def write_mesh_3d(mesh, data): """ Writes mesh object to HDF5 data provided in |data| """ data.create_dataset(MESH_VERTICES_KEY, data=np.array(mesh.vertices())) data.create_dataset(MESH_TRIANGLES_KEY, data=np.array(mesh.triangles())) if mesh.normals() is not None: data.create_dataset(MESH_NORMALS_KEY, data=np.array(mesh.normals()))
def write(self, mesh): ''' Write a mesh to an obj file. Assumes mesh vertices, faces, and normals are in standard python list objects. Does not support material files or texture coordinates ''' f = open(self.filepath_, 'w') vertices = mesh.vertices() faces = mesh.triangles() normals = mesh.normals() # write human-readable header f.write('###########################################################\n') f.write('# OBJ file generated by UC Berkeley Automation Sciences Lab\n') f.write('#\n') f.write('# Num Vertices: %d\n' %(len(vertices))) f.write('# Num Triangles: %d\n' %(len(faces))) f.write('#\n') f.write('###########################################################\n') f.write('\n') # write the vertex list for v in vertices: f.write('v %f %f %f\n' %(v[0], v[1], v[2])) # write the normals list if normals is not None and len(normals) > 0: for n in normals: f.write('vn %f %f %f\n' %(n[0], n[1], n[2])) # write the normals list for t in faces: f.write('f %d %d %d\n' %(t[0]+1, t[1]+1, t[2]+1)) # convert back to 1-indexing f.close()
def write(self, mesh): ''' Write a mesh to an obj file. Assumes mesh vertices, faces, and normals are in standard python list objects. Does not support material files or texture coordinates ''' f = open(self.filepath_, 'w') vertices = mesh.vertices() faces = mesh.triangles() normals = mesh.normals() colors = mesh.colors() # write human-readable header f.write( '###########################################################\n') f.write( '# OBJ file generated by UC Berkeley Automation Sciences Lab\n') f.write('#\n') f.write('# Num Vertices: %d\n' % (len(vertices))) f.write('# Num Triangles: %d\n' % (len(faces))) f.write('#\n') f.write( '###########################################################\n') f.write('\n') if colors is None: # write the vertex list for v in vertices: f.write('v %f %f %f\n' % (v[0], v[1], v[2])) else: assert len(vertices) == colors.shape[0], 'Color dimension mismatch' for v, c in zip(vertices, colors): f.write('v %f %f %f %f %f %f\n' % (v[0], v[1], v[2], c[0], c[1], c[2])) # write the normals list if normals is not None and len(normals) > 0: for n in normals: f.write('vn %f %f %f\n' % (n[0], n[1], n[2])) # write the normals list for t in faces: f.write( 'f %d %d %d\n' % (t[0] + 1, t[1] + 1, t[2] + 1)) # convert back to 1-indexing f.close() logging.info('Wrote mesh to %s', self.filepath_)
def write(self, mesh): ''' Write a mesh to an obj file. Assumes mesh vertices, faces, and normals are in standard python list objects. Does not support material files or texture coordinates ''' f = open(self.filepath_, 'w') vertices = mesh.vertices() faces = mesh.triangles() normals = mesh.normals() colors = mesh.colors() # write human-readable header f.write('###########################################################\n') f.write('# OBJ file generated by UC Berkeley Automation Sciences Lab\n') f.write('#\n') f.write('# Num Vertices: %d\n' %(len(vertices))) f.write('# Num Triangles: %d\n' %(len(faces))) f.write('#\n') f.write('###########################################################\n') f.write('\n') if colors is None: # write the vertex list for v in vertices: f.write('v %f %f %f\n' %(v[0], v[1], v[2])) else: assert len(vertices) == colors.shape[0], 'Color dimension mismatch' for v, c in zip(vertices, colors): f.write('v %f %f %f %f %f %f\n' %(v[0], v[1], v[2], c[0], c[1], c[2])) # write the normals list if normals is not None and len(normals) > 0: for n in normals: f.write('vn %f %f %f\n' %(n[0], n[1], n[2])) # write the normals list for t in faces: f.write('f %d %d %d\n' %(t[0]+1, t[1]+1, t[2]+1)) # convert back to 1-indexing f.close() logging.info('Wrote mesh to %s', self.filepath_)
def write(self, mesh): ''' Write a mesh to an obj file. Assumes mesh vertices, faces, and normals are in standard python list objects. Does not support material files or texture coordinates ''' f = open(self.filepath_, 'w') vertices = mesh.vertices() faces = mesh.triangles() normals = mesh.normals() # write human-readable header f.write( '###########################################################\n') f.write( '# OBJ file generated by UC Berkeley Automation Sciences Lab\n') f.write('#\n') f.write('# Num Vertices: %d\n' % (len(vertices))) f.write('# Num Triangles: %d\n' % (len(faces))) f.write('#\n') f.write( '###########################################################\n') f.write('\n') # write the vertex list for v in vertices: f.write('v %f %f %f\n' % (v[0], v[1], v[2])) # write the normals list if normals is not None and len(normals) > 0: for n in normals: f.write('vn %f %f %f\n' % (n[0], n[1], n[2])) # write the normals list for t in faces: f.write( 'f %d %d %d\n' % (t[0] + 1, t[1] + 1, t[2] + 1)) # convert back to 1-indexing f.close()