def main(): item_n = RS.inventory_counter() print("Current itme number is:{}".format(item_n)) while 1: if item_n == 28: break try: #mines the ore find_mine() except: RandTime.randTime(1, 0, 0, 1, 0, 9) continue # waits for obtained ore to move on safe_counter = 0 #if reaches a X amount safe switches while 1: current_n_items = RS.inventory_counter() # counts to make sure +1 has been added to inv if item_n + 1 == current_n_items: item_n = current_n_items break else: if safe_counter >= 45: break RandTime.randTime(0, 1, 0, 0, 9, 9) safe_counter += 1 continue print("Full Inv")
def readlines(f): if f =='': print("Reading {}".format("mstats file")) with open('mstats', 'r') as f: for line in f: f = line.find("x")+1 s = line.find("y") x =int( line[f:s]) y = int(line[s+2:]) #Mouse.moveTo(x,y) autopy.mouse.move(x,y) #autopy.mouse.smooth_move(x,y) time.sleep(.001) else: try: print("Reading {}".format(f)) with open(f, 'r') as f: for line in f: if 'r' in line: continue f = line.find("x")+1 s = line.find("y") x =int( line[f:s]) y = int(line[s+2:]) #Mouse.moveTo(x,y) autopy.mouse.move(x,y) #autopy.mouse.smooth_move(x,y) #time.sleep(.0005) RandTime.randTime(0,0,1,0,0,1) except: print("Not a valid file!") time.sleep(1.5)
def alching(clicks): RS.press_button('magic') for c in range(clicks): # autopy.mouse.toggle(True,1) # RandTime.randTime(0,0,0,0,0,1) # autopy.mouse.toggle(False,1) # # RandTime.randTime(0,0,0,0,9,9) # # autopy.mouse.toggle(True,1) # RandTime.randTime(0,0,0,0,0,1) # autopy.mouse.toggle(False,1) # # #randomly moves mouse # x = random.randint(x1,x2) # y = random.randint(y1,y2) # print(x,y) # randomly moves to alch spell x, y = Mouse.genCoords(713, 345, 720, 352) Mouse.moveClick(x + RSX, y + RSY, 1) #RandTime.randTime(0,1,0,0,1,9) # randomly moves to alched item x, y = Mouse.genCoords(697, 348, 713, 364) Mouse.moveClick(x + RSX, y + RSY, 1) RandTime.randTime(1, 1, 0, 1, 9, 9) RS.antiban('magic')
def greetings(self, skill): n = random.randint(0,10) if random.randint(0,10): if n == 0: Keyboard.type_this("What's going on guys?") elif n == 1: Keyboard.type_this("whats up ppl!?") elif n == 2: Keyboard.type_this("what you all doing?") elif n == 3: Keyboard.type_this("hiiiii guys!") elif n == 4: Keyboard.type_this("what's your guys highest skill lv??") elif n == 5: Keyboard.type_this("flash1:what!?") elif n == 6: Keyboard.type_this("what are you talking about?") elif n == 7: Keyboard.type_this("i dont need to be hearing this") elif n == 8: Keyboard.type_this("chilling...") elif n == 9: Keyboard.type_this("skilling, what about you all?") elif n == 10: Keyboard.type_this("right now im working on {}, what about you guys??".format(skill)) Keyboard.press('enter') RandTime.randTime(5,0,0,13,9,9)
def main(): while 1: # check health if Health.percentage() <= 0.20: print(Health.percentage()) print("Low on Health!\nStopping!!") return # initial count of inventory n_items_in_inventory = RS.inventory_counter() # stops if inv full if n_items_in_inventory >= 28: print("Inventory Full\nScript stopped!") # drop items here, then continue script RS.inventory_counter(showImg) return # pickpockets guard find_ham_guard() # loop to wait while confuse #RandTime.randTime(0,4,0,0,8,9) RandTime.randTime(0, 0, 1, 0, 0, 9) if RS.inventory_counter() > n_items_in_inventory: continue else: while 1: if find_yellow_birds(): # waits for confuse to stop to loop while find_yellow_birds(): pass else: break
def moveToFletchingOptions(item): cwd = os.getcwd() rsx, rsy = RS.position() #gets position of RS window #x = rsx + random.randint(23,167)#x coord range of short bow #y = rsy + random.randint(397,469) #y respectivaly x,y = Mouse.genCoords(206,225,221,266) Mouse.moveClick(x,y,3) #right-clicks on short bow #taking away rs position since getoptionsmenu func adds them back in x = x - rsx y = y - rsy #gets screenshot menu_x, menu_y, menu = RS.getOptionsMenu(x,y) loc, w, h = Match.this(menu, cwd+'/imgs/makeX.png') #runs though the imgae to find it and click it for pt in zip(*loc[::-1]): pt_x, pt_y = pt #unpackes the pt into x,y x_a = menu_x + pt_x + (random.randint(1,(w*2))) y_a = menu_y + pt_y + (random.randint(5,h)) #moves to 'Make X' Mouse.moveTo(x_a,y_a) #clicks on 'Make X' Mouse.click(1) RandTime.randTime(1,5,0,1,9,9) Keyboard.type_this("99") Keyboard.press('enter') break
def check_mine_availability(mine_x, mine_y): RandTime.randTime(3, 0, 0, 5, 9, 9) cmx, cmy = Mouse.mouse_loc() mine_x = cmx - mine_x mine_y = cmy - mine_y while 1: # expands by 4X4 to check color values x = mine_x - 2 y = mine_y - 2 x2 = mine_x + 2 y2 = mine_y + 2 checked_area = Screenshot.shoot(x, y, x2, y2, 'hsv') lower_gray = np.array([0, 0, 153]) upper_gray = np.array([8, 25, 209]) mask = cv2.inRange(checked_area, lower_gray, upper_gray) for colors in mask: for value in colors: if value == 255: print('mine ACTIVE') RandTime.randTime(5, 0, 0, 5, 9, 9) break else: print("mine INACTIVE") break
def greetings(skill): n = random.randint(0,10) if random.randint(0,10): if n == 0: Keyboard.type_this("What's going on guys?") elif n == 1: Keyboard.type_this("whats up ppl!?") elif n == 2: Keyboard.type_this("what you all doing?") elif n == 3: Keyboard.type_this("hiiiii guys!") elif n == 4: Keyboard.type_this("what's your guys highest skill lv??") elif n == 5: Keyboard.type_this("flash1:what!?") elif n == 6: Keyboard.type_this("what are you talking about?") elif n == 7: Keyboard.type_this("i dont need to be hearing this") elif n == 8: Keyboard.type_this("chilling...") elif n == 9: Keyboard.type_this("skilling, what about you all?") elif n == 10: Keyboard.type_this("right now im working on {}, what about you guys??".format(skill)) Keyboard.press('enter') RandTime.randTime(5,0,0,13,9,9)
