def main(): item_n = RS.inventory_counter() print("Current itme number is:{}".format(item_n)) while 1: if item_n == 28: break try: #mines the ore find_mine() except: RandTime.randTime(1, 0, 0, 1, 0, 9) continue # waits for obtained ore to move on safe_counter = 0 #if reaches a X amount safe switches while 1: current_n_items = RS.inventory_counter() # counts to make sure +1 has been added to inv if item_n + 1 == current_n_items: item_n = current_n_items break else: if safe_counter >= 45: break RandTime.randTime(0, 1, 0, 0, 9, 9) safe_counter += 1 continue print("Full Inv")
def tp_duel_arena(): RS.press_button('equipment') # Teleports to Duel Arena # moves to the ring equpiment x,y = Mouse.genCoords(689,395,712,417) Mouse.moveClick(x,y,3) RS.findOptionClick(x,y,'duelArenaTeleport')
def main(): item_n = RS.inventory_counter() print("Current itme number is:{}".format(item_n)) while 1: if item_n == 28: break try: #mines the ore find_mine() except: RandTime.randTime(1,0,0,1,0,9) continue # waits for obtained ore to move on safe_counter = 0 #if reaches a X amount safe switches while 1: current_n_items = RS.inventory_counter() # counts to make sure +1 has been added to inv if item_n + 1 == current_n_items: item_n = current_n_items break else: if safe_counter >=45: break RandTime.randTime(0,1,0,0,9,9) safe_counter += 1 continue print("Full Inv")
def find_template(template_file, option=None):#pass template to function #option == to option in menu when righ-clicked on item #checks to see wheater to add cur dir or not if "/" not in template_file: template_file = cwd+"/imgs/"+template_file rs_bag, bagx,bagy = RS.get_bag("bag, and it's coords") #Screenshot taken here, #loc is where the templates found are in loc, w, h = Match.this(rs_bag, template_file) #for loops iterates through every found template for pt in zip(*loc[::-1]):#goes through each found image #pt = ((pt[0]+bagx),(pt[1]+bagy)) #pt is the Top-left coord of the found template #create Bott-Right coord of found template btmX = pt[0] + w - ((w/2)/2) btmY = pt[1] + h - ((h/2)/2) #moving the pt coord of the template a bit to the right, so options menu get brought up pt = (pt[0]+((w/2)/2), pt[1]+((h/2)/2)) #gencoord adds RS position x, y = gen_coords(pt,btmX, btmY)#gets random x, y coords relative to RSposition on where to click #x, y = Mouse.randCoord(pt, w, h) if option == 'click' or option == 1: Mouse.moveClick(x,y, 1)#left clicks on given x,y coords else: Mouse.moveClick(x,y, 3)#right clicks on given x,y coords #menu_x, menu_y, menu = RS.getOptionsMenu(x,y)#takes screenshot of options menu and returns the point at Top-left of the menu RandTime.randTime(0,0,0,0,0,1) #RS.findOptionClick(x,y, menu_x, menu_y, menu, option) RS.findOptionClick(x,y,option) break
def withdrawFromBank(template_): rsx, rsy = RS.position() bankWindow, x1, y1 = RS.getBankWindow() loc, w, h = Match.this(bankWindow,template_) for pt in zip(*loc[::-1]): #unpackaged pt x, y = pt #make btm coords btmx = x + x1 + w - 5 btmy = y + y1 + h - 5 #add bankwindow+RS coords to pt x += x1 + 5 y += y1 + 5 #gen random coords x = random.randint(x,btmx) y = random.randint(y,btmy) Mouse.moveClick(x, y, 3 ) #removing RS coords since they are added findOptionClick x -= rsx y -= rsy RS.findOptionClick(x,y,'withdraw14') break
def find_ham_guard(): import random try: ps, psx, psy = RS.getPlayingScreen() lower_pink = np.array([154,0,0]) upper_pink = np.array([160,255,255]) mask = cv2.inRange(ps, lower_pink, upper_pink) _, contours, _ = cv2.findContours(mask.copy(), 1,2) for cnt in contours: if cv2.contourArea(cnt) <= 1: continue #print("Area: {}".format(cv2.contourArea(cnt))) M = cv2.moments(cnt) cx = int(M['m10']/M['m00']) cy = int(M['m01']/M['m00']) cx += psx cy += psy cx += random.randint(-20,20) cy += random.randint(-20,20) # Find bouding box coords Mouse.moveClick(cx,cy, 3) break RS.findOptionClick(cx,cy, 'pickpocket') except Exception as e: print(e)
def alching(clicks): RS.press_button('magic') for c in range(clicks): # autopy.mouse.toggle(True,1) # RandTime.randTime(0,0,0,0,0,1) # autopy.mouse.toggle(False,1) # # RandTime.randTime(0,0,0,0,9,9) # # autopy.mouse.toggle(True,1) # RandTime.randTime(0,0,0,0,0,1) # autopy.mouse.toggle(False,1) # # #randomly moves mouse # x = random.randint(x1,x2) # y = random.randint(y1,y2) # print(x,y) # randomly moves to alch spell x,y = Mouse.genCoords(713,345,720,352) Mouse.moveClick(x+RSX,y+RSY,1) #RandTime.randTime(0,1,0,0,1,9) # randomly moves to alched item x,y = Mouse.genCoords(697,348,713,364) Mouse.moveClick(x+RSX,y+RSY,1) RandTime.randTime(1,1,0,1,9,9) RS.antiban('magic')
def moveToFletchingOptions(item): cwd = os.getcwd() rsx, rsy = RS.position() #gets position of RS window #x = rsx + random.randint(23,167)#x coord range of short bow #y = rsy + random.randint(397,469) #y respectivaly x, y = Mouse.genCoords(206, 225, 221, 266) Mouse.moveClick(x, y, 3) #right-clicks on short bow #taking away rs position since getoptionsmenu func adds them back in x = x - rsx y = y - rsy #gets screenshot menu_x, menu_y, menu = RS.getOptionsMenu(x, y) loc, w, h = Match.this(menu, cwd + '/imgs/makeX.png') #runs though the imgae to find it and click it for pt in zip(*loc[::-1]): pt_x, pt_y = pt #unpackes the pt into x,y x_a = menu_x + pt_x + (random.randint(1, (w * 2))) y_a = menu_y + pt_y + (random.randint(5, h)) #moves to 'Make X' Mouse.moveTo(x_a, y_a) #clicks on 'Make X' Mouse.click(1) RandTime.randTime(1, 5, 0, 1, 9, 9) Keyboard.type_this("99") Keyboard.press('enter') break
