Exemple #1
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    def __init__(self, **kwargs):
        SVGMobject.__init__(self, **kwargs)
        self.scale_to_fit_height(self.height)
        self.set_stroke(color=WHITE, width=0)
        self.set_fill(self.color, opacity=1)

        from for_3b1b_videos.pi_creature import Randolph
        randy = Randolph(mode="happy")
        randy.scale_to_fit_height(0.6 * self.get_height())
        randy.stretch(0.8, 0)
        randy.look(RIGHT)
        randy.move_to(self)
        randy.shift(0.07 * self.height * (RIGHT + UP))
        self.randy = self.pi_creature = randy
        self.add_to_back(randy)

        orientation_line = Line(self.get_left(), self.get_right())
        orientation_line.set_stroke(width=0)
        self.add(orientation_line)
        self.orientation_line = orientation_line

        for light, color in zip(self.get_lights(), self.light_colors):
            light.set_fill(color, 1)
            light.is_subpath = False

        self.add_treds_to_tires()
Exemple #2
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    def __init__(self, **kwargs):
        SVGMobject.__init__(self, **kwargs)
        self.scale_to_fit_height(self.height)
        self.set_stroke(color = WHITE, width = 0)
        self.set_fill(self.color, opacity = 1)

        from for_3b1b_videos.pi_creature import Randolph
        randy = Randolph(mode = "happy")
        randy.scale_to_fit_height(0.6*self.get_height())
        randy.stretch(0.8, 0)
        randy.look(RIGHT)
        randy.move_to(self)
        randy.shift(0.07*self.height*(RIGHT+UP))
        self.randy = self.pi_creature = randy
        self.add_to_back(randy)

        orientation_line = Line(self.get_left(), self.get_right())
        orientation_line.set_stroke(width = 0)
        self.add(orientation_line)
        self.orientation_line = orientation_line

        for light, color in zip(self.get_lights(), self.light_colors):
            light.set_fill(color, 1)
            light.is_subpath = False

        self.add_treds_to_tires()
Exemple #3
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 def __init__(self, mobject, **kwargs):
     VGroup.__init__(self,
                     Line(UP + LEFT, DOWN + RIGHT),
                     Line(UP + RIGHT, DOWN + LEFT),
                     )
     self.replace(mobject, stretch=True)
     self.set_stroke(self.stroke_color, self.stroke_width)
Exemple #4
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    def coords_to_vector(self,
                         vector,
                         coords_start=2 * RIGHT + 2 * UP,
                         clean_up=True):
        starting_mobjects = list(self.mobjects)
        array = Matrix(vector)
        array.shift(coords_start)
        arrow = Vector(vector)
        x_line = Line(ORIGIN, vector[0] * RIGHT)
        y_line = Line(x_line.get_end(), arrow.get_end())
        x_line.set_color(X_COLOR)
        y_line.set_color(Y_COLOR)
        x_coord, y_coord = array.get_mob_matrix().flatten()

        self.play(Write(array, run_time=1))
        self.wait()
        self.play(
            ApplyFunction(
                lambda x: self.position_x_coordinate(x, x_line, vector),
                x_coord))
        self.play(ShowCreation(x_line))
        self.play(
            ApplyFunction(
                lambda y: self.position_y_coordinate(y, y_line, vector),
                y_coord), FadeOut(array.get_brackets()))
        y_coord, brackets = self.get_mobjects_from_last_animation()
        self.play(ShowCreation(y_line))
        self.play(ShowCreation(arrow))
        self.wait()
        if clean_up:
            self.clear()
            self.add(*starting_mobjects)
Exemple #5
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    def add_lines(self, left, right):
        line_kwargs = {
            "color": BLUE,
            "stroke_width": 2,
        }
        left_rows = [VGroup(*row) for row in left.get_mob_matrix()]
        h_lines = VGroup()
        for row in left_rows[:-1]:
            h_line = Line(row.get_left(), row.get_right(), **line_kwargs)
            h_line.next_to(row, DOWN, buff=left.v_buff / 2.)
            h_lines.add(h_line)

        right_cols = [
            VGroup(*col) for col in np.transpose(right.get_mob_matrix())
        ]
        v_lines = VGroup()
        for col in right_cols[:-1]:
            v_line = Line(col.get_top(), col.get_bottom(), **line_kwargs)
            v_line.next_to(col, RIGHT, buff=right.h_buff / 2.)
            v_lines.add(v_line)

        self.play(ShowCreation(h_lines))
        self.play(ShowCreation(v_lines))
        self.wait()
        self.show_frame()
Exemple #6
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    def __init__(self, **kwargs):
        circle = Circle()
        ticks = []
        for x in range(12):
            alpha = x / 12.
            point = complex_to_R3(np.exp(2 * np.pi * alpha * complex(0, 1)))
            length = 0.2 if x % 3 == 0 else 0.1
            ticks.append(Line(point, (1 - length) * point))
        self.hour_hand = Line(ORIGIN, 0.3 * UP)
        self.minute_hand = Line(ORIGIN, 0.6 * UP)
        # for hand in self.hour_hand, self.minute_hand:
        #     #Balance out where the center is
        #     hand.add(VectorizedPoint(-hand.get_end()))

