Exemple #1
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def test_float_properties():
    sender = FloatPropertiesChannel()
    receiver = FloatPropertiesChannel()

    sender.set_property("prop1", 1.0)

    data = SideChannelManager([sender]).generate_side_channel_messages()
    SideChannelManager([receiver]).process_side_channel_message(data)

    val = receiver.get_property("prop1")
    assert val == 1.0
    val = receiver.get_property("prop2")
    assert val is None
    sender.set_property("prop2", 2.0)

    data = SideChannelManager([sender]).generate_side_channel_messages()
    SideChannelManager([receiver]).process_side_channel_message(data)

    val = receiver.get_property("prop1")
    assert val == 1.0
    val = receiver.get_property("prop2")
    assert val == 2.0
    assert len(receiver.list_properties()) == 2
    assert "prop1" in receiver.list_properties()
    assert "prop2" in receiver.list_properties()
    val = sender.get_property("prop1")
    assert val == 1.0

    assert receiver.get_property_dict_copy() == {"prop1": 1.0, "prop2": 2.0}
    assert receiver.get_property_dict_copy() == sender.get_property_dict_copy()
Exemple #2
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def test_int_channel():
    sender = IntChannel()
    receiver = IntChannel()
    sender.send_int(5)
    sender.send_int(6)
    data = SideChannelManager([sender]).generate_side_channel_messages()
    SideChannelManager([receiver]).process_side_channel_message(data)
    assert receiver.list_int[0] == 5
    assert receiver.list_int[1] == 6
Exemple #3
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def test_raw_bytes():
    guid = uuid.uuid4()
    sender = RawBytesChannel(guid)
    receiver = RawBytesChannel(guid)

    sender.send_raw_data(b"foo")
    sender.send_raw_data(b"bar")

    data = SideChannelManager([sender]).generate_side_channel_messages()
    SideChannelManager([receiver]).process_side_channel_message(data)

    messages = receiver.get_and_clear_received_messages()
    assert len(messages) == 2
    assert messages[0].decode("ascii") == "foo"
    assert messages[1].decode("ascii") == "bar"

    messages = receiver.get_and_clear_received_messages()
    assert len(messages) == 0
Exemple #4
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def test_environment_parameters():
    sender = EnvironmentParametersChannel()
    # We use a raw bytes channel to interpred the data
    receiver = RawBytesChannel(sender.channel_id)

    sender.set_float_parameter("param-1", 0.1)
    data = SideChannelManager([sender]).generate_side_channel_messages()
    SideChannelManager([receiver]).process_side_channel_message(data)

    message = IncomingMessage(receiver.get_and_clear_received_messages()[0])
    key = message.read_string()
    dtype = message.read_int32()
    value = message.read_float32()
    assert key == "param-1"
    assert dtype == EnvironmentParametersChannel.EnvironmentDataTypes.FLOAT
    assert value - 0.1 < 1e-8

    sender.set_float_parameter("param-1", 0.1)
    sender.set_float_parameter("param-2", 0.1)
    sender.set_float_parameter("param-3", 0.1)

    data = SideChannelManager([sender]).generate_side_channel_messages()
    SideChannelManager([receiver]).process_side_channel_message(data)

    assert len(receiver.get_and_clear_received_messages()) == 3

    with pytest.raises(UnityCommunicationException):
        # try to send data to the EngineConfigurationChannel
        sender.set_float_parameter("param-1", 0.1)
        data = SideChannelManager([sender]).generate_side_channel_messages()
        SideChannelManager([sender]).process_side_channel_message(data)
Exemple #5
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def test_engine_configuration():
    sender = EngineConfigurationChannel()
    # We use a raw bytes channel to interpred the data
    receiver = RawBytesChannel(sender.channel_id)

    config = EngineConfig.default_config()
    sender.set_configuration(config)
    data = SideChannelManager([sender]).generate_side_channel_messages()
    SideChannelManager([receiver]).process_side_channel_message(data)

    received_data = receiver.get_and_clear_received_messages()
    assert len(received_data) == 5  # 5 different messages one for each setting

    sent_time_scale = 4.5
    sender.set_configuration_parameters(time_scale=sent_time_scale)

    data = SideChannelManager([sender]).generate_side_channel_messages()
    SideChannelManager([receiver]).process_side_channel_message(data)

    message = IncomingMessage(receiver.get_and_clear_received_messages()[0])
    message.read_int32()
    time_scale = message.read_float32()
    assert time_scale == sent_time_scale