def main(): while 1: # check health if Health.percentage() <= 0.20: print(Health.percentage()) print("Low on Health!\nStopping!!") return # initial count of inventory n_items_in_inventory = RS.inventory_counter() # stops if inv full if n_items_in_inventory >= 28: print("Inventory Full\nScript stopped!") # drop items here, then continue script RS.inventory_counter(showImg) return # pickpockets guard find_ham_guard() # loop to wait while confuse #RandTime.randTime(0,4,0,0,8,9) RandTime.randTime(0,0,1,0,0,9) if RS.inventory_counter() > n_items_in_inventory: continue else: while 1: if find_yellow_birds(): # waits for confuse to stop to loop while find_yellow_birds(): pass else: break
def main(): while 1: # check health if Health.percentage() <= 0.20: print(Health.percentage()) print("Low on Health!\nStopping!!") return # initial count of inventory n_items_in_inventory = RS.inventory_counter() # stops if inv full if n_items_in_inventory >= 28: print("Inventory Full\nScript stopped!") # drop items here, then continue script RS.inventory_counter(showImg) return # pickpockets guard find_ham_guard() # loop to wait while confuse #RandTime.randTime(0,4,0,0,8,9) RandTime.randTime(0, 0, 1, 0, 0, 9) if RS.inventory_counter() > n_items_in_inventory: continue else: while 1: if find_yellow_birds(): # waits for confuse to stop to loop while find_yellow_birds(): pass else: break
def alching(clicks): RS.press_button('magic') for c in range(clicks): # autopy.mouse.toggle(True,1) # RandTime.randTime(0,0,0,0,0,1) # autopy.mouse.toggle(False,1) # # RandTime.randTime(0,0,0,0,9,9) # # autopy.mouse.toggle(True,1) # RandTime.randTime(0,0,0,0,0,1) # autopy.mouse.toggle(False,1) # # #randomly moves mouse # x = random.randint(x1,x2) # y = random.randint(y1,y2) # print(x,y) # randomly moves to alch spell x, y = Mouse.genCoords(713, 345, 720, 352) Mouse.moveClick(x + RSX, y + RSY, 1) #RandTime.randTime(0,1,0,0,1,9) # randomly moves to alched item x, y = Mouse.genCoords(697, 348, 713, 364) Mouse.moveClick(x + RSX, y + RSY, 1) RandTime.randTime(1, 1, 0, 1, 9, 9) RS.antiban('magic')
def find_ham_guard(): import random try: ps, psx, psy = RS.getPlayingScreen() lower_pink = np.array([154, 0, 0]) upper_pink = np.array([160, 255, 255]) mask = cv2.inRange(ps, lower_pink, upper_pink) _, contours, _ = cv2.findContours(mask.copy(), 1, 2) for cnt in contours: if cv2.contourArea(cnt) <= 1: continue #print("Area: {}".format(cv2.contourArea(cnt))) M = cv2.moments(cnt) cx = int(M['m10'] / M['m00']) cy = int(M['m01'] / M['m00']) cx += psx cy += psy cx += random.randint(-20, 20) cy += random.randint(-20, 20) # Find bouding box coords Mouse.moveClick(cx, cy, 3) break RS.findOptionClick(cx, cy, 'pickpocket') except Exception as e: print(e)
def moveToFletchingOptions(item): cwd = os.getcwd() rsx, rsy = RS.position() #gets position of RS window #x = rsx + random.randint(23,167)#x coord range of short bow #y = rsy + random.randint(397,469) #y respectivaly x,y = Mouse.genCoords(206,225,221,266) Mouse.moveClick(x,y,3) #right-clicks on short bow #taking away rs position since getoptionsmenu func adds them back in x = x - rsx y = y - rsy #gets screenshot menu_x, menu_y, menu = RS.getOptionsMenu(x,y) loc, w, h = Match.this(menu, cwd+'/imgs/makeX.png') #runs though the imgae to find it and click it for pt in zip(*loc[::-1]): pt_x, pt_y = pt #unpackes the pt into x,y x_a = menu_x + pt_x + (random.randint(1,(w*2))) y_a = menu_y + pt_y + (random.randint(5,h)) #moves to 'Make X' Mouse.moveTo(x_a,y_a) #clicks on 'Make X' Mouse.click(1) RandTime.randTime(1,5,0,1,9,9) Keyboard.type_this("99") Keyboard.press('enter') break
def makeBow(): """selects option to "make all" bows when bowstring and unstrung bow are clicked""" rsx, rsy = RS.position() x = random.randint(rsx+220, rsx+300) y = random.randint(rsy+408, rsy+467) Mouse.moveClick(x,y, 3) #Remvoing RS coords x -= rsx y -= rsy RS.findOptionClick(x,y,'makeAll')
def makeBow(): """selects option to "make all" bows when bowstring and unstrung bow are clicked""" rsx, rsy = RS.position() x = random.randint(rsx + 220, rsx + 300) y = random.randint(rsy + 408, rsy + 467) Mouse.moveClick(x, y, 3) #Remvoing RS coords x -= rsx y -= rsy RS.findOptionClick(x, y, 'makeAll')
def main(): while True: p = check_prayer() print("{:.2f}".format(p)) if p <= .25: if not RS.is_button_selected('inventory'): RS.press_button('inventory') find_prayer_pot() if p == 0: print('NO POTIONS FOUND, TERMINATING MACRO!') return time.sleep(3)
