Exemple #1
0
    def post(self,gamePassCode):
        try:
            gameFound = get_game_by_gamepasscode(gamePassCode)
            if gameFound is None:
                raise ResourceNotFoundException(message="Game Not Found")
             
            game = update_game_schema().load(request.get_json())
            if game.gamePassCode != gameFound.gamePassCode:
                raise FieldValidationException(message="GamePassCode in request body doesn't match url")
            elif game.gameStatus == Enum.GameStatus.WaitingToStart:
                raise FieldValidationException(message="Game cannot be reset to Waiting To Start.")
            elif gameFound.gameStatus == Enum.GameStatus.Completed:
                raise FieldValidationException(message="Game is complete.No longer can be updated.")

            if gameFound.gameStatus == Enum.GameStatus.WaitingToStart and game.gameStatus == Enum.GameStatus.InProgress:
                try:
                    cards = get_cards()
                    players = get_players_by_gameid(gameFound.gameId)

                    if not is_game_allowed_to_start(gameFound):
                        raise FieldValidationException(message="Not enough players to start the game")

                    create_game_cards(gameFound,players,cards)
                    create_game_player_moves(gameFound)
                    
                except ValidationError as e:
                    raise ResourceValidationException(e)
            
            gameFound = update_game(game)
            result = GameSchema().dump(gameFound)
            return jsonify(result)
        except ValidationError as e:
            raise ResourceValidationException(e)
Exemple #2
0
    def post(self, gamePassCode, playerId):
        try:

            game_action_tracker = create_game_action_tracker().load(
                request.get_json())

            game = get_game_by_gamepasscode(gamePassCode)
            if game is None:
                raise ResourceNotFoundException(message="Game Not Found")

            current_player_move = get_game_player_moves(game.gameId)
            if current_player_move is None:
                raise ResourceNotFoundException(
                    message="No Current Moves found")

            if current_player_move.playerId != playerId or game_action_tracker.playerId != playerId:
                raise FieldValidationException(
                    message="Requested player is unable to start an action.")
            elif current_player_move.gameActionTrackerId is not None:
                raise FieldValidationException(
                    message=
                    "Unable to start a new action while an action is in progress."
                )

            create_game_action_tracker(game_action_tracker)
            result = GameActionTrackerSchema().dump(game_action_tracker)
            current_player_move.gameActionTrackerId = result.gameActionTrackerId
            update_game_player_moves(current_player_move)

            return jsonify(result)
        except ValidationError as e:
            raise ResourceValidationException(e)
Exemple #3
0
    def post(self,gamePassCode,playerId):
        try:
            updated_player_move = update_player_moves().load(request.get_json())
            
            game = get_game_by_gamepasscode(gamePassCode)
            
            if game is None:
                raise ResourceNotFoundException(message="Game Not Found")   
            
            current_player_move = get_game_player_moves(game.gameId)
            if current_player_move is None:
                raise FieldValidationException(message="No Current Moves found")

            if not is_player_moves_status_valid(current_player_move,updated_player_move):
                raise FieldValidationException(message="Invalid Game Status")

            if not (is_player_valid(current_player_move,playerId) and is_player_valid(updated_player_move,playerId)):
                raise FieldValidationException(message="Player not allowed to update")

            if not is_game_action_tracker_valid(current_player_move):
                raise FieldValidationException(message="Cannot progress without performing an action.")

   
            updated_player_move.totalGameMoveCount = current_player_move.totalGameMoveCount
            updated_player_move.gameActionTrackerId = current_player_move.gameActionTrackerId
            updated_player_move.gameId = current_player_move.gameId

            if (updated_player_move.gameMoveStatus == GameMoveStatus.WaitingForPlayerToBeginMove 
                and current_player_move.numberOfMovesPlayed == MAX_NUMBER_OF_MOVES) or updated_player_move.gameMoveStatus == GameMoveStatus.SkipYourTurn:
                currentPlayerGameOrder = get_player_game_order(game.players,current_player_move.currentPlayerId)
                updated_player_move.currentPlayerId = get_next_player_id(game.players,1) if len(game.players) == currentPlayerGameOrder else get_next_player_id(game.players,currentPlayerGameOrder+1) 
                updated_player_move.numberOfRounds +=1

            
            updated_player_move.numberOfMovesPlayed = 1 if current_player_move.numberOfMovesPlayed == MAX_NUMBER_OF_MOVES else (current_player_move.numberOfMovesPlayed + 1)

            
            gamePlayerMove = update_game_player_moves(updated_player_move)

            result = GamePlayerMovesSchema().dump(gamePlayerMove)
            return jsonify(result)
        except ValidationError as e:
            raise ResourceValidationException(e)
    def post(self, gamePassCode):
        try:
            #Get game and all current players that are part of the game
            game = get_game_by_gamepasscode(gamePassCode)
            if game is None:
                raise ResourceNotFoundException(message="Game Not Found")

            if not is_player_allowed_to_join(game):
                raise FieldValidationException(
                    message="No more players can join the game")

            #create the player
            player = register_player_schema().load(request.get_json())
            player.gameId = game.gameId
            player.gamePassCode = game.gamePassCode
            player.playerPassCode = generate_password_hash(
                player.playerPassCode)
            #evaluate their order based on other players' order
            player.playerGameOrder = 1 if len(
                game.players) == 0 else max(p.playerGameOrder
                                            for p in game.players) + 1

