Exemple #1
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    def __init__(self, ):
        self.baseScriptPath = ""  # path to the script that will be loaded by HTML
        self.classes = []  # classes making up the build
        self.classesObj = [
        ]  # temp. alternative list of class objects, [generator.code.Class, ...]
        self.jobconfig = None  # Job() config object
        self.variants = {}  # current variant set
        self.environment = {
        }  # dito. i know, shame for violating DRY, but the above is to control compilation, this one is not
        self.optimize = []  # optimize settings
        self.parts = {
        }  # parts defined by the configuration (if any); {part.name : Part()}
        self.packages = [
        ]  # .js files for this application / library;  [Package()]
        self.boot = "boot"
        self.packageIdsSorted = [
        ]  # the keys of self.packages sorted in load order
        self.buildType = ""  # "source"/"build"
        self.locales = []  # supported locales, e.g. ["de", "de_DE", "en"]
        self.libraries = []  # involved libraries [generator.code.Library, ...]
        self.namespace = u""  # the main name space (config macro "APPLICATION")

        # adding these methods on instance level, so the counters are fresh
        self.getPartBitMask = util.powersOfTwoSequence(
        ).next  # generator for part bitmasks
        self.getPackageNumber = util.numberSequence(
        ).next  # generator for e.g. package numbers
Exemple #2
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    def __init__(self, ):
        self.baseScriptPath = "" # path to the script that will be loaded by HTML
        self.classes    = []   # classes making up the build
        self.classesObj = []   # temp. alternative list of class objects, [generator.code.Class, ...]
        self.jobconfig  = None # Job() config object
        self.variants   = []   # current variant set
        self.optimize   = []   # optimize settings
        self.parts      = {}   # parts defined by the configuration (if any); {part.name : Part()}
        self.packages   = []   # .js files for this application / library;  [Package()]
        self.boot       = "boot"
        self.packageIdsSorted = []  # the keys of self.packages sorted in load order
        self.buildType  = ""   # "source"/"build"
        self.locales    = []   # supported locales, e.g. ["de", "de_DE", "en"]
        self.libraries  = []   # involved libraries [generator.code.Library, ...]
        self.namespace  = u""  # the main name space (config macro "APPLICATION")

        # adding these methods on instance level, so the counters are fresh
        self.getPartBitMask   = util.powersOfTwoSequence().next  # generator for part bitmasks
        self.getPackageNumber = util.numberSequence().next  # generator for e.g. package numbers
Exemple #3
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class Script(object):

    def __init__(self, ):
        self.baseScriptPath = "" # path to the script that will be loaded by HTML
        self.classes    = []   # classes making up the build
        self.classesObj = []   # temp. alternative list of class objects, [generator.code.Class, ...]
        self.jobconfig  = None # Job() config object
        self.variants   = []
        self.envsettings= {}
        self.parts      = {}   # parts defined by the configuration (if any); {part.name : part}
        self.packages   = []   # .js files for this application / library;  {package.id : package}
        self.boot       = "boot"
        self.packageIdsSorted = []  # the keys of self.packages sorted in load order
        self.buildType  = ""   # "source"/"build"
        self.locales    = []   # supported locales, e.g. ["de", "de_DE", "en"]
        self.libraries  = []   # involved libraries [generator.code.Library, ...]
        self.namespace  = u""  # the main name space (config macro "APPLICATION")

    ##
    # return old-style array of arrays of classIds in self.packageIdsSorted order
    def packagesArraySorted(self):
        assert self.packageIdsSorted
        assert self.packages is not None
        packageClasses = []
        for pkgId in self.packageIdsSorted:
            packageClasses.append(self.packages[pkgId].classes)
        return packageClasses


    ##
    # sort the packages in all parts
    def sortParts(self):
        for part in self.parts.values():
            part.packagesSorted
            
    ##
    # return sorted array of script's packages
    def packagesSortedSimple(self):
        return Package.simpleSort(self.packages)
    
    
    def packagesSorted(self):
        return Package.sort(self.packages)

    ##
    # generates part bitmasks
    getPartBitMask  = util.powersOfTwoSequence().next

    ##
    # generates consecutive package numbers
    getPackageNumber = util.numberSequence().next

    ##
    # Namespaces as Trie
    def createTrie1(self, classesObj=[]):
        trie = {}
        classes = classesObj if classesObj else self.classesObj
        for classid in (x.id for x in classes):
            nameparts = classid.split(".")
            p = trie
            for part in nameparts:
                if part not in p:
                    p[part] = {}
                p = p[part]

        return trie

    ##
    # This version is only interested in the pure name spaces, i.e. id's without
    # the final class name.
    def createTrie(self, classesObj=[]):
        sep  = "."
        trie = Trie(sep)
        classes = classesObj if classesObj else self.classesObj
        for classid in (x.id for x in classes):
            #strip classname
            nsindex = classid.rfind(sep)
            if nsindex == -1:
                continue  # not interested in bare class names
            classNamespace = classid[:nsindex]
            trie.add(classNamespace)

        return trie
        
    ##
    # Version that uses linked nodes as data structure
    # - supposedly less memory, but maybe slower lookups
    def createTrie1(self, classesObj=[]):
        class TrieNode(object):
            __slots__ = ('value', 'children')
            def __init__(self, value=None, children=None):
                self.value = value
                self.children = children
            def add(self, child):
                if not self.children:
                    self.children = []
                self.children.append(child)
            def lookup(self, name):
                if not self.children:
                    return None
                for c in self.children:
                    if c.value == name:
                        return c
                return None
        
        trie = TrieNode()
        classes = classesObj if classesObj else self.classesObj
        for classid in (x.id for x in classes):
            nameparts = classid.split(".")
            p = trie
            for part in nameparts:
                child = p.lookup(part)
                if not child:
                    child = TrieNode(part)
                    p.add(child)
                p = child
                
        return trie