def find_template(template_name): #pass template to function global imd #checks to see wheater to add cur dir or not x1, y1 = RS.position() #Get runescapes top-left coords x1 += 557 #make The Bag's top-left, and btm-right coords y1 += 229 #x2,y2 == btm-right coord, width and height x2 = x1 + 173 y2 = y1 + 253 if not RS.is_button_selected('inventory'): #RS.press_button('inventory') init_x = random.randint(x1, x2) init_y = random.randint(y1, y2) Mouse.moveTo(init_x, init_y) autopy.key.tap(autopy.key.K_F1) # image of bag rs_bag = Screenshot.shoot(x1, y1, x2, y2) #Screenshot taken here, # cv2.imshow('bag', rs_bag) # cv2.waitKey(0) #template template = imd.pickled_dict[template_name] #imd.showImg('salmon') color_mode, w, h = template.shape[::-1] # change img to grayscale if color_mode == 3: template = cv2.cvtColor(template, cv2.COLOR_RGB2GRAY) res = cv2.matchTemplate(rs_bag, template, cv2.TM_CCOEFF_NORMED) threshold = .8 #default is 8 loc = np.where(res >= threshold) for pt in zip(*loc[::-1]): #goes through each found image btmX = pt[ 0] + w - 5 #pt == top-left coord of template, bottom-right point of of template image btmY = pt[1] + h - 5 #moving the pt coord of the template a bit to the right, so options menu get brought up pt = (pt[0] + 5, pt[1] + 2) x, y = gen_coords( pt, btmX, btmY ) #gets random x, y coords relative to RSposition on where to click #Mouse.moveClick(x,y, 3)#right clicks on given x,y coords # using new method to drop. holding shift autopy.key.toggle(autopy.key.K_SHIFT, True) Mouse.moveClick(x, y, 1) #right clicks on given x,y coords autopy.key.toggle(autopy.key.K_SHIFT, False) #RS.findOptionClick(x,y,'drop') RandTime.randTime(2, 0, 0, 2, 9, 9)
def withdraw_from_bank(template_file, option): #pass template to function #option == to option in menu options when righ-clicked on item #checks to see wheater to add cur dir or not cwd = os.getcwd() if "/" not in template_file: template_file = cwd + "/imgs/" + template_file # print(template_file, "file in withraw_from_bank()") #creating bank window coords rsx, rsy = RS.position() #creates sceenshot object of bankwindow, bankWindow, x1, y1 = RS.getBankWindow() #SAVE for DEBUG #cv2.imwrite('debug_inBankLog.png',bankWindow) # This For loop runs through found matches and clicks or right-clicks #loc == coordinates found in match loc, w, h = Match.this(bankWindow, template_file) for pt in zip(*loc[::-1]): #goes through each found image #adds x1,y1 coords to pt to be relative to the window #pt = (x1+pt[0]+((w/2)/2), y1+pt[1]+((h/2)/2))# pt = (x1 + pt[0], y1 + pt[1]) # #Bottom-Right coords of found template btmX = pt[0] + w - ((w / 2) / 2) btmY = pt[1] + h - ((h / 2) / 2) # moving point inwards pt = (pt[0] + ((w / 2) / 2), pt[1] + ((h / 2) / 2)) #create random coords within the coords of the found template rx = random.randint(pt[0], btmX) ry = random.randint(pt[1], btmY) if option == 'click': Mouse.moveClick(rx, ry, 1) break else: #right clicks on given x,y coords Mouse.moveClick(rx, ry, 3) RandTime.randTime(0, 0, 0, 0, 0, 1) #Removing rsx,rsy coords from rx, ry #becuase RS.getOptions adds them in by default rx -= rsx ry -= rsy RS.findOptionClick(rx, ry, 'withdrawAll') break
def withdraw_from_bank(template_file, option):#pass template to function #option == to option in menu options when righ-clicked on item #checks to see wheater to add cur dir or not cwd = os.getcwd() if "/" not in template_file: template_file = cwd+"/imgs/"+template_file # print(template_file, "file in withraw_from_bank()") #creating bank window coords rsx,rsy = RS.position() #creates sceenshot object of bankwindow, bankWindow, x1, y1 = RS.getBankWindow() #SAVE for DEBUG #cv2.imwrite('debug_inBankLog.png',bankWindow) # This For loop runs through found matches and clicks or right-clicks #loc == coordinates found in match loc, w, h = Match.this(bankWindow, template_file) for pt in zip(*loc[::-1]):#goes through each found image #adds x1,y1 coords to pt to be relative to the window #pt = (x1+pt[0]+((w/2)/2), y1+pt[1]+((h/2)/2))# pt = (x1+pt[0], y1+pt[1])# #Bottom-Right coords of found template btmX = pt[0] + w - ((w/2)/2) btmY = pt[1] + h - ((h/2)/2) # moving point inwards pt = (pt[0]+((w/2)/2), pt[1]+((h/2)/2)) #create random coords within the coords of the found template rx = random.randint(pt[0],btmX) ry = random.randint(pt[1],btmY) if option == 'click': Mouse.moveClick(rx,ry,1) break else: #right clicks on given x,y coords Mouse.moveClick(rx,ry, 3) RandTime.randTime(0,0,0,0,0,1) #Removing rsx,rsy coords from rx, ry #becuase RS.getOptions adds them in by default rx -= rsx ry -= rsy RS.findOptionClick(rx,ry,'withdrawAll') break
def find_prayer_pot(): rs_bag, bagx, bagy = RS.get_bag('bag coords', 'hsv') # prayer potion color ranges low = np.array([78,140,0]) high= np.array([81,225,211]) mask = cv2.inRange(rs_bag, low, high) kernel = np.ones((5,5), np.uint8) dilation = cv2.dilate(mask, kernel, iterations = 1) _,contours, _ = cv2.findContours(mask.copy(), cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE) for con in contours: x, y, w, h = cv2.boundingRect(con) cv2.rectangle(mask,(x,y), (x+w, y+h), (255,255,255),-1) _,contours, _ = cv2.findContours(mask.copy(), cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE) for con in contours[::-1]: M = cv2.moments(con) mx, my = int(M["m10"] / M["m00"]), int(M["m01"] / M["m00"]) mx += RSX + bagx my += RSY + bagy mx += random.randint(-7,7) my += random.randint(-12,5) Mouse.moveClick(mx,my,1) #Mouse.moveTo(mx,my) break
