Exemple #1
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    def createSceneGraph(self):
        sceneGraph = scenegraph.Node()
        self.worldScene = self.createWorldScene()
        self.worldScene.setVisibleLayers(self.layerToggleGroup.getVisibleLayers())

        clearNode = scenegraph.ClearNode()
        skyNode = sky.SkyNode()
        self.loadableChunksNode = loadablechunks.LoadableChunksNode(self.dimension)

        self.matrixNode = scenegraph.MatrixNode()
        self._updateMatrices()

        self.overlayNode = scenegraph.Node()

        self.matrixNode.addChild(self.loadableChunksNode)
        self.matrixNode.addChild(self.worldScene)
        self.matrixNode.addChild(self.overlayNode)

        sceneGraph.addChild(clearNode)
        sceneGraph.addChild(skyNode)
        sceneGraph.addChild(self.matrixNode)
        sceneGraph.addChild(self.compassOrthoNode)
        if self.cursorNode:
            self.matrixNode.addChild(self.cursorNode)

        return sceneGraph
Exemple #2
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    def __init__(self, editorSession, *args, **kwargs):
        """
        :type editorSession: EditorSession
        """
        super(SelectionTool, self).__init__(editorSession, *args, **kwargs)
        toolWidget = QtGui.QWidget()

        editorSession.selectionChanged.connect(self.selectionDidChange)

        self.toolWidget = toolWidget

        self.coordInput = SelectionCoordinateWidget()
        self.coordInput.boxChanged.connect(self.coordInputChanged)
        self.shapeInput = ShapeWidget()
        self.shapeInput.shapeChanged.connect(self.shapeDidChange)
        self.toolWidget.setLayout(
            Column(self.coordInput, self.shapeInput, None))

        self.cursorNode = SelectionCursor()
        self.overlayNode = scenegraph.Node()
        self.faceHoverNode = SelectionFaceNode()
        self.selectionNode = SelectionScene()
        self.overlayNode.addChild(self.selectionNode)
        self.overlayNode.addChild(self.faceHoverNode)

        self.boxHandleNode = BoxHandle()
        self.boxHandleNode.boundsChanged.connect(self.boxHandleResized)
        self.boxHandleNode.boundsChangedDone.connect(self.boxHandleResizedDone)
        self.overlayNode.addChild(self.boxHandleNode)

        self.newSelectionNode = None

        editorSession.dimensionChanged.connect(self.dimensionDidChange)
Exemple #3
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    def __init__(self, dimension, textureAtlas=None, geometryCache=None, sharedGLWidget=None):
        """

        :param dimension:
        :type dimension: WorldEditorDimension
        :param textureAtlas:
        :type textureAtlas: TextureAtlas
        :param geometryCache:
        :type geometryCache: GeometryCache
        :param sharedGLWidget:
        :type sharedGLWidget: QGLWidget
        :return:
        :rtype:
        """
        QGLWidget.__init__(self, shareWidget=sharedGLWidget)
        self.setSizePolicy(QtGui.QSizePolicy.Policy.Expanding, QtGui.QSizePolicy.Policy.Expanding)
        self.setFocusPolicy(Qt.ClickFocus)

        self.layerToggleGroup = LayerToggleGroup()
        self.layerToggleGroup.layerToggled.connect(self.setLayerVisible)

        self.dimension = None
        self.worldScene = None
        self.loadableChunksNode = None
        self.textureAtlas = None

        self.mouseRay = Ray(Vector(0, 1, 0), Vector(0, -1, 0))

        self.setMouseTracking(True)

        self.lastAutoUpdate = time.time()
        self.autoUpdateInterval = 0.5  # frequency of screen redraws in response to loaded chunks

        self.compassNode = self.createCompass()
        self.compassOrthoNode = scenegraph.OrthoNode((1, float(self.height()) / self.width()))
        self.compassOrthoNode.addChild(self.compassNode)

        self.viewActions = []
        self.pressedKeys = set()

        self.setTextureAtlas(textureAtlas)

        if geometryCache is None and sharedGLWidget is not None:
            geometryCache = sharedGLWidget.geometryCache
        if geometryCache is None:
            geometryCache = GeometryCache()
        self.geometryCache = geometryCache

        self.matrixNode = None
        self.overlayNode = scenegraph.Node()

        self.sceneGraph = None
        self.renderGraph = None

        self.frameSamples = deque(maxlen=500)
        self.frameSamples.append(time.time())

        self.cursorNode = None

        self.setDimension(dimension)
Exemple #4
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    def __init__(self, editorSession, *args, **kwargs):
        super(MoveTool, self).__init__(editorSession, *args, **kwargs)
        self.overlayNode = scenegraph.Node()

        self.loader = None
        self.dragStartFace = None
        self.dragStartPoint = None