        VGroup.__init__(self, circle, self.hour_hand, self.minute_hand, *ticks)
Exemple #7
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 def add_treds_to_tires(self):
     for tire in self.get_tires():
         radius = tire.get_width() / 2
         center = tire.get_center()
         tred = Line(0.9 * radius * RIGHT,
                     1.4 * radius * RIGHT,
                     stroke_width=2,
                     color=BLACK)
         tred.rotate_in_place(np.pi / 4)
         for theta in np.arange(0, 2 * np.pi, np.pi / 4):
             new_tred = tred.copy()
             new_tred.rotate(theta, about_point=ORIGIN)
             new_tred.shift(center)
             tire.add(new_tred)
     return self
Exemple #8
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    def generate_points(self):
        start_angle = np.pi/2 + self.arc_angle/2
        end_angle = np.pi/2 - self.arc_angle/2
        self.add(Arc(
            start_angle = start_angle,
            angle = -self.arc_angle
        ))
        tick_angle_range = np.linspace(start_angle, end_angle, self.num_ticks)
        for index, angle in enumerate(tick_angle_range):
            vect = rotate_vector(RIGHT, angle)
            tick = Line((1-self.tick_length)*vect, vect)
            label = TexMobject(str(10*index))
            label.scale_to_fit_height(self.tick_length)
            label.shift((1+self.tick_length)*vect)
            self.add(tick, label)

        needle = Polygon(
            LEFT, UP, RIGHT,
            stroke_width = 0,
            fill_opacity = 1,
            fill_color = self.needle_color
        )
        needle.stretch_to_fit_width(self.needle_width)
        needle.stretch_to_fit_height(self.needle_height)
        needle.rotate(start_angle - np.pi/2, about_point = ORIGIN)
        self.add(needle)
        self.needle = needle

        self.center_offset = self.get_center()
Exemple #9
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 def add_treds_to_tires(self):
     for tire in self.get_tires():
         radius = tire.get_width() / 2
         center = tire.get_center()
         tred = Line(
             0.9 * radius * RIGHT, 1.4 * radius * RIGHT,
             stroke_width=2,
             color=BLACK
         )
         tred.rotate_in_place(np.pi / 4)
         for theta in np.arange(0, 2 * np.pi, np.pi / 4):
             new_tred = tred.copy()
             new_tred.rotate(theta, about_point=ORIGIN)
             new_tred.shift(center)
             tire.add(new_tred)
     return self
    def coords_to_vector(self, vector, coords_start=2 * RIGHT + 2 * UP, clean_up=True):
        starting_mobjects = list(self.mobjects)
        array = Matrix(vector)
        array.shift(coords_start)
        arrow = Vector(vector)
        x_line = Line(ORIGIN, vector[0] * RIGHT)
        y_line = Line(x_line.get_end(), arrow.get_end())
        x_line.set_color(X_COLOR)
        y_line.set_color(Y_COLOR)
        x_coord, y_coord = array.get_mob_matrix().flatten()

        self.play(Write(array, run_time=1))
        self.wait()
        self.play(ApplyFunction(
            lambda x: self.position_x_coordinate(x, x_line, vector),
            x_coord
        ))
        self.play(ShowCreation(x_line))
        self.play(
            ApplyFunction(
                lambda y: self.position_y_coordinate(y, y_line, vector),
                y_coord
            ),
            FadeOut(array.get_brackets())
        )
        y_coord, brackets = self.get_mobjects_from_last_animation()
        self.play(ShowCreation(y_line))
        self.play(ShowCreation(arrow))
        self.wait()
        if clean_up:
            self.clear()
            self.add(*starting_mobjects)
Exemple #11
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 def generate_points(self):
     if self.x_radius is None:
         center_to_edge = (FRAME_X_RADIUS + abs(self.center_point[0]))
         self.x_radius = center_to_edge / self.x_unit_size
     if self.y_radius is None:
         center_to_edge = (FRAME_Y_RADIUS + abs(self.center_point[1]))
         self.y_radius = center_to_edge / self.y_unit_size
     self.axes = VMobject()
     self.main_lines = VMobject()
     self.secondary_lines = VMobject()
     tuples = [
         (
             self.x_radius,
             self.x_line_frequency,
             self.y_radius * DOWN,
             self.y_radius * UP,
             RIGHT
         ),
         (
             self.y_radius,
             self.y_line_frequency,
             self.x_radius * LEFT,
             self.x_radius * RIGHT,
             UP,
         ),
     ]
     for radius, freq, start, end, unit in tuples:
         main_range = np.arange(0, radius, freq)
         step = freq / float(freq + self.secondary_line_ratio)
         for v in np.arange(0, radius, step):
             line1 = Line(start + v * unit, end + v * unit)
             line2 = Line(start - v * unit, end - v * unit)
             if v == 0:
                 self.axes.add(line1)
             elif v in main_range:
                 self.main_lines.add(line1, line2)
             else:
                 self.secondary_lines.add(line1, line2)
     self.add(self.secondary_lines, self.main_lines, self.axes)
     self.stretch(self.x_unit_size, 0)
     self.stretch(self.y_unit_size, 1)
     self.shift(self.center_point)
     # Put x_axis before y_axis
     y_axis, x_axis = self.axes.split()
     self.axes = VMobject(x_axis, y_axis)
Exemple #12
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    def generate_points(self):
        self.main_line = Line(self.x_min * RIGHT, self.x_max * RIGHT)
        self.tick_marks = VGroup()
        self.add(self.main_line, self.tick_marks)
        rounding_value = int(-np.log10(0.1 * self.tick_frequency))
        rounded_numbers_with_elongated_ticks = np.round(
            self.numbers_with_elongated_ticks, rounding_value)