def moveClick(x,y, button=0):#moves to random X,Y of found match of template moveTo(x,y) RandTime.randTime(0,0,0,0,0,2) if button != 0: pyautogui.mouseDown(button='left') RandTime.randTime(0,1,0,0,2,9)#time between click pyautogui.mouseUp(button='left')
def camelot(): time.sleep(3) cx, cy = autopy.mouse.get_pos() x1 = cx - 1 x2 = cx + 1 y1 = cy -1 y2 = cy +1 timer = 0 while timer < 500: x = random.randint(x1,x2) y = random.randint(y1,y2) if random.randint(0,5) == 0: autopy.mouse.move(x,y) RandTime.randTime(0,0,0,0,0,1) print('clicking') autopy.mouse.toggle(True, 1) RandTime.randTime(0,0,0,0,0,1) autopy.mouse.toggle(False, 1) RandTime.randTime(0,0,0,0,9,9) autopy.mouse.toggle(True, 1) RandTime.randTime(0,0,0,0,0,1) autopy.mouse.toggle(False, 1) timer += 1 time.sleep(2) RandTime.randTime(0,0,0,0,0,9)
def select(self, *args): try: buysell = args[0] item = args[1] except Exception as e: print(e) #Setting for Buying if buysell == 'buy': slots = self.get_slots(buysell) #Setting for Selling elif buysell == 'sell': slots = self.get_slots(buysell) else: print("Make a selection buy or sell") ## picks random slot from buy/sell slots n = random.randint(0, len(slots) - 1) ## combines coords pos = slots[n] x = pos[0] y = pos[1] ## adds randomness mx, my = self.add_randomness(17, x, y + 15) #pyautogui.moveTo(mx,my) Mouse.moveTo(mx, my) pyautogui.click() RandTime.randTime(0, 5, 7, 1, 9, 9) if buysell == 'buy': Keyboard.type_this(item) else: Keyboard.type_this(item)
def main(): while 1: # check health if Health.percentage() <= 0.20: print(Health.percentage()) print("Low on Health!\nStopping!!") return # initial count of inventory n_items_in_inventory = RS.inventory_counter() # stops if inv full if n_items_in_inventory >= 28: print("Inventory Full\nScript stopped!") # drop items here, then continue script RS.inventory_counter(showImg) return # pickpockets guard find_ham_guard() # loop to wait while confuse #RandTime.randTime(0,4,0,0,8,9) RandTime.randTime(0,0,1,0,0,9) if RS.inventory_counter() > n_items_in_inventory: continue else: while 1: if find_yellow_birds(): # waits for confuse to stop to loop while find_yellow_birds(): pass else: break
def main(): item_n = RS.inventory_counter() print("Current itme number is:{}".format(item_n)) while 1: if item_n == 28: break try: #mines the ore find_mine() except: RandTime.randTime(1,0,0,1,0,9) continue # waits for obtained ore to move on safe_counter = 0 #if reaches a X amount safe switches while 1: current_n_items = RS.inventory_counter() # counts to make sure +1 has been added to inv if item_n + 1 == current_n_items: item_n = current_n_items break else: if safe_counter >=45: break RandTime.randTime(0,1,0,0,9,9) safe_counter += 1 continue print("Full Inv")
def alching(clicks): RS.press_button('magic') for c in range(clicks): # autopy.mouse.toggle(True,1) # RandTime.randTime(0,0,0,0,0,1) # autopy.mouse.toggle(False,1) # # RandTime.randTime(0,0,0,0,9,9) # # autopy.mouse.toggle(True,1) # RandTime.randTime(0,0,0,0,0,1) # autopy.mouse.toggle(False,1) # # #randomly moves mouse # x = random.randint(x1,x2) # y = random.randint(y1,y2) # print(x,y) # randomly moves to alch spell x,y = Mouse.genCoords(713,345,720,352) Mouse.moveClick(x+RSX,y+RSY,1) #RandTime.randTime(0,1,0,0,1,9) # randomly moves to alched item x,y = Mouse.genCoords(697,348,713,364) Mouse.moveClick(x+RSX,y+RSY,1) RandTime.randTime(1,1,0,1,9,9) RS.antiban('magic')
def find_template(template_file, option=None):#pass template to function #option == to option in menu when righ-clicked on item #checks to see wheater to add cur dir or not if "/" not in template_file: template_file = cwd+"/imgs/"+template_file rs_bag, bagx,bagy = RS.get_bag("bag, and it's coords") #Screenshot taken here, #loc is where the templates found are in loc, w, h = Match.this(rs_bag, template_file) #for loops iterates through every found template for pt in zip(*loc[::-1]):#goes through each found image #pt = ((pt[0]+bagx),(pt[1]+bagy)) #pt is the Top-left coord of the found template #create Bott-Right coord of found template btmX = pt[0] + w - ((w/2)/2) btmY = pt[1] + h - ((h/2)/2) #moving the pt coord of the template a bit to the right, so options menu get brought up pt = (pt[0]+((w/2)/2), pt[1]+((h/2)/2)) #gencoord adds RS position x, y = gen_coords(pt,btmX, btmY)#gets random x, y coords relative to RSposition on where to click #x, y = Mouse.randCoord(pt, w, h) if option == 'click' or option == 1: Mouse.moveClick(x,y, 1)#left clicks on given x,y coords else: Mouse.moveClick(x,y, 3)#right clicks on given x,y coords #menu_x, menu_y, menu = RS.getOptionsMenu(x,y)#takes screenshot of options menu and returns the point at Top-left of the menu RandTime.randTime(0,0,0,0,0,1) #RS.findOptionClick(x,y, menu_x, menu_y, menu, option) RS.findOptionClick(x,y,option) break
