Exemple #1
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def calculate_grasp_position_list(collision_object, transform_func):
    """
    Calculates grasp positions for a composition of collision objects.
    :param collision_object: object composition to be grapsed
    :type: CollisionObject
    :param transform_func(object, frame_id): transform function
    :return: list of graps positions
    :type: [PoseStamped]
    """
    grasp_positions = []
    for i in range(0, len(collision_object.primitives)):
        co = CollisionObject()
        co.id = collision_object.id
        co.primitives.append(collision_object.primitives[i])
        co.header = collision_object.header
        co.primitive_poses.append(collision_object.primitive_poses[i])
        temp = calculate_grasp_position(co, transform_func, False, 4)

        for j in range(0, len(temp)):
            tmp_pose = transform_func(co, "/" + collision_object.id).primitive_poses[0].position
            temp[j].pose.position = add_point(temp[j].pose.position, tmp_pose)

        grasp_positions.extend(temp)

    return grasp_positions
Exemple #2
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    def to_collision_object(self):
        """
        :return: the map as a collision object
        :type: CollisionObject
        """
        co = CollisionObject()
        co.header.frame_id = "/odom_combined"
        co.id = "map"
        primitive = SolidPrimitive()
        primitive.type = SolidPrimitive.BOX
        primitive.dimensions.append(self.cell_size)
        primitive.dimensions.append(self.cell_size)
        primitive.dimensions.append(2)

        for x in range(0, len(self.field)):
            for y in range(0, len(self.field[x])):
                if self.field[x][y].is_free() or self.field[x][y].is_object():
                    continue
                if self.field[x][y].is_obstacle():
                    primitive.dimensions[primitive.BOX_Z] = self.get_cell_by_index(x, y).highest_z * 2
                else:
                    primitive.dimensions[primitive.BOX_Z] = self.get_average_z_of_surrounded_obstacles(x, y) * 2
                primitive.dimensions[primitive.BOX_Z] += 0.02
                co.primitives.append(deepcopy(primitive))
                pose = Pose()
                (pose.position.x, pose.position.y) = self.index_to_coordinates(x, y)
                pose.orientation.w = 1
                co.primitive_poses.append(pose)

        return co
    def test2_1(self):

        co = CollisionObject()
        co.operation = CollisionObject.ADD
        co.id = "muh"
        co.header.frame_id = "/odom_combined"
        cylinder = SolidPrimitive()
        cylinder.type = SolidPrimitive.CYLINDER
        cylinder.dimensions.append(0.3)
        cylinder.dimensions.append(0.03)
        co.primitives = [cylinder]
        co.primitive_poses = [Pose()]
        co.primitive_poses[0].position = Point(1.2185, 0, 0)
        co.primitive_poses[0].orientation = Quaternion(0, 0, 0, 1)

        box = SolidPrimitive()
        box.type = SolidPrimitive.BOX
        box.dimensions.append(0.1)
        box.dimensions.append(0.1)
        box.dimensions.append(0.1)
        co.primitives.append(box)
        co.primitive_poses.append(Pose())
        co.primitive_poses[1].position = Point(1.1185, 0, 0)
        co.primitive_poses[1].orientation = Quaternion(0, 0, 0, 1)

        co.primitives.append(box)
        co.primitive_poses.append(Pose())
        co.primitive_poses[2].position = Point(0, 0, 0)
        co.primitive_poses[2].orientation = Quaternion(0, 0, 0, 1)