        for x in self.get_tick_numbers():
            rounded_x = np.round(x, rounding_value)
            if rounded_x in rounded_numbers_with_elongated_ticks:
                tick_size_used = self.longer_tick_multiple * self.tick_size
            else:
                tick_size_used = self.tick_size
            self.add_tick(x, tick_size_used)

        self.stretch(self.unit_size, 0)
        self.shift(-self.number_to_point(self.number_at_center))
    def vector_to_coords(self, vector, integer_labels=True, clean_up=True):
        starting_mobjects = list(self.mobjects)
        show_creation = False
        if isinstance(vector, Arrow):
            arrow = vector
            vector = arrow.get_end()[:2]
        else:
            arrow = Vector(vector)
            show_creation = True
        array = vector_coordinate_label(arrow, integer_labels=integer_labels)
        x_line = Line(ORIGIN, vector[0] * RIGHT)
        y_line = Line(x_line.get_end(), arrow.get_end())
        x_line.set_color(X_COLOR)
        y_line.set_color(Y_COLOR)
        x_coord, y_coord = array.get_mob_matrix().flatten()
        x_coord_start = self.position_x_coordinate(
            x_coord.copy(), x_line, vector
        )
        y_coord_start = self.position_y_coordinate(
            y_coord.copy(), y_line, vector
        )
        brackets = array.get_brackets()

        if show_creation:
            self.play(ShowCreation(arrow))
        self.play(
            ShowCreation(x_line),
            Write(x_coord_start),
            run_time=1
        )
        self.play(
            ShowCreation(y_line),
            Write(y_coord_start),
            run_time=1
        )
        self.wait()
        self.play(
            Transform(x_coord_start, x_coord, submobject_mode="all_at_once"),
            Transform(y_coord_start, y_coord, submobject_mode="all_at_once"),
            Write(brackets, run_time=1),
        )
        self.wait()

        self.remove(x_coord_start, y_coord_start, brackets)
        self.add(array)
        if clean_up:
            self.clear()
            self.add(*starting_mobjects)
        return array, x_line, y_line
Exemple #14
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    def generate_points(self):
        body = Cube(side_length=1)
        for dim, scale_factor in enumerate(self.body_dimensions):
            body.stretch(scale_factor, dim=dim)
        body.scale_to_fit_width(self.width)
        body.set_fill(self.shaded_body_color, opacity=1)
        body.sort_submobjects(lambda p: p[2])
        body[-1].set_fill(self.body_color)
        keyboard = VGroup(*[
            VGroup(*[
                Square(**self.key_color_kwargs)
                for x in range(12 - y % 2)
            ]).arrange_submobjects(RIGHT, buff=SMALL_BUFF)
            for y in range(4)
        ]).arrange_submobjects(DOWN, buff=MED_SMALL_BUFF)
        keyboard.stretch_to_fit_width(
            self.keyboard_width_to_body_width * body.get_width(),
        )
        keyboard.stretch_to_fit_height(
            self.keyboard_height_to_body_height * body.get_height(),
        )
        keyboard.next_to(body, OUT, buff=0.1 * SMALL_BUFF)
        keyboard.shift(MED_SMALL_BUFF * UP)
        body.add(keyboard)

        screen_plate = body.copy()
        screen_plate.stretch(self.screen_thickness /
                             self.body_dimensions[2], dim=2)
        screen = Rectangle(
            stroke_width=0,
            fill_color=BLACK,
            fill_opacity=1,
        )
        screen.replace(screen_plate, stretch=True)
        screen.scale_in_place(self.screen_width_to_screen_plate_width)
        screen.next_to(screen_plate, OUT, buff=0.1 * SMALL_BUFF)
        screen_plate.add(screen)
        screen_plate.next_to(body, UP, buff=0)
        screen_plate.rotate(
            self.open_angle, RIGHT,
            about_point=screen_plate.get_bottom()
        )
        self.screen_plate = screen_plate
        self.screen = screen

