Exemple #1
0
def lvl(user, display_name, channel, message=None):
    if not message:
        tags = db(opt.TAGS).find_one_by_id(user)
        if tags and tags.get('bot') == 1:
            util.send_message(messages.user_bot_message(display_name), channel)
        else:
            user = db(opt.USERS).find_one_by_id(user)
            if user and user.get('user_level'):
                util.send_message(
                    messages.user_level(
                        display_name, str(user['user_level']),
                        str(user['current_experience']),
                        str((((user['user_level']) + 1)**2) * 10)), channel)
            else:
                util.send_message(messages.not_registered(display_name),
                                  channel)
    else:
        target = db(opt.USERS).find_one({
            'username':
            re.compile('^' + re.escape(message) + '$', re.IGNORECASE)
        })
        if target and target.get('user_level'):
            tags = db(opt.TAGS).find_one_by_id(target['_id'])
            if tags and tags.get('bot') == 1:
                util.send_message(
                    messages.user_bot_message(target['username']), channel)
            else:
                util.send_message(
                    messages.user_level(
                        target['username'], str(target['user_level']),
                        str(target['current_experience']),
                        str((((target['user_level']) + 1)**2) * 10)), channel)
        else:
            util.send_message(messages.user_not_registered(display_name),
                              channel)
Exemple #2
0
                            if params[0] == 'join':
                                tags = db(opt.TAGS).find_one_by_id(user)
                                if tags and tags.get('bot') == 1:
                                    continue
                                else:
                                    dungeon = db(opt.GENERAL).find_one_by_id(0)
                                    channel_raids = db(opt.CHANNELS).find_one({'name': channel})
                                    if dungeon['raid_start'] == 1 and channel_raids['raid_events'] == 1:
                                        if not [usr for usr in raid_users if user in usr]:
                                            raid_user = db(opt.USERS).find_one_by_id(user)
                                            if raid_user and raid_user.get('user_level'):
                                                raid_users.append((channel, raid_user['_id']))
                                            else:
                                                if time.time() > user_cmd_use_time + global_cooldown:
                                                    register_thread = threading.Thread(target = util.queue_message_to_one, args=(messages.not_registered(display_name), channel))
                                                    register_thread.start()
                                                    db(opt.USERS).update_one(user, { '$set': { 'cmd_use_time': time.time() } }, upsert=True)

                            if params[0] == 'suggest':
                                cmd.suggest(display_name, channel, message[len(params[0])+2:])

                        ### Admin Commands ###

                        tags = db(opt.TAGS).find_one_by_id(user)
                        if tags:
                            if params[0] == 'text':
                                if tags.get('admin') == 1:
                                    modes = ['vgr', 'vbr', 'gr', 'br', 'fail']
                                    try:
                                        if params[1] in modes:
Exemple #3
0
def enterdungeon(user_id, display_name, channel):
    user = db(opt.USERS).find_one_by_id(user_id)
    if user and user.get('user_level'):
        enter_time = time.time()
        if int(user['next_entry'] - enter_time) <= 0:
            dungeon = db(opt.GENERAL).find_one_by_id(0)
            dungeon_level = dungeon['dungeon_level']
            user_level = user['user_level']

            if user_level > dungeon_level:
                level_run = dungeon_level
                success_rate = 65 + ((user_level - dungeon_level) * 7)
                success_rate = success_rate if success_rate <= 100 else 100
                experience_gain = int(60 * dungeon_level) * (1 - (
                    (user_level - dungeon_level)) * 0.2)
                experience_gain = experience_gain if experience_gain >= 0 else 0
                dungeon_timeout = 3600
            else:
                level_run = user_level
                success_rate = 65
                experience_gain = int(60 * user_level)
                dungeon_timeout = 3600

            if experience_gain == 0:
                util.send_message(
                    messages.dungeon_too_low_level(display_name,
                                                   str(dungeon_level)),
                    channel)
                return

            dungeon_success = random.randint(1, 101)
            db(opt.USERS).update_one(
                user['_id'], {
                    '$set': {
                        'last_entry': enter_time,
                        'next_entry': enter_time + dungeon_timeout
                    }
                })

