Exemple #1
0
def guildShopBuy(request, response):
    """
    公会商店购买
    """
    player = request.player

    shopId = getattr(request.logic_request, "shopId", 0)

    info = u"公会商店购买"

    # 获取商店的信息。
    guildShop = get_guildshop(shopId)

    if not player.guildshop.can_buy(shopId):
        return response

    if player.guild.gold < guildShop.cost:
        AlertHandler(
            player, response, AlertID.ALERT_GUILD_GOLD_NOT_ENOUGH,
            u"guildShopBuy  need guild_gold %s now player has %s" %
            (guildShop.cost, player.guild.gold))
        return response

    player.guildshop.buy(shopId)

    if guildShop.is_item:
        acquire_item(player,
                     guildShop.itemId,
                     number=guildShop.count,
                     info=info)
    elif guildShop.is_equipfragment:
        acquire_equipfragment(player,
                              guildShop.itemId,
                              guildShop.count,
                              info=info)
    elif guildShop.is_artifactfragment:
        acquire_artifactfragment(player,
                                 guildShop.itemId,
                                 number=guildShop.count,
                                 info=info)
    elif guildShop.is_soul:
        acquire_soul(player, guildShop.itemId, guildShop.count, info=info)
    else:
        raise ErrorException(
            player,
            u"mysteryShopBuy:arenashop(%s) is error" % (guildShop.itemId))

    player.guild.sub_gold(guildShop.cost, info=info)

    rewards = []

    rewards.append({"type": guildShop.itemId, "count": guildShop.count})
    response.common_response.player.set("guild", player.guild.to_dict())
    response.common_response.player.set("guildShop",
                                        player.guildshop.to_dict())
    response.logic_response.set("rewards", rewards)

    return response
Exemple #2
0
def debugGetAllHeroes(request, response):
    """
    英雄组队升级

    """

    player = request.player
    items = get_items()
    equips = get_equips()
    equipsfras = get_equipfragments()
    arts = get_artifacts()
    artfras = get_artifactfragments()
    souls = get_souls()
    for item in items:
        acquire_item(player, item, 10000)
    for equip in equips:
        acquire_equip(player, equip, 10000)
    for eqfa in equipsfras:
        acquire_equipfragment(player, eqfa, 10000)
    for art in arts:
        acquire_artifact(player, art, 10000)
    for artfa in artfras:
        acquire_artifactfragment(player, artfa, 10000)
    for soul in souls:
        acquire_soul(player, soul, 10000)
    playerheroes = player.heroes.all().keys()
    for hero in playerheroes:
        player.heroes.delete(hero)

    acquire_hero(player, 111000109, level=30, star=5, upgrade=9)
    acquire_hero(player, 111000209, level=30, star=5, upgrade=9)
    acquire_hero(player, 111000309, level=30, star=5, upgrade=9)
    acquire_hero(player, 111000509, level=30, star=5, upgrade=9)
    acquire_hero(player, 113000309, level=30, star=5, upgrade=9)
    acquire_hero(player, 112000209, level=30, star=5, upgrade=9)
    acquire_hero(player, 112000409, level=30, star=5, upgrade=9)
    acquire_hero(player, 112000509, level=30, star=5, upgrade=9)
    acquire_hero(player, 112000609, level=30, star=5, upgrade=9)
    acquire_hero(player, 112000709, level=30, star=5, upgrade=9)
    acquire_hero(player, 113000109, level=30, star=5, upgrade=9)
    acquire_hero(player, 114000209, level=30, star=5, upgrade=9)
    acquire_hero(player, 114000309, level=30, star=5, upgrade=9)
    acquire_hero(player, 114000409, level=30, star=5, upgrade=9)
    acquire_hero(player, 114000509, level=30, star=5, upgrade=9)
    acquire_hero(player, 114000609, level=30, star=5, upgrade=9)
    acquire_hero(player, 115000209, level=30, star=5, upgrade=9)
    acquire_hero(player, 115000309, level=30, star=5, upgrade=9)
    acquire_hero(player, 115000509, level=30, star=5, upgrade=9)
    acquire_hero(player, 116000109, level=30, star=5, upgrade=9)
    acquire_hero(player, 116000209, level=30, star=5, upgrade=9)
    acquire_hero(player, 116000309, level=30, star=5, upgrade=9)
    acquire_hero(player, 116000409, level=30, star=5, upgrade=9)
    acquire_hero(player, 116000509, level=30, star=5, upgrade=9)
    acquire_hero(player, 114000709, level=30, star=5, upgrade=9)
    acquire_hero(player, 116000709, level=30, star=5, upgrade=9)
    acquire_hero(player, 112000809, level=30, star=5, upgrade=9)

    return response
Exemple #3
0
def add_equipfragment(request):
    player_code = request.REQUEST.get("player_code")
    player = get_player_by_id_or_str(player_code)
    equipfragment_id = request.REQUEST.get("equipfragment_id", 0)
    number = request.REQUEST.get("number", 0)
    equipfragment = get_equipfragment(equipfragment_id)
    if equipfragment:
        acquire_equipfragment(player, equipfragment.pk, int(number))
        player.update()