        self.pendingImports = []

        self.pendingImportNodes = {}

        self.toolWidget = QtGui.QWidget()

        self.importsListWidget = QtGui.QListView()
        self.importsListModel = QtGui.QStandardItemModel()
        self.importsListWidget.setModel(self.importsListModel)
        self.importsListWidget.clicked.connect(self.listClicked)
        self.importsListWidget.doubleClicked.connect(self.listDoubleClicked)

        self.pointInput = CoordinateWidget()
        self.pointInput.pointChanged.connect(self.pointInputChanged)
        confirmButton = QtGui.QPushButton(
            "Confirm")  # xxxx should be in worldview
        confirmButton.clicked.connect(self.confirmImport)
        self.toolWidget.setLayout(
            Column(self.importsListWidget, self.pointInput, confirmButton,
                   None))
Exemple #5
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    def __init__(self, editorSession, *args, **kwargs):
        """

        :type editorSession: EditorSession
        """
        super(ChunkTool, self).__init__(editorSession, *args, **kwargs)

        self.toolWidget = load_ui("editortools/edit_chunk.ui")
        self.toolWidget.tabWidget.currentChanged.connect(self.tabDidChange)

        self.toolWidget.terrainPopulatedInput.toggled.connect(
            self.terrainPopulatedDidChange)
        self.toolWidget.lightPopulatedInput.toggled.connect(
            self.lightPopulatedDidChange)
        self.toolWidget.inhabitedTimeInput.valueChanged.connect(
            self.inhabitedTimeDidChange)
        self.toolWidget.updateTimeInput.valueChanged.connect(
            self.updateTimeDidChange)

        self.toolWidget.cxSpinBox.valueChanged.connect(
            self.chunkPositionDidChange)
        self.toolWidget.czSpinBox.valueChanged.connect(
            self.chunkPositionDidChange)

        self.currentChunk = None
        self.selectionNode = None
        self.overlayNode = scenegraph.Node()
        self.updateChunkWidget()
Exemple #6
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    def __init__(self, editorSession, *args, **kwargs):
        """
        :type editorSession: EditorSession
        """
        super(SelectionTool, self).__init__(editorSession, *args, **kwargs)
        toolWidget = QtGui.QWidget()

        editorSession.selectionChanged.connect(self.selectionDidChange)

        self.toolWidget = toolWidget

        self.coordInput = SelectionCoordinateWidget()
        self.coordInput.boxChanged.connect(self.coordInputChanged)
        self.shapeInput = ShapeWidget()
        self.shapeInput.shapeChanged.connect(self.shapeDidChange)
        self.deselectButton = QtGui.QPushButton(self.tr("Deselect"))
        self.deselectButton.clicked.connect(self.deselect)
        self.deleteSelectionButton = QtGui.QPushButton(self.tr("Delete"))
        self.deleteSelectionButton.clicked.connect(self.deleteSelection)
        self.deleteBlocksButton = QtGui.QPushButton(self.tr("Delete Blocks"))
        self.deleteBlocksButton.clicked.connect(self.deleteBlocks)
        self.deleteEntitiesButton = QtGui.QPushButton(self.tr("Delete Entities"))
        self.deleteEntitiesButton.clicked.connect(self.deleteEntities)
        self.fillButton = QtGui.QPushButton(self.tr("Fill"))
        self.fillButton.clicked.connect(self.fill)
        self.replaceButton = QtGui.QPushButton(self.tr("Replace"))
        self.replaceButton.clicked.connect(self.replace)

        self.toolWidget.setLayout(Column(self.coordInput,
                                         self.shapeInput,
                                         self.deselectButton,
                                         self.deleteSelectionButton,
                                         self.deleteBlocksButton,
                                         self.deleteEntitiesButton,
                                         self.fillButton,
                                         self.replaceButton,
                                         None))

        self.cursorNode = SelectionCursor()
        self.overlayNode = scenegraph.Node()
        self.faceHoverNode = SelectionFaceNode()
        self.selectionNode = SelectionScene()
        self.selectionNode.dimension = editorSession.currentDimension  # xxx dimensionDidChange
        self.overlayNode.addChild(self.selectionNode)
        self.overlayNode.addChild(self.faceHoverNode)

        self.boxHandleNode = BoxHandle()
        self.boxHandleNode.boundsChanged.connect(self.boxHandleResized)
        self.boxHandleNode.boundsChangedDone.connect(self.boxHandleResizedDone)
        self.overlayNode.addChild(self.boxHandleNode)

        self.newSelectionNode = None
Exemple #7
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    def createSceneGraph(self):
        sceneGraph = scenegraph.Node()
        self.worldScene = self.createWorldScene()