            #check if user name exists
            if len([
                    x for x in game.players
                    if x.playerName.lower() == player.playerName.lower()
            ]) > 0:
                raise FieldValidationException(
                    message="Player Name already exists")

            add_player(player)

            player_result = PlayerSchema().dump(player)

            session["gameId"] = game.gameId
            session["playerId"] = player_result["playerId"]

            result = create_tokens(player_result)

            return result, 200
        except ValidationError as e:
            raise ResourceValidationException(e)
    def get(self):

        gameId = session.get("gameId")
        playerId = session.get("playerId")
        if gameId is None or playerId is None:
            raise FieldValidationException(message="No Session exists.")

        session.clear()
        response = make_response("Logged Out!", 200)
        response.delete_cookie(app.config["SESSION_COOKIE_NAME"])
        return response
    def get(self):

        gameId = session.get("gameId")
        playerId = session.get("playerId")
        if gameId is None or playerId is None:
            raise FieldValidationException(message="No Session exists.")

        playerFound = get_player_by_player_id(gameId, playerId)
        if playerFound is None:
            raise ResourceNotFoundException(message="Player Not Found")

        player_result = PlayerSchema().dump(playerFound)
        result = create_tokens(player_result)

        return make_response(result, 200)
Exemple #7
0
    def post(self, gamePassCode, playerId, gameActionTrackerId):
        try:
            game_action_tracker = update_game_action_tracker().load(
                request.get_json())
            game = get_game_by_gamepasscode(gamePassCode)
            if game is None:
                raise ResourceNotFoundException(message="Game Not Found")

            current_player_move = get_game_player_moves(game.gameId)
            if current_player_move is None:
                raise ResourceNotFoundException(
                    message="No Current Moves found")

            if current_player_move.playerId != playerId:
                raise FieldValidationException(
                    message="Requested player is unable to start an action.")

        except ValidationError as e:
            raise ResourceValidationException(e)
Exemple #8
0
def is_pre_check_condition_valid(player_cards_on_hand, game_cards_in_play,
                                 possible_play_action):

    pre_check_conditions = {
        (Enum.CardTypes.Rent, None, Enum.GameCardLocationStatus.IsOnHand, Enum.GameCardLocationStatus.IsInPlay):
        is_rent_playable,
        (Enum.CardTypes.Action, Enum.ActionTypes.Hotel, Enum.GameCardLocationStatus.IsOnHand, Enum.GameCardLocationStatus.IsPlayedOnPropertyPile):
        is_house_or_hotel_playable,
        (Enum.CardTypes.Action, Enum.ActionTypes.House, Enum.GameCardLocationStatus.IsOnHand, Enum.GameCardLocationStatus.IsPlayedOnPropertyPile):
        is_house_or_hotel_playable,
        (Enum.CardTypes.Action, Enum.ActionTypes.DoubleTheRent, Enum.GameCardLocationStatus.IsOnHand, Enum.GameCardLocationStatus.IsInPlay):
        is_double_the_rent_playable,
        (Enum.CardTypes.Action, Enum.ActionTypes.ItsMyBirthday, Enum.GameCardLocationStatus.IsOnHand, Enum.GameCardLocationStatus.IsInPlay):
        is_its_my_birthday_playable,
        (Enum.CardTypes.Action, Enum.ActionTypes.DebtCollector, Enum.GameCardLocationStatus.IsOnHand, Enum.GameCardLocationStatus.IsInPlay):
        is_debt_collector_playable,
        (Enum.CardTypes.Action, Enum.ActionTypes.JustSayNo, Enum.GameCardLocationStatus.IsOnHand, Enum.GameCardLocationStatus.IsInPlay):
        is_just_say_no_playable,
        (Enum.CardTypes.Action, Enum.ActionTypes.SlyDeal, Enum.GameCardLocationStatus.IsOnHand, Enum.GameCardLocationStatus.IsInPlay):
        is_sly_deal_playable,
        (Enum.CardTypes.Action, Enum.ActionTypes.ForcedDeal, Enum.GameCardLocationStatus.IsOnHand, Enum.GameCardLocationStatus.IsInPlay):
        is_forced_deal_playable,
        (Enum.CardTypes.Action, Enum.ActionTypes.DealBreaker, Enum.GameCardLocationStatus.IsOnHand, Enum.GameCardLocationStatus.IsInPlay):
        is_deal_breaker_playable,
        (Enum.CardTypes.Properties, None, Enum.GameCardLocationStatus.IsPlayedOnPropertyPile, Enum.GameCardLocationStatus.IsPlayedOnPropertyPile):
        is_rotate_or_move_property_available,
    }
    try:
        return pre_check_conditions[(
            possible_play_action.cardType, possible_play_action.actionType,
            possible_play_action.currentGameCardLocation,
            possible_play_action.expectedGameCardLocation)](
                player_cards_on_hand, game_cards_in_play, possible_play_action)
    except KeyError:
        raise FieldValidationException(
            message=
            "Pre Check Condition not met. One or more of the specified conditions are not configured correctly."
        )