self.board[position] = player break except TypeError: print('Por insira um digito de 1 a 9\n') except ValueError: print('Posição inválida\n') return position if __name__ == '__main__': turn_player_x = False game = TicTacToe() computer = MinMax(game, ('O', 'X')) computer2 = MinMax(game, ('X', 'O')) while not game.is_over(): print(game) if turn_player_x: best_move = computer2.get_decision(game, computer2.players) game.move(best_move, 'x') else: best_move = computer.get_decision(game, computer.players) game.move(best_move, 'O') turn_player_x = not turn_player_x print(game.result())
if player2.upper() == 'X': player1 = 'O' position = pickle.loads(recv_msg(conn)) game.move(position, 'X') print(game) else: player1 = 'X' if ai.upper() == 'A': pc = MinMax(game, (player1, player2)) while not game.is_over(): print(game) if pc is not None: position_player = pc.get_decision(game, pc.players) game.move(position_player, player1) else: position_player = game.turn(player1) send_msg(conn, pickle.dumps(position_player)) print(game) if game.is_over(): break position_enemy = pickle.loads(recv_msg(conn)) game.move(position_enemy, player2) print(game.result())