def __init__ (self):
        self.time = time.time()

        self._stat_jitter = Stats()
        self._stat_nb_frame = Stats()
        self._time_frame = 0.0
        self._last_time = 0.0
        self._nb_frame = 0

        logger.info('Morse configured in Best Effort Mode')
    def __init__ (self):
        self.time = time.time()
        self._incr = 1.0 / blenderapi.getfrequency()

        self._stat_jitter = Stats()
        self._last_time = 0.0

        logger.info('Morse configured in Fixed Simulation Step Mode with '
                    'time step of %f sec ( 1.0 /  %d)' %
                    (self._incr, blenderapi.getfrequency()))
Exemple #3
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class FixedSimulationStepStrategy:
    def __init__(self, relative_time):
        if relative_time:
            self.time = 0.0
            self._real_time_offset = time.time()
        else:
            self.time = time.time()
            self._real_time_offset = 0.0
        self._time_offset = copy.copy(self.time)
        self._incr = 1.0 / blenderapi.getfrequency()

        self._stat_jitter = Stats()
        self._last_time = 0.0

        logger.info('Morse configured in Fixed Simulation Step Mode with '
                    'time step of %f sec ( 1.0 /  %d)' %
                    (self._incr, blenderapi.getfrequency()))

    def update(self):
        current_time = blenderapi.frame_time()
        if current_time == -1:
            self.time = self.time + self._incr
        else:
            self.time = current_time + self._time_offset
        self._update_statistics()

    def name(self):
        return 'Fixed Simulation Step'

    @property
    def real_time(self):
        return time.time() - self._real_time_offset

    @property
    def mean(self):
        return self._incr

    def statistics(self):
        return {
            "mean_time": self._stat_jitter.mean,
            "variance_time": self._stat_jitter.variance,
            "diff_real_time": self.time - time.time()
        }

    def _update_statistics(self):
        if self._last_time == 0.0:
            self._last_time = time.time()
        else:
            ds = time.time() - self._last_time
            self._last_time = time.time()
            self._stat_jitter.update(ds)
Exemple #4
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class FixedSimulationStepStrategy:
    def __init__ (self, relative_time):
        if relative_time:
            self.time = 0.0
            self._real_time_offset = time.time()
        else:
            self.time = time.time()
            self._real_time_offset = 0.0
        self._time_offset = copy.copy(self.time)
        self._incr = 1.0 / blenderapi.getfrequency()

        self._stat_jitter = Stats()
        self._last_time = 0.0

        logger.info('Morse configured in Fixed Simulation Step Mode with '
                    'time step of %f sec ( 1.0 /  %d)' %
                    (self._incr, blenderapi.getfrequency()))

    def update (self):
        current_time = blenderapi.frame_time()
        if current_time == -1:
            self.time = self.time + self._incr
        else:
            self.time = current_time + self._time_offset
        self._update_statistics()

    def name (self):
        return 'Fixed Simulation Step'

    @property
    def real_time(self):
        return time.time() - self._real_time_offset

    @property
    def mean(self):
        return self._incr

    def statistics (self):
        return {
            "mean_time" : self._stat_jitter.mean,
            "variance_time": self._stat_jitter.variance,
            "diff_real_time": self.time - time.time()
        }

    def _update_statistics(self):
        if self._last_time == 0.0:
            self._last_time = time.time()
        else:
            ds = time.time() - self._last_time
            self._last_time = time.time()
            self._stat_jitter.update(ds)
class BestEffortStrategy:
    def __init__ (self):
        self.time = time.time()

        self._stat_jitter = Stats()
        self._stat_nb_frame = Stats()
        self._time_frame = 0.0
        self._last_time = 0.0
        self._nb_frame = 0

        logger.info('Morse configured in Best Effort Mode')

    def update (self):
        self.time = time.time()
        self._update_statistics()

    def name(self):
        return 'Best Effort'
    