        clearNode = scenegraph.ClearNode()
        skyNode = sky.SkyNode()
        self.loadableChunksNode = loadablechunks.LoadableChunksNode(
            self.dimension)

        self.matrixNode.addChild(self.loadableChunksNode)
        self.matrixNode.addChild(self.worldScene)
        self.matrixNode.addChild(self.overlayNode)

        sceneGraph.addChild(clearNode)
        sceneGraph.addChild(skyNode)
        sceneGraph.addChild(self.matrixNode)
        sceneGraph.addChild(self.compassOrthoNode)

        return sceneGraph
Exemple #8
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    def updateNodePreview(self):
        bounds = self.previewBounds
        if self.currentGenerator is None:
            return

        if bounds is not None and bounds.volume > 0:
            try:
                node = self.currentGenerator.getPreviewNode(bounds)
            except Exception:
                log.exception(
                    "Error while getting scene nodes from generator:")
            else:
                if node is not None:
                    self.clearNode()

                    if isinstance(node, list):
                        nodes = node
                        node = scenegraph.Node()
                        for c in nodes:
                            node.addChild(c)

                    self.overlayNode.addChild(node)
                    self.previewNode = node
Exemple #9
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    def createToolWidget(self):
        toolWidget = QtGui.QWidget()

        self.toolWidget = toolWidget

        column = []
        self.generatorTypes = [TreeGen()]
        self.currentType = self.generatorTypes[0]

        self.generatorTypeInput = QtGui.QComboBox()
        for gt in self.generatorTypes:
            self.generatorTypeInput.addItem(gt.displayName, gt)

        self.generatorTypeInput.currentIndexChanged.connect(
            self.generatorTypeChanged)
        self.optionsHolder = QtGui.QStackedWidget()
        self.optionsHolder.setSizePolicy(QtGui.QSizePolicy.Preferred,
                                         QtGui.QSizePolicy.Expanding)

        column.append(self.generatorTypeInput)
        column.append(self.optionsHolder)

        self.toolWidget.setLayout(Column(*column))

        self.overlayNode = scenegraph.Node()

        self.sceneHolderNode = scenegraph.TranslateNode()
        self.overlayNode.addChild(self.sceneHolderNode)

        self.boxHandleNode = BoxHandle()
        self.boxHandleNode.boundsChanged.connect(self.boundsDidChange)
        self.boxHandleNode.boundsChangedDone.connect(self.boundsDidChangeDone)
        self.overlayNode.addChild(self.boxHandleNode)

        self.worldScene = None

        self.schematicBounds = None
    def __init__(self,
                 filename,
                 versionInfo,
                 readonly=False,
                 progressCallback=None):
        progressMax = 7  # fixme
        if progressCallback is None:

            def progress(status):
                pass
        else:

            def progress(status):
                progressCallback(progress.progressCount, progressMax, status)
                progress.progressCount += 1

            progress.progressCount = 0

        QtCore.QObject.__init__(self)
        self.undoStack = MCEUndoStack()

        self.filename = filename
        self.dockWidgets = []
        self.undoBlock = None
        self.currentTool = None
        self.dirty = False

        self.copiedSchematic = None
        """:type : WorldEditor"""

        self.versionInfo = versionInfo

        # --- Open world editor ---
        try:
            progress("Creating WorldEditor...")
            self.worldEditor = WorldEditor(filename, readonly=readonly)
        except UndoFolderExists:
            msgBox = QtGui.QMessageBox()
            msgBox.setIcon(QtGui.QMessageBox.Warning)
            msgBox.setWindowTitle(self.tr("MCEdit tech demo"))
            msgBox.setText(
                self.tr("This world was not properly closed by MCEdit."))
            msgBox.setInformativeText(
                self.
                tr("MCEdit may have crashed. An undo history was found for this world. You may try to resume editing "
                   "with the saved undo history, or start over with the current state of the world."
                   ))
            resumeBtn = msgBox.addButton("Resume Editing",
                                         QtGui.QMessageBox.ApplyRole)
            msgBox.addButton("Discard History",
                             QtGui.QMessageBox.DestructiveRole)
            # msgBox.exec_()
            # clicked = msgBox.clickedButton()
            clicked = None  # xxxxx
            resume = clicked is resumeBtn
            try:
                self.worldEditor = WorldEditor(filename,
                                               readonly=readonly,
                                               resume=resume)
            except NotImplementedError:
                NotImplementedYet()
                raise IOError("Uh-oh")

        self.worldEditor.requireRevisions()
        self.currentDimension = None

        progress("Creating menus...")