def camelot(): time.sleep(3) cx, cy = autopy.mouse.get_pos() x1 = cx - 1 x2 = cx + 1 y1 = cy - 1 y2 = cy + 1 timer = 0 while timer < 500: x = random.randint(x1, x2) y = random.randint(y1, y2) if random.randint(0, 5) == 0: autopy.mouse.move(x, y) RandTime.randTime(0, 0, 0, 0, 0, 1) print('clicking') autopy.mouse.toggle(True, 1) RandTime.randTime(0, 0, 0, 0, 0, 1) autopy.mouse.toggle(False, 1) RandTime.randTime(0, 0, 0, 0, 9, 9) autopy.mouse.toggle(True, 1) RandTime.randTime(0, 0, 0, 0, 0, 1) autopy.mouse.toggle(False, 1) timer += 1 time.sleep(2) RandTime.randTime(0, 0, 0, 0, 0, 9)
def moveToFletchingOptions(item): cwd = os.getcwd() rsx, rsy = RS.position() #gets position of RS window #x = rsx + random.randint(23,167)#x coord range of short bow #y = rsy + random.randint(397,469) #y respectivaly x, y = Mouse.genCoords(206, 225, 221, 266) Mouse.moveClick(x, y, 3) #right-clicks on short bow #taking away rs position since getoptionsmenu func adds them back in x = x - rsx y = y - rsy #gets screenshot menu_x, menu_y, menu = RS.getOptionsMenu(x, y) loc, w, h = Match.this(menu, cwd + '/imgs/makeX.png') #runs though the imgae to find it and click it for pt in zip(*loc[::-1]): pt_x, pt_y = pt #unpackes the pt into x,y x_a = menu_x + pt_x + (random.randint(1, (w * 2))) y_a = menu_y + pt_y + (random.randint(5, h)) #moves to 'Make X' Mouse.moveTo(x_a, y_a) #clicks on 'Make X' Mouse.click(1) RandTime.randTime(1, 5, 0, 1, 9, 9) Keyboard.type_this("99") Keyboard.press('enter') break
def click(btn): """Pass btn as 'left' or 'right'""" #autopy.mouse.click() # pyautogui.mouseDown(button=btn) RandTime.randTime(0,0,0,0,3,9)#time between click pyautogui.mouseUp(button=btn)
def skillHover(skill): """Hovers over passed skill from 1-5 secs""" #Coordinates of skill's button skills = { 'attack':0, 'hitpoints':0,'mining':0, 'strength':0,'agility':0,'smithing':0, 'defence':0,'herblore':(620,295,662,311),'fishing':0, 'ranged':0,'thieving':0,'cooking':0, 'prayer':0,'crafting':(621,358,664,373),'firemaking':0, 'magic':(557,388,602,402),'fletching':(620,389,666,406),'woodcutting':0, 'runecraft':0,'slayer':0,'farming':0, 'construction':0,'hunter':0 } x1,y1,x2,y2 =skills[skill] x,y = Mouse.genCoords(x1,y1,x2,y2) Mouse.moveTo(x,y) RandTime.randTime(1,0,0,5,9,9)
def press(button): if button == 'enter': autopy.key.toggle(autopy.key.K_RETURN, True) RandTime.randTime(0,0,1,0,0,1) autopy.key.toggle(autopy.key.K_RETURN, False) else: autopy.key.toggle(autopy.key.button, True)
def main(): G = osr.Frame() #item_n = G.invCount() #print("Current itme number is:{}".format(item_n)) while 1: find_mine() RandTime.randTime(5, 0, 0, 8, 9, 9) print("Restarting loop...")
def depositAll(): rsx, rsy = position() x = rsx + random.randint(432,457) y = rsy + random.randint(320,348) Mouse.moveClick(x,y,1) RandTime.randTime(0,0,1,0,0,5)
def type_this(strings): """Types the passed characters with random pauses in between strokes""" for s in strings: # delay between key presses--key UP/DOWN #autopy.key.toggle(s, True) pyautogui.keyDown(s) RandTime.randTime(0,0,0,0,0,9) pyautogui.keyUp(s)
def type_this(strings): """Types the passed characters with random pauses in between strokes""" for s in strings: # delay between key presses--key UP/DOWN #autopy.key.toggle(s, True) pyautogui.keyDown(s) RandTime.randTime(0,0,0,0,0,5) pyautogui.keyUp(s)
def findOptionClick(self, x,y,option_name): #Mouse.moveClick(x, y, 3) print(f"Right-Clicking:x{x} y:{y}") self.hc.move((x,y),1) Mouse.click('right') RandTime.randTime(1,0,0,1,9,9) """Option name of in Image database only needs to be passed, x,y are obsoleate""" from modules import Imgdb # Image DB idb = Imgdb.ImgDb() #name of option loaded from image db template = idb.pickled_dict[option_name] # turning template to graysacle if RBG if len(template.shape) == 3: template = cv2.cvtColor(template,cv2.COLOR_RGB2GRAY) # getting w and h for generating random coords in range template_w, template_h = template.shape[::-1] rs_window, x, y = self.getPlayingScreen('gray') res = cv2.matchTemplate(rs_window,template,cv2.TM_CCOEFF_NORMED) threshold = 1 # Store the coordinates of matched area in a numpy array loc = np.where( res >= threshold) # clicks on option here when found in pattern for pt in zip(*loc[::-1]):#goes through each found image # Draw a rectangle around the matched region. # cv2.rectangle(rs_window, pt, (pt[0] + template_w, pt[1] + template_h), (0,255,255), 2) # creates list of possible coords ptx = [i for i in range(pt[0]+5, pt[0] + template_w)] pty = [i for i in range(pt[1]+5, pt[1] + template_h)] # chooses a single coords from the list ptx = random.choice(ptx) pty = random.choice(pty) print(f"ptx{ptx} pty{pty}") # debug ### #cv2.imshow('img', rs_window) #cv2.waitKey(5000) #cv2.destroyAllWindows() # range of x and y to click on. # in the options #Mouse.randMove(x,y1,x+(w/2),y2, 1) #ptx, pty = Mouse.randCoord(pt, template_w, template_h) #Mouse.moveClick(ptx,pty, 1) self.hc.move((ptx,pty),1) self.hc.click() RandTime.randTime(1,0,0,2,9,9) break
