Exemple #1
0
def run():
    pygame.init()
    screen = pygame.display.set_mode(SCREEN_SIZE, FULLSCREEN | HWSURFACE | OPENGL | DOUBLEBUF)

    resize(*SCREEN_SIZE)
    init()

    # Read the skybox model
    sky_box = model3d.Model3D()
    sky_box.read_obj('tanksky/skybox.obj')

    # Set the wraping mode of all textures in the sky-box to GL_CLAMP_TO_EDGE
    for material in sky_box.materials.itervalues():
        glBindTexture(GL_TEXTURE_2D, material.texture)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)

        # Used to rotate the world
    mouse_x = 0.0
    mouse_y = 0.0

    # Don't display the mouse cursor
    pygame.mouse.set_visible(False)

    while True:

        for event in pygame.event.get():
            if event.type == QUIT:
                return
            if event.type == KEYDOWN:
                return

        # We don't need to clear the color buffer (GL_COLOR_BUFFER_BIT)
        # because the skybox covers the entire screen 
        glClear(GL_DEPTH_BUFFER_BIT)

        glLoadIdentity()

        mouse_rel_x, mouse_rel_y = pygame.mouse.get_rel()
        mouse_x += float(mouse_rel_x) / 5.0
        mouse_y += float(mouse_rel_y) / 5.0

        # Rotate around the x and y axes to create a mouse-look camera
        glRotatef(mouse_y, 1, 0, 0)
        glRotatef(mouse_x, 0, 1, 0)

        # Disable lighting and depth test
        glDisable(GL_LIGHTING)
        glDepthMask(False)

        # Draw the skybox
        sky_box.draw_quick()

        # Re-enable lighting and depth test before we redraw the world
        glEnable(GL_LIGHTING)
        glDepthMask(True)

        # Here is where we would draw the rest of the world in a game

        pygame.display.flip()
Exemple #2
0
def run():
    pygame.init()
    screen = pygame.display.set_mode(SCREEN_SIZE,
                                     HWSURFACE | OPENGL | DOUBLEBUF)

    resize(*SCREEN_SIZE)
    init()

    clock = pygame.time.Clock()

    # lê o modelo
    tank_model = model3d.Model3D()
    tank_model.read_obj('mytank.obj')

    rotation = 0.0

    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                quit()

        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        time_passed = clock.tick()
        time_passed_seconds = time_passed / 1000.

        glLoadIdentity()
        glRotate(15, 1, 0, 0)
        glTranslatef(0.0, -1.5, -3.5)

        rotation += time_passed_seconds * 45.0
        glRotatef(rotation, 0, 1, 0)

        tank_model.draw_quick()
        pygame.display.flip()
Exemple #3
0
 def paintGL(self):
     PyGLWidget.paintGL(self)
     # glBegin(GL_TRIANGLES)
     # glColor3f(1,0,0)
     # glVertex3f(0,0,0)
     # glColor3f(0,1,0)
     # glVertex3f(0,1,0)
     # glColor3f(0,0,1)
     # glVertex3f(1,1,0)
     # glEnd()
     # Read the model
     tank_model = model3d.Model3D()
     tank_model.read_obj('mytank.obj')
     tank_model.draw_quick()