        axis = Line(
            body.get_corner(UP + LEFT + OUT),
            body.get_corner(UP + RIGHT + OUT),
            color=BLACK,
            stroke_width=2
        )
        self.axis = axis

        self.add(body, screen_plate, axis)
        self.rotate(5 * np.pi / 12, LEFT, about_point=ORIGIN)
        self.rotate(np.pi / 6, DOWN, about_point=ORIGIN)
Exemple #15
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 def __init__(self, *text_parts, **kwargs):
     TextMobject.__init__(self, *text_parts, **kwargs)
     self.scale(self.scale_factor)
     self.to_edge(UP)
     if self.include_underline:
         underline = Line(LEFT, RIGHT)
         underline.next_to(self, DOWN, buff=self.underline_buff)
         if self.match_underline_width_to_text:
             underline.match_width(self)
         else:
             underline.set_width(self.underline_width)
         self.add(underline)
         self.underline = underline
    def add_lines(self, left, right):
        line_kwargs = {
            "color": BLUE,
            "stroke_width": 2,
        }
        left_rows = [
            VGroup(*row) for row in left.get_mob_matrix()
        ]
        h_lines = VGroup()
        for row in left_rows[:-1]:
            h_line = Line(row.get_left(), row.get_right(), **line_kwargs)
            h_line.next_to(row, DOWN, buff=left.v_buff / 2.)
            h_lines.add(h_line)

        right_cols = [
            VGroup(*col) for col in np.transpose(right.get_mob_matrix())
        ]
        v_lines = VGroup()
        for col in right_cols[:-1]:
            v_line = Line(col.get_top(), col.get_bottom(), **line_kwargs)
            v_line.next_to(col, RIGHT, buff=right.h_buff / 2.)
            v_lines.add(v_line)

        self.play(ShowCreation(h_lines))
        self.play(ShowCreation(v_lines))
        self.wait()
        self.show_frame()
Exemple #17
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 def get_tick(self, x, size=None):
     if size is None:
         size = self.tick_size
     result = Line(size * DOWN, size * UP)
     result.rotate(self.main_line.get_angle())
     result.move_to(self.number_to_point(x))
     return result
Exemple #18
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    def scroll_through_patrons(self):
        logo_box = Square(side_length=2.5)
        logo_box.to_corner(DOWN + LEFT, buff=MED_LARGE_BUFF)
        total_width = FRAME_X_RADIUS - logo_box.get_right()[0]

        black_rect = Rectangle(
            fill_color=BLACK,
            fill_opacity=1,
            stroke_width=0,
            width=FRAME_WIDTH,
            height=0.6 * FRAME_HEIGHT,
        )
        black_rect.to_edge(UP, buff=0)
        line = DashedLine(FRAME_X_RADIUS * LEFT, FRAME_X_RADIUS * RIGHT)
        line.move_to(ORIGIN)
        self.add(line)

        thanks = TextMobject("Funded by the community, with special thanks to:")
        thanks.scale(0.9)
        thanks.next_to(black_rect.get_bottom(), UP, SMALL_BUFF)
        thanks.set_color(YELLOW)
        underline = Line(LEFT, RIGHT)
        underline.scale_to_fit_width(thanks.get_width() + MED_SMALL_BUFF)
        underline.next_to(thanks, DOWN, SMALL_BUFF)
        thanks.add(underline)
        self.add(thanks)

        patrons = VGroup(*map(TextMobject, self.specific_patrons))
        patrons.scale(self.patron_scale_val)
        for patron in patrons:
            if patron.get_width() > self.max_patron_width:
                patron.scale_to_fit_width(self.max_patron_width)
        columns = VGroup(*[
            VGroup(*patrons[i::self.n_patron_columns])
            for i in range(self.n_patron_columns)
        ])
        for column in columns:
            for n, name in enumerate(column):
                name.shift(n * self.name_y_spacing * DOWN)
        columns.arrange_submobjects(
            RIGHT, buff=LARGE_BUFF,
            aligned_edge=UP,
        )
        columns.scale_to_fit_width(total_width - 1)
        columns.next_to(black_rect, DOWN, 3 * LARGE_BUFF)
        columns.to_edge(RIGHT)

        thanks.align_to(columns, alignment_vect=RIGHT)