def find_template(template_name): #pass template to function global imd #checks to see wheater to add cur dir or not x1, y1 = RS.position() #Get runescapes top-left coords x1 += 557 #make The Bag's top-left, and btm-right coords y1 += 229 #x2,y2 == btm-right coord, width and height x2 = x1 + 173 y2 = y1 + 253 if not RS.is_button_selected('inventory'): #RS.press_button('inventory') init_x = random.randint(x1, x2) init_y = random.randint(y1, y2) Mouse.moveTo(init_x, init_y) autopy.key.tap(autopy.key.K_F1) # image of bag rs_bag = Screenshot.shoot(x1, y1, x2, y2) #Screenshot taken here, # cv2.imshow('bag', rs_bag) # cv2.waitKey(0) #template template = imd.pickled_dict[template_name] #imd.showImg('salmon') color_mode, w, h = template.shape[::-1] # change img to grayscale if color_mode == 3: template = cv2.cvtColor(template, cv2.COLOR_RGB2GRAY) res = cv2.matchTemplate(rs_bag, template, cv2.TM_CCOEFF_NORMED) threshold = .8 #default is 8 loc = np.where(res >= threshold) for pt in zip(*loc[::-1]): #goes through each found image btmX = pt[ 0] + w - 5 #pt == top-left coord of template, bottom-right point of of template image btmY = pt[1] + h - 5 #moving the pt coord of the template a bit to the right, so options menu get brought up pt = (pt[0] + 5, pt[1] + 2) x, y = gen_coords( pt, btmX, btmY ) #gets random x, y coords relative to RSposition on where to click #Mouse.moveClick(x,y, 3)#right clicks on given x,y coords # using new method to drop. holding shift autopy.key.toggle(autopy.key.K_SHIFT, True) Mouse.moveClick(x, y, 1) #right clicks on given x,y coords autopy.key.toggle(autopy.key.K_SHIFT, False) #RS.findOptionClick(x,y,'drop') RandTime.randTime(2, 0, 0, 2, 9, 9)
def moveClick(x,y, button):#moves to random X,Y of found match of template moveTo(x,y) # RandTime.randTime(0,0,0,0,0,2) #print(f"button passed {button}") if button == 1: pyautogui.mouseDown(button='left') RandTime.randTime(0,1,0,0,2,9)#time between click pyautogui.mouseUp(button='left') elif button == 3: pyautogui.mouseDown(button='right') RandTime.randTime(0,1,0,0,2,9)#time between click pyautogui.mouseUp(button='right')
def skillsHover(rsx,rsy): """Hovers over n skills by n times""" n = random.randint(0,2) if n > 0: # Tuples of locations stats_btn = Mouse.genCoords(567,194,589,215) #Clicks the skills button Mouse.moveClick(stats_btn[0]+rsx,stats_btn[1]+rsy,1) for i in range(n): # x1 y1 x2 y2 stats_window = Mouse.genCoords(557,234,729,470) # Randomly hovers over a random skill Mouse.moveTo(stats_window[0]+rsx,stats_window[1]+rsy) RandTime.randTime(1,0,0,2,9,9)
def skillsHover(self, rsx,rsy): """Hovers over n skills by n times""" n = random.randint(0,2) if n > 0: # Tuples of locations stats_btn = Mouse.genCoords(567,194,589,215) #Clicks the skills button Mouse.moveClick(stats_btn[0]+rsx,stats_btn[1]+rsy,1) for i in range(n): # x1 y1 x2 y2 stats_window = Mouse.genCoords(557,234,729,470) # Randomly hovers over a random skill Mouse.moveTo(stats_window[0]+rsx,stats_window[1]+rsy) RandTime.randTime(1,0,0,2,9,9)
def withdraw_from_bank(template_file, option):#pass template to function #option == to option in menu options when righ-clicked on item #checks to see wheater to add cur dir or not cwd = os.getcwd() if "/" not in template_file: template_file = cwd+"/imgs/"+template_file # print(template_file, "file in withraw_from_bank()") #creating bank window coords rsx,rsy = RS.position() #creates sceenshot object of bankwindow, bankWindow, x1, y1 = RS.getBankWindow() #SAVE for DEBUG #cv2.imwrite('debug_inBankLog.png',bankWindow) # This For loop runs through found matches and clicks or right-clicks #loc == coordinates found in match loc, w, h = Match.this(bankWindow, template_file) for pt in zip(*loc[::-1]):#goes through each found image #adds x1,y1 coords to pt to be relative to the window #pt = (x1+pt[0]+((w/2)/2), y1+pt[1]+((h/2)/2))# pt = (x1+pt[0], y1+pt[1])# #Bottom-Right coords of found template btmX = pt[0] + w - ((w/2)/2) btmY = pt[1] + h - ((h/2)/2) # moving point inwards pt = (pt[0]+((w/2)/2), pt[1]+((h/2)/2)) #create random coords within the coords of the found template rx = random.randint(pt[0],btmX) ry = random.randint(pt[1],btmY) if option == 'click': Mouse.moveClick(rx,ry,1) break else: #right clicks on given x,y coords Mouse.moveClick(rx,ry, 3) RandTime.randTime(0,0,0,0,0,1) #Removing rsx,rsy coords from rx, ry #becuase RS.getOptions adds them in by default rx -= rsx ry -= rsy RS.findOptionClick(rx,ry,'withdrawAll') break
def open_cw_bank(): """Finds the visiblest square of the chest in castle wars bank, wors better when viewing from above at shortest distance.""" # gets RS window's position rsx,rsy = position() # Takes screenshot, as Hue-saturated-value image play_window,psx,psy = getPlayingScreen() psx += rsx psy += rsy lower_gray = np.array([0,15,55]) upper_gray = np.array([10,25,125]) # Makes a black/white mask mask = cv2.inRange(play_window, lower_gray, upper_gray) # inverts selection #res = cv2.bitwise_and(play_window, play_window, mask=mask) kernel = np.ones((5,5), np.uint8) dilation = cv2.dilate(mask, kernel, iterations = 1) #cv2.imshow('img', dilation) #cv2.waitKey(0) # Finds contours _,contours,_ = cv2.findContours(dilation.copy(), cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE) try: # looks for center of grey color with biggest area, > 3000 for con in contours: if cv2.contourArea(con) > 3000: M = cv2.moments(con) # finds centroid cx,cy = (int(M["m10"] / M["m00"]), int(M["m01"] / M["m00"])) psx += cx psy += cy # adds randomness to coords psx += random.randint(-17,17) psy += random.randint(-17,17) #move click chest Mouse.moveClick(psx,psy,1) RandTime.randTime(0,0,0,0,9,9) break except Exception as e: print("Bank NOT found!\nMove camera around!")