    @property
    def mean(self):
        return self._stat_jitter.mean

    def statistics(self):
        return {
            "mean_time" : self._stat_jitter.mean,
            "variance_time": self._stat_jitter.variance,
            "mean_frame_by_sec": self._stat_nb_frame.mean,
            "variance_frame_by_sec": self._stat_nb_frame.variance
        }

    def _update_statistics(self):
        if self._last_time == 0.0:
            self._last_time = self.time
        else:
            ds = self.time - self._last_time
            self._last_time = self.time
            self._stat_jitter.update(ds)

        if self._nb_frame == 0:
            self._time_frame = self.time
            self._nb_frame = 1
        else:
            if self.time - self._time_frame > 1.0:
                self._stat_nb_frame.update(self._nb_frame)
                self._nb_frame = 0
            else:
                self._nb_frame = self._nb_frame + 1
Exemple #6
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    def __init__(self, relative_time):
        if relative_time:
            self.time = 0.0
            self._real_time_offset = time.time()
        else:
            self.time = time.time()
            self._real_time_offset = 0.0
        self._time_offset = copy.copy(self.time)
        self._incr = 1.0 / blenderapi.getfrequency()

        self._stat_jitter = Stats()
        self._last_time = 0.0

        logger.info('Morse configured in Fixed Simulation Step Mode with '
                    'time step of %f sec ( 1.0 /  %d)' %
                    (self._incr, blenderapi.getfrequency()))
Exemple #7
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    def __init__ (self):
        self.time = time.time()

        self._stat_jitter = Stats()
        self._stat_nb_frame = Stats()
        self._time_frame = 0.0
        self._last_time = 0.0
        self._nb_frame = 0

        scene = blenderapi.scene()
        for obj in scene.objects:
            if obj.name == '__morse_dt_analyser':
                self._morse_dt_analyser = obj

        self._prepare_compute_dt()

        logger.info('Morse configured in Best Effort Mode')
Exemple #8
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    def __init__(self, relative_time):
        if relative_time:
            self.time = 0.0
            self._real_time_offset = time.time()
        else:
            self.time = time.time()
            self._real_time_offset = 0.0
        self._time_offset = copy.copy(self.time)

        self._stat_jitter = Stats()
        self._stat_nb_frame = Stats()
        self._time_frame = 0.0
        self._last_time = 0.0
        self._nb_frame = 0

        scene = blenderapi.scene()
        for obj in scene.objects:
            if obj.name == '__morse_dt_analyser':
                self._morse_dt_analyser = obj

        self._prepare_compute_dt()

        logger.info('Morse configured in Best Effort Mode')
Exemple #9
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    def __init__ (self, relative_time):
        if relative_time:
            self.time = 0.0
            self._real_time_offset = time.time()
        else:
            self.time = time.time()
            self._real_time_offset = 0.0
        self._time_offset = copy.copy(self.time)
        self._incr = 1.0 / blenderapi.getfrequency()

        self._stat_jitter = Stats()
        self._last_time = 0.0

        logger.info('Morse configured in Fixed Simulation Step Mode with '
                    'time step of %f sec ( 1.0 /  %d)' %
                    (self._incr, blenderapi.getfrequency()))
Exemple #10
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class BestEffortStrategy:
    def __init__(self, relative_time):
        if relative_time:
            self.time = 0.0
            self._real_time_offset = time.time()
        else:
            self.time = time.time()
            self._real_time_offset = 0.0
        self._time_offset = copy.copy(self.time)

        self._stat_jitter = Stats()
        self._stat_nb_frame = Stats()
        self._time_frame = 0.0
        self._last_time = 0.0
        self._nb_frame = 0

        scene = blenderapi.scene()
        for obj in scene.objects:
            if obj.name == '__morse_dt_analyser':
                self._morse_dt_analyser = obj

        self._prepare_compute_dt()

        logger.info('Morse configured in Best Effort Mode')

    def update(self):
        """
        The exact physical time elapsed between two logic call is hard
        to guess. In the nominal case, it is easy, as long as you have
        one logical step per render step. In other case, it depends on 
        logic_max_step, physics_max_step, and "complex" internal logic.