def findherb(herb_object): #takes bank screenshot bank_screenshot, bankx, banky = RS.getBankWindow('hsv') # finds all grimmys first low, high = herb_object.herbdic['grimmy'] low = np.array(low) high = np.array(high) mask = cv2.inRange(bank_screenshot, low, high) # how big in pixels to remove noise kernel = np.ones((5,5), np.uint8) # removes noise #erosion = cv2.erode(mask, kernel, iterations = 1) # increases white dilation = cv2.dilate(mask, kernel, iterations = 1) _, contours, _ = cv2.findContours(dilation.copy(), cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE) # fills in the contours in the mask with a rect for con in contours: x, y, w, h = cv2.boundingRect(con) cv2.rectangle(mask,(x,y),(x+w,y+h),(255,255,255),-1) # result of finding only grimmys in the hsv image res = cv2.bitwise_and(bank_screenshot,bank_screenshot, mask = mask.copy()) # finding the passed herb here based on color range low, high = herb_object.hsv_range low = np.array(low) high = np.array(high) herb_mask = cv2.inRange(res, low, high) ########### #debug line #cv2.imshow('debug.png', herb_mask) #cv2.waitKey(0) #return ########### _, contours, _ = cv2.findContours(herb_mask.copy(), cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE) contour_areas = {} # finds center of herb for con in contours: M = cv2.moments(con) #print(M) # gets center of object x,y = int(M["m10"] / M["m00"]), int(M["m01"] / M["m00"]) break if y == 1: return # makes coords relative to the window x += RSX + bankx y += RSY + banky # creates a list from -20 to 20 pixels = [i for i in range(-15,15)] # randomly adds value from pixels list x += random.choice(pixels) y += random.choice(pixels) # returns coords to right click and get options return x, y
def findWine(): ######### find wine only in tabel!!! to make ti work better########## ps, psx, psy = RS.getPlayingScreen() lower = np.array([0,4,117]) upper = np.array([16,22,182]) mask = cv2.inRange(ps, lower, upper) # removes left side of stall w, h = mask.shape cv2.rectangle(mask,(0,0),(w,h),(0,0,0),-1) _, contours, _ = cv2.findContours(mask.copy(), 1, 2) # find biggest area biggest_area = 0 for cnt in contours: if cv2.contourArea(cnt) > biggest_area: biggest_area = cv2.contourArea(cnt) # click on bnding rectangle of biggest area for cnt in contours: if cv2.contourArea(cnt) == biggest_area and biggest_area > 100: x,y,w,h = cv2.boundingRect(cnt) #cv2.rectangle(mask, (x,y), (x+w, y+h), (255,255,255), -1) x = x + psx y = y + psy Mouse.moveClick(x,y,1) return
def find_mine(): global mine_this mines = { 'tin1': ([0, 13, 104], [3, 73, 148]), 'tin': ([0, 19, 121], [1, 30, 136]), 'cooper': ([14, 135, 88], [15, 140, 169]), 'iron': ([7, 138, 50], [10, 146, 85]), 'gems': ([150, 223, 61], [151, 235, 169]) } play_window, psx, psy = RS.getPlayingScreen() #mask = cv2.inRange(play_window, np.array(mines['tin'][0]), np.array(mines['tin'][1])) #mask = cv2.inRange(play_window, np.array(mines['cooper'][0]), np.array(mines['cooper'][1])) mask = cv2.inRange(play_window, np.array(mines[mine_this][0]), np.array(mines[mine_this][1])) kernel = np.ones((20, 20), np.uint8) closing = cv2.morphologyEx(mask.copy(), cv2.MORPH_CLOSE, kernel) _, contours, _ = cv2.findContours(closing.copy(), 1, 2) # adds white rectangle around the mines for con in contours: x, y, w, h = cv2.boundingRect(con) cv2.rectangle(closing, (x, y), (x + w, y + h), (255, 255, 255), -1) #cv2.imshow('closing', closing) #cv2.waitKey(0) # finds mine mounts _, contours, _ = cv2.findContours(closing.copy(), 1, 2) mine_areas = {} for con in contours: #print("\n###############################") #print(cv2.contourArea(con)) if cv2.contourArea(con) > 500: #print(cv2.contourArea(con)) M = cv2.moments(con) cx = int(M['m10'] / M['m00']) cy = int(M['m01'] / M['m00']) # adds areas to dictionary to call next mine_areas[cv2.contourArea(con)] = (cx, cy) try: # gets random mine from mine areas random_mine = random.choice(mine_areas.keys()) except Exception as e: #print(e) random_mine = mine_areas[mine_areas.keys()[0]] #print(random_mine) mine_center_x, mine_center_y = mine_areas[random_mine] # combine coords with playscreen to make relative mine_center_x += psx mine_center_y += psy # adds randomness to coords mine_center_x += random.randint(-11, 11) mine_center_y += random.randint(-11, 11) Mouse.moveClick(mine_center_x, mine_center_y, 1)
def count_logs(template_file): rs_bag = RS.get_bag('only') loc, w, h = Match.this(rs_bag, template_file) count = 0 for pt in zip(*loc[::-1]): count += 1 break return count
def count_logs(template_file): rs_bag = RS.get_bag('only') loc, w, h = Match.this(rs_bag, template_file) count = 0 for pt in zip(*loc[::-1]): count +=1 break return count