        p = PoseStamped()
        p.header.frame_id = "/odom_combined"
        p.pose.position = Point(1, 0, 0)
        p.pose.orientation = euler_to_quaternion(0, 0, 0)
        self.assertEqual(get_grasped_part(co, get_fingertip(p))[1], 0)
 def make_box(name, pose, size):
     """
     Creates a box collision object.
     :param name: name of the box
     :type: str
     :param pose: position of the box
     :type: PoseStamped
     :param size: box size
     :type: [float(x), float(y), float(z)]
     :return: box collision object
     :type: CollisionObject
     """
     co = CollisionObject()
     co.operation = CollisionObject.ADD
     co.id = name
     co.header = pose.header
     box = SolidPrimitive()
     box.type = SolidPrimitive.BOX
     box.dimensions = list(size)
     co.primitives = [box]
     co.primitive_poses = [pose.pose]
     return co
 def make_cylinder(name, pose, size):
     """
     Creates a cylinder collision object.
     :param name: name of the cylinder
     :type: str
     :param pose: position of the cylinder
     :type: PoseStamped
     :param size: cylinder size
     :type: [float(height), float(radius)]
     :return: cylinder collisionobject
     :type: CollisionObject
     """
     co = CollisionObject()
     co.operation = CollisionObject.ADD
     co.id = name
     co.header = pose.header
     cylinder = SolidPrimitive()
     cylinder.type = SolidPrimitive.CYLINDER
     cylinder.dimensions = list(size)
     co.primitives = [cylinder]
     co.primitive_poses = [pose.pose]
     return co
Exemple #6
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 def make_cylinder(name, pose, size):
     """
     Creates a cylinder collision object.
     :param name: name of the cylinder
     :type: str
     :param pose: position of the cylinder
     :type: PoseStamped
     :param size: cylinder size
     :type: [float(height), float(radius)]
     :return: cylinder collisionobject
     :type: CollisionObject
     """
     co = CollisionObject()
     co.operation = CollisionObject.ADD
     co.id = name
     co.header = pose.header
     cylinder = SolidPrimitive()
     cylinder.type = SolidPrimitive.CYLINDER
     cylinder.dimensions = list(size)
     co.primitives = [cylinder]
     co.primitive_poses = [pose.pose]
     return co
Exemple #7
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 def make_box(name, pose, size):
     """
     Creates a box collision object.
     :param name: name of the box
     :type: str
     :param pose: position of the box
     :type: PoseStamped
     :param size: box size
     :type: [float(x), float(y), float(z)]
     :return: box collision object
     :type: CollisionObject
     """
     co = CollisionObject()
     co.operation = CollisionObject.ADD
     co.id = name
     co.header = pose.header
     box = SolidPrimitive()
     box.type = SolidPrimitive.BOX
     box.dimensions = list(size)
     co.primitives = [box]
     co.primitive_poses = [pose.pose]
     return co
Exemple #8
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    def test2_1(self):

        co = CollisionObject()
        co.operation = CollisionObject.ADD
        co.id = "muh"
        co.header.frame_id = "/odom_combined"
        cylinder = SolidPrimitive()
        cylinder.type = SolidPrimitive.CYLINDER
        cylinder.dimensions.append(0.3)
        cylinder.dimensions.append(0.03)
        co.primitives = [cylinder]
        co.primitive_poses = [Pose()]
        co.primitive_poses[0].position = Point(1.2185, 0,0)
        co.primitive_poses[0].orientation = Quaternion(0,0,0,1)

        box = SolidPrimitive()
        box.type = SolidPrimitive.BOX
        box.dimensions.append(0.1)
        box.dimensions.append(0.1)
        box.dimensions.append(0.1)
        co.primitives.append(box)
        co.primitive_poses.append(Pose())
        co.primitive_poses[1].position = Point(1.1185, 0,0)
        co.primitive_poses[1].orientation = Quaternion(0,0,0,1)

        co.primitives.append(box)
        co.primitive_poses.append(Pose())
        co.primitive_poses[2].position = Point(0, 0,0)
        co.primitive_poses[2].orientation = Quaternion(0,0,0,1)


        p = PoseStamped()
        p.header.frame_id = "/odom_combined"
        p.pose.position = Point(1,0,0)
        p.pose.orientation = euler_to_quaternion(0,0,0)
        self.assertEqual(get_grasped_part(co, get_fingertip(p))[1], 0)
Exemple #9
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    def to_collision_object(self):
        """
        :return: the map as a collision object
        :type: CollisionObject
        """
        co = CollisionObject()
        co.header.frame_id = "/odom_combined"
        co.id = "map"
        primitive = SolidPrimitive()
        primitive.type = SolidPrimitive.BOX
        primitive.dimensions.append(self.cell_size)
        primitive.dimensions.append(self.cell_size)
        primitive.dimensions.append(2)

        for x in range(0, len(self.field)):
            for y in range(0, len(self.field[x])):
                if self.field[x][y].is_free() or self.field[x][y].is_object():
                    continue
                if self.field[x][y].is_obstacle():
                    primitive.dimensions[
                        primitive.BOX_Z] = self.get_cell_by_index(
                            x, y).highest_z * 2
                else:
                    primitive.dimensions[
                        primitive.
                        BOX_Z] = self.get_average_z_of_surrounded_obstacles(
                            x, y) * 2
                primitive.dimensions[primitive.BOX_Z] += 0.02
                co.primitives.append(deepcopy(primitive))
                pose = Pose()
                (pose.position.x,
                 pose.position.y) = self.index_to_coordinates(x, y)
                pose.orientation.w = 1
                co.primitive_poses.append(pose)

        return co