        So, instead of guessing it, observe it. Assuming the physical engine
        is perfect, put a solid at one meter by sec on x axis, and observe
        its displacement between two frame. We have:
            dx = vx * dt
        where vw = 1.0. So we have dx = dt.

        Modern version of Blender (>= 2.77) provides the method
        bge.logic.getFrameTime() so if this information is available,
        just use it.
        """
        current_time = blenderapi.frame_time()
        if current_time == -1:
            self._dt = self._morse_dt_analyser.worldPosition[0] - self.px
            self.time += self._dt
            self._prepare_compute_dt()
        else:
            self.time = current_time + self._time_offset
        self._update_statistics()

    def name(self):
        return 'Best Effort'

    @property
    def mean(self):
        return self._stat_jitter.mean

    def _prepare_compute_dt(self):
        self.px = self._morse_dt_analyser.worldPosition[0]
        self._morse_dt_analyser.setLinearVelocity([1.0, 0.0, 0.0], True)

    def statistics(self):
        return {
            "mean_time": self._stat_jitter.mean,
            "variance_time": self._stat_jitter.variance,
            "mean_frame_by_sec": self._stat_nb_frame.mean,
            "variance_frame_by_sec": self._stat_nb_frame.variance
        }

    def _update_statistics(self):
        if self._last_time == 0.0:
            self._last_time = self.time
        else:
            ds = self.time - self._last_time
            self._last_time = self.time
            self._stat_jitter.update(ds)

        if self._nb_frame == 0:
            self._time_frame = self.time
            self._nb_frame = 1
        else:
            if self.time - self._time_frame > 1.0:
                self._stat_nb_frame.update(self._nb_frame)
                self._nb_frame = 0
            else:
                self._nb_frame = self._nb_frame + 1

    @property
    def real_time(self):
        return time.time() - self._real_time_offset
Exemple #11
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class BestEffortStrategy:
    def __init__ (self):
        self.time = time.time()

        self._stat_jitter = Stats()
        self._stat_nb_frame = Stats()
        self._time_frame = 0.0
        self._last_time = 0.0
        self._nb_frame = 0

        scene = blenderapi.scene()
        for obj in scene.objects:
            if obj.name == '__morse_dt_analyser':
                self._morse_dt_analyser = obj

        self._prepare_compute_dt()

        logger.info('Morse configured in Best Effort Mode')

    def update (self):
        """
        The exact physical time elapsed between two logic call is hard
        to guess. In the nominal case, it is easy, as long as you have
        one logical step per render step. In other case, it depends on 
        logic_max_step, physics_max_step, and "complex" internal logic.

        So, instead of guessing it, observe it. Assuming the physical engine
        is perfect, put a solid at one meter by sec on x axis, and observe
        its displacement between two frame. We have:
            dx = vx * dt
        where vw = 1.0. So we have dx = dt.
        """
        self._dt = self._morse_dt_analyser.worldPosition[0] - self.px
        self.time += self._dt
        self._prepare_compute_dt()
        self._update_statistics()

    def name(self):
        return 'Best Effort'
    
    @property
    def mean(self):
        return self._stat_jitter.mean

    def _prepare_compute_dt(self):
        self.px = self._morse_dt_analyser.worldPosition[0]
        self._morse_dt_analyser.setLinearVelocity([1.0, 0.0, 0.0], True)

    def statistics(self):
        return {
            "mean_time" : self._stat_jitter.mean,
            "variance_time": self._stat_jitter.variance,
            "mean_frame_by_sec": self._stat_nb_frame.mean,
            "variance_frame_by_sec": self._stat_nb_frame.variance
        }

    def _update_statistics(self):
        if self._last_time == 0.0:
            self._last_time = self.time
        else:
            ds = self.time - self._last_time
            self._last_time = self.time
            self._stat_jitter.update(ds)

        if self._nb_frame == 0:
            self._time_frame = self.time
            self._nb_frame = 1
        else:
            if self.time - self._time_frame > 1.0:
                self._stat_nb_frame.update(self._nb_frame)
                self._nb_frame = 0
            else:
                self._nb_frame = self._nb_frame + 1