Exemple #1
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    def __init__(self):
        self.facing_x = 1
        self.score = 0

        sprite = retro.Sprite.from_spritesheet(
            path=asset('player.png'),
            animations=retro.Animations(
                frame_size=(10, 11),
                period=30,
                IDLE_R=([1], 0),
                IDLE_L=([4], 0),
                WALK_R=([0, 1, 2, 1], 0),
                WALK_L=([3, 4, 5, 4], 0),
            ),
        )
        retro.Sprite.__init__(self, sprite.image, sprite.animations)
        self.reset_position()
Exemple #2
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 def __init__(self):
     self.tile_size = 20
     retro.Sprite.__init__(self, retro.Image(asset('maze.png')))
     self.image.scale(self.tile_size)
     self.init_items()
Exemple #3
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 def init_treasure(xsq, ysq):
     sprite = retro.Sprite.from_path(asset('treasure.png'))
     sprite.rect.move_ip(xsq, ysq)
     self.image.draw_rect(retro.BLACK, sprite.rect)
     self.items.append(sprite)
     self.treasures.append(sprite)
Exemple #4
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 def init_trap(xsq, ysq):
     sprite = retro.Sprite.from_path(asset('trap.png'))
     sprite.rect.move_ip(xsq, ysq)
     self.items.append(sprite)
     self.traps.append(sprite)
Exemple #5
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 def init_exit(xsq, ysq):
     self.exit = retro.Sprite.from_path(asset('exit.png'))
     self.exit.rect.move_ip(xsq, ysq)
     self.items.append(self.exit)