        # --- Menus ---

        self.menus = []

        # - Edit -

        self.menuEdit = QtGui.QMenu(self.tr("Edit"))
        self.menuEdit.setObjectName("menuEdit")

        self.actionCut = QtGui.QAction(self.tr("Cut"),
                                       self,
                                       triggered=self.cut,
                                       enabled=False)
        self.actionCut.setShortcut(QtGui.QKeySequence.Cut)
        self.actionCut.setObjectName("actionCut")

        self.actionCopy = QtGui.QAction(self.tr("Copy"),
                                        self,
                                        triggered=self.copy,
                                        enabled=False)
        self.actionCopy.setShortcut(QtGui.QKeySequence.Copy)
        self.actionCopy.setObjectName("actionCopy")

        self.actionPaste = QtGui.QAction(self.tr("Paste"),
                                         self,
                                         triggered=self.paste,
                                         enabled=False)
        self.actionPaste.setShortcut(QtGui.QKeySequence.Paste)
        self.actionPaste.setObjectName("actionPaste")

        self.actionPaste_Blocks = QtGui.QAction(self.tr("Paste Blocks"),
                                                self,
                                                triggered=self.pasteBlocks,
                                                enabled=False)
        self.actionPaste_Blocks.setShortcut(QtGui.QKeySequence("Ctrl+Shift+V"))
        self.actionPaste_Blocks.setObjectName("actionPaste_Blocks")

        self.actionPaste_Entities = QtGui.QAction(self.tr("Paste Entities"),
                                                  self,
                                                  triggered=self.pasteEntities,
                                                  enabled=False)
        self.actionPaste_Entities.setShortcut(QtGui.QKeySequence("Ctrl+Alt+V"))
        self.actionPaste_Entities.setObjectName("actionPaste_Entities")

        self.actionClear = QtGui.QAction(self.tr("Delete"),
                                         self,
                                         triggered=self.deleteSelection,
                                         enabled=False)
        self.actionClear.setShortcut(QtGui.QKeySequence.Delete)
        self.actionClear.setObjectName("actionClear")

        self.actionDeleteBlocks = QtGui.QAction(self.tr("Delete Blocks"),
                                                self,
                                                triggered=self.deleteBlocks,
                                                enabled=False)
        self.actionDeleteBlocks.setShortcut(QtGui.QKeySequence("Shift+Del"))
        self.actionDeleteBlocks.setObjectName("actionDeleteBlocks")

        self.actionDeleteEntities = QtGui.QAction(
            self.tr("Delete Entities"),
            self,
            triggered=self.deleteEntities,
            enabled=False)
        self.actionDeleteEntities.setShortcut(
            QtGui.QKeySequence("Shift+Alt+Del"))
        self.actionDeleteEntities.setObjectName("actionDeleteEntities")

        self.actionFill = QtGui.QAction(self.tr("Fill"),
                                        self,
                                        triggered=self.fill,
                                        enabled=False)
        self.actionFill.setShortcut(QtGui.QKeySequence("Shift+Ctrl+F"))
        self.actionFill.setObjectName("actionFill")

        self.actionFindReplace = QtGui.QAction(self.tr("Find/Replace"),
                                               self,
                                               triggered=self.findReplace,
                                               enabled=True)
        self.actionFindReplace.setShortcut(QtGui.QKeySequence.Find)
        self.actionFindReplace.setObjectName("actionFindReplace")

        undoAction = self.undoStack.createUndoAction(self.menuEdit)
        undoAction.setShortcut(QtGui.QKeySequence.Undo)
        redoAction = self.undoStack.createRedoAction(self.menuEdit)
        redoAction.setShortcut(QtGui.QKeySequence.Redo)

        self.menuEdit.addAction(undoAction)
        self.menuEdit.addAction(redoAction)
        self.menuEdit.addSeparator()
        self.menuEdit.addAction(self.actionCut)
        self.menuEdit.addAction(self.actionCopy)
        self.menuEdit.addAction(self.actionPaste)
        self.menuEdit.addAction(self.actionPaste_Blocks)
        self.menuEdit.addAction(self.actionPaste_Entities)
        self.menuEdit.addSeparator()
        self.menuEdit.addAction(self.actionClear)
        self.menuEdit.addAction(self.actionDeleteBlocks)
        self.menuEdit.addAction(self.actionDeleteEntities)
        self.menuEdit.addSeparator()
        self.menuEdit.addAction(self.actionFill)
        self.menuEdit.addSeparator()
        self.menuEdit.addAction(self.actionFindReplace)

        self.menus.append(self.menuEdit)

        # - Select -

        self.menuSelect = QtGui.QMenu(self.tr("Select"))

        self.actionSelectAll = QtGui.QAction(self.tr("Select All"),
                                             self,
                                             triggered=self.selectAll)
        self.actionSelectAll.setShortcut(QtGui.QKeySequence.SelectAll)
        self.menuSelect.addAction(self.actionSelectAll)

        self.actionDeselect = QtGui.QAction(self.tr("Deselect"),
                                            self,
                                            triggered=self.deselect)
        self.actionDeselect.setShortcut(QtGui.QKeySequence("Ctrl+D"))
        self.menuSelect.addAction(self.actionDeselect)

        self.menus.append(self.menuSelect)

