Exemple #1
0
def test_can_move_to():
    """
    -> This test will check if Maze class had "can_move_to" attribute.
    -> maze1 is an object of Maze class and maps the game
    """

    maze1 = Maze("views/maze.txt")

    assert hasattr(maze1, 'can_move_to')

    assert maze1.can_move_to(1,2) == True
    assert maze1.can_move_to(3,1) == True
    
    assert maze1.can_move_to(0,1) == False
    assert maze1.can_move_to(6,0) == False
Exemple #2
0
def main():
    """ 
    Main function contains main UI text and fps, 
    as well as the game loop
    
    """
    """set the game display"""
    msg = "Null"
    width, height = 800, 800
    window = pygame.display.set_mode((width, height))
    window.fill((0, 0, 0))
    clock = pygame.time.Clock()

    timer = 20
    time_pass = 0

    time_txt = font.render(f"Time: {str(round(timer))}", True, blue)
    window.blit(time_txt, (0, 0))

    score = 0

    pygame.display.set_caption("Maze Game")

    run = True
    """create the images of the maze, player, and items."""
    maze = Maze("Views\maze.txt")
    maze.display()
    player = Player(maze.player[0], maze.player[1],
                    [maze.player[2], maze.player[3]])
    items = []
    for i in maze._items:
        items.append(Items(i[0], i[1], [i[2], i[3]]))
    """Place the images on the game window"""
    window.blit(maze.surface, (100, 100))
    pygame.display.update()
    """Running loop"""
    while run:

        dt = clock.tick(30)
        """ Stop the game if the game is quit """
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False
                msg = "Quit"
        """movement functions for the player class"""
        keys = pygame.key.get_pressed()
        move = False

        if keys[pygame.locals.K_RIGHT]:
            if int(player.rect.x / maze._x_scale) < maze._width:
                if maze.can_move_to(
                        int(player.rect.x / maze._x_scale) + 1,
                        int(player.rect.y / maze._y_scale)):
                    move = True
                    #-- move the player right by x pixels
                    player.rect.x = min(player.rect.x + maze._x_scale, 700)

        if keys[pygame.locals.K_LEFT]:
            if int(player.rect.x / maze._x_scale) > 0:
                if maze.can_move_to(
                        int(player.rect.x / maze._x_scale) - 1,
                        int(player.rect.y / maze._y_scale)):
                    move = True
                    #-- move the player left by x pixels
                    player.rect.x = max(player.rect.x - maze._x_scale, 0)

        if keys[pygame.locals.K_UP]:
            if int(player.rect.y / maze._y_scale) - 1 >= 0:
                if maze.can_move_to(int(player.rect.x / maze._x_scale),
                                    int(player.rect.y / maze._y_scale) - 1):
                    move = True
                    #-- move the player up by x pixels
                    player.rect.y = max(player.rect.y - maze._y_scale, 0)

        if keys[pygame.locals.K_DOWN]:
            if player.rect.y / maze._y_scale + 1 < maze._height:
                if maze.can_move_to(int(player.rect.x / maze._x_scale),
                                    int(player.rect.y / maze._y_scale) + 1):
                    move = True
                    #-- move the player down by x pixels
                    player.rect.y = min(player.rect.y + maze._y_scale, 700)
        """ Delete items that are picked up by the player"""
        for i, item in enumerate(items):
            if item.rect == player.rect:

                player.pickup()
                items.pop(i)
        """If the player reaches the exit, they either win or lose depending on if they collected all the items"""
        if maze.is_exit(int(player.rect.x / maze._x_scale),
                        int(player.rect.y / maze._y_scale)):
            run = False
            if player.backpack >= 4:
                msg = "You Win"
            else:
                msg = ("You Lost")
        """ Re-textures the maze first, then the player and remaining items."""
        window.blit(maze.surface, (0, 100))
        window.blit(player.image, player.rect)
        for i in items:
            window.blit(i.image, i.rect)
        pygame.display.update()
        """Detects if the player moved in this frame. Delays for a short time to slow the player."""
        if move:
            pygame.time.delay(400)
        """Timer that adds to score and ends game if it reaches 0"""

        time_pass += dt

        if 1 <= time_pass / 1000:
            timer -= 1
            time_pass = 0
        """Covers the old timer and replaces it before updating."""
        time_txt = font.render(
            "Timer: {}        Backpack: {}".format(str(round(timer)),
                                                   player.backpack), True,
            blue)
        window.blit(pygame.Surface((800, 100)), (0, 0))
        window.blit(time_txt, (0, 0))
        pygame.display.update()

        if timer <= 0:
            run = False
            msg = ("You ran out of time")
    """Detects how the game ended, and returns a message"""

    if msg != "Quit" and msg != "Null":
        score = 100 * player.backpack + timer
        end_bubble = font.render(
            "{}    Please Check the Command line".format(msg), True, blue)
        window.fill((10, 10, 10))
        window.blit(end_bubble, (10, 10))
        pygame.display.update()
        """Tells the player what their score was"""
        print(f"Final score: {score}")
        name = input("Please tell me your name: ")
        scr_json = {
            "name": name,
            "score": score,
            "date": datetime.datetime.now().strftime("%c")
        }

        res = requests.post("http://127.0.0.1:5000/api/add", json=scr_json)