Exemple #1
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    def note_play(self, channel, note, duration, svel, evel):
        self._logger.debug(
            "Note %d (%-3s) PLAY on channel %d with duration %.2f (velocity %d ~ %d)",
            note, midi.get_note_name(note), channel, duration, svel, evel)

        if channel in IGNORE_PLAY_CHANNELS:
            return
Exemple #2
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    def note_up(self, channel, note, velocity):
        self._logger.debug(
            "Note %d (%-3s)  UP  on channel %d with velocity %d", note,
            midi.get_note_name(note), channel, velocity)

        if channel in IGNORE_PLAY_CHANNELS:
            return

        self.chordus.note_up(channel, note, velocity)
Exemple #3
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    def note_down(self, channel, note, velocity):
        self._logger.debug(
            "Note %d (%-3s) DOWN on channel %d with velocity %d", note,
            midi.get_note_name(note), channel, velocity)
        self._handle_mapping(self.note_mapping.get((channel, note), None),
                             velocity)

        if channel in IGNORE_PLAY_CHANNELS:
            return

        self.chordus.note_down(channel, note, velocity)
Exemple #4
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    def _note_play_up(self, channel, note, velocity, duration, down_data,
                      assignment_enabled):
        self._logger.debug(
            "NotePlayer %d (%-3s)  UP  on channel %d after %.3f with velocity %d (down data: %s)",
            note, midi.get_note_name(note), channel, duration, velocity,
            down_data)

        if self.controller.get_feedback_enabled():
            self.controller.midi.send_note_up(channel, note, velocity)

        for f in down_data['faces']:
            if self.controller.assignment_enabled:
                self.controller.scene.set_face_mapping(
                    f, (channel, note, duration, down_data['svel'], velocity))
            f.highlight(0., force=True)
Exemple #5
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    def _note_play_down(self, channel, note, velocity, assignment_enabled):
        self._logger.debug(
            "NotePlayer %d (%-3s) DOWN on channel %d with velocity %d", note,
            midi.get_note_name(note), channel, velocity)

        if assignment_enabled:
            faces = self.controller.scene.get_next_faces_and_rotate()
        else:
            faces = self.controller.scene.get_next_faces()

        if self.controller.get_feedback_enabled():
            self.controller.midi.send_note_down(channel, note, velocity)

        for f in faces:
            f.set_wire_color(
                self.controller.scene.color_palette.get_wire_color_for_note(
                    note))
            f.set_face_colors(*self.controller.scene.color_palette.
                              get_face_colors_for_note(note))
            f.highlight(math.inf)
        return {'faces': faces, 'svel': velocity}
Exemple #6
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Fichier : hud.py Projet : aib/MPv2
	def update(self, dt):
		mappings = [self.hud.scene.get_face_mapping(face[0]) for face in reversed(self.hud.scene.face_queue)]
		self.names = ["%d·%s" % (mapping[0] + 1, midi.get_note_name(mapping[1]).replace('♯', '#')) if mapping is not None else "·" for mapping in mappings]