def find_mine(): global mine_this mines = { 'tin1':([0,13,104],[3,73,148]), 'tin':([0,19,121],[1,30,136]), 'cooper':([14,135,88],[15,140,169]), 'iron':([7,138,50],[10,146,85]), 'gems':([150,223,61],[151,235,169]) } play_window,psx,psy = RS.getPlayingScreen() #mask = cv2.inRange(play_window, np.array(mines['tin'][0]), np.array(mines['tin'][1])) #mask = cv2.inRange(play_window, np.array(mines['cooper'][0]), np.array(mines['cooper'][1])) mask = cv2.inRange(play_window, np.array(mines[mine_this][0]), np.array(mines[mine_this][1])) kernel = np.ones((20,20), np.uint8) closing = cv2.morphologyEx(mask.copy(), cv2.MORPH_CLOSE, kernel) _,contours,_ = cv2.findContours(closing.copy(), 1, 2) # adds white rectangle around the mines for con in contours: x,y,w,h = cv2.boundingRect(con) cv2.rectangle(closing,(x,y),(x+w,y+h),(255,255,255),-1) #cv2.imshow('closing', closing) #cv2.waitKey(0) # finds mine mounts _,contours,_ = cv2.findContours(closing.copy(), 1, 2) mine_areas = {} for con in contours: #print("\n###############################") #print(cv2.contourArea(con)) if cv2.contourArea(con) > 500: #print(cv2.contourArea(con)) M = cv2.moments(con) cx = int(M['m10']/M['m00']) cy = int(M['m01']/M['m00']) # adds areas to dictionary to call next mine_areas[cv2.contourArea(con)] = (cx,cy) try: # gets random mine from mine areas random_mine = random.choice(mine_areas.keys()) except Exception as e: #print(e) random_mine = mine_areas[mine_areas.keys()[0]] #print(random_mine) mine_center_x, mine_center_y = mine_areas[random_mine] # combine coords with playscreen to make relative mine_center_x += psx mine_center_y += psy # adds randomness to coords mine_center_x += random.randint(-11,11) mine_center_y += random.randint(-11,11) Mouse.moveClick(mine_center_x, mine_center_y,1)
def __init__(self): self.rs_x, self.rs_y = RS.position() self.telSalve() time.sleep(3) self.find_transportation_arrow() time.sleep(5) print('lookcing for fairly ring') self.find_fairy_ring()
def __init__(self): self.rs_x, self.rs_y = RS.position() self.telSalve() time.sleep(3) self.find_transportation_arrow() time.sleep(5) print('lookcing for fairly ring') self.find_fairy_ring()
def check_list(self): items_dict = imd.ImageStorage() items_dict = items_dict.pickled_dict RS.press_button('equipment') time.sleep(1) for key in items_dict.keys(): template = items_dict[key] #save for DEBUG #cv2.imwrite('debug_template_file', template_) w, h = template.shape[::-1] pattern = RS.get_bag('only','gray') res = cv2.matchTemplate(pattern,template,cv2.TM_CCOEFF_NORMED) threshold = .8 #default is 8 loc = np.where( res >= threshold) for pt in zip(*loc[::-1]):#goes through each found image print('{} found'.format(key)) break else: print('{} not found'.format(key))
def check_list(self): items_dict = imd.ImageStorage() items_dict = items_dict.pickled_dict RS.press_button('equipment') time.sleep(1) for key in items_dict.keys(): template = items_dict[key] #save for DEBUG #cv2.imwrite('debug_template_file', template_) w, h = template.shape[::-1] pattern = RS.get_bag('only', 'gray') res = cv2.matchTemplate(pattern, template, cv2.TM_CCOEFF_NORMED) threshold = .8 #default is 8 loc = np.where(res >= threshold) for pt in zip(*loc[::-1]): #goes through each found image print('{} found'.format(key)) break else: print('{} not found'.format(key))
def checkInv(template): """Finds bowstring and unstrung bow in inventory and clicks them, if not found then returns false, true otherwise""" rs_bag, bgx, bgy = RS.get_bag('bag and other variables') loc, w, h = Match.this(rs_bag,template ) for pt in zip(*loc[::-1]): #assigns random values to pt x, y = pt x = random.randint(pt[0], pt[0]+w) y = random.randint(pt[1], pt[1]+h) pt = (x,y) dobowstring(pt, w, h, bgx, bgy) return True return False
def checkInv(template): """Finds bowstring and unstrung bow in inventory and clicks them, if not found then returns false, true otherwise""" rs_bag, bgx, bgy = RS.get_bag('bag and other variables') loc, w, h = Match.this(rs_bag, template) for pt in zip(*loc[::-1]): #assigns random values to pt x, y = pt x = random.randint(pt[0], pt[0] + w) y = random.randint(pt[1], pt[1] + h) pt = (x, y) dobowstring(pt, w, h, bgx, bgy) return True return False
def moveToFletchingOptions(bow): cwd = os.getcwd() rsx, rsy = RS.position() #gets position of RS window #x = rsx + random.randint(23,167)#x coord range of short bow #y = rsy + random.randint(397,469) #y respectivaly if 'magic' in bow: x,y = Mouse.genCoords(350,405,450,456) x += rsx y += rsy elif 'yew' in bow or 'maple' in bow: x = rsx + random.randint(290,338)#x coord range of long bow. Defautl 209,299 y = rsy + random.randint(405,466) #BR-coord of longbow. Default: 395,456 Mouse.moveClick(x,y,3) #right-clicks on short bow #taking away rs position since getoptionsmenu func adds them back in x = x - rsx y = y - rsy #gets screenshot menu_x, menu_y, menu = RS.getOptionsMenu(x,y) loc, w, h = Match.this(menu, cwd+'/imgs/makeX.png') #runs though the imgae to find it and click it for pt in zip(*loc[::-1]): pt_x, pt_y = pt #unpackes the pt into x,y x_a = menu_x + pt_x + (random.randint(1,(w*2))) y_a = menu_y + pt_y + (random.randint(5,h)) #moves to 'Make X' Mouse.moveTo(x_a,y_a) #clicks on 'Make X' Mouse.click(1) RandTime.randTime(1,5,0,1,9,9) Keyboard.type_this("99") Keyboard.press('enter') break