        self.play(
            columns.move_to, 2 * DOWN, DOWN,
            columns.to_edge, RIGHT,
            Animation(black_rect),
            Animation(line),
            Animation(thanks),
            rate_func=None,
            run_time=self.run_time,
        )
Exemple #19
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 def generate_points(self):
     self.line_group = VGroup()
     self.dot_group = VGroup()
     vertices = self.generate_vertices_from_string(self.walk_string)
     for k in range(len(vertices) - 1):
         line = Line(vertices[k],
                     vertices[k + 1],
                     color=self.get_mob_color_by_number(k))
         dot = Dot(vertices[k], color=self.dot_color)
         self.line_group.add(line)
         self.dot_group.add(dot)
     self.dot_group.add(Dot(vertices[-1], color=self.dot_color))
     self.add(self.line_group, self.dot_group)
     self.horizontally_center()
 def __init__(self, text, **kwargs):
     TextMobject.__init__(self, text, **kwargs)
     self.scale(self.scale_factor)
     self.to_edge(UP)
     if self.include_underline:
         underline = Line(LEFT, RIGHT)
         underline.next_to(self, DOWN, buff=self.underline_buff)
         if self.match_underline_width_to_text:
             underline.match_width(self)
         else:
             underline.scale_to_fit_width(self.underline_width)
         self.add(underline)
         self.underline = underline
 def generate_points(self):
     outer_rect = Rectangle(
         width=self.diameter,
         height=self.thickness,
         fill_color=self.fill_color,
         fill_opacity=self.fill_opacity,
         stroke_color=self.stroke_color,
         stroke_width=0,  # self.stroke_width
     )
     self.add(outer_rect)
     PI = TAU / 2
     ridge_angles = np.arange(PI / self.nb_ridges, PI, PI / self.nb_ridges)
     ridge_positions = 0.5 * self.diameter * np.array(
         [np.cos(theta) for theta in ridge_angles])
     ridge_color = interpolate_color(BLACK, self.stroke_color, 0.5)
     for x in ridge_positions:
         ridge = Line(x * RIGHT + 0.5 * self.thickness * DOWN,
                      x * RIGHT + 0.5 * self.thickness * UP,
                      stroke_color=ridge_color,
                      stroke_width=self.stroke_width)
         self.add(ridge)
Exemple #22
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    def get_secant_slope_group(
        self,
        x,
        graph,
        dx=None,
        dx_line_color=None,
        df_line_color=None,
        dx_label=None,
        df_label=None,
        include_secant_line=True,
        secant_line_color=None,
        secant_line_length=10,
    ):
        """
        Resulting group is of the form VGroup(
            dx_line,
            df_line,
            dx_label, (if applicable)
            df_label, (if applicable)
            secant_line, (if applicable)
        )
        with attributes of those names.
        """
        kwargs = locals()
        kwargs.pop("self")
        group = VGroup()
        group.kwargs = kwargs

        dx = dx or float(self.x_max - self.x_min) / 10
        dx_line_color = dx_line_color or self.default_input_color
        df_line_color = df_line_color or graph.get_color()

        p1 = self.input_to_graph_point(x, graph)
        p2 = self.input_to_graph_point(x + dx, graph)
        interim_point = p2[0] * RIGHT + p1[1] * UP

        group.dx_line = Line(p1, interim_point, color=dx_line_color)
        group.df_line = Line(interim_point, p2, color=df_line_color)
        group.add(group.dx_line, group.df_line)

        labels = VGroup()
        if dx_label is not None:
            group.dx_label = TexMobject(dx_label)
            labels.add(group.dx_label)
            group.add(group.dx_label)
        if df_label is not None:
            group.df_label = TexMobject(df_label)
            labels.add(group.df_label)
            group.add(group.df_label)

        if len(labels) > 0:
            max_width = 0.8 * group.dx_line.get_width()
            max_height = 0.8 * group.df_line.get_height()
            if labels.get_width() > max_width:
                labels.scale_to_fit_width(max_width)
            if labels.get_height() > max_height:
                labels.scale_to_fit_height(max_height)

        if dx_label is not None:
            group.dx_label.next_to(group.dx_line,
                                   np.sign(dx) * DOWN,
                                   buff=group.dx_label.get_height() / 2)
            group.dx_label.set_color(group.dx_line.get_color())

        if df_label is not None:
            group.df_label.next_to(group.df_line,
                                   np.sign(dx) * RIGHT,
                                   buff=group.df_label.get_height() / 2)
            group.df_label.set_color(group.df_line.get_color())

        if include_secant_line:
            secant_line_color = secant_line_color or self.default_derivative_color
            group.secant_line = Line(p1, p2, color=secant_line_color)
            group.secant_line.scale_in_place(secant_line_length /
                                             group.secant_line.get_length())
            group.add(group.secant_line)

        return group
Exemple #23
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    def generate_mobject(self, dic, labels_dict):
        # Create a dictionary with all attributes to create a new Mobject.
        # Unspecified values will be filled from the current Mobject if it
        # exists, and with default values if not.
        if "stroke_width" not in dic:
            if hasattr(self, "mobject"):
                dic["stroke_width"] = self.mobject.stroke_width
            else:
                print("Attempted to initialize Edge without stroke_width")
                breakpoint(context=7)