        # - Import/Export -

        self.menuImportExport = QtGui.QMenu(self.tr("Import/Export"))

        self.actionExport = QtGui.QAction(self.tr("Export"),
                                          self,
                                          triggered=self.export)
        self.actionExport.setShortcut(QtGui.QKeySequence("Ctrl+Shift+E"))
        self.menuImportExport.addAction(self.actionExport)

        self.actionImport = QtGui.QAction(self.tr("Import"),
                                          self,
                                          triggered=self.import_)
        self.actionImport.setShortcut(QtGui.QKeySequence("Ctrl+Shift+D"))
        self.menuImportExport.addAction(self.actionImport)

        self.actionImport = QtGui.QAction(
            self.tr("Show Exports Library"),
            self,
            triggered=QtGui.qApp.libraryDockWidget.toggleViewAction().trigger)

        self.actionImport.setShortcut(QtGui.QKeySequence("Ctrl+Shift+L"))
        self.menuImportExport.addAction(self.actionImport)

        self.menus.append(self.menuImportExport)

        # --- Resources ---

        progress("Loading resources...")

        i, v, p = self.versionInfo
        self.resourceLoader = i.getResourceLoader(v, p)
        self.geometryCache = GeometryCache()
        self.blockModels = BlockModels(self.worldEditor.blocktypes,
                                       self.resourceLoader)
        self.textureAtlas = TextureAtlas(self.worldEditor, self.resourceLoader,
                                         self.blockModels)

        self.editorOverlay = scenegraph.Node()

        # --- Panels ---
        progress("Loading panels...")

        self.playerPanel = PlayerPanel(self)
        self.panels = [self.playerPanel]

        # --- Tools ---

        progress("Loading tools...")

        self.toolClasses = list(editortools.ToolClasses())
        self.toolActionGroup = QtGui.QActionGroup(self)
        self.tools = [cls(self) for cls in self.toolClasses]
        self.toolActions = [tool.pickToolAction() for tool in self.tools]
        self.actionsByName = {
            action.toolName: action
            for action in self.toolActions
        }
        for tool in self.tools:
            tool.toolPicked.connect(self.chooseTool)
        for action in self.toolActions:
            self.toolActionGroup.addAction(action)

        self.selectionTool = self.getTool("Select")
        self.moveTool = self.getTool("Move")

        # --- Dimensions ---

        def _dimChanged(f):
            def _changed():
                self.gotoDimension(f)

            return _changed

        dimButton = self.changeDimensionButton = QtGui.QToolButton()
        dimButton.setText(self.dimensionMenuLabel(""))
        dimAction = self.changeDimensionAction = QtGui.QWidgetAction(self)
        dimAction.setDefaultWidget(dimButton)
        dimMenu = self.dimensionsMenu = QtGui.QMenu()

        for dimName in self.worldEditor.listDimensions():
            displayName = self.dimensionDisplayName(dimName)
            action = dimMenu.addAction(displayName)
            action._changed = _dimChanged(dimName)
            action.triggered.connect(action._changed)

        dimButton.setMenu(dimMenu)
        dimButton.setPopupMode(dimButton.InstantPopup)

        progress("Loading overworld dimension")
        self.gotoDimension("")

        # --- Editor stuff ---
        progress("Creating EditorTab...")

        self.editorTab = EditorTab(self)
        self.toolChanged.connect(self.toolDidChange)

        self.undoStack.indexChanged.connect(self.undoIndexChanged)

        self.findReplaceDialog = FindReplaceDialog(self)
        for resultsWidget in self.findReplaceDialog.resultsWidgets:
            self.dockWidgets.append((Qt.BottomDockWidgetArea, resultsWidget))

        self.inspectorWidget = InspectorWidget(self)
        self.inspectorDockWidget = QtGui.QDockWidget(self.tr("Inspector"),
                                                     objectName="inspector")
        self.inspectorDockWidget.setWidget(self.inspectorWidget)
        self.inspectorDockWidget.hide()
        self.dockWidgets.append(
            (Qt.RightDockWidgetArea, self.inspectorDockWidget))

        if len(self.toolActions):
            self.toolActions[0].trigger(
            )  # Must be called after toolChanged is connected to editorTab

        if hasattr(progress,
                   'progressCount') and progress.progressCount != progressMax:
            log.info("Update progressMax to %d, please.",
                     progress.progressCount)
Exemple #11
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    def __init__(self, *args, **kwargs):
        EditorTool.__init__(self, *args, **kwargs)
        self.livePreview = False
        self.blockPreview = False
        self.glPreview = True

