Exemple #1
0
                                   wireframe=False)
#bar_material = MaterialProperties(
#    color = 7.0*np.array([0.1, 0.1, 0.1]),
#    k_a = 0.5,
#    k_d = 0.3,
#    k_s = 0.1,
#    alpha = 10.0,
#    smooth=False
#)
bar_material = pawn_material

# Create SceneObjects for each object
pawn_obj = SceneObject(pawn_mesh, pawn_pose, pawn_material)
bar_obj = SceneObject(bar_mesh, bar_pose, bar_material)
pawn_inst_obj = InstancedSceneObject(pawn_mesh, [pawn_pose, bar_pose],
                                     colors=np.array([[0, 0, 1], [0, 1, 0]]),
                                     material=pawn_material)

# Add the SceneObjects to the scene
scene.add_object('pawn', pawn_inst_obj)
scene.add_object('bar', bar_obj)

#====================================
# Add lighting to the scene
#====================================

# Create an ambient light
ambient = AmbientLight(color=np.array([1.0, 1.0, 1.0]), strength=1.0)

# Create a point light
Exemple #2
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    def points(points,
               T_points_world=None,
               color=(0, 1, 0),
               scale=0.01,
               subsample=None,
               random=False,
               name=None):
        """Scatter a point cloud in pose T_points_world.

        Parameters
        ----------
        points : autolab_core.BagOfPoints or (n,3) float
            The point set to visualize.
        T_points_world : autolab_core.RigidTransform
            Pose of points, specified as a transformation from point frame to world frame.
        color : 3-tuple
            Color tuple.
        scale : float
            Radius of each point.
        subsample : int
            Parameter of subsampling to display fewer points.
        name : str
            A name for the object to be added.
        """
        if isinstance(points, BagOfPoints):
            if points.dim != 3:
                raise ValueError('BagOfPoints must have dimension 3xN!')
        else:
            if type(points) is not np.ndarray:
                raise ValueError(
                    'Points visualizer expects BagOfPoints or numpy array!')
            if len(points.shape) == 1:
                points = points[:, np.newaxis].T
            if len(points.shape) != 2 or points.shape[1] != 3:
                raise ValueError(
                    'Numpy array of points must have dimension (N,3)')
            frame = 'points'
            if T_points_world:
                frame = T_points_world.from_frame
            points = PointCloud(points.T, frame=frame)

        if subsample is not None:
            points = points.subsample(subsample, random=random)

        # transform into world frame
        if points.frame != 'world':
            if T_points_world is None:
                T_points_world = RigidTransform(from_frame=points.frame,
                                                to_frame='world')
            points_world = T_points_world * points
        else:
            points_world = points

        point_data = points_world.data
        if len(point_data.shape) == 1:
            point_data = point_data[:, np.newaxis]
        point_data = point_data.T

        mp = MaterialProperties(color=np.array(color),
                                k_a=0.5,
                                k_d=0.3,
                                k_s=0.0,
                                alpha=10.0,
                                smooth=True)

        # For each point, create a sphere of the specified color and size.
        sphere = trimesh.creation.uv_sphere(scale, [20, 20])
        poses = []
        for point in point_data:
            poses.append(
                RigidTransform(translation=point,
                               from_frame='obj',
                               to_frame='world'))
        obj = InstancedSceneObject(sphere, poses, material=mp)
        if name is None:
            name = str(uuid.uuid4())
        Visualizer3D._scene.add_object(name, obj)
Exemple #3
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    def points(points,
               T_points_world=None,
               color=np.array([0, 1, 0]),
               scale=0.01,
               n_cuts=20,
               subsample=None,
               random=False,
               name=None):
        """Scatter a point cloud in pose T_points_world.

        Parameters
        ----------
        points : autolab_core.BagOfPoints or (n,3) float
            The point set to visualize.
        T_points_world : autolab_core.RigidTransform
            Pose of points, specified as a transformation from point frame to world frame.
        color : (3,) or (n,3) float
            Color of whole cloud or per-point colors
        scale : float
            Radius of each point.
        n_cuts : int
            Number of longitude/latitude lines on sphere points.
        subsample : int
            Parameter of subsampling to display fewer points.
        name : str
            A name for the object to be added.
        """
        if isinstance(points, BagOfPoints):
            if points.dim != 3:
                raise ValueError('BagOfPoints must have dimension 3xN!')
        else:
            if type(points) is not np.ndarray:
                raise ValueError(
                    'Points visualizer expects BagOfPoints or numpy array!')
            if len(points.shape) == 1:
                points = points[:, np.newaxis].T
            if len(points.shape) != 2 or points.shape[1] != 3:
                raise ValueError(
                    'Numpy array of points must have dimension (N,3)')
            frame = 'points'
            if T_points_world:
                frame = T_points_world.from_frame
            points = PointCloud(points.T, frame=frame)

        color = np.array(color)
        if subsample is not None:
            num_points = points.num_points
            points, inds = points.subsample(subsample, random=random)
            if color.shape[0] == num_points and color.shape[1] == 3:
                color = color[inds, :]

        # transform into world frame
        if points.frame != 'world':
            if T_points_world is None:
                T_points_world = RigidTransform(from_frame=points.frame,
                                                to_frame='world')
            points_world = T_points_world * points
        else:
            points_world = points

        point_data = points_world.data
        if len(point_data.shape) == 1:
            point_data = point_data[:, np.newaxis]
        point_data = point_data.T

        mpcolor = color
        if len(color.shape) > 1:
            mpcolor = color[0]
        mp = MaterialProperties(color=np.array(mpcolor),
                                k_a=0.5,
                                k_d=0.3,
                                k_s=0.0,
                                alpha=10.0,
                                smooth=True)

        # For each point, create a sphere of the specified color and size.
        sphere = trimesh.creation.uv_sphere(scale, [n_cuts, n_cuts])
        raw_pose_data = np.tile(np.eye(4), (points.num_points, 1))
        raw_pose_data[3::4, :3] = points.data.T

        instcolor = None
        if color.shape[0] == points.num_points and color.shape[1] == 3:
            instcolor = color
        obj = InstancedSceneObject(sphere,
                                   raw_pose_data=raw_pose_data,
                                   colors=instcolor,
                                   material=mp)
        if name is None:
            name = str(uuid.uuid4())
        Visualizer3D._scene.add_object(name, obj)
Exemple #4
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                                   smooth=False,
                                   wireframe=False)
#bar_material = MaterialProperties(
#    color = 7.0*np.array([0.1, 0.1, 0.1]),
#    k_a = 0.5,
#    k_d = 0.3,
#    k_s = 0.1,
#    alpha = 10.0,
#    smooth=False
#)
bar_material = pawn_material

# Create SceneObjects for each object
pawn_obj = SceneObject(pawn_mesh, pawn_pose, pawn_material)
bar_obj = SceneObject(bar_mesh, bar_pose, bar_material)
pawn_inst_obj = InstancedSceneObject(pawn_mesh, [pawn_pose, bar_pose],
                                     material=pawn_material)

# Add the SceneObjects to the scene
scene.add_object('pawn', pawn_inst_obj)
scene.add_object('bar', bar_obj)

#====================================
# Add lighting to the scene
#====================================

# Create an ambient light
ambient = AmbientLight(color=np.array([1.0, 1.0, 1.0]), strength=1.0)

# Create a point light

points = []