def withdraw_from_bank(template_file, option): #pass template to function #option == to option in menu options when righ-clicked on item #checks to see wheater to add cur dir or not cwd = os.getcwd() if "/" not in template_file: template_file = cwd + "/imgs/" + template_file # print(template_file, "file in withraw_from_bank()") #creating bank window coords rsx, rsy = RS.position() #creates sceenshot object of bankwindow, bankWindow, x1, y1 = RS.getBankWindow() #SAVE for DEBUG #cv2.imwrite('debug_inBankLog.png',bankWindow) # This For loop runs through found matches and clicks or right-clicks #loc == coordinates found in match loc, w, h = Match.this(bankWindow, template_file) for pt in zip(*loc[::-1]): #goes through each found image #adds x1,y1 coords to pt to be relative to the window #pt = (x1+pt[0]+((w/2)/2), y1+pt[1]+((h/2)/2))# pt = (x1 + pt[0], y1 + pt[1]) # #Bottom-Right coords of found template btmX = pt[0] + w - ((w / 2) / 2) btmY = pt[1] + h - ((h / 2) / 2) # moving point inwards pt = (pt[0] + ((w / 2) / 2), pt[1] + ((h / 2) / 2)) #create random coords within the coords of the found template rx = random.randint(pt[0], btmX) ry = random.randint(pt[1], btmY) if option == 'click': Mouse.moveClick(rx, ry, 1) break else: #right clicks on given x,y coords Mouse.moveClick(rx, ry, 3) RandTime.randTime(0, 0, 0, 0, 0, 1) #Removing rsx,rsy coords from rx, ry #becuase RS.getOptions adds them in by default rx -= rsx ry -= rsy RS.findOptionClick(rx, ry, 'withdrawAll') break
def skillHover(self, skill): """Hovers over passed skill from 1-5 secs""" #Coordinates of skill's button skills = { 'attack':0, 'hitpoints':0,'mining':0, 'strength':0,'agility':0,'smithing':0, 'defence':0,'herblore':(620,295,662,311),'fishing':0, 'ranged':0,'thieving':0,'cooking':0, 'prayer':0,'crafting':(621,358,664,373),'firemaking':0, 'magic':(557,388,602,402),'fletching':(620,389,666,406),'woodcutting':0, 'runecraft':0,'slayer':0,'farming':0, 'construction':0,'hunter':0 } x1,y1,x2,y2 =skills[skill] x,y = Mouse.genCoords(x1,y1,x2,y2) # Mouse.moveTo(x,y) randS = RandTime.randTime(0,0,1,1,0,9) self.hc.move(x,y,randS)
def find_bank_booth(self): """Finds bank booth and clicks it. Returns True if found, else False""" bank_booth_glass_window = ([0,72,149],[179,82,163]) # take screenshot of playing area play_area_screen,psx,psy = self.getPlayingScreen() # find glasswindow for bankbooth mask = cv2.inRange(play_area_screen, np.array(bank_booth_glass_window[0]), np.array(bank_booth_glass_window[1])) # gets RS window's position #rsx,rsy = position() psx += self.rsx psy += self.rsy kernel = np.ones((3,3), np.uint8) closing = cv2.morphologyEx(mask, cv2.MORPH_CLOSE, kernel) #cv2.imshow('img', closing) #cv2.waitKey(0) # Finds contours _,contours,_ = cv2.findContours(closing.copy(), cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE) try: for con in contours: if cv2.contourArea(con) > 10: #print(cv2.contourArea(con)) M = cv2.moments(con) # finds centroid cx,cy = (int(M["m10"] / M["m00"]), int(M["m01"] / M["m00"])) psx += cx psy += cy # adds randomness to coords psx += random.randint(-7,7) psy += random.randint(-7,7) #move click Mouse.moveClick(psx,psy,1) RandTime.randTime(0,0,0,0,9,9) return 1 except Exception as e: print(f"Bank NOT found!\nMove camera around!\n{e}") # returns False if bank not found return 0
def find_bank_booth(): """Finds bank booth and clicks it. Returns True if found, else False""" bank_booth_glass_window = ([0,72,149],[179,82,163]) # take screenshot of playing area play_area_screen,psx,psy = getPlayingScreen() # find glasswindow for bankbooth mask = cv2.inRange(play_area_screen, np.array(bank_booth_glass_window[0]), np.array(bank_booth_glass_window[1])) # gets RS window's position rsx,rsy = position() psx += rsx psy += rsy kernel = np.ones((3,3), np.uint8) closing = cv2.morphologyEx(mask, cv2.MORPH_CLOSE, kernel) #cv2.imshow('img', closing) #cv2.waitKey(0) # Finds contours _,contours,_ = cv2.findContours(closing.copy(), cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE) try: for con in contours: if cv2.contourArea(con) > 10: #print(cv2.contourArea(con)) M = cv2.moments(con) # finds centroid cx,cy = (int(M["m10"] / M["m00"]), int(M["m01"] / M["m00"])) psx += cx psy += cy # adds randomness to coords psx += random.randint(-7,7) psy += random.randint(-7,7) #move click Mouse.moveClick(psx,psy,1) RandTime.randTime(0,0,0,0,9,9) return 1 except Exception as e: print("Bank NOT found!\nMove camera around!") # returns False if bank not found return 0
def open_cw_bank(self): """Finds the visiblest square of the chest in castle wars bank, wors better when viewing from above at shortest distance.""" # Takes screenshot, as Hue-saturated-value image play_window,psx,psy = self.getPlayingScreen('hsv') lower_gray = np.array([0,15,55]) upper_gray = np.array([10,25,125]) # Makes a black/white mask mask = cv2.inRange(play_window, lower_gray, upper_gray) # inverts selection #res = cv2.bitwise_and(play_window, play_window, mask=mask) kernel = np.ones((5,5), np.uint8) dilation = cv2.dilate(mask, kernel, iterations = 1) #cv2.imshow('img', dilation) #cv2.waitKey(2000) #cv2.destroyAllWindows() # Finds contours contours,_ = cv2.findContours(dilation.copy(), cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE) try: # looks for center of grey color with biggest area, > 3000 for con in contours: #print(cv2.contourArea(con)) if cv2.contourArea(con) > 3000: #print(f"big area found {cv2.contourArea(con)}") M = cv2.moments(con) # finds centroid cx,cy = (int(M["m10"] / M["m00"]), int(M["m01"] / M["m00"])) psx += cx psy += cy # adds randomness to coords psx += random.randint(-17,17) psy += random.randint(-17,17) #move click chest Mouse.moveClick(psx,psy,1) #pyclick.HumanClicker.move((psx, psy), 1) #pyclick.HumanClicker.click() RandTime.randTime(1,0,0,2,9,9) break except Exception as e: print(f"Bank NOT found!\nMove camera around!\n{e}")
