Exemple #1
0
    def speed_limit_iter(self, itr, chunk_size_cb=None):
        """Return an iterator/generator which limits after each iteration.

        :param itr: an iterator to wrap
        :param chunk_size_cb: a function that can calculate the
                              size of each chunk (if none provided this
                              defaults to 1)
        """
        for chunk in itr:
            if chunk_size_cb is None:
                sz = 1
            else:
                sz = chunk_size_cb(chunk)
            self._check_fill()
            if sz > self._bucket:
                now = _now()
                tics = int((sz - self._bucket) / self._items_per_tic)
                tm_diff = self._next_fill - now
                secs = tics * self._refresh_rate_seconds
                if tm_diff > 0:
                    secs += tm_diff
                self._sleep(secs)
                self._check_fill()
            self._bucket -= sz
            yield chunk
Exemple #2
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 def _check_fill(self):
     # Fill the bucket based on elapsed time.
     #
     # This simulates a background thread...
     now = _now()
     if now > self._next_fill:
         d = now - self._next_fill
         tics = int(math.ceil(d / self._refresh_rate_seconds))
         self._bucket += tics * self._items_per_tic
         self._next_fill += tics * self._refresh_rate_seconds
Exemple #3
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    def __init__(
        self,
        # How many items to yield from the provided
        # wrapped iterator (per second).
        items_per_second=0,
        # Used to simulate a thread with its own 'tic rate'. Making
        # this smaller affects the accuracy of the 'tic' calculation,
        # which affects the accuracy of consumption (and delays).
        refresh_rate_seconds=1,
        # length of the bucket
        initial_bucket_size=1,
        # min or raise
        min_per_second=0,
        check_interval=5,
        too_slow_count=10,
        # Made a keyword argument, so one could replace this
        # with a eventlet.sleep or other idling function...
        sleep_func=time.sleep):
        # unset items_per_second to not limit
        if not items_per_second:
            items_per_second = 10**10  # 10GB
        assert min_per_second <= items_per_second, 'min > max!'

        self._refresh_rate_seconds = refresh_rate_seconds
        self._bucket = (items_per_second * refresh_rate_seconds *
                        initial_bucket_size)
        self._items_per_tic = items_per_second * refresh_rate_seconds
        self._next_fill = _now() + refresh_rate_seconds
        self._sleep = sleep_func

        # min
        # unset min_per_second to not raise
        if not min_per_second:
            check_interval = 10**10  # to long

        self._last_check = _now()
        self._last_size = self._bucket
        self._check_interval = check_interval
        self._max_left_per_second = (items_per_second -
                                     min_per_second) * initial_bucket_size
        self._slow_count = 0
        self._too_slow_count = too_slow_count
Exemple #4
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 def __init__(self,
              # How many items to yield from the provided
              # wrapped iterator (per second).
              items_per_second,
              # Used to simulate a thread with its own 'tic rate'. Making
              # this smaller affects the accuracy of the 'tic' calculation,
              # which affects the accuracy of consumption (and delays).
              refresh_rate_seconds=0.01,
              # How *full* the initial bucket is.
              initial_bucket_size=1,
              # Made a keyword argument, so one could replace this
              # with a eventlet.sleep or other idling function...
              sleep_func=time.sleep):
     self._refresh_rate_seconds = refresh_rate_seconds
     self._bucket = (items_per_second *
                     refresh_rate_seconds * initial_bucket_size)
     self._items_per_tic = items_per_second * refresh_rate_seconds
     self._next_fill = _now() + refresh_rate_seconds
     self._sleep = sleep_func
Exemple #5
0
    def _check_fill(self):
        # Fill the bucket based on elapsed time.
        #
        # This simulates a background thread...
        now = _now()
        if now > self._next_fill:
            d = now - self._next_fill
            tics = int(math.ceil(d / self._refresh_rate_seconds))
            self._bucket += tics * self._items_per_tic
            self._next_fill += tics * self._refresh_rate_seconds

        if now - self._last_check > self._check_interval:
            _d = now - self._last_check
            _max_left = self._last_size + self._max_left_per_second * _d
            if self._bucket > _max_left:
                self._slow_count += 1
                print('*TooSlow %s*, %s > %s' %
                      (self._slow_count, self._bucket, _max_left))
                if self._slow_count >= self._too_slow_count:
                    raise TooSlowError('%s>%s' % (self._bucket, _max_left))
            self._last_size = self._bucket
            self._last_check = now
Exemple #6
0
                now = _now()
                tics = int((sz - self._bucket) / self._items_per_tic)
                tm_diff = self._next_fill - now
                secs = tics * self._refresh_rate_seconds
                if tm_diff > 0:
                    secs += tm_diff
                self._sleep(secs)
                self._check_fill()
            self._bucket -= sz
            yield chunk


if __name__ == '__main__':
    import urllib2
    url = 'http://sw.bos.baidu.com/sw-search-sp/software/d28b12c330f7b/android-studio-bundle_2.2.0.0.exe'

    fp = urllib2.urlopen(url)
    police = SpeedLimit(
        min_per_second=10000000,
        check_interval=2,
    )

    for alpha in police.speed_limit_iter(fp):
        print(
            police._bucket,
            _now(),
            police._last_size,
            police._slow_count,
        )
        print(len(alpha))