        if "rectangular_stem_width" not in dic:
            if hasattr(self, "mobject"):
                dic["rectangular_stem_width"] = \
                    self.mobject.rectangular_stem_width
            else:
                print("Attempted to initialize Edge without "
                      "rectangular_stem_width")
                breakpoint(context=7)

        if "scale_factor" not in dic:
            if hasattr(self, "mobject"):
                dic["scale_factor"] = self.mobject.scale_factor
            else:
                print("Attempted to initialize Edge without scale_factor")
                breakpoint(context=7)

        if "color" not in dic:
            if hasattr(self, "mobject"):
                dic["color"] = self.mobject.color

        if "directed" not in dic:
            if hasattr(self, "mobject") and self.mobject.directed:
                dic["directed"] = self.mobject.directed
            else:
                dic["directed"] = False

        if "curved" not in dic:
            if hasattr(self, "mobject") and self.mobject.curved:
                dic["curved"] = self.mobject.curved
            else:
                dic["curved"] = False

        # where along the edge the label is placed
        if "label_location" not in dic:
            if hasattr(self, "mobject") and self.mobject.label_location:
                dic["label_location"] = self.mobject.label_location
            else:
                dic["label_location"] = 0.5

        # which side of the edge on which the label is placed
        if "label_side" not in dic:
            if hasattr(self, "mobject") and self.mobject.label_side:
                dic["label_side"] = self.mobject.label_side
            else:
                dic["label_side"] = Side.CLOCKWISE

        normalized_vec = self.end_node.mobject.get_center() - \
            self.start_node.mobject.get_center()
        normalized_vec = normalized_vec / numpy.linalg.norm(normalized_vec)
        normal_vec = rotate_vector(normalized_vec, numpy.pi / 2)
        if dic["directed"]:
            mob = Arrow(self.start_node.mobject.get_center() + normalized_vec *
                        (self.start_node.mobject.radius - 0.0),
                        self.end_node.mobject.get_center() - normalized_vec *
                        (self.end_node.mobject.radius - 0.0),
                        buff=0,
                        **dic)
        else:
            mob = Line(
                self.start_node.mobject.get_center() +
                normalized_vec * self.start_node.mobject.radius,
                self.end_node.mobject.get_center() -
                normalized_vec * self.end_node.mobject.radius, **dic)

        if dic["curved"]:
            start, end = mob.get_start_and_end()
            midpoint = (start + end) / 2

            def f(x):
                return x - 0.1 * normal_vec * \
                    (numpy.linalg.norm(start - midpoint) -
                     numpy.linalg.norm(x - midpoint))

            mob.shift(-0.05 * normal_vec).apply_function(f)
        return mob
Exemple #24
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    def construct(self):
        colors = ["#FF0000", "#FF8000", "#FFFF00", "#00FF00", "#0080FF"]
        wallis_rects_4 = WallisRectangles(
            order=5,
            rect_colors=colors,
        )
        vert_lines = VGroup(*[
            Line(3.5*UP, 3.5*DOWN, color = GREY, stroke_width = 3) \
            .next_to(wallis_rects_4.get_rectangle(0, k), direction, buff = 0)
            for k, direction in zip(list(range(5))+[4], [LEFT]*5+[RIGHT])
        ])
        horiz_lines = VGroup(*[
            Line(3.5*LEFT, 3.5*RIGHT, color = GREY, stroke_width = 3) \
            .next_to(wallis_rects_4.get_rectangle(k, 0), direction, buff = 0)
            for k, direction in zip(list(range(5))+[4], [DOWN]*5+[UP])
        ])
        for vert_line in vert_lines:
            vert_line.vertically_center()
        for horiz_line in horiz_lines:
            horiz_line.horizontally_center()
        vert_labels = VGroup(*[
            TexMobject("a_%d" % k) \
            .move_to((vert_lines[k].get_center() + vert_lines[k+1].get_center())/2) \
            .shift(3.5*DOWN)
            for k in range(5)
        ])
        horiz_labels = VGroup(*[
            TexMobject("a_%d" % k) \
            .move_to((horiz_lines[k].get_center() + horiz_lines[k+1].get_center())/2) \
            .shift(3.5*LEFT)
            for k in range(5)
        ])

        area_texs = VGroup()
        factors = [1.25, 1, 0.9, 0.7, 0.6]
        for p in range(5):
            for q in range(5 - p):
                rect = wallis_rects_4.get_rectangle(p, q)
                tex = TexMobject("{a_%d} {a_%d}" % (q, p))
                tex.scale(factors[p + q])
                tex.move_to(rect)
                area_texs.add(tex)

        figure = VGroup()
        figure.add(wallis_rects_4, vert_lines, horiz_lines, vert_labels,
                   horiz_labels, area_texs)
        figure.to_edge(LEFT)
        self.add(figure)