def find_motherload_mine(): """Returns mine's location x, and y coords""" play_img, psx, psy = RS.getPlayingScreen() mines = { 0: (np.array([0, 0, 153]), np.array([8, 25, 209])), 1: (np.array([0, 0, 72]), np.array([2, 25, 144])) } for mine_key in mines.keys(): #print("Mine: {}".format(mine_key)) lower = mines[mine_key][0] upper = mines[mine_key][1] mask = cv2.inRange(play_img, lower, upper) kernel = np.ones((10, 10), np.uint8) closing = cv2.morphologyEx(mask.copy(), cv2.MORPH_CLOSE, kernel) #cv2.imshow('mask', mask) #cv2.imshow('closing', closing) #cv2.waitKey(0) _, contours, _ = cv2.findContours(mask.copy(), cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE) if contours[0].any(): pass else: print('didnt find contours') break for con in contours[::-1]: M = cv2.moments(con) if cv2.contourArea(con) > 20: # Shows the mask #centroid from img moments cx = int(M['m10'] / M['m00']) cy = int(M['m01'] / M['m00']) #combine psx,psy coords with centroid coords from above cx += psx cy += psy #print("Area:",cv2.contourArea(con)) #print(con[0][0][0],con[0][0][1]) Mouse.moveClick(cx, cy, 1) return cx, cy else: continue
def main(): # runs main loop # gets initial count of inventory items item_n = RS.inventory_counter() while 1: # stops when inventory is full if item_n == 28: RS.play_sound() break try: # keeps mining cx, cy, = find_motherload_mine() #check_mine_availability(cx,cy) except: # slows down the loop by ~second RandTime.randTime(1, 0, 0, 1, 9, 9) continue # waits for obtained ore to restart loop item_n = RS.inventory_counter() times_till_break = 0 while 1: # safety measure to make sure it does not get stuck counting inventory if times_till_break == 3: print('Escaping inventory loop') times_till_break = 0 break current_n_items = RS.inventory_counter() # counts to make sure +1 has been added to inv if current_n_items >= item_n + 1: item_n = current_n_items RandTime.randTime(4, 0, 0, 7, 9, 9) break else: times_till_break += 1 RandTime.randTime(7, 0, 0, 15, 9, 9) continue
def find_template(template_file, option=None): #pass template to function #option == to option in menu when righ-clicked on item #checks to see wheater to add cur dir or not if "/" not in template_file: template_file = cwd + "/imgs/" + template_file rs_bag, bagx, bagy = RS.get_bag( "bag, and it's coords") #Screenshot taken here, #loc is where the templates found are in loc, w, h = Match.this(rs_bag, template_file) #for loops iterates through every found template for pt in zip(*loc[::-1]): #goes through each found image #pt = ((pt[0]+bagx),(pt[1]+bagy)) #pt is the Top-left coord of the found template #create Bott-Right coord of found template btmX = pt[0] + w - ((w / 2) / 2) btmY = pt[1] + h - ((h / 2) / 2) #moving the pt coord of the template a bit to the right, so options menu get brought up pt = (pt[0] + ((w / 2) / 2), pt[1] + ((h / 2) / 2)) #gencoord adds RS position x, y = gen_coords( pt, btmX, btmY ) #gets random x, y coords relative to RSposition on where to click #x, y = Mouse.randCoord(pt, w, h) if option == 'click' or option == 1: Mouse.moveClick(x, y, 1) #left clicks on given x,y coords else: Mouse.moveClick(x, y, 3) #right clicks on given x,y coords #menu_x, menu_y, menu = RS.getOptionsMenu(x,y)#takes screenshot of options menu and returns the point at Top-left of the menu RandTime.randTime(0, 0, 0, 0, 0, 1) #RS.findOptionClick(x,y, menu_x, menu_y, menu, option) RS.findOptionClick(x, y, option) break
def withdrawFromBank(template_): rsx, rsy = RS.position() bankWindow, x1, y1 = RS.getBankWindow() loc, w, h = Match.this(bankWindow, template_) for pt in zip(*loc[::-1]): #unpackaged pt x, y = pt #make btm coords btmx = x + x1 + w - 5 btmy = y + y1 + h - 5 #add bankwindow+RS coords to pt x += x1 + 5 y += y1 + 5 #gen random coords x = random.randint(x, btmx) y = random.randint(y, btmy) Mouse.moveClick(x, y, 3) #removing RS coords since they are added findOptionClick x -= rsx y -= rsy RS.findOptionClick(x, y, 'withdraw14') break
def log_in(user='******', passwd='nopass'): #sets default size if not already on default RS.setWindowSize() rsx, rsy = RS.position() #moves to Existing User button Mouse.moveClick(rsx + (random.randint(403, 530)), rsy + (random.randint(302, 326)), 1) #Types user name Keyboard.type_this(user) #presses tab delay_mili = random.random() os.system('xdotool key --delay {0} Tab'.format(delay_mili)) #Types password Keyboard.type_this(passwd) #Moves to login button and clicks it Mouse.moveClick(rsx + (random.randint(238, 365)), rsy + (random.randint(329, 353)), 1) #Waits 4 secs after login in time.sleep(4) RandTime.randTime(0, 0, 0, 0, 0, 9) #moves to login box(red login button) x, y = log_in_box() Mouse.moveClick(x, y)
def find_yellow_birds(): ps, psx, psy = RS.getPlayingScreen() lower_pink = np.array([28,197,168]) upper_pink = np.array([29,234,239]) mask = cv2.inRange(ps, lower_pink, upper_pink) #cv2.imshow('img', mask) #cv2.waitKey(0) _, contours, _ = cv2.findContours(mask, 1,2) # returns true if birds found for cnt in contours: if cv2.contourArea(cnt) > 0: return 1
def find_yellow_birds(): ps, psx, psy = RS.getPlayingScreen() lower_pink = np.array([28, 197, 168]) upper_pink = np.array([29, 234, 239]) mask = cv2.inRange(ps, lower_pink, upper_pink) #cv2.imshow('img', mask) #cv2.waitKey(0) _, contours, _ = cv2.findContours(mask, 1, 2) # returns true if birds found for cnt in contours: if cv2.contourArea(cnt) > 0: return 1
def click_item(item): bag, bagx,bagy = RS.get_bag("bag x y") loc, w, h = Match.this(bag, item) for pt in zip(*loc[::-1]): x1 = pt[0] + bagx y1 = pt[1] + bagy x2 = x1 + w - ((w/2)/2) y2 = y1 + h - ((h/2)/2) # Moving first point inwards x1 += (w/2) / 2 y1 += (h/2) / 2 # Gen random coords within the bound x,y = Mouse.genCoords(x1,y1,x2,y2) Mouse.moveClick(x,y,1) #RandTime.randTime(0,5,0,0,5,0) break