        toolWidget = QtGui.QWidget()

        self.toolWidget = toolWidget

        column = []
        self.generatorTypes = [
            pluginClass(self) for pluginClass in _pluginClasses
        ]
        self.currentGenerator = None
        if len(self.generatorTypes):
            self.currentGenerator = self.generatorTypes[0]

        self.generatorTypeInput = QtGui.QComboBox()
        self.generatorTypesChanged()

        self.generatorTypeInput.currentIndexChanged.connect(
            self.currentTypeChanged)

        self.livePreviewCheckbox = QtGui.QCheckBox("Live Preview")
        self.livePreviewCheckbox.setChecked(self.livePreview)
        self.livePreviewCheckbox.toggled.connect(self.livePreviewToggled)

        self.blockPreviewCheckbox = QtGui.QCheckBox("Block Preview")
        self.blockPreviewCheckbox.setChecked(self.blockPreview)
        self.blockPreviewCheckbox.toggled.connect(self.blockPreviewToggled)

        self.glPreviewCheckbox = QtGui.QCheckBox("GL Preview")
        self.glPreviewCheckbox.setChecked(self.glPreview)
        self.glPreviewCheckbox.toggled.connect(self.glPreviewToggled)

        self.optionsHolder = QtGui.QStackedWidget()
        self.optionsHolder.setSizePolicy(QtGui.QSizePolicy.Preferred,
                                         QtGui.QSizePolicy.Expanding)

        self.generateButton = QtGui.QPushButton(self.tr("Generate"))
        self.generateButton.clicked.connect(self.generateClicked)

        column.append(self.generatorTypeInput)
        column.append(self.livePreviewCheckbox)
        column.append(self.blockPreviewCheckbox)
        column.append(self.glPreviewCheckbox)
        column.append(self.optionsHolder)
        column.append(self.generateButton)

        self.toolWidget.setLayout(Column(*column))

        self.overlayNode = scenegraph.Node()

        self.sceneHolderNode = scenegraph.TranslateNode()
        self.overlayNode.addChild(self.sceneHolderNode)

        self.previewNode = None

        self.boxHandleNode = BoxHandle()
        self.boxHandleNode.boundsChanged.connect(self.boundsDidChange)
        self.boxHandleNode.boundsChangedDone.connect(self.boundsDidChangeDone)
        self.overlayNode.addChild(self.boxHandleNode)

        self.worldScene = None
        self.loader = None

        self.previewBounds = None
        self.schematicBounds = None
        self.currentSchematic = None

        self.currentTypeChanged(0)

        # Name of last selected generator plugin is saved after unloading
        # so it can be reselected if it is immediately reloaded
        self._lastTypeName = None

        _GeneratePlugins.instance.pluginAdded.connect(self.addPlugin)
        _GeneratePlugins.instance.pluginRemoved.connect(self.removePlugin)
Exemple #12
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    def makeChunkVertices(self, chunk, limitBox):
        """

        :param chunk:
        :type chunk: WorldEditorChunk
        :param limitBox:
        :return: :raise:
        """
        dim = chunk.dimension
        cx, cz = chunk.chunkPosition

        if not hasattr(chunk, 'HeightMap') or chunk.HeightMap is None:
            return

        heightMap = chunk.HeightMap
        chunkWidth = chunkLength = 16
        chunkHeight = chunk.dimension.bounds.height

        z, x = list(numpy.indices((chunkLength, chunkWidth)))
        y = (heightMap - 1)[:chunkLength, :chunkWidth]
        numpy.clip(y, 0, chunkHeight - 1, y)

        nonZeroHeights = y > 0
        heights = y.reshape((16, 16))

        x = x[nonZeroHeights]
        if not len(x):
            return

        z = z[nonZeroHeights]
        y = y[nonZeroHeights]

        # Get the top block in each column
        blockResult = dim.getBlocks(x + (cx * 16), y, z + (cz * 16), return_Data=True)
        topBlocks = blockResult.Blocks
        topBlockData = blockResult.Data

        # Get the block above each column top. We'll recolor the top face of the column if a flower or another
        # transparent block is on top.

