Exemple #1
0
 def test_mate_in_two_puzzles(self):
     # Siegbert Tarrasch vs. Max Kurschner
     # 1. Qg6+ hxg6 2. Bxg6#
     board = chess.Board(
         'r2qk2r/pb4pp/1n2Pb2/2B2Q2/p1p5/2P5/2B2PPP/RN2R1K1 w - - 1 0')
     move = next_move(3, board)
     self.assertEqual(move.uci(), 'f5g6')
Exemple #2
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def command(depth: int, board: chess.Board, msg: str):
    """
    Accept UCI commands and respond.
    The board state is also updated.
    """
    msg = msg.strip()
    tokens = msg.split(" ")
    while "" in tokens:
        tokens.remove("")

    if msg == "quit":
        sys.exit()

    if msg == "uci":
        print("id name Andoma")  # Andrew/Roma -> And/oma
        print("id author Andrew Healey & Roma Parramore")
        print("uciok")
        return

    if msg == "isready":
        print("readyok")
        return

    if msg == "ucinewgame":
        return

    if msg.startswith("position"):
        if len(tokens) < 2:
            return

        # Set starting position
        if tokens[1] == "startpos":
            board.reset()
            moves_start = 2
        elif tokens[1] == "fen":
            fen = " ".join(tokens[2:8])
            board.set_fen(fen)
            moves_start = 8
        else:
            return

        # Apply moves
        if len(tokens) <= moves_start or tokens[moves_start] != "moves":
            return

        for move in tokens[(moves_start + 1):]:
            board.push_uci(move)

    if msg == "d":
        # Non-standard command, but supported by Stockfish and helps debugging
        print(board)
        print(board.fen())

    if msg[0:2] == "go":
        _move = next_move(depth, board)
        print(f"bestmove {_move}")
        return
Exemple #3
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def start():
    """
    Start the command line user interface.
    """
    board = chess.Board()
    user_side = (chess.WHITE if input("Start as [w]hite or [b]lack:\n") == "w"
                 else chess.BLACK)

    if user_side == chess.WHITE:
        print(render(board))
        board.push(get_move(board))

    while not board.is_game_over():
        board.push(next_move(get_depth(), board, debug=False))
        print(render(board))
        board.push(get_move(board))

    print(f"\nResult: [w] {board.result()} [b]")
Exemple #4
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def start():
    '''
    Start the command line user interface.
    '''
    board = chess.Board()
    user_side = chess.WHITE if input(
        'Start as [w]hite or [b]lack:\n') == 'w' else chess.BLACK

    if user_side == chess.WHITE:
        print(render(board))
        board.push(get_move(board))

    while not board.is_game_over():
        board.push(next_move(get_depth(), board, debug=False))
        print(render(board))
        board.push(get_move(board))

    print(f'\nResult: [w] {board.result()} [b]')
Exemple #5
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def command(depth, board, msg):
    '''
    Accept UCI commands and respond.
    The board state is also updated.
    '''
    if msg == 'quit':
        sys.exit()

    if msg == 'uci':
        print("id name schach-KI")  # Name of chess engine
        print("id author Andreas Waider")  # Name of creators
        print("uciok")
        return

    if msg == 'isready':
        print('readyok')
        return

    if msg == 'ucinewgame':
        return

    if 'position startpos moves' in msg:
        moves = msg.split(' ')[3:]
        board.clear()
        board.set_fen(chess.STARTING_FEN)
        for move in moves:
            board.push(chess.Move.from_uci(move))
        return

    if 'position fen' in msg:
        fen = ' '.join(msg.split(' ')[2:])
        board.set_fen(fen)
        return

    if msg[0:2] == 'go':
        move = next_move(board)
        print(f'bestmove {move}')
        return
def command(depth: int, board: chess.Board, msg: str):
    """
    Accept UCI commands and respond.
    The board state is also updated.
    """
    if msg == "quit":
        sys.exit()

    if msg == "uci":
        print("id name Andoma")  # Andrew/Roma -> And/oma
        print("id author Andrew Healey & Roma Parramore")
        print("uciok")
        return

    if msg == "isready":
        print("readyok")
        return

    if msg == "ucinewgame":
        return

    if "position startpos moves" in msg:
        moves = msg.split(" ")[3:]
        board.clear()
        board.set_fen(chess.STARTING_FEN)
        for move in moves:
            board.push(chess.Move.from_uci(move))
        return

    if "position fen" in msg:
        fen = " ".join(msg.split(" ")[2:])
        board.set_fen(fen)
        return

    if msg[0:2] == "go":
        _move = next_move(depth, board)
        print(f"bestmove {_move}")
        return
Exemple #7
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def command(depth: int, board: chess.Board, msg: str):
    '''
    Accept UCI commands and respond.
    The board state is also updated.
    '''
    if msg == 'quit':
        sys.exit()

    if msg == 'uci':
        print("id name Andoma")  # Andrew/Roma -> And/oma
        print("id author Andrew Healey & Roma Parramore")
        print("uciok")
        return

    if msg == 'isready':
        print('readyok')
        return

    if msg == 'ucinewgame':
        return

    if 'position startpos moves' in msg:
        moves = msg.split(' ')[3:]
        board.clear()
        board.set_fen(chess.STARTING_FEN)
        for move in moves:
            board.push(chess.Move.from_uci(move))
        return

    if 'position fen' in msg:
        fen = ' '.join(msg.split(' ')[2:])
        board.set_fen(fen)
        return

    if msg[0:2] == 'go':
        _move = next_move(depth, board)
        print(f'bestmove {_move}')
        return
Exemple #8
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 def test_mate_in_one(self):
     # Multiple mate in 2s/3s, but only one mate in 1
     board = chess.Board("6k1/8/8/5r2/8/8/4r3/2K5 b - - 1 1")
     move = next_move(3, board)
     self.assertEqual(move.uci(), "f5f1")