def splasher(): time.sleep(3) print('starting') cx, cy = autopy.mouse.get_pos() print('grabbed position') x1 = cx - 5 y1 = cy - 5 x2 = cx + 5 y2 = cy + 5 while True: x = random.randint(x1, x2) y = random.randint(y1, y2) Mouse.moveClick(x,y,1) multiplier = random.randint(1,5) print("waiting for {}".format((60*multiplier)//60)) time.sleep(60*multiplier) RandTime.randTime(0,0,0,0,0,9)
def splasher(): time.sleep(3) print('starting') cx, cy = autopy.mouse.get_pos() print('grabbed position') x1 = cx - 5 y1 = cy - 5 x2 = cx + 5 y2 = cy + 5 while True: x = random.randint(x1, x2) y = random.randint(y1, y2) Mouse.moveClick(x, y, 1) multiplier = random.randint(1, 5) print("waiting for {}".format((60 * multiplier) // 60)) time.sleep(60 * multiplier) RandTime.randTime(0, 0, 0, 0, 0, 9)
def spell(*args, **kwargs): for s in args: if s == 'curse': x, y = genCoords(664+rsx,272+rsy,672+rsx,280+rsy) Mouse.moveClick(x,y, 1) elif s == 'alch': x, y = genCoords(710+rsx,346+rsy,720+rsx,356+rsy) Mouse.moveClick(x,y, 1) RandTime.randTime(0,1,0,0,1,9) x, y = genCoords(700+rsx,353+rsy,714+rsx,364+rsy) Mouse.moveClick(x,y, 1) RandTime.randTime(0,1,0,1,9,9) elif s == 'stun': x, y = genCoords(618+rsx,443+rsy,621+rsx,447+rsy) Mouse.moveClick(x,y,1) elif s == 'enfeeble': x, y = genCoords(686+rsx,416+rsy,696+rsx,426+rsy) Mouse.moveClick(x,y,1)
def spell(*args, **kwargs): for s in args: if s == 'curse': x, y = genCoords(664 + rsx, 272 + rsy, 672 + rsx, 280 + rsy) Mouse.moveClick(x, y, 1) elif s == 'alch': x, y = genCoords(710 + rsx, 346 + rsy, 720 + rsx, 356 + rsy) Mouse.moveClick(x, y, 1) RandTime.randTime(0, 1, 0, 0, 1, 9) x, y = genCoords(700 + rsx, 353 + rsy, 714 + rsx, 364 + rsy) Mouse.moveClick(x, y, 1) RandTime.randTime(0, 1, 0, 1, 9, 9) elif s == 'stun': x, y = genCoords(618 + rsx, 443 + rsy, 621 + rsx, 447 + rsy) Mouse.moveClick(x, y, 1) elif s == 'enfeeble': x, y = genCoords(686 + rsx, 416 + rsy, 696 + rsx, 426 + rsy) Mouse.moveClick(x, y, 1)
def keep_clicking(): time.sleep(3) cx, cy = autopy.mouse.get_pos() x1 = cx - 2 y1 = cy - 2 x2 = cx + 2 y2 = cy + 2 counts = 0 while counts < 30: if count_logs('/home/jj/github/osrmacro/imgs/mapleLog.png') == 0: x = random.randint(x1,x2) y = random.randint(y1,y2) Mouse.moveClick(x,y,1) timer += 1 RandTime.randTime(0,0,1,0,9,9) time.sleep(7) time.sleep(10) RandTime.randTime(0,0,1,0,9,9)
def keep_clicking(): time.sleep(3) cx, cy = autopy.mouse.get_pos() x1 = cx - 2 y1 = cy - 2 x2 = cx + 2 y2 = cy + 2 counts = 0 while counts < 30: if count_logs('/home/jj/github/osrmacro/imgs/mapleLog.png') == 0: x = random.randint(x1, x2) y = random.randint(y1, y2) Mouse.moveClick(x, y, 1) timer += 1 RandTime.randTime(0, 0, 1, 0, 9, 9) time.sleep(7) time.sleep(10) RandTime.randTime(0, 0, 1, 0, 9, 9)
def custom_clicker(wait_in_secs, count_to, click, range_sq): print("move mouse to location to autoclick") time.sleep(3) cx, cy = autopy.mouse.get_pos() print("Got {} {}".format(cx, cy)) x1 = cx - range_sq y1 = cy - range_sq x2 = cx + range_sq y2 = cy + range_sq counter = 0 while counter < count_to: x = random.randint(x1, x2) y = random.randint(y1, y2) Mouse.moveClick(x, y, click) counter += 1 # randomize range of time to wait #custom_clicker(wait_in_secs, count_to, click , range_sq ): print("Randomizing time") RandTime.randTime(2, 0, 0, wait_in_secs, 9, 9)
def run(): RSX,RSY = RS.position() # Main stringer loop tries = 0 while True: if RS.isBankOpen(): if tries == 2: print('Tries exausted, exiting!') #RS.logout() return 0 #deposits all if inventory is not empty RS.depositAll() withdrawFromBank('/imgs/bowString.png') withdrawFromBank('/imgs/yewLongbowU.png') RS.closeBank() # starts stringing here if checkInv(cwd+"/imgs/bowString.png") and checkInv(cwd+"/imgs/yewLongbowU.png"): makeBow() if RS.antiban('fletching'): RandTime.randTime(11,0,0,11,9,9) else: RandTime.randTime(15,0,0,15,9,9) #resets tries if items successfully found tries = 0 else: RS.press_button('inventory') tries += 1 else: RS.open_cw_bank() RandTime.randTime(0,5,0,0,9,9)
def run(): RSX, RSY = RS.position() # Main stringer loop tries = 0 while True: if RS.isBankOpen(): if tries == 2: print('Tries exausted, exiting!') #RS.logout() return 0 #deposits all if inventory is not empty RS.depositAll() withdrawFromBank('/imgs/bowString.png') withdrawFromBank('/imgs/yewLongbowU.png') RS.closeBank() # starts stringing here if checkInv(cwd + "/imgs/bowString.png") and checkInv( cwd + "/imgs/yewLongbowU.png"): makeBow() if RS.antiban('fletching'): RandTime.randTime(11, 0, 0, 11, 9, 9) else: RandTime.randTime(15, 0, 0, 15, 9, 9) #resets tries if items successfully found tries = 0 else: RS.press_button('inventory') tries += 1 else: RS.open_cw_bank() RandTime.randTime(0, 5, 0, 0, 9, 9)
