def init_alien_missile(self, shooter):
     missile = Missile()
     sprite = pygame.image.load("assets/images/missile.png")
     sprite = pygame.transform.scale(sprite, (4, 10))
     missile.image = sprite
     missile.rect = missile.image.get_rect()
     missile.rect.x = shooter.rect.x + 15
     missile.rect.y = shooter.rect.y + 40
     missile.speed = 5
     missile.vector = 1
     return missile
 def init_bullet(self):
     bullet = Missile()
     sprite = pygame.image.load("assets/images/missile.png")
     sprite = pygame.transform.scale(sprite, (4, 10))
     bullet.image = sprite
     bullet.rect = bullet.image.get_rect()
     bullet.vector = -1
     bullet.speed = 10
     bullet.rect.x = self.player.rect.x + 10
     bullet.rect.y = self.player.rect.y
     return bullet
Exemple #3
0
 def fire(self):
     trigger = random.randint(1, 100)
     if trigger <= ENEMY_MEDIUM_FIRE_CHANCE and self.cool_down_timer <= 0:
         pygame.event.post(pygame.event.Event(ENEMY_SHOOT_EVENT))
         missile = Missile(MISSILE_IMAGE_PATH[0])
         missile.speed = MISSILE_SPEED
         missile.rect.centerx = self.rect.centerx
         missile.rect.y = self.rect.bottom - ENEMY_MEDIUM_SIZE_Y//2
         self.missile_group.add(missile)
         self.cool_down_timer = self.fire_cool_down
         return missile
     return None