            if dungeon_success <= success_rate:
                run_quality = random.randint(1, 101)
                if run_quality <= 10:
                    experience_gain = int(experience_gain * 0.5)
                    try:
                        message = emoji.emojize(
                            list(
                                db(opt.TEXT).get_random_documents_by_match(
                                    {'mode': 'vbr'}, 1))[0]['text'])
                    except:
                        message = 'Very Bad Run'
                    util.send_message(
                        messages.dungeon_very_bad_run(display_name, message,
                                                      str(experience_gain)),
                        channel)
                elif run_quality >= 90:
                    experience_gain = int(experience_gain * 1.5)
                    try:
                        message = emoji.emojize(
                            list(
                                db(opt.TEXT).get_random_documents_by_match(
                                    {'mode': 'vgr'}, 1))[0]['text'])
                    except:
                        message = 'Very Good Run'
                    util.send_message(
                        messages.dungeon_very_good_run(display_name, message,
                                                       str(experience_gain)),
                        channel)
                else:
                    run_quality = random.randint(75, 126)
                    experience_gain = int(experience_gain * run_quality * 0.01)
                    if run_quality < 100:
                        try:
                            message = emoji.emojize(
                                list(
                                    db(opt.TEXT).get_random_documents_by_match(
                                        {'mode': 'br'}, 1))[0]['text'])
                        except:
                            message = 'Bad Run'
                        util.send_message(
                            messages.dungeon_bad_run(display_name, message,
                                                     str(experience_gain)),
                            channel)
                    else:
                        try:
                            message = emoji.emojize(
                                list(
                                    db(opt.TEXT).get_random_documents_by_match(
                                        {'mode': 'gr'}, 1))[0]['text'])
                        except:
                            message = 'Good Run'
                        util.send_message(
                            messages.dungeon_good_run(display_name, message,
                                                      str(experience_gain)),
                            channel)
                db(opt.USERS).update_one(
                    user['_id'], {
                        '$inc': {
                            'total_experience': experience_gain,
                            'current_experience': experience_gain,
                            'dungeon_wins': 1
                        }
                    })
                db(opt.GENERAL).update_one(0, {
                    '$inc': {
                        'total_experience': experience_gain,
                        'total_wins': 1
                    }
                })
                user_experience = user['current_experience'] + experience_gain
                if (((user_level + 1)**2) * 10) - user_experience <= 0:
                    db(opt.USERS).update_one(
                        user['_id'], {
                            '$inc': {
                                'user_level':
                                1,
                                'current_experience':
                                -(((user['user_level'] + 1)**2) * 10)
                            }
                        })
                    level_up_thread = threading.Thread(
                        target=util.queue_message_to_one,
                        args=(messages.user_level_up(
                            display_name,
                            str(user['user_level'] + 1)), channel))
                    level_up_thread.start()
            else:
                db(opt.USERS).update_one(user['_id'],
                                         {'$inc': {
                                             'dungeon_losses': 1
                                         }})
                db(opt.GENERAL).update_one(0, {'$inc': {'total_losses': 1}})
                try:
                    message = emoji.emojize(
                        list(
                            db(opt.TEXT).get_random_documents_by_match(
                                {'mode': 'fail'}, 1))[0]['text'])
                except:
                    message = 'Failed Run'
                util.send_message(
                    messages.dungeon_failed(display_name, message), channel)
            db(opt.USERS).update_one(user['_id'], {'$inc': {'dungeons': 1}})
            db(opt.GENERAL).update_one(0, {'$inc': {'total_dungeons': 1}})
        else:
            util.send_message(
                messages.dungeon_already_entered(
                    display_name,
                    str(
                        datetime.timedelta(
                            seconds=(int(user['next_entry']) -
                                     enter_time))).split('.')[0]), channel)
    else:
        util.send_message(messages.not_registered(display_name), channel)
Exemple #4
0
def winrate(user, display_name, channel, message=None):
    if not message:
        tags = db(opt.TAGS).find_one_by_id(user)
        if tags and tags.get('bot') == 1:
            util.send_message(messages.user_bot_message(display_name), channel)
        else:
            user = db(opt.USERS).find_one_by_id(user)
            if user and user.get('user_level'):
                if user['dungeons'] == 0:
                    util.send_message(
                        messages.no_entered_dungeons(display_name), channel)
                else:
                    dungeons = user['dungeons']
                    wins = user['dungeon_wins']
                    losses = user['dungeon_losses']

                    if wins == 1:
                        win_word = ' Win'
                    else:
                        win_word = ' Wins'
                    if losses == 1:
                        lose_word = ' Loss'
                    else:
                        lose_word = ' Losses'
                    util.send_message(
                        messages.user_stats(
                            display_name, str(wins), win_word, str(losses),
                            lose_word,
                            str(round((((wins) / (dungeons)) * 100), 3))),
                        channel)
            else:
                util.send_message(messages.not_registered(display_name),
                                  channel)
    else:
        target = db(opt.USERS).find_one({
            'username':
            re.compile('^' + re.escape(message) + '$', re.IGNORECASE)
        })
        if target and target.get('user_level'):
            tags = db(opt.TAGS).find_one_by_id(target)
            if tags and tags.get('bot') == 1:
                util.send_message(
                    messages.user_bot_message(target['username']), channel)
            else:
                same_user = None
                if user == target['_id']:
                    same_user = True
                if target['dungeons'] == 0:
                    if same_user:
                        util.send_message(
                            messages.no_entered_dungeons(display_name),
                            channel)
                    else:
                        util.send_message(
                            messages.user_no_entered_dungeons(display_name),
                            channel)
                else:
                    dungeons = target['dungeons']
                    wins = target['dungeon_wins']
                    losses = target['dungeon_losses']
                    if wins == 1:
                        win_word = ' Win'
                    else:
                        win_word = ' Wins'
                    if losses == 1:
                        lose_word = ' Loss'
                    else:
                        lose_word = ' Losses'
                    util.send_message(
                        messages.user_stats(
                            target['username'], str(wins), win_word,
                            str(losses), lose_word,
                            str(round((((wins) / (dungeons)) * 100), 3))),
                        channel)
        else:
            util.send_message(messages.user_not_registered(display_name),
                              channel)