def moveToFletchingOptions(bow): cwd = os.getcwd() rsx, rsy = RS.position() #gets position of RS window #x = rsx + random.randint(23,167)#x coord range of short bow #y = rsy + random.randint(397,469) #y respectivaly if 'magic' in bow: x,y = Mouse.genCoords(350,405,450,456) x += rsx y += rsy elif 'yew' in bow or 'maple' in bow: x = rsx + random.randint(290,338)#x coord range of long bow. Defautl 209,299 y = rsy + random.randint(405,466) #BR-coord of longbow. Default: 395,456 Mouse.moveClick(x,y,3) #right-clicks on short bow #taking away rs position since getoptionsmenu func adds them back in x = x - rsx y = y - rsy #gets screenshot menu_x, menu_y, menu = RS.getOptionsMenu(x,y) loc, w, h = Match.this(menu, cwd+'/imgs/makeX.png') #runs though the imgae to find it and click it for pt in zip(*loc[::-1]): pt_x, pt_y = pt #unpackes the pt into x,y x_a = menu_x + pt_x + (random.randint(1,(w*2))) y_a = menu_y + pt_y + (random.randint(5,h)) #moves to 'Make X' Mouse.moveTo(x_a,y_a) #clicks on 'Make X' Mouse.click(1) RandTime.randTime(1,5,0,1,9,9) Keyboard.type_this("99") Keyboard.press('enter') break
def custom_clicker(wait_in_secs, count_to, click , range_sq ): print("move mouse to location to autoclick") time.sleep(3) cx, cy = autopy.mouse.get_pos() print("Got {} {}".format(cx,cy)) x1 = cx - range_sq y1 = cy -range_sq x2 = cx + range_sq y2 = cy + range_sq counter = 0 while counter < count_to: x = random.randint(x1,x2) y = random.randint(y1,y2) Mouse.moveClick(x,y,click) counter += 1 # randomize range of time to wait #custom_clicker(wait_in_secs, count_to, click , range_sq ): print("Randomizing time") RandTime.randTime(2,0,0,wait_in_secs,9,9)
def clicker(item): time.sleep(3) cx, cy = autopy.mouse.get_pos() x1 = cx - 3 y1 = cy - 3 x2 = cx + 3 y2 = cy + 3 timer = 0 if item == 'stringer': while timer < 30: x = random.randint(x1, x2) y = random.randint(y1, y2) Mouse.moveClick(x, y, 1) timer += 1 time.sleep(33) RandTime.randTime(0, 0, 1, 0, 0, 9) else: while timer < 375: x = random.randint(x1, x2) y = random.randint(y1, y2) Mouse.moveClick(x, y, 1) timer += 1
def clicker(item): time.sleep(3) cx, cy = autopy.mouse.get_pos() x1 = cx - 3 y1 = cy - 3 x2 = cx + 3 y2 = cy + 3 timer = 0 if item == 'stringer': while timer < 30: x = random.randint(x1,x2) y = random.randint(y1,y2) Mouse.moveClick(x,y,1) timer +=1 time.sleep(33) RandTime.randTime(0,0,1,0,0,9) else: while timer < 375: x = random.randint(x1,x2) y = random.randint(y1,y2) Mouse.moveClick(x,y,1) timer +=1
def run(): counter = 0 skipL = True skipT = True while True: if skipL: click_item('/home/jj/github/osrmacro/imgs/willowLogs.png') skipL = False else: click_item('/home/jj/github/osrmacro/imgs/tinderbox.png') skipL = True if counter == 27: print("All BURNED!") break if skipT: click_item('/home/jj/github/osrmacro/imgs/tinderbox.png') skipT = False else: click_item('/home/jj/github/osrmacro/imgs/willowLogs.png') skipT = True RandTime.randTime(2,0,0,2,9,9) counter += 1 print(counter)
def log_in(user='******', passwd='nopass'): #sets default size if not already on default RS.setWindowSize() rsx, rsy = RS.position() #moves to Existing User button Mouse.moveClick(rsx + (random.randint(403, 530)), rsy + (random.randint(302, 326)), 1) #Types user name Keyboard.type_this(user) #presses tab delay_mili = random.random() os.system('xdotool key --delay {0} Tab'.format(delay_mili)) #Types password Keyboard.type_this(passwd) #Moves to login button and clicks it Mouse.moveClick(rsx + (random.randint(238, 365)), rsy + (random.randint(329, 353)), 1) #Waits 4 secs after login in time.sleep(4) RandTime.randTime(0, 0, 0, 0, 0, 9) #moves to login box(red login button) x, y = log_in_box() Mouse.moveClick(x, y)
def run(): counter = 0 skipL = True skipT = True while True: if skipL: click_item('/home/jj/github/osrmacro/imgs/willowLogs.png') skipL = False else: click_item('/home/jj/github/osrmacro/imgs/tinderbox.png') skipL = True if counter == 27: print("All BURNED!") break if skipT: click_item('/home/jj/github/osrmacro/imgs/tinderbox.png') skipT = False else: click_item('/home/jj/github/osrmacro/imgs/willowLogs.png') skipT = True RandTime.randTime(2, 0, 0, 2, 9, 9) counter += 1 print(counter)
def find_template(template_file, option=None): #pass template to function #option == to option in menu when righ-clicked on item #checks to see wheater to add cur dir or not if "/" not in template_file: template_file = cwd + "/imgs/" + template_file rs_bag, bagx, bagy = RS.get_bag( "bag, and it's coords") #Screenshot taken here, #loc is where the templates found are in loc, w, h = Match.this(rs_bag, template_file) #for loops iterates through every found template for pt in zip(*loc[::-1]): #goes through each found image #pt = ((pt[0]+bagx),(pt[1]+bagy)) #pt is the Top-left coord of the found template #create Bott-Right coord of found template btmX = pt[0] + w - ((w / 2) / 2) btmY = pt[1] + h - ((h / 2) / 2) #moving the pt coord of the template a bit to the right, so options menu get brought up pt = (pt[0] + ((w / 2) / 2), pt[1] + ((h / 2) / 2)) #gencoord adds RS position x, y = gen_coords( pt, btmX, btmY ) #gets random x, y coords relative to RSposition on where to click #x, y = Mouse.randCoord(pt, w, h) if option == 'click' or option == 1: Mouse.moveClick(x, y, 1) #left clicks on given x,y coords else: Mouse.moveClick(x, y, 3) #right clicks on given x,y coords #menu_x, menu_y, menu = RS.getOptionsMenu(x,y)#takes screenshot of options menu and returns the point at Top-left of the menu RandTime.randTime(0, 0, 0, 0, 0, 1) #RS.findOptionClick(x,y, menu_x, menu_y, menu, option) RS.findOptionClick(x, y, option) break
