Exemple #1
0
def load_stats_file(name: str):
    """Return player object given a name"""
    if not hash_stats(name):
        return None
    try:
        with open(stats_path(name), "r", encoding='UTF-8') as stats_file:
            player = Player(name)
            player.kills = int(stats_file.readline())
            player.deaths = int(stats_file.readline())
            player.flag_grabs = int(stats_file.readline())
            player.flag_caps_red = int(stats_file.readline())
            player.flag_caps_blue = int(stats_file.readline())
            player.flag_time = float(stats_file.readline())
            player.flagger_kills = int(stats_file.readline())
            player.best_spree = int(stats_file.readline())
            player.wins = int(stats_file.readline())
            player.looses = int(stats_file.readline())
            player.a_haxx0r = str(stats_file.readline())
            player.a_blazeit = str(stats_file.readline())
            player.a_satan = str(stats_file.readline())
            player.a_virgin = str(stats_file.readline())
            stats_file.close()
            return player
    except OSError:
        say("[ERROR] (load) failed to loaded stats for name='" + name +
            "' filename='" + stats_path(name) + "'")
        sys.exit(1)
        return None
Exemple #2
0
 def init_player(self, name, cid, ip_addr, team, show_stats, spree):
     """Create player object"""
     player = None
     load_player = load_stats(name)
     if load_player:
         if show_stats and self.settings.get("show_stats_on_join") == 1:
             load_player.show_stats()
         player = Player(name, cid, ip_addr, load_player.flag_time, load_player.best_spree, team)
         player.a_haxx0r = load_player.a_haxx0r
         player.a_blazeit = load_player.a_blazeit
         player.a_satan = load_player.a_satan
         player.a_virgin = load_player.a_virgin
         player.killingspree = spree
         player.weapon_kills[0] = load_player.weapon_kills[0]
         player.weapon_kills[1] = load_player.weapon_kills[1]
         player.weapon_kills[2] = load_player.weapon_kills[2]
         player.weapon_kills[3] = load_player.weapon_kills[3]
         player.weapon_kills[4] = load_player.weapon_kills[4]
         player.weapon_kills[5] = load_player.weapon_kills[5]
     else:
         player = Player(name, cid=cid, ip_addr=ip_addr, team=team)
     return player