        aboveY = y + 1
        numpy.clip(aboveY, 0, chunkHeight - 1, aboveY)
        blocksAbove = dim.getBlocks(x + (cx * 16), aboveY, z + (cz * 16)).Blocks

        flatcolors = dim.blocktypes.mapColor[topBlocks, topBlockData][:, numpy.newaxis, :]

        yield
        vertexBuffer = QuadVertexArrayBuffer(len(x), textures=False, lights=False)

        vertexBuffer.vertex[..., 0] = x[:, numpy.newaxis]
        vertexBuffer.vertex[..., 1] = y[:, numpy.newaxis]
        vertexBuffer.vertex[..., 2] = z[:, numpy.newaxis]

        va0 = vertexBuffer.copy()

        va0.vertex[:] += standardCubeTemplates[faces.FaceYIncreasing, ..., :3]

        overmask = blocksAbove > 0
        colors = dim.blocktypes.mapColor[:, 0][blocksAbove[overmask]][:, numpy.newaxis]
        flatcolors[overmask] = colors

        if self.detailLevel == 2:
            heightfactor = (y / float(chunk.dimension.bounds.height)) * 0.33 + 0.66
            flatcolors[..., :3] *= heightfactor[:, numpy.newaxis, numpy.newaxis]  # xxx implicit cast from byte to float and back

        va0.rgb[:] = flatcolors

        yield
        if self.detailLevel == 2:
            self.sceneNode = scenegraph.VertexNode(va0)
            return

        # Calculate how deep each column needs to go to be flush with the adjacent column;
        # If columns extend all the way down, performance suffers due to fill rate.

        depths = numpy.zeros((chunkWidth, chunkLength), dtype='uint16')
        depths[1:-1, 1:-1] = reduce(numpy.minimum,
                                    (heights[1:-1, :-2],
                                     heights[1:-1, 2:],
                                     heights[:-2, 1:-1],
                                     heights[2:, 1:-1]))
        depths = depths[nonZeroHeights]
        yield

        va1 = vertexBuffer.copy()
        va1.vertex[..., :3] += standardCubeTemplates[faces.FaceXIncreasing, ..., :3]

        va1.vertex[:, 0, 1] = depths
        va1.vertex[:, 0, 1] = depths  # stretch to floor
        va1.vertex[:, (2, 3), 1] -= 0.5  # drop down to prevent intersection pixels


        flatcolors *= 0.8

        va1.rgb[:] = flatcolors
        grassmask = topBlocks == 2
        # color grass sides with dirt's color
        va1.rgb[grassmask] = dim.blocktypes.mapColor[:, 0][[3]][:, numpy.newaxis]

        va2 = va1.copy()
        va1.vertex[:, (1, 2), 0] -= 1.0  # turn diagonally
        va2.vertex[:, (0, 3), 0] -= 1.0  # turn diagonally


        nodes = [scenegraph.VertexNode(v) for v in (va1, va2, va0)]

        self.sceneNode = scenegraph.Node()
        for node in nodes:
            self.sceneNode.addChild(node)
Exemple #13
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    def __init__(self, filename, versionInfo, readonly=False):
        QtCore.QObject.__init__(self)
        self.undoStack = MCEUndoStack()

        self.filename = filename
        self.dockWidgets = []
        self.undoBlock = None
        self.currentTool = None
        self.dirty = False

        self.copiedSchematic = None
        """:type : WorldEditor"""

        self.versionInfo = versionInfo

        # --- Open world editor ---
        try:
            self.worldEditor = WorldEditor(filename, readonly=readonly)
        except UndoFolderExists:
            msgBox = QtGui.QMessageBox()
            msgBox.setIcon(QtGui.QMessageBox.Warning)
            msgBox.setWindowTitle(self.tr("MCEdit tech demo"))
            msgBox.setText(
                self.tr("This world was not properly closed by MCEdit."))
            msgBox.setInformativeText(
                self.
                tr("MCEdit may have crashed. An undo history was found for this world. You may try to resume editing "
                   "with the saved undo history, or start over with the current state of the world."
                   ))
            resumeBtn = msgBox.addButton("Resume Editing",
                                         QtGui.QMessageBox.ApplyRole)
            msgBox.addButton("Discard History",
                             QtGui.QMessageBox.DestructiveRole)
            # msgBox.exec_()
            # clicked = msgBox.clickedButton()
            clicked = None  # xxxxx
            resume = clicked is resumeBtn
            try:
                self.worldEditor = WorldEditor(filename,
                                               readonly=readonly,
                                               resume=resume)
            except NotImplementedError:
                NotImplementedYet()
                raise IOError("Uh-oh")

        self.worldEditor.requireRevisions()
        self.currentDimension = self.worldEditor.getDimension()
        self.loader = chunkloader.ChunkLoader(self.currentDimension)

        self.loader.chunkCompleted.connect(self.chunkDidComplete)
        self.loader.allChunksDone.connect(
            lambda: self.editorTab.currentView().update())

