Exemple #1
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    def test_game_good_move(self):
        game = self._init_game()

        game.apply_event(Event(Player('bob'), PickingMove(Piece(0))))

        self.assertEqual(game.turn, 1)

        self.assertEqual(game.next_piece, Piece(0))
Exemple #2
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    def test_game_pick_taken(self):
        game = self._init_game()

        game.apply_event(Event(Player('bob'), PickingMove(Piece(0))))

        game.apply_event(Event(Player('sam'), PlacementMove(0, 0)))

        with self.assertRaises(Exception):
            game.apply_event(Event(Player('sam'), PickingMove(Piece(0))))
Exemple #3
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    def test_game_2nd_pick_good(self):
        game = self._init_game()

        game.apply_event(Event(Player('bob'), PickingMove(Piece(0))))

        game.apply_event(Event(Player('sam'), PlacementMove(0, 0)))

        game.apply_event(Event(Player('sam'), PickingMove(Piece(1))))

        self.assertEqual(game.turn, 3)

        self.assertEqual(game.next_piece.value, 1)
Exemple #4
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 def test_from_dict(self):
     self.assertEqual(
         Piece.from_dict(
             {'value': 5}
         ),
         Piece(5)
     )
Exemple #5
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 def test_to_dict(self):
     self.assertEqual(
         PickingMove(Piece(4)).to_dict(), {
             'type': 'PickingMove',
             'piece': {
                 'value': 4
             }
         })
Exemple #6
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    def picking_move(self, game_uuid, player_name, number):
        game = self.load_game(game_uuid)
        player = Player(player_name)
        piece = Piece(number)
        move = PickingMove(piece)

        self.apply_event(game, player, move)
        self._store_game(game, game_uuid)
        return game
Exemple #7
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    def test_game_good_placement(self):
        game = self._init_game()

        game.apply_event(Event(Player('bob'), PickingMove(Piece(0))))

        game.apply_event(Event(Player('sam'), PlacementMove(0, 0)))

        self.assertEqual(game.turn, 2)

        self.assertEqual(game.next_piece, None)
Exemple #8
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 def test_to_dict(self):
     self.assertEqual(
         Event(Player('bob'), PickingMove(Piece(2))).to_dict(), {
             'player': {
                 'name': 'bob'
             },
             'move': {
                 'type': 'PickingMove',
                 'piece': {
                     'value': 2
                 }
             }
         })
Exemple #9
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    def test_game_victory_for_bob(self):
        game = self._init_game()

        game.apply_event(Event(Player('bob'), PickingMove(Piece(0))))

        game.apply_event(Event(Player('sam'), PlacementMove(0, 0)))

        game.apply_event(Event(Player('sam'), PickingMove(Piece(1))))

        game.apply_event(Event(Player('bob'), PlacementMove(0, 1)))

        game.apply_event(Event(Player('bob'), PickingMove(Piece(2))))

        game.apply_event(Event(Player('sam'), PlacementMove(0, 2)))

        game.apply_event(Event(Player('sam'), PickingMove(Piece(3))))

        self.assertEqual(game.winner, None)
        game.apply_event(Event(Player('bob'), PlacementMove(0, 3)))
        self.assertEqual(game.winner, Player('bob'))
        with self.assertRaises(Exception):
            game.apply_event(Event(Player('bob'), PickingMove(Piece(4))))
Exemple #10
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 def __init_game(self):
     self.board = Board()
     for value in range(1 << 4):
         self.remaining_pieces.append(
             Piece(value)
         )
Exemple #11
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 def test_to_dict(self):
     self.assertEqual(
         Piece(5).to_dict(),
         {'value': 5}
     )
Exemple #12
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 def test_game_bad_player(self):
     game = self._init_game()
     with self.assertRaises(Exception):
         game.apply_event(Event(Player('sam'), PickingMove(Piece(1))))