        tex_list = VGroup()
        for p in range(5):
            formula_string = (
                " + ".join(["a_%d a_%d" % (q, p - q)
                            for q in range(p + 1)]) + "=1")
            formula = TexMobject(formula_string)
            tex_list.add(formula)
        # tex_list.add(TexMobject("\\vdots"))
        tex_factors = np.linspace(1, 0.7, 5)
        for tex, color, factor in zip(tex_list, colors, tex_factors):
            tex.set_color(color)
            tex.scale(factor)
        tex_list.arrange_submobjects(DOWN, aligned_edge=LEFT)
        tex_list.to_edge(RIGHT)
        self.add(tex_list)
        self.wait()
Exemple #25
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    def construct(self):
        # Chart on the left
        colors = [WHITE, ORANGE, GREEN]
        titles = VGroup(*[
            TexMobject(text).set_color(color)
            for text, color in zip(["n", "p_n", "q_n"], colors)
        ])
        contents = VGroup(*[
            VGroup(*[
                TexMobject("%d" % num) for num in
                [k, central_binomial_coeff(k),
                 central_binomial_coeff(k)]
            ]) for k in range(8)
        ])
        titles.arrange_submobjects(RIGHT, buff=1)
        for num, line in enumerate(contents):
            for k, element in enumerate(line):
                buff = 0.6 + 0.8 * num
                element.next_to(titles[k], DOWN, aligned_edge=LEFT, buff=buff)
                element.set_color(colors[k])
        sep_line = Line(ORIGIN, 4.5 * RIGHT, stroke_width=5)
        sep_line.next_to(titles, DOWN)
        chart = VGroup(titles, contents, sep_line)
        chart.set_height(7)
        chart.center().to_edge(LEFT)
        self.add(chart)

        # Figures on the right
        std_zero_pos_axis = NumberLine(x_min=-2,
                                       x_max=2,
                                       color=GREY,
                                       unit_size=0.25,
                                       tick_size=0.05)
        std_zero_pos_axis.rotate(np.pi / 2)
        std_nocross_pos_axis = NumberLine(x_min=-4,
                                          x_max=4,
                                          color=GREY,
                                          unit_size=0.25,
                                          tick_size=0.05)
        std_nocross_pos_axis.rotate(np.pi / 2)
        std_time_axis = NumberLine(x_min=0,
                                   x_max=5.5,
                                   color=GREY,
                                   unit_size=0.25,
                                   tick_size=0.05)
        std_zero_axes = VGroup(std_zero_pos_axis, std_time_axis)
        std_nocross_axes = VGroup(std_nocross_pos_axis, std_time_axis)

        zero_walks = VGroup()
        for sequence in ["UUDD", "UDUD", "UDDU", "DDUU", "DUDU", "DUUD"]:
            axes = std_zero_axes.copy()
            zero_walk = RandomWalk1DArrow(sequence, step_size=0.25)
            zero_walk.move_start_to(axes[0].number_to_point(0))
            zero_walks.add(VGroup(axes, zero_walk))
        zero_walks.arrange_submobjects_in_grid(2, 3, buff=0.5)
        zero_rect = SurroundingRectangle(zero_walks, color=ORANGE, buff=0.4)
        zero_walks.add(zero_rect)

        nocross_walks = VGroup()
        for sequence in ["DDDD", "DDUD", "DDDU", "UUUU", "UUDU", "UUUD"]:
            axes = std_nocross_axes.copy()
            nocross_walk = RandomWalk1DArrow(sequence, step_size=0.25)
            nocross_walk.move_start_to(axes[0].number_to_point(0))
            nocross_walks.add(VGroup(axes, nocross_walk))
        nocross_walks.arrange_submobjects_in_grid(2, 3, buff=0.5)
        nocross_rect = SurroundingRectangle(nocross_walks,
                                            color=GREEN,
                                            buff=0.4)
        nocross_walks.add(nocross_rect)

        relation = TexMobject("p_2", "=", "q_2", "=", "6")
        relation[0].set_color(ORANGE)
        relation[2].set_color(GREEN)
        relation.scale(1.5)
        figure = VGroup(zero_walks, relation, nocross_walks)
        figure.arrange_submobjects(DOWN)
        figure.set_height(7)
        figure.center().to_edge(RIGHT)

        self.add(figure)
        self.wait()
Exemple #26
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class NumberLine(VMobject):
    CONFIG = {
        "color": LIGHT_GREY,
        "x_min": -FRAME_X_RADIUS,
        "x_max": FRAME_X_RADIUS,
        "unit_size": 1,
        "tick_size": 0.1,
        "tick_frequency": 1,
        "leftmost_tick": None,  # Defaults to value near x_min s.t. 0 is a tick
        "numbers_with_elongated_ticks": [0],
        "include_numbers": False,
        "numbers_to_show": None,
        "longer_tick_multiple": 2,
        "number_at_center": 0,
        "number_scale_val": 0.75,
        "label_direction": DOWN,
        "line_to_number_buff": MED_SMALL_BUFF,
        "include_tip": False,
        "propagate_style_to_family": True,
    }