        # --- Menus ---

        self.menus = []

        self.menuEdit = QtGui.QMenu(self.tr("Edit"))
        self.menuEdit.setObjectName("menuEdit")
        self.actionCut = QtGui.QAction(self.tr("Cut"),
                                       self,
                                       triggered=self.cut,
                                       enabled=False)
        self.actionCut.setObjectName("actionCut")
        self.actionCopy = QtGui.QAction(self.tr("Copy"),
                                        self,
                                        triggered=self.copy,
                                        enabled=False)
        self.actionCopy.setObjectName("actionCopy")
        self.actionPaste = QtGui.QAction(self.tr("Paste"),
                                         self,
                                         triggered=self.paste,
                                         enabled=False)
        self.actionPaste.setObjectName("actionPaste")
        self.actionPaste_Blocks = QtGui.QAction(self.tr("Paste Blocks"),
                                                self,
                                                triggered=self.pasteBlocks,
                                                enabled=False)
        self.actionPaste_Blocks.setObjectName("actionPaste_Blocks")
        self.actionPaste_Entities = QtGui.QAction(self.tr("Paste Entities"),
                                                  self,
                                                  triggered=self.pasteEntities,
                                                  enabled=False)
        self.actionPaste_Entities.setObjectName("actionPaste_Entities")
        self.actionClear = QtGui.QAction(self.tr("Clear"),
                                         self,
                                         triggered=self.clear,
                                         enabled=False)
        self.actionClear.setObjectName("actionClear")

        undoAction = self.undoStack.createUndoAction(self.menuEdit)
        undoAction.setShortcut(QtGui.QKeySequence.Undo)
        redoAction = self.undoStack.createRedoAction(self.menuEdit)
        redoAction.setShortcut(QtGui.QKeySequence.Redo)
        self.menuEdit.addAction(undoAction)
        self.menuEdit.addAction(redoAction)
        self.menuEdit.addSeparator()
        self.menuEdit.addAction(self.actionCut)
        self.menuEdit.addAction(self.actionCopy)
        self.menuEdit.addAction(self.actionPaste)
        self.menuEdit.addAction(self.actionPaste_Blocks)
        self.menuEdit.addAction(self.actionPaste_Entities)
        self.menuEdit.addAction(self.actionClear)

        self.actionCut.setShortcut(QtGui.QKeySequence.Cut)
        self.actionCopy.setShortcut(QtGui.QKeySequence.Copy)
        self.actionPaste.setShortcut(QtGui.QKeySequence.Paste)
        self.actionPaste_Blocks.setShortcut(QtGui.QKeySequence("Ctrl+Shift+V"))
        self.actionPaste_Entities.setShortcut(QtGui.QKeySequence("Ctrl+Alt+V"))
        self.actionClear.setShortcut(QtGui.QKeySequence.Quit)

        self.menus.append(self.menuEdit)

        # --- Resources ---

        i, v, p = self.versionInfo
        self.resourceLoader = i.getResourceLoader(v, p)
        self.geometryCache = GeometryCache()
        self.blockModels = BlockModels(self.worldEditor.blocktypes,
                                       self.resourceLoader)
        self.textureAtlas = TextureAtlas(self.worldEditor, self.resourceLoader,
                                         self.blockModels)

        self.editorOverlay = scenegraph.Node()

        # --- Panels ---

        self.playerPanel = PlayerPanel(self)
        self.panels = [self.playerPanel]

        # --- Tools ---
        def PickToolAction(tool):
            name = tool.name
            iconName = tool.iconName
            if iconName:
                iconPath = resourcePath(
                    "mcedit2/assets/mcedit2/toolicons/%s.png" % iconName)
                if not os.path.exists(iconPath):
                    log.error("Tool icon %s not found", iconPath)
                    icon = None
                else:
                    icon = QtGui.QIcon(iconPath)
            else:
                icon = None

            def _triggered():
                self.chooseTool(name)

            action = QtGui.QAction(
                self.tr(name),
                self,
                #shortcut=self.toolShortcut(name),  # xxxx coordinate with view movement keys
                triggered=_triggered,
                checkable=True,
                icon=icon,
            )
            action.toolName = name
            action._triggered = _triggered  # Needed because connecting _triggered doesn't increase its refcount

            self.toolActionGroup.addAction(action)
            return action

        self.toolClasses = list(editortools.ToolClasses())
        self.toolActionGroup = QtGui.QActionGroup(self)
        self.toolActions = [PickToolAction(cls) for cls in self.toolClasses]
        self.actionsByName = {
            action.toolName: action
            for action in self.toolActions
        }
        self.tools = {cls.name: cls(self) for cls in self.toolClasses}

        self.selectionTool = self.tools["Select"]
        self.moveTool = self.tools["Move"]

        # --- Editor stuff ---
        self.editorTab = EditorTab(self)
        self.toolChanged.connect(self.editorTab.toolDidChange)

        self.undoStack.indexChanged.connect(self.undoIndexChanged)

        if len(self.toolActions):
            self.toolActions[0].trigger(
            )  # Must be called after toolChanged is connected to editorTab