def s1_proc(self, e): if self.s2buff.get(): self.s2buff.buff_end_timer.timing += 2.5 self.s2str.buff_end_timer.timing += 2.5 mBleed(e.name, 1.32).on() else: self.afflics.poison(e.name, 100, 0.53)
def s1_proc(this, e): if this.s2buff.get(): this.s2buff.buff_end_timer.timing += 2.5 this.s2str.buff_end_timer.timing += 2.5 log('-special', 's1_with_s2') mBleed("s1_bleed", 1.32).on() else: this.afflics.poison('s1', 100, 0.53)
def s1_proc(self, e): if self.s2buff.get(): self.s2buff.buff_end_timer.timing += 2.5 self.s2str.buff_end_timer.timing += 2.5 log('-special', 's1_with_s2') mBleed("s1", 1.32).on() else: self.afflics.poison('s1', 100, 0.53)
def s1_proc(this, e): if this.s2buff.get(): this.s2buff.buff_end_timer.timing += 2.5 this.s2str.buff_end_timer.timing += 2.5 log('-special','s1_with_s2') mBleed("s1_bleed", 1.32).on() else: if this.poisoncount > 0: this.poisoncount -= 1 this.dmg_make("o_s1_poison",2.65)
def prerun(self): random.seed() # self.s2buff = Selfbuff('s2_shapshifts1',1, 10,'ss','ss') # self.s2str = Selfbuff('s2_str',0.25,10) self.bleedpunisher = Modifier('bleed', 'att', 'killer', 0.08) self.bleedpunisher.get = self.getbleedpunisher self.bleed = mBleed('g_bleed', 0).reset()
def init(this): #random.seed() this.poisoncount=3 this.s2buff = Selfbuff("s2_shapshifts1",1, 10,'ss','ss') this.s2str = Selfbuff("s2_str",0.25,10) this.bleedpunisher = Modifier("bleed","att","killer",0.08) this.bleedpunisher.get = this.getbleedpunisher this.bleed = mBleed("g_bleed",0).reset()
def prerun(this): if this.condition('{} resist'.format(this.conf['cond_afflict_res'])): this.afflics.poison.resist = this.conf['cond_afflict_res'] else: this.afflics.poison.resist = 100 this.s2buff = Selfbuff("s2_shapshifts1", 1, 10, 'ss', 'ss') this.s2str = Selfbuff("s2_str", 0.25, 10) this.bleedpunisher = Modifier("bleed", "att", "killer", 0.08) this.bleedpunisher.get = this.getbleedpunisher this.bleed = mBleed("g_bleed", 0).reset()
def s1_proc(this, e): mBleed("s1_bleed", 1.46).on()
def init(this): this.s2buff = Selfbuff("s2", 0.15, 15, 'crit') this.s2buff.modifier.get = this.s2ifbleed this.bleed = mBleed("g_bleed", 0).reset() this.s2charge = 0
def s1_proc(self, e): mBleed("s1", 1.32).on()
def prerun(self): self.bleed = mBleed('g_bleed', 0).reset()
def s1_proc(this, e): if random.random() < 0.8: mBleed("s1_bleed", 1.32).on()
def init(this): this.bleed = mBleed("g_bleed", 0).reset() this.s2fscharge = 0
def init(this): this.bleed = mBleed("g_bleed", 0).reset()
def prerun(this): this.bleed = mBleed("g_bleed", 0).reset() this.s2fscharge = 0
def prerun(self): self.s2buff = Selfbuff("s2_shapshifts1", 1, 10, 'ss', 'ss') self.s2str = Selfbuff("s2_str", 0.25, 10) self.bleedpunisher = Modifier("bleed", "att", "killer", 0.08) self.bleedpunisher.get = self.getbleedpunisher self.bleed = mBleed("g_bleed", 0).reset()
def prerun(this): this.bleed = mBleed("g_bleed", 0).reset()
def prerun(self): self.bleed = mBleed("g_bleed", 0).reset() self.s2fscharge = 0