    with pytest.raises(UnitySideChannelException):
        sender.set_configuration_parameters(width=None, height=42)

    with pytest.raises(UnityCommunicationException):
        # try to send data to the EngineConfigurationChannel
        sender.set_configuration_parameters(time_scale=sent_time_scale)
        data = SideChannelManager([sender]).generate_side_channel_messages()
        SideChannelManager([sender]).process_side_channel_message(data)
Exemple #6
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    def __init__(
        self,
        file_name: Optional[str] = None,
        worker_id: int = 0,
        base_port: Optional[int] = None,
        seed: int = 0,
        no_graphics: bool = False,
        timeout_wait: int = 60,
        additional_args: Optional[List[str]] = None,
        side_channels: Optional[List[SideChannel]] = None,
        log_folder: Optional[str] = None,
    ):
        """
        Starts a new unity environment and establishes a connection with the environment.
        Notice: Currently communication between Unity and Python takes place over an open socket without authentication.
        Ensure that the network where training takes place is secure.

        :string file_name: Name of Unity environment binary.
        :int base_port: Baseline port number to connect to Unity environment over. worker_id increments over this.
        If no environment is specified (i.e. file_name is None), the DEFAULT_EDITOR_PORT will be used.
        :int worker_id: Offset from base_port. Used for training multiple environments simultaneously.
        :bool no_graphics: Whether to run the Unity simulator in no-graphics mode
        :int timeout_wait: Time (in seconds) to wait for connection from environment.
        :list args: Addition Unity command line arguments
        :list side_channels: Additional side channel for no-rl communication with Unity
        :str log_folder: Optional folder to write the Unity Player log file into.  Requires absolute path.
        """
        atexit.register(self._close)
        self._additional_args = additional_args or []
        self._no_graphics = no_graphics
        # If base port is not specified, use BASE_ENVIRONMENT_PORT if we have
        # an environment, otherwise DEFAULT_EDITOR_PORT
        if base_port is None:
            base_port = (
                self.BASE_ENVIRONMENT_PORT if file_name else self.DEFAULT_EDITOR_PORT
            )
        self._port = base_port + worker_id
        self._buffer_size = 12000
        # If true, this means the environment was successfully loaded
        self._loaded = False
        # The process that is started. If None, no process was started
        self._proc1 = None
        self._timeout_wait: int = timeout_wait
        self._communicator = self._get_communicator(worker_id, base_port, timeout_wait)
        self._worker_id = worker_id
        self._side_channel_manager = SideChannelManager(side_channels)
        self._log_folder = log_folder

        # If the environment name is None, a new environment will not be launched
        # and the communicator will directly try to connect to an existing unity environment.
        # If the worker-id is not 0 and the environment name is None, an error is thrown
        if file_name is None and worker_id != 0:
            raise UnityEnvironmentException(
                "If the environment name is None, "
                "the worker-id must be 0 in order to connect with the Editor."
            )
        if file_name is not None:
            try:
                self._proc1 = env_utils.launch_executable(
                    file_name, self._executable_args()
                )
            except UnityEnvironmentException:
                self._close(0)
                raise
        else:
            logger.info(
                f"Listening on port {self._port}. "
                f"Start training by pressing the Play button in the Unity Editor."
            )
        self._loaded = True

        rl_init_parameters_in = UnityRLInitializationInputProto(
            seed=seed,
            communication_version=self.API_VERSION,
            package_version=mlagents_envs.__version__,
            capabilities=UnityEnvironment._get_capabilities_proto(),
        )
        try:
            aca_output = self._send_academy_parameters(rl_init_parameters_in)
            aca_params = aca_output.rl_initialization_output
        except UnityTimeOutException:
            self._close(0)
            raise

        if not UnityEnvironment._check_communication_compatibility(
            aca_params.communication_version,
            UnityEnvironment.API_VERSION,
            aca_params.package_version,
        ):
            self._close(0)
            UnityEnvironment._raise_version_exception(aca_params.communication_version)

        UnityEnvironment._warn_csharp_base_capabilities(
            aca_params.capabilities,
            aca_params.package_version,
            UnityEnvironment.API_VERSION,
        )

        self._env_state: Dict[str, Tuple[DecisionSteps, TerminalSteps]] = {}
        self._env_specs: Dict[str, BehaviorSpec] = {}
        self._env_actions: Dict[str, np.ndarray] = {}
        self._is_first_message = True
        self._update_behavior_specs(aca_output)