Exemple #1
0
def main():
    ### Load global variables.
    globals = json.load(open(os.path.join(kDataDir, kGlobals)))

    ### Initialize pygame.
    pygame.init()
    screen = pygame.display.set_mode(globals["screen_size"])
    pygame.display.set_caption(globals["window_title"])
    clock = pygame.time.Clock()

    ### Set up the modes.
    modes = ModeManager()

    ### Set up Splash Screen
    image, _ = load_image("Splash.jpg")
    modes.register_mode("SplashScreen", Cutscene(image, load_sound("None"), 3000, "MainMenu"))

    ### Set up Main Menu
    modes.register_mode("MainMenu", MainMenu())

    ## Set up intro cutscene modes.
    image, _ = load_image("BlackScreen.png")
    sound = load_sound("MichelleIntro.wav")
    modes.register_mode("Intro", Cutscene(image, sound, 21000, "Sleep"))

    image, _ = load_image("WakeUp.jpg")
    sound = load_sound("AhGloriousSleep.wav")
    modes.register_mode("Sleep", Cutscene(image, sound, 8000, "Huh"))

    image, _ = load_image("NotePillowSansArrow.jpg")
    sound = load_sound("HuhWhatsThisAndOpen.wav")
    modes.register_mode("Huh", Cutscene(image, sound, 5000, "Note"))

    image, _ = load_image("Note.jpg")
    sound = load_sound("CarolineNote.wav")
    modes.register_mode("Note", Cutscene(image, sound, 22000, "Room"))

    ##Set up bathroom cutscene
    image, _ = load_image("BlackScreen.png")
    sound = load_sound("None")
    modes.register_mode("CatchBreath", Cutscene(image, sound, 1000, "DoorsCutscene"))

    image, _ = load_image("Doors.jpg")
    sound = load_sound("AfterHallucination.wav")
    modes.register_mode("DoorsCutscene", Cutscene(image, sound, 13000, "StairsCutscene"))

    image, _ = load_image("Stairs.jpg")
    sound = load_sound("Stairs.wav")  ##Footsteps
    modes.register_mode("StairsCutscene", Cutscene(image, sound, 2000, "BathroomCutscene"))

    image, _ = load_image("Bathroom.jpg")
    sound = load_sound("None")
    modes.register_mode("BathroomCutscene", Cutscene(image, sound, 1000, "SinkCutscene"))

    image, _ = load_image("Sink.jpg")
    sound = load_sound("Sink.wav")
    modes.register_mode("SinkCutscene", Cutscene(image, sound, 2000, "TrackmarksCutscene"))

    image, _ = load_image("TrackMarks.jpg")
    sound = load_sound("TrackMarks.wav")
    modes.register_mode("TrackmarksCutscene", Cutscene(image, sound, 14000, "StairsCutscene2"))

    image, _ = load_image("Stairs.jpg")
    sound = load_sound("Stairs.wav")  ##Footsteps
    modes.register_mode("StairsCutscene2", Cutscene(image, sound, 2000, "BedroomNote"))

    image, _ = load_image("BedWithCombination.jpg")
    sound = load_sound("WhereCombination.wav")
    modes.register_mode("BedroomNote", Cutscene(image, sound, 4000, "CombinationCutscene"))

    image, _ = load_image("Combination.jpg")
    sound = load_sound("Combination.wav")
    modes.register_mode("CombinationCutscene", Cutscene(image, sound, 3000, "Room"))

    ##Set up ending cutscene
    image, _ = load_image("InsideBox.jpg")
    modes.register_mode("End", Cutscene(image, load_sound("None"), 5000, "EndLetter"))

    image, _ = load_image("AtticLetter.jpg")
    sound = load_sound("PaperOpening.wav")
    modes.register_mode("EndLetter", Cutscene(image, sound, 2000, "EndLetterOpen"))

    image, _ = load_image("AtticLetterOpen.jpg")
    sound = load_sound("EndAtticNote.wav")
    modes.register_mode("EndLetterOpen", Cutscene(image, sound, 14000, "EndBoxBottom"))

    image, _ = load_image("InsideBoxWithoutLetter.jpg")
    sound = load_sound("PaperOpening.wav")
    modes.register_mode("EndBoxBottom", Cutscene(image, sound, 2000, "EndFinal"))

    image, _ = load_image("FinalMirror.jpg")
    sound = load_sound("End.wav")
    modes.register_mode("EndFinal", Cutscene(image, sound, 10000, "MainMenu"))

    pause_menu = PauseMenu()
    modes.register_mode("PauseMenu", pause_menu)

    room = Room()
    modes.register_mode("Room", room)

