def followExplorePath(clientID, sensorHandles, explorePaths, orientations):
    print("Current state: follow next explore path state")
    print("Start following explore path")
    if not explorePaths.empty():
        nextPath = explorePaths.get()
        while not nextPath.empty():
            targetPos = nextPath.get()
            nextState = -1
            isNotGoal = True
            while (isNotGoal):
                isNotGoal, hitRay = headTowardsModel(clientID, targetPos,
                                                     sensorHandles)

                # if headTowardsModel returned False it means it successfully got to the goal point
                if (not isNotGoal):
                    print("REACHED POINT")

                # youBot encountered an little bot -> headTowardsModel returned True -> wait a few seconds and try again to reach the next position
                else:
                    print("encountered dick head -> i will wait")
                    # wait 5 seconds
                    time.sleep(5)

        # orient to blob
        move.rotateUntilOrientation(clientID, orientations.get())

        nextState = 2  # 2 = detect blob state
        print("End following explore path")
    else:
        nextState = 0  # 0 = finish state
        print("No paths left")

    return nextState
Exemple #2
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def wallOrient(clientID, rangeSensorHandles, rayHit, isInOrientState):
    print("WallOrient start")

    # get sensor data from range sensors and the current bot orientation
    rangeData = rangeSensor.getSensorData(clientID, rangeSensorHandles)
    botOrient = move.getOrientation(clientID)

    if (not isInOrientState):
        print("Orient to nearest wall")

        # to know how to align to the nearest wall on the side we
        # use 2 rays to calculate the orientation of the wall -> x1, y2, and x2, y2

        # start calc index of x2, y2 in rangeData
        indexOfSndOrientPoint = rayHit + 10
        for i in range(rayHit + 10, rayHit + 50):
            if ((rangeData[i][3] - rangeData[rayHit][3]) < 0.5):
                indexOfSndOrientPoint = i
                break
        # end calc index

        x1 = rangeData[rayHit][0]
        y1 = rangeData[rayHit][1]
        x2 = rangeData[indexOfSndOrientPoint][0]
        y2 = rangeData[indexOfSndOrientPoint][1]

        # calculate the 2 possiblies of the 2 rays used so we can take the shorter ray, which
        # will be our wanted target orientation
        a1 = calcTargetOrient(clientID, x2, y2, x1, y1)
        a2 = calcTargetOrient(clientID, x1, y1, x2, y2)

        if abs(move.substractOrientation(botOrient, a1)) < abs(
                move.substractOrientation(botOrient, a2)):
            move.rotateUntilOrientation(clientID, a1)
            isRight = True

        else:
            move.rotateUntilOrientation(clientID, a2)
            isRight = False

    else:
        print("Turn because of a corner")
        # Determine where the nearest wall on the left and right side is, to know in which direction to turn
        if (rangeData[LEFT_RAY_NINETY][3] < 2):
            move.rotate(90.0, clientID, True)
            isRight = True
        elif (rangeData[RIGHT_RAY_NINETY][3] < 2):
            move.rotate(90.0, clientID, False)
            isRight = False

    print("WallOrient end")
    return isRight
def followBasketPath(clientID, sensorHandles, basketPaths, blockColors):
    print("Current state: following next basket path")
    print("Start following basket path")
    if not basketPaths.empty():
        nextPath = basketPaths.get()
        while not nextPath.empty():
            targetPos = nextPath.get()
            nextState = -1
            isNotGoal = True
            while (isNotGoal):
                isNotGoal, hitRay = headTowardsModel(clientID, targetPos,
                                                     sensorHandles)

                # if headTowardsModel returned False it means it successfully got to the goal point
                if (not isNotGoal):
                    print("REACHED POINT")

                # youBot encountered an little bot -> headTowardsModel returned True -> wait a few seconds and try again to reach the next position
                else:
                    print("encountered dick head -> i will wait")
                    # wait 5 seconds
                    time.sleep(5)

        # align to basket to drop the block
        color = blockColors.get()
        # if color = 0 -> red block -> align to red basket
        # if color = 1 -> blue block -> align to blue basket
        x, y, ori = c.basketCoordinate[color]
        headTowardsModel(clientID, (x, y), sensorHandles)
        move.rotateUntilOrientation(clientID, ori)
        move.sideway(c.sidewardDistToBasket, clientID, False)

        nextState = 8  # 8 = drop blob state
        print("End following basket path")
    else:
        print("Error -> no basket paths left")
        nextState = -1  # -1 = fail state, which shouldn't happen
    return nextState
Exemple #4
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def headTowardsModel(clientID, modelName, rangeSensorHandles):
    print("HeadTowardsModel: start")

    # get the needed position information's of youBot and modelName (target)
    res, objHandle = vrep.simxGetObjectHandle(clientID, modelName,
                                              vrep.simx_opmode_oneshot_wait)
    targetPosition = vrep.simxGetObjectPosition(clientID, objHandle, -1,
                                                vrep.simx_opmode_oneshot_wait)
    xTarget = targetPosition[1][0]
    yTarget = targetPosition[1][1]
    pos, ori = move.getPos(clientID)

    # print where the youBot is and where the target
    print("youBot: x = {}, y = {}".format(pos[0], pos[1]))
    print("{}: x = {}, y = {}".format(modelName, xTarget, yTarget))

    # calculate the target orientation based on the current youBot position
    targetOrientation = calcTargetOrient(clientID, pos[0], pos[1], xTarget,
                                         yTarget)

    # rotate towards modelName until target orientation is reached
    move.rotateUntilOrientation(clientID, targetOrientation)

    # calculate the distance between youBot and target
    dist = calcDistanceToTarget(pos[0], pos[1], xTarget, yTarget)

    #dirve for dist meters or stop when encountering an obstacle
    case, hit = move.forwardUntilObstacleAnywhere(dist, clientID,
                                                  rangeSensorHandles)

    pos, ori = move.getPos(clientID)  # get new position of bot for the output
    print("Current position of bot after headTowardsModel; x = {} , y = {}".
          format(pos[0], pos[1]))
    print("HeadTowardsModel: end, Finished? {}".format(not case))

    return case, hit