def click_item(item): bag, bagx, bagy = RS.get_bag("bag x y") loc, w, h = Match.this(bag, item) for pt in zip(*loc[::-1]): x1 = pt[0] + bagx y1 = pt[1] + bagy x2 = x1 + w - ((w / 2) / 2) y2 = y1 + h - ((h / 2) / 2) # Moving first point inwards x1 += (w / 2) / 2 y1 += (h / 2) / 2 # Gen random coords within the bound x, y = Mouse.genCoords(x1, y1, x2, y2) Mouse.moveClick(x, y, 1) #RandTime.randTime(0,5,0,0,5,0) break
def check_prayer(): RSX, RSY = RS.position() pc = (545,109,571,135) prayer_level = Screenshot.shoot(pc[0],pc[1],pc[2],pc[3], 'hsv') low = np.array([116,0,0]) high =np.array([141,255,255]) mask = cv2.inRange(prayer_level, low, high) mask = np.array(mask) percentage = 0 for color in mask: for element in color: if element == 255: percentage += 1 else: continue return percentage/363.0
def click_camelot(clicks): time.sleep(4) cx, cy = autopy.mouse.get_pos() x1 = cx - 1 y1 = cy - 1 x2 = cx + 1 y2 = cy + 1 for c in range(clicks): x = random.randint(x1,x2) y = random.randint(y1,y2) RandTime.randTime(0,0,0,0,0,1) autopy.mouse.toggle(True,1) RandTime.randTime(0,0,0,0,0,2) autopy.mouse.toggle(False,1) if random.randint(0,4)==0: Mouse.moveTo(x,y) RandTime.randTime(0,0,3,0,3,5) if not RS.antiban('magic'): time.sleep(1.5)
def click_camelot(clicks): time.sleep(4) cx, cy = autopy.mouse.get_pos() x1 = cx - 1 y1 = cy - 1 x2 = cx + 1 y2 = cy + 1 for c in range(clicks): x = random.randint(x1, x2) y = random.randint(y1, y2) RandTime.randTime(0, 0, 0, 0, 0, 1) autopy.mouse.toggle(True, 1) RandTime.randTime(0, 0, 0, 0, 0, 2) autopy.mouse.toggle(False, 1) if random.randint(0, 4) == 0: Mouse.moveTo(x, y) RandTime.randTime(0, 0, 3, 0, 3, 5) if not RS.antiban('magic'): time.sleep(1.5)
def find_fairy_ring(self): run = 1 while run: play_screen = Screenshot.shoot(6, 59, 510, 355, 'hsv') # finding white on fairy ring inner circle low = np.array([107, 92, 93]) high = np.array([113, 255, 129]) mask = cv2.inRange(play_screen, low, high) kernel = np.ones((10, 10), np.uint8) dilation = cv2.dilate(mask, kernel, iterations=1) #closing = cv2.morphologyEx(mask, cv2.MORPH_CLOSE, kernel) #_,contours,_ = cv2,findContours(closing.copy(), cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE) _, contours, _ = cv2.findContours(dilation, cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE) for con in contours: print("Area: {}".format(cv2.contourArea(con))) if cv2.contourArea(con) > 1.0: (x, y, w, h) = cv2.boundingRect(con) x += self.rs_x y += self.rs_y x1 = x y1 = y x2 = x + w y2 = y + h print("x1:{} y1:{} x2:{} y2:{}".format(x1, y1, x2, y2)) #print(cv2.contourArea(con)) #M = cv2.moments(con) # finds centroid #x,y = (int(M["m10"] / M["m00"]), int(M["m01"] / M["m00"])) Mouse.randMove(x1, y1, x2, y2, 3) time.sleep(5) if RS.findOptionClick(x1, y1, 'cis'): run = 0 time.sleep(2) break
def find_fairy_ring(self): run = 1 while run: play_screen = Screenshot.shoot(6,59,510,355,'hsv') # finding white on fairy ring inner circle low = np.array([107,92,93]) high = np.array([113,255,129]) mask = cv2.inRange(play_screen, low, high) kernel = np.ones((10,10), np.uint8) dilation = cv2.dilate(mask, kernel, iterations = 1) #closing = cv2.morphologyEx(mask, cv2.MORPH_CLOSE, kernel) #_,contours,_ = cv2,findContours(closing.copy(), cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE) _,contours,_ = cv2.findContours(dilation, cv2.RETR_TREE,cv2.CHAIN_APPROX_SIMPLE) for con in contours: print("Area: {}".format(cv2.contourArea(con))) if cv2.contourArea(con) > 1.0: (x, y, w, h) = cv2.boundingRect(con) x += self.rs_x y += self.rs_y x1 = x y1 = y x2 = x + w y2 = y + h print("x1:{} y1:{} x2:{} y2:{}".format(x1,y1,x2,y2)) #print(cv2.contourArea(con)) #M = cv2.moments(con) # finds centroid #x,y = (int(M["m10"] / M["m00"]), int(M["m01"] / M["m00"])) Mouse.randMove(x1,y1,x2,y2,3) time.sleep(5) if RS.findOptionClick(x1,y1,'cis'): run = 0 time.sleep(2) break
def telSalve(self): RS.press_button('magic') Mouse.randMove(568,350,586,368,1)
def telSalve(self): RS.press_button('magic') Mouse.randMove(568, 350, 586, 368, 1)
from modules import RS from modules import Screenshot from modules import Mouse import random import cv2 import numpy as np import time RSX, RSY = RS.position() def check_prayer(): RSX, RSY = RS.position() pc = (545,109,571,135) prayer_level = Screenshot.shoot(pc[0],pc[1],pc[2],pc[3], 'hsv') low = np.array([116,0,0]) high =np.array([141,255,255]) mask = cv2.inRange(prayer_level, low, high) mask = np.array(mask) percentage = 0 for color in mask: for element in color: if element == 255: percentage += 1 else: continue return percentage/363.0
def main(herb_object): # var to break out of loop after 3 bank tries bankchecking = 0 n_secs = 1 while True: if bankchecking == 5: break #open bank RS.open_cw_bank() #give time for window to open up time.sleep(1.2) #check if bank is open, if not end if not RS.isBankOpen(): bankchecking +=1 n_secs = n_secs * bankchecking time.sleep(n_secs) continue # resets bankchecking bankchecking = 0 #deposit all #if herb_object in inventory if not RS.isInvEmpty(): RS.depositAll() #loop makes sure herbs are withdrawn! while True: try: herbx,herby = findherb(herb_object) except Exception as e: print('No more herbs') print(e) return Mouse.moveClick(herbx,herby,3) # removes RS coords since added back in in findOptionClick herbx -= RSX herby -= RSY RS.findOptionClick(herbx,herby,'withdrawAll') time.sleep(.9) randTime(0,0,0,0,0,9) # breaks when items are taken out into inventory if not RS.isInvEmpty(): break else: # deposits all items from inventory x,y = Mouse.genCoords(RSX+13,RSY+60,RSX+500,RSY+352) Mouse.moveTo(x,y) #close bank RS.closeBank() find_grimmy_herbs_in_inventory(herb_object)
