#from multiprocessing.connection import Client, Listener #address = ('localhost', 6000) # family is deduced to be 'AF_INET' while True: Idle = True Redraw = True for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() Idle = True elif event.type == pygame.MOUSEBUTTONDOWN: mousecoords = mouseCoordsToComplexCoords(Coords) Coords = moveWindow(Coords,mousecoords[0],mousecoords[1]) Idle = False if Idle: messenger.talk("Idle","broadcast") messageIn = messenger.listen() if not messageIn: print(messageIn) Idle = False ### Create the event print("colorBands:",colorBands,"Iterations:",iterations) REDRAW = False if REDRAW == True: brot(Coords,iterations,frameCount) frameCount = frameCount + 1 print(Coords)
screen.fill(HexColorRandom()) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: mods = pygame.key.get_mods() if event.key == pygame.K_ESCAPE: sys.exit() time.sleep(0.5) messenger.talk("Are you There display?","broadcast") print(messenger.listen()) """ try: with Listener(address, authkey=b'secret password') as listener: with listener.accept() as conn: print('connection accepted from', listener.last_accepted) message = time.strftime("%Y%m%d") message = message + "_" message = message + time.strftime("%H%M%S") conn.send(message) except: print("No receivers detected") try: with Client(address, authkey=b'secret password') as conn: