Exemple #1
0
def test(rank, args, shared_model, counter):
    torch.manual_seed(args.seed + rank)

    FloatTensor = torch.cuda.FloatTensor if args.use_cuda else torch.FloatTensor
    DoubleTensor = torch.cuda.DoubleTensor if args.use_cuda else torch.DoubleTensor
    ByteTensor = torch.cuda.ByteTensor if args.use_cuda else torch.ByteTensor

    env = create_mario_env(args.env_name)
    """ 
        need to implement Monitor wrapper with env.change_level
    """
    # expt_dir = 'video'
    # env = wrappers.Monitor(env, expt_dir, force=True, video_callable=lambda count: count % 10 == 0)

    env.seed(args.seed + rank)

    model = ActorCritic(env.observation_space.shape[0], len(ACTIONS))
    if args.use_cuda:
        model.cuda()
    model.eval()

    state = env.reset()
    state = torch.from_numpy(state)
    reward_sum = 0
    done = True
    savefile = os.getcwd() + '/save/mario_curves.csv'

    title = ['Time', 'No. Steps', 'Total Reward', 'Episode Length']
    with open(savefile, 'a', newline='') as sfile:
        writer = csv.writer(sfile)
        writer.writerow(title)

    start_time = time.time()

    # a quick hack to prevent the agent from stucking
    actions = deque(maxlen=4000)
    episode_length = 0
    while True:
        episode_length += 1
        ep_start_time = time.time()
        # Sync with the shared model
        if done:
            model.load_state_dict(shared_model.state_dict())
            cx = Variable(torch.zeros(1, 512), volatile=True).type(FloatTensor)
            hx = Variable(torch.zeros(1, 512), volatile=True).type(FloatTensor)

        else:
            cx = Variable(cx.data, volatile=True).type(FloatTensor)
            hx = Variable(hx.data, volatile=True).type(FloatTensor)

        state_inp = Variable(state.unsqueeze(0),
                             volatile=True).type(FloatTensor)
        value, logit, (hx, cx) = model((state_inp, (hx, cx)))
        prob = F.softmax(logit, dim=-1)
        action = prob.max(-1, keepdim=True)[1].data

        action_out = ACTIONS[action][0, 0]
        # print("Process: Test Action: {}".format(str(action_out)))

        state, reward, done, _ = env.step(action_out)
        env.render()
        done = done or episode_length >= args.max_episode_length
        reward_sum += reward

        # a quick hack to prevent the agent from stucking
        actions.append(action[0, 0])
        if actions.count(actions[0]) == actions.maxlen:
            done = True

        if done:
            print(
                "Time {}, num steps {}, FPS {:.0f}, episode reward {}, episode length {}"
                .format(
                    time.strftime("%Hh %Mm %Ss",
                                  time.gmtime(time.time() - start_time)),
                    counter.value, counter.value / (time.time() - start_time),
                    reward_sum, episode_length))

            data = [
                time.time() - ep_start_time, counter.value, reward_sum,
                episode_length
            ]

            with open(savefile, 'a', newline='') as sfile:
                writer = csv.writer(sfile)
                writer.writerows([data])

            reward_sum = 0
            episode_length = 0
            actions.clear()
            time.sleep(60)
            env.locked_levels = [False] + [True] * 31
            env.change_level(0)
            state = env.reset()

        state = torch.from_numpy(state)
Exemple #2
0
def train(rank,
          args,
          shared_model,
          counter,
          lock,
          optimizer=None,
          select_sample=True):
    torch.manual_seed(args.seed + rank)

    print("Process No : {} | Sampling : {}".format(rank, select_sample))

    FloatTensor = torch.cuda.FloatTensor if args.use_cuda else torch.FloatTensor
    DoubleTensor = torch.cuda.DoubleTensor if args.use_cuda else torch.DoubleTensor
    ByteTensor = torch.cuda.ByteTensor if args.use_cuda else torch.ByteTensor

    env = create_mario_env(args.env_name)
    env.seed(args.seed + rank)

    model = ActorCritic(env.observation_space.shape[0], len(ACTIONS))
    if args.use_cuda:
        model.cuda()
    if optimizer is None:
        optimizer = optim.Adam(shared_model.parameters(), lr=args.lr)

    model.train()

    state = env.reset()
    state = torch.from_numpy(state)
    done = True

    episode_length = 0
    for num_iter in count():

        if rank == 0:
            env.render()

            if num_iter % args.save_interval == 0 and num_iter > 0:
                print("Saving model at :" + args.save_path)
                torch.save(shared_model.state_dict(), args.save_path)

        if num_iter % (
                args.save_interval * 2.5
        ) == 0 and num_iter > 0 and rank == 1:  # Second saver in-case first processes crashes
            print("Saving model for process 1 at :" + args.save_path)
            torch.save(shared_model.state_dict(), args.save_path)