import cv2 import numpy as np from modules import Screenshot from modules import RS import random from modules import Mouse from modules import RandTime rsx, rsy = RS.position() def findMonk(): global rsx global rsy x1 = rsx + 13 y1 = rsy + 60 x2 = rsx + 500 y2 = rsy + 352 play_window = Screenshot.shoot(x1,y1,x2,y2, 'hsv') #finds red shades lower_red = np.array([0,162,63]) upper_red = np.array([3,172,169]) #mask = cv2.inRange(play_window, lower_red, upper_red) mask2 = cv2.inRange(play_window, lower_red, upper_red) #res = cv2.bitwise_and(play_window, play_window, mask=mask) #cv2.imshow('res', res) _, contours, _ = cv2.findContours(mask2, cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE) cnt = contours[0]
while True: #Finds knife, cliks it find_template(tool,'click') # # # #Finds First maple log, clicks it find_template(item,'click') # # # #right cliks, make X, type 99 RandTime.randTime(1,0,0,1,9,9) moveToFletchingOptions(item) RandTime.randTime(3,5,0,3,9,9) # # # #if RS.countItemInInv('yewLongbowU.png',1): # break break # # # #waits 2 secs/log if n_logs > 6: n_logs = (n_logs*2) - 7 else: n_logs = (n_logs*2) if RS.antiban('crafting'): n_logs -= 6 RandTime.randTime(n_logs,0,0,n_logs,9,9) # # # if __name__ == '__main__': blow_glass('moltenGlass.png','glassblowingPipe.png') RS.logout()
def blow_glass(item, tool): rsx, rsy = RS.position() cwd = os.getcwd() # Main Loop starts here tries = 0 while True: # Loop to withdraw knife and logs, and deposit and open bank RS.open_cw_bank() RandTime.randTime(0, 5, 0, 0, 9, 9) while True: if tries == 2: print( 'Maybe ran out of an item, or items not found!\nMoving on to stringing' ) return 0 #runs only if bank is open if RS.isBankOpen(): RS.depositAll() withdraw_from_bank(tool, 'click') withdraw_from_bank(item, 'withdrawAll') RS.closeBank() if RS.countItemInInv(tool, 1): n_logs = RS.countItemInInv(item) if n_logs: tries = 0 break else: print(tries) #after the second try it breaks tries += 1 #Opens bank if it's not already opened else: RS.open_cw_bank() #gives time for bank detection to start RandTime.randTime(1, 0, 0, 1, 0, 9) # # # ########### Starts cutting logs ############ # goes into a loop to make sure # logs are being cut while True: #Finds knife, cliks it find_template(tool, 'click') # # # #Finds First maple log, clicks it find_template(item, 'click') # # # #right cliks, make X, type 99 RandTime.randTime(1, 0, 0, 1, 9, 9) moveToFletchingOptions(item) RandTime.randTime(3, 5, 0, 3, 9, 9) # # # #if RS.countItemInInv('yewLongbowU.png',1): # break break # # # #waits 2 secs/log if n_logs > 6: n_logs = (n_logs * 2) - 7 else: n_logs = (n_logs * 2) if RS.antiban('crafting'): n_logs -= 6 RandTime.randTime(n_logs, 0, 0, n_logs, 9, 9)
def blow_glass(item, tool): rsx,rsy = RS.position() cwd= os.getcwd() # Main Loop starts here tries = 0 while True: # Loop to withdraw knife and logs, and deposit and open bank RS.open_cw_bank() RandTime.randTime(0,5,0,0,9,9) while True: if tries == 2: print('Maybe ran out of an item, or items not found!\nMoving on to stringing') return 0 #runs only if bank is open if RS.isBankOpen(): RS.depositAll() withdraw_from_bank(tool,'click') withdraw_from_bank(item,'withdrawAll') RS.closeBank() if RS.countItemInInv(tool,1): n_logs = RS.countItemInInv(item) if n_logs: tries = 0 break else: print(tries) #after the second try it breaks tries += 1 #Opens bank if it's not already opened else: RS.open_cw_bank() #gives time for bank detection to start RandTime.randTime(1,0,0,1,0,9) # # # ########### Starts cutting logs ############ # goes into a loop to make sure # logs are being cut while True: #Finds knife, cliks it find_template(tool,'click') # # # #Finds First maple log, clicks it find_template(item,'click') # # # #right cliks, make X, type 99 RandTime.randTime(1,0,0,1,9,9) moveToFletchingOptions(item) RandTime.randTime(3,5,0,3,9,9) # # # #if RS.countItemInInv('yewLongbowU.png',1): # break break # # # #waits 2 secs/log if n_logs > 6: n_logs = (n_logs*2) - 7 else: n_logs = (n_logs*2) if RS.antiban('crafting'): n_logs -= 6 RandTime.randTime(n_logs,0,0,n_logs,9,9)
#Finds knife, cliks it find_template(tool, 'click') # # # #Finds First maple log, clicks it find_template(item, 'click') # # # #right cliks, make X, type 99 RandTime.randTime(1, 0, 0, 1, 9, 9) moveToFletchingOptions(item) RandTime.randTime(3, 5, 0, 3, 9, 9) # # # #if RS.countItemInInv('yewLongbowU.png',1): # break break # # # #waits 2 secs/log if n_logs > 6: n_logs = (n_logs * 2) - 7 else: n_logs = (n_logs * 2) if RS.antiban('crafting'): n_logs -= 6 RandTime.randTime(n_logs, 0, 0, n_logs, 9, 9) # # # if __name__ == '__main__': blow_glass('moltenGlass.png', 'glassblowingPipe.png') RS.logout()