    ## Start with Splash
    modes.switch_to_mode("SplashScreen")

    pause = False

    ### The main loop.
    fps = globals["fps"]
    while not modes.quitting():
        clock.tick(fps)

        ## Handle Input Events
        for event in pygame.event.get():

            if event.type == QUIT:
                modes.switch_to_mode(None)
                break

            elif event.type == KEYDOWN:
                key = pygame.key.get_pressed()
                # print(key)#test
                global splash_bool
                global main_menu_bool
                if (key[K_ESCAPE] or key[K_p]) and (splash_bool == False and main_menu_bool == False):
                    if pause == True:
                        modes.switch_to_mode("Room")
                        pause = False
                        print ("game unpaused")
                    elif pause == False:
                        # need some function to update the current note
                        # pause_menu.someMethod()
                        pause_menu.update_current_note(room.globals["current_note"])
                        modes.switch_to_mode("PauseMenu")
                        pause = True
                        print ("game paused")
                    else:
                        print ("ERROR:  pause variable is not FALSE nor TRUE")
                else:
                    print ("some key pressed")
                modes.current_mode.key_down(event)

            elif event.type == KEYUP:
                modes.current_mode.key_up(event)

            elif event.type == MOUSEMOTION:
                modes.current_mode.mouse_motion(event)

            elif event.type == MOUSEBUTTONUP:
                modes.current_mode.mouse_button_up(event)

            elif event.type == MOUSEBUTTONDOWN:
                modes.current_mode.mouse_button_down(event)

        modes.current_mode.update(clock)
        modes.current_mode.draw(screen)
def main():
    ### Load global variables.
    globals = json.load( open( os.path.join( kDataDir, kGlobals ) ) )
    
    
    ### Initialize pygame.
    pygame.init()
    screen = pygame.display.set_mode( globals['screen_size'] )
    pygame.display.set_caption( globals['window_title'] )
    clock = pygame.time.Clock()
    
    
    ### Set up the modes.
    modes = ModeManager()
    
    
    ### Set up Splash Screen
    image, _ = load_image( 'Splash.jpg' )
    modes.register_mode('SplashScreen',Cutscene(image,load_sound('None'),3000,'MainMenu'))
    
    ### Set up Main Menu
    modes.register_mode('MainMenu', MainMenu())
    
    
    ## Set up intro cutscene modes.
    image, _ = load_image( 'BlackScreen.png' )
    sound = load_sound('MichelleIntro.wav')
    modes.register_mode( 'Intro', Cutscene(image, sound, 21000, 'Sleep' ) )
    
    image, _ = load_image( 'WakeUp.jpg' )
    sound = load_sound('AhGloriousSleep.wav')
    modes.register_mode( 'Sleep', Cutscene(image, sound, 8000, 'Huh' ) )
    
    image, _ = load_image( 'NotePillowSansArrow.jpg' )
    sound = load_sound('HuhWhatsThisAndOpen.wav')
    modes.register_mode( 'Huh', Cutscene(image, sound, 5000, 'Note' ) )
    
    image, _ = load_image( 'Note.jpg' )
    sound = load_sound('CarolineNote.wav')
    modes.register_mode( 'Note', Cutscene(image, sound, 22000, 'Room' ) )

    ##Set up bathroom cutscene
    modes.register_mode( 'Flashback', MovieScene('flashback.mpg','DoorsCutscene' ) )
    
    image, _ = load_image( 'Doors.jpg' )
    sound = load_sound('AfterHallucination.wav')
    modes.register_mode( 'DoorsCutscene', Cutscene(image, sound, 13000, 'StairsCutscene' ) )
    
    image, _ = load_image( 'Stairs.jpg' )
    sound = load_sound('Stairs.wav')##Footsteps
    modes.register_mode( 'StairsCutscene', Cutscene(image, sound, 2000, 'BathroomCutscene' ) )
    
    image, _ = load_image( 'Bathroom.jpg' )
    sound = load_sound('None')
    modes.register_mode( 'BathroomCutscene', Cutscene(image, sound, 1000, 'SinkCutscene' ) )

    image, _ = load_image( 'Sink.jpg' )
    sound = load_sound('Sink.wav')
    modes.register_mode( 'SinkCutscene', Cutscene(image, sound, 2000, 'TrackmarksCutscene' ) )

    image, _ = load_image( 'TrackMarks.jpg' )
    sound = load_sound('TrackMarks.wav')
    modes.register_mode( 'TrackmarksCutscene', Cutscene(image, sound, 14000, 'StairsCutscene2' ) )

    image, _ = load_image( 'Stairs.jpg' )
    sound = load_sound('Stairs.wav')##Footsteps
    modes.register_mode( 'StairsCutscene2', Cutscene(image, sound, 2000, 'BedroomNote' ) )

    image, _ = load_image( 'BedWithCombination.jpg' )
    sound = load_sound('WhereCombination.wav')
    modes.register_mode( 'BedroomNote', Cutscene(image, sound, 4000, 'CombinationCutscene' ) )

    image, _ = load_image( 'Combination.jpg' )
    sound = load_sound('Combination.wav')
    modes.register_mode( 'CombinationCutscene', Cutscene(image, sound, 3000, 'Room' ) )