def click_camelot(clicks): time.sleep(4) cx, cy = autopy.mouse.get_pos() x1 = cx - 1 y1 = cy - 1 x2 = cx + 1 y2 = cy + 1 for c in range(clicks): x = random.randint(x1,x2) y = random.randint(y1,y2) RandTime.randTime(0,0,0,0,0,1) autopy.mouse.toggle(True,1) RandTime.randTime(0,0,0,0,0,2) autopy.mouse.toggle(False,1) if random.randint(0,4)==0: Mouse.moveTo(x,y) RandTime.randTime(0,0,3,0,3,5) if not RS.antiban('magic'): time.sleep(1.5)
def click_camelot(clicks): time.sleep(4) cx, cy = autopy.mouse.get_pos() x1 = cx - 1 y1 = cy - 1 x2 = cx + 1 y2 = cy + 1 for c in range(clicks): x = random.randint(x1, x2) y = random.randint(y1, y2) RandTime.randTime(0, 0, 0, 0, 0, 1) autopy.mouse.toggle(True, 1) RandTime.randTime(0, 0, 0, 0, 0, 2) autopy.mouse.toggle(False, 1) if random.randint(0, 4) == 0: Mouse.moveTo(x, y) RandTime.randTime(0, 0, 3, 0, 3, 5) if not RS.antiban('magic'): time.sleep(1.5)
def findOptionClick(x,y,option_name): """Option name of in Image database only needs to be passed, x,y are obsoleate""" import Imgdb # Image DB idb = Imgdb.ImgDb() template = idb.pickled_dict[option_name] # turning template to graysacle if len(template.shape) == 3: template = cv2.cvtColor(template,cv2.COLOR_RGB2GRAY) w, h = template.shape[::-1]#Width, height of template image # coords of playing window x1 = 0 #5 y1 = 25 x2 = 767 y2 = 524 rs_window = Screenshot.shoot(x1,y1,x2,y2) # Finds all black lines ret,thresh1 = cv2.threshold(rs_window,0,255,cv2.THRESH_BINARY) # inverst to black to white ret,thresh1 = cv2.threshold(thresh1,0,255,cv2.THRESH_BINARY_INV) # looks for all squares _, contours,h = cv2.findContours(thresh1,1,2) for cnt in contours: # looks for biggest square if cv2.contourArea(cnt) <= 1695.0: continue # checks contour sides approx = cv2.approxPolyDP(cnt,0.01*cv2.arcLength(cnt,True),True) # Square found here vvvv if len(approx)==4: #print("square of {}".format(cv2.contourArea(cnt))) #cv2.drawContours(rs_window,[cnt],0,(255,255,255),-1) # get geometry of approx # add rs coords x,y,w,h = cv2.boundingRect(cnt) #combines with playing window x += x1 y += y1 # scrshot of option menu on play window img = Screenshot.shoot(x,y,x+w,y+h) ret,pattern = cv2.threshold(img,254,255,cv2.THRESH_BINARY) ### DEBUG LINE #cv2.imshow('img',pattern) #cv2.waitKey(0) #return break else: Mouse.randMove(0,0,500,500,0) time.sleep(1) print("Else ran") res = cv2.matchTemplate(pattern,template,cv2.TM_CCOEFF_NORMED) threshold = .9 loc = np.where( res >= threshold) # clicks on option here when found in pattern for pt in zip(*loc[::-1]):#goes through each found image rsx, rsy = position() x += pt[0] + rsx y += pt[1] + rsy y1 = y y2 = y+10 img = Screenshot.shoot(x,y1,x+w,y2) # range of x and y to click on. # in the options Mouse.randMove(x,y1,x+(w/2),y2, 1) # autopy.mouse.click()#taking out since it does not delay the click RandTime.randTime(0,0,0,0,0,9)
def click(button): #autopy.mouse.click() # pyautogui.mouseDown(button='left') RandTime.randTime(0,1,0,0,2,9)#time between click pyautogui.mouseUp(button='left')
x, y = genCoords(686+rsx,416+rsy,696+rsx,426+rsy) Mouse.moveClick(x,y,1) counter = 0 nats = int(raw_input("Alchabels??\n> ")) souls = int(raw_input("Souls??\n> ")) bodys = int(raw_input("Body runes??\n> ")) while True: if counter >= nats+souls+bodys: print('done!') break # if nats: spell('alch') nats -= 1 RandTime.randTime(0,1,9,0,3,9) if souls: spell('stun') souls -= 1 if bodys and not souls: spell('curse') bodys -= 1 if (counter % (random.choice([2,3])) == 0 or counter == 0) and ((souls > 0) or (bodys > 0)): print(counter,'Finding Monk') x1,y1,x2,y2 = findMonk() if (souls > 0) or (bodys > 0): if not RS.is_button_selected('magic'): RS.press_button('magic') x, y = genCoords(x1,y1,x2, y2) Mouse.moveClick(x,y,1) if random.randint(1,100) == 0:
def blow_glass(item, tool): rsx,rsy = RS.position() cwd= os.getcwd() # Main Loop starts here tries = 0 while True: # Loop to withdraw knife and logs, and deposit and open bank RS.open_cw_bank() RandTime.randTime(0,5,0,0,9,9) while True: if tries == 2: print('Maybe ran out of an item, or items not found!\nMoving on to stringing') return 0 #runs only if bank is open if RS.isBankOpen(): RS.depositAll() withdraw_from_bank(tool,'click') withdraw_from_bank(item,'withdrawAll') RS.closeBank() if RS.countItemInInv(tool,1): n_logs = RS.countItemInInv(item) if n_logs: tries = 0 break else: print(tries) #after the second try it breaks tries += 1 #Opens bank if it's not already opened else: RS.open_cw_bank() #gives time for bank detection to start RandTime.randTime(1,0,0,1,0,9) # # # ########### Starts cutting logs ############ # goes into a loop to make sure # logs are being cut while True: #Finds knife, cliks it find_template(tool,'click') # # # #Finds First maple log, clicks it find_template(item,'click') # # # #right cliks, make X, type 99 RandTime.randTime(1,0,0,1,9,9) moveToFletchingOptions(item) RandTime.randTime(3,5,0,3,9,9) # # # #if RS.countItemInInv('yewLongbowU.png',1): # break break # # # #waits 2 secs/log if n_logs > 6: n_logs = (n_logs*2) - 7 else: n_logs = (n_logs*2) if RS.antiban('crafting'): n_logs -= 6 RandTime.randTime(n_logs,0,0,n_logs,9,9)