        # Sync with the shared model
        model.load_state_dict(shared_model.state_dict())
        if done:
            cx = Variable(torch.zeros(1, 512)).type(FloatTensor)
            hx = Variable(torch.zeros(1, 512)).type(FloatTensor)
        else:
            cx = Variable(cx.data).type(FloatTensor)
            hx = Variable(hx.data).type(FloatTensor)

        values = []
        log_probs = []
        rewards = []
        entropies = []
        reason = ''

        for step in range(args.num_steps):
            episode_length += 1
            state_inp = Variable(state.unsqueeze(0)).type(FloatTensor)
            value, logit, (hx, cx) = model((state_inp, (hx, cx)))
            prob = F.softmax(logit, dim=-1)
            log_prob = F.log_softmax(logit, dim=-1)
            entropy = -(log_prob * prob).sum(-1, keepdim=True)
            entropies.append(entropy)

            if select_sample:
                action = prob.multinomial().data
            else:
                action = prob.max(-1, keepdim=True)[1].data

            log_prob = log_prob.gather(-1, Variable(action))

            action_out = ACTIONS[action][0, 0]

            # print("Process: {} Action: {}".format(rank,  str(action_out)))

            state, reward, done, _ = env.step(action_out)

            done = done or episode_length >= args.max_episode_length
            reward = max(min(reward, 50), -50)

            with lock:
                counter.value += 1

            if done:
                episode_length = 0
                env.change_level(0)
                state = env.reset()
                print("Process {} has completed.".format(rank))

            env.locked_levels = [False] + [True] * 31
            state = torch.from_numpy(state)
            values.append(value)
            log_probs.append(log_prob)
            rewards.append(reward)

            if done:
                break

        R = torch.zeros(1, 1)
        if not done:
            state_inp = Variable(state.unsqueeze(0)).type(FloatTensor)
            value, _, _ = model((state_inp, (hx, cx)))
            R = value.data

        values.append(Variable(R).type(FloatTensor))
        policy_loss = 0
        value_loss = 0
        R = Variable(R).type(FloatTensor)
        gae = torch.zeros(1, 1).type(FloatTensor)
        for i in reversed(range(len(rewards))):
            R = args.gamma * R + rewards[i]
            advantage = R - values[i]
            value_loss = value_loss + 0.5 * advantage.pow(2)

            # Generalized Advantage Estimataion
            delta_t = rewards[i] + args.gamma * \
                values[i + 1].data - values[i].data
            gae = gae * args.gamma * args.tau + delta_t

            policy_loss = policy_loss - \
                log_probs[i] * Variable(gae).type(FloatTensor) - args.entropy_coef * entropies[i]

        total_loss = policy_loss + args.value_loss_coef * value_loss

        print("Process {} loss :".format(rank), total_loss.data)
        # print("Process: {} Episode: {}".format(rank,  str(episode_length)))
        optimizer.zero_grad()

        (total_loss).backward()
        torch.nn.utils.clip_grad_norm(model.parameters(), args.max_grad_norm)

        ensure_shared_grads(model, shared_model)
        optimizer.step()
    print("Process {} closed.".format(rank))
Exemple #3
0
					help='number of non sampling processes (default: 1)')

mp = _mp.get_context('spawn')

print("Cuda: " + str(torch.cuda.is_available()))

if __name__ == '__main__':

	os.environ['OMP_NUM_THREADS'] = '1'

	args = parser.parse_args()
	env = create_mario_env(args.env_name)

	shared_model = ActorCritic( env.observation_space.shape[0], len(COMPLEX_MOVEMENT))
	if args.use_cuda:
		shared_model.cuda()

	shared_model.share_memory()

	if os.path.isfile(args.save_path):
		print('Loading A3C parametets ...')
		shared_model.load_state_dict(torch.load(args.save_path, map_location='cpu'))

	torch.manual_seed(args.seed)

	optimizer = SharedAdam(shared_model.parameters(), lr=args.lr)
	optimizer.share_memory()

	print (color.BLUE + "No of available cores : {}".format(mp.cpu_count()) + color.END)

	processes = []