    ##Set up ending cutscene
    image, _ = load_image( 'InsideBox.jpg' )
    modes.register_mode('End', Cutscene(image, load_sound('None'), 5000, 'EndLetter'))

    image, _ = load_image( 'AtticLetter.jpg' )
    sound = load_sound('PaperOpening.wav')
    modes.register_mode('EndLetter', Cutscene(image, sound, 2000, 'EndLetterOpen'))

    image, _ = load_image( 'AtticLetterOpen.jpg' )
    sound = load_sound('EndAtticNote.wav')
    modes.register_mode('EndLetterOpen', Cutscene(image, sound, 14000, 'EndBoxBottom'))

    image, _ = load_image( 'InsideBoxWithoutLetter.jpg' )
    sound = load_sound('PaperOpening.wav')
    modes.register_mode('EndBoxBottom', Cutscene(image, sound, 2000, 'EndFinal'))

    image, _ = load_image( 'FinalMirror.jpg' )
    sound = load_sound('End.wav')
    modes.register_mode('EndFinal', Cutscene(image, sound, 10000, 'MainMenu'))
    
    pause_menu = PauseMenu()
    modes.register_mode('PauseMenu', pause_menu)


    room = Room()
    modes.register_mode('Room', room)
    
    ## Start with Splash
    modes.switch_to_mode( 'SplashScreen' )

    splash_bool = False

    pause = False
    
    ### The main loop.
    fps = globals['fps']
    while not modes.quitting():
        clock.tick( fps )
        
        ## Handle Input Events
        for event in pygame.event.get():
            
            if event.type == QUIT:
                modes.switch_to_mode(None)
                break
            
            elif event.type == KEYDOWN:
                key = pygame.key.get_pressed()
                #print(key)#test
                global splash_bool
                global main_menu_bool
                if (key[K_ESCAPE] or key[K_p]) and (splash_bool == False and main_menu_bool == False):
                    if pause == True:
                        modes.switch_to_mode( 'Room' )
                        pause = False
                        print("game unpaused")
                    elif pause == False:
                        #need some function to update the current note
                        #pause_menu.someMethod()
                        pause_menu.update_current_note(room.globals['current_note'])
                        modes.switch_to_mode( 'PauseMenu' )
                        pause = True
                        print("game paused")
                    else:
                        print("ERROR:  pause variable is not FALSE nor TRUE")
                else:
                    print("some key pressed")
                modes.current_mode.key_down( event )
            
            elif event.type == KEYUP:
                modes.current_mode.key_up( event )
            
            elif event.type == MOUSEMOTION:
                modes.current_mode.mouse_motion( event )
            
            elif event.type == MOUSEBUTTONUP:
                modes.current_mode.mouse_button_up( event )
            
            elif event.type == MOUSEBUTTONDOWN:
                modes.current_mode.mouse_button_down( event )
        
        modes.current_mode.update( clock )
        modes.current_mode.draw( screen )
Exemple #3
0
def main():
    ### Load global variables.
    globals = json.load( open( os.path.join( kDataDir, kGlobals ) ) )
    
    
    ### Initialize pygame.
    pygame.init()
    screen = pygame.display.set_mode( globals['screen_size'] )
    pygame.display.set_caption( globals['window_title'] )
    clock = pygame.time.Clock()
    
    
    ### Set up the modes.
    modes = ModeManager()

    ## The splash screen.
    splash_image, _ = load_image( globals['splash_screen'] )
    modes.register_mode( 'splash_screen', SplashScreen( splash_image, 5000, 'select' ) )

    ## A dummy "select" mode.
    modes.register_mode( 'select', SelectScreen() )
    modes.register_mode( 'playing', Playing( globals['levels'] ) )
    
    ## Start with the splash screen.
    modes.switch_to_mode( 'splash_screen' )
    
    
    ### The main loop.
    fps = globals['fps']
    while not modes.quitting():
        clock.tick( fps )
        song = load_sound('song.wav')
        if(pygame.mixer.music.get_busy() == 0):
            song.play()
        ## Handle Input Events
        for event in pygame.event.get():
            
            if event.type == QUIT:
                break
            
            elif event.type == KEYDOWN:
                modes.current_mode.key_down( event )
            
            elif event.type == KEYUP:
                modes.current_mode.key_up( event )
            
            elif event.type == MOUSEMOTION:
                modes.current_mode.mouse_motion( event )
            
            elif event.type == MOUSEBUTTONUP:
                modes.current_mode.mouse_button_up( event )
            
            elif event.type == MOUSEBUTTONDOWN:
                modes.current_mode.mouse_button_down( event )
        
        modes.current_mode.update( clock )
        modes.current_mode.draw( screen )