    def __init__(self, **kwargs):
        digest_config(self, kwargs)
        if self.leftmost_tick is None:
            tf = self.tick_frequency
            self.leftmost_tick = tf * np.ceil(self.x_min / tf)
        VMobject.__init__(self, **kwargs)
        if self.include_tip:
            self.add_tip()
        if self.include_numbers:
            self.add_numbers()

    def generate_points(self):
        self.main_line = Line(self.x_min * RIGHT, self.x_max * RIGHT)
        self.tick_marks = VGroup()
        self.add(self.main_line, self.tick_marks)
        rounding_value = int(-np.log10(0.1 * self.tick_frequency))
        rounded_numbers_with_elongated_ticks = np.round(
            self.numbers_with_elongated_ticks, rounding_value)

        for x in self.get_tick_numbers():
            rounded_x = np.round(x, rounding_value)
            if rounded_x in rounded_numbers_with_elongated_ticks:
                tick_size_used = self.longer_tick_multiple * self.tick_size
            else:
                tick_size_used = self.tick_size
            self.add_tick(x, tick_size_used)

        self.stretch(self.unit_size, 0)
        self.shift(-self.number_to_point(self.number_at_center))

    def add_tick(self, x, size=None):
        self.tick_marks.add(self.get_tick(x, size))
        return self

    def get_tick(self, x, size=None):
        if size is None:
            size = self.tick_size
        result = Line(size * DOWN, size * UP)
        result.rotate(self.main_line.get_angle())
        result.move_to(self.number_to_point(x))
        return result

    def get_tick_marks(self):
        return self.tick_marks

    def get_tick_numbers(self):
        epsilon = 0.001
        return np.arange(self.leftmost_tick, self.x_max + epsilon,
                         self.tick_frequency)

    def number_to_point(self, number):
        alpha = float(number - self.x_min) / (self.x_max - self.x_min)
        return interpolate(self.main_line.get_start(),
                           self.main_line.get_end(), alpha)

    def point_to_number(self, point):
        left_point, right_point = self.main_line.get_start_and_end()
        full_vect = right_point - left_point

        def distance_from_left(p):
            return np.dot(p - left_point,
                          full_vect) / np.linalg.norm(full_vect)

        return interpolate(
            self.x_min, self.x_max,
            distance_from_left(point) / distance_from_left(right_point))

    def default_numbers_to_display(self):
        if self.numbers_to_show is not None:
            return self.numbers_to_show
        return np.arange(int(self.leftmost_tick), int(self.x_max) + 1)

    def get_number_mobjects(self, *numbers, **kwargs):
        # TODO, handle decimals
        if len(numbers) == 0:
            numbers = self.default_numbers_to_display()
        if "force_integers" in kwargs and kwargs["force_integers"]:
            numbers = list(map(int, numbers))
        result = VGroup()
        for number in numbers:
            mob = TexMobject(str(number))
            mob.scale(self.number_scale_val)
            mob.next_to(
                self.number_to_point(number),
                self.label_direction,
                self.line_to_number_buff,
            )
            result.add(mob)
        return result

    def get_labels(self):
        return self.get_number_mobjects()

    def add_numbers(self, *numbers, **kwargs):
        self.numbers = self.get_number_mobjects(*numbers, **kwargs)
        self.add(self.numbers)
        return self

    def add_tip(self):
        start, end = self.main_line.get_start_and_end()
        vect = (end - start) / np.linalg.norm(end - start)
        arrow = Arrow(start, end + MED_SMALL_BUFF * vect, buff=0)
        tip = arrow.tip
        tip.set_color(self.color)
        self.tip = tip
        self.add(tip)
Exemple #27
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    def add_axes(self):
        x_axis = Line(self.tick_width * LEFT / 2, self.width * RIGHT)
        y_axis = Line(MED_LARGE_BUFF * DOWN, self.height * UP)
        ticks = VGroup()
        heights = np.linspace(0, self.height, self.n_ticks + 1)
        values = np.linspace(0, self.max_value, self.n_ticks + 1)
        for y, value in zip(heights, values):
            tick = Line(LEFT, RIGHT)
            tick.scale_to_fit_width(self.tick_width)
            tick.move_to(y * UP)
            ticks.add(tick)
        y_axis.add(ticks)

        self.add(x_axis, y_axis)
        self.x_axis, self.y_axis = x_axis, y_axis

        if self.label_y_axis:
            labels = VGroup()
            for tick, value in zip(ticks, values):
                label = TexMobject(str(np.round(value, 2)))
                label.scale_to_fit_height(self.y_axis_label_height)
                label.next_to(tick, LEFT, SMALL_BUFF)
                labels.add(label)
            self.y_axis_labels = labels
            self.add(labels)