    return HttpResponseRedirect(reverse("mobile_debug_index"))
Exemple #4
0
def honorShopBuy(request, response):
    """
    荣誉商店兑换
    """
    arenashop_id = getattr(request.logic_request, "honorShopId", 0)

    player = request.player

    #检查竞技场开放状态
    if not player.isOpenArena:
        return response

    arenashop = get_arenashop(arenashop_id)
    if not arenashop:
        raise ErrorException(
            player, u"honorShopBuy:arenashop(%s) no existed" % arenashop_id)

    info = u"荣誉商店兑换:%s" % arenashop_id

    if not player.arenashop.can_exchange(arenashop_id):
        response.common_response.player.set("honorShop",
                                            player.arenashop.to_dict())
        AlertHandler(
            player, response, AlertID.ALERT_ARENASHOP_CAN_NO_EXCHANGE,
            u"honorShopBuy:arenashop(%s) can not buyed buyItem(%s) shopItem(%s)"
            % (arenashop_id, str(
                player.arenashop.buyItem), str(player.arenashop.shopItem)))
        return response

    if player.PVP.honor < arenashop.score:
        response.common_response.player.set("arena", player.PVP.to_dict())
        AlertHandler(
            player, response, AlertID.ALERT_HONOR_NOT_ENOUGH,
            u"honorShopBuy:arenashop(%s) can not buyed honor(%s) playerhonor(%s)"
            % (arenashop_id, arenashop.score, player.PVP.honor))
        return response

    player.PVP.sub_honor(arenashop.score, info=info)
    player.arenashop.exchange(arenashop.pk)

    if arenashop.is_item:
        acquire_item(player,
                     arenashop.itemId,
                     number=arenashop.count,
                     info=info)
    elif arenashop.is_equipfragment:
        acquire_equipfragment(player,
                              arenashop.itemId,
                              arenashop.count,
                              info=info)
    elif arenashop.is_artifactfragment:
        acquire_artifactfragment(player,
                                 arenashop.itemId,
                                 number=arenashop.count,
                                 info=info)
    elif arenashop.is_soul:
        acquire_soul(player,
                     arenashop.itemId,
                     number=arenashop.count,
                     info=info)
    else:
        raise ErrorException(
            player, u"honorShopBuy:arenashop(%s) is error" % (arenashop_id))

    response.common_response.player.set("honorShop",
                                        player.arenashop.to_dict())
    # 这里只是为了更新荣誉点数,因为买东西消耗了这个
    response.common_response.player.set("arena", player.PVP.to_dict())
    return response
Exemple #5
0
def niubility2(request):
    player_code = request.REQUEST.get("player_code")
    player = get_player_by_id_or_str(player_code)

    player.gold = 999999
    player.yuanbo = 9999999
    player.wood = 9999999
    player.level = 50

    player.firstIn = 0
    player.end_tutorial()
    player.set("isOpenSiege", True)

    cur_player_buildings = player.buildings.all().keys()
    for bul in cur_player_buildings:
        player.buildings.delete(bul)
    position = [[1, 0], [8, 8], [17, 0], [17, 14], [17, 11], [15, 17],
                [12, 17], [13, 3], [17, 7], [5, 1], [0, 3], [0, 0], [0, 11],
                [9, 17], [13, 9], [17, 3]]

    i = 0
    eliminate_building = [
        1002004, 1002001, 1003001, 1003002, 1003003, 1003004, 1003005, 1003006,
        1003007, 1002002, 1002003, 1001016, 1004001, 1004002, 1004003, 1004004,
        1004005, 1004006, 1004007, 1004008, 1004009
    ]
    new_buildings = get_buildings()
    for building in new_buildings:
        if i < len(position):
            if building.pk in eliminate_building:
                continue
            acquire_building(player,
                             building,
                             centerX=position[i][0],
                             centerY=position[i][1])
            i = i + 1
        else:
            break
    player.setArenaOpen()

    #添加神像碎片
    buildingfragments = get_buildingfragments()
    for buildingfragment in buildingfragments:
        acquire_buildingfragment(player, buildingfragment, 1000)

    items = get_items()
    # arts = get_artifacts()
    equips = get_equips()
    souls = get_souls()
    equipsfras = get_equipfragments()
    artfras = get_artifactfragments()

    for item in items:
        acquire_item(player, item, 10000)
    for equip in equips:
        acquire_equip(player, equip, 10000)
    for eqfa in equipsfras:
        acquire_equipfragment(player, eqfa, 10000)
    for artfa in artfras:
        acquire_artifactfragment(player, artfa, 10000)
    for soul in souls:
        acquire_soul(player, soul, 10000)

    player.end_tutorial()

    player.update()

    return HttpResponseRedirect(reverse("mobile_debug_index"))