Exemple #1
0
def buildMenu():
    cmds.menu('ms_menu', edit=True, deleteAllItems=True, pmc=('import ms_menu\nms_menu.buildMenu()'))

    # Add/Select Render Settings Node
    cmds.menuItem(label='Add Render Settings Node', parent='ms_menu', command='import maya.cmds\nmaya.cmds.createNode("ms_renderSettings")')
    cmds.menuItem('menu_select_render_settings', subMenu=True, label='Select Render Settings Node', to=True, parent='ms_menu')
    for render_settings_node in cmds.ls(type='ms_renderSettings'):
        cmds.menuItem(label=render_settings_node, parent='menu_select_render_settings', command=('import maya.cmds as cmds\ncmds.select("{0}")'.format(render_settings_node)))

    # Add/Select Environment Node
    cmds.menuItem(divider=True, parent='ms_menu')
    cmds.menuItem(label='Add Environment Node', parent='ms_menu', command='import maya.cmds\nmaya.cmds.createNode("ms_environment")')
    cmds.menuItem('menu_select_environment', subMenu=True, label='Select Environment Node', to=True, parent='ms_menu')
    for environment in cmds.ls(type='ms_environment'):
        cmds.menuItem(label=environment, parent='menu_select_environment', command=('import maya.cmds as cmds\ncmds.select("{0}")'.format(environment)))

    cmds.menuItem(divider=True, parent='ms_menu')
    cmds.menuItem(label='Create Material', parent='ms_menu', command=('import maya.cmds as cmds\ncmds.shadingNode("ms_appleseed_material", asShader=True)'))

    # Load entity definitions
    entity_defs = ms_commands.get_entity_defs(os.path.join(ms_commands.ROOT_DIRECTORY, 'scripts', 'appleseedEntityDefs.xml'))

    # Create BSDF
    cmds.menuItem('menu_create_BSDF', subMenu=True, label='Create BSDF', to=True, parent='ms_menu')
    for entity_key in entity_defs.keys():
        if entity_defs[entity_key].type == 'bsdf':
            command = 'import ms_commands\nms_commands.create_shading_node("' + entity_key + '")'
            cmds.menuItem(label=entity_key, parent='menu_create_BSDF', command=command)

    # Create EDF
    cmds.menuItem('menu_create_EDF', subMenu=True, label='Create EDF', to=True, parent='ms_menu')
    for entity_key in entity_defs.keys():
        if entity_defs[entity_key].type == 'edf':
            command = 'import ms_commands\nms_commands.create_shading_node("' + entity_key + '")'
            cmds.menuItem(label=entity_key, parent='menu_create_EDF', command=command)

    # Create Surface Shader
    cmds.menuItem('menu_create_surface_shader', subMenu=True, label='Create Surface Shader', to=True, parent='ms_menu')
    for entity_key in entity_defs.keys():
        if entity_defs[entity_key].type == 'surface_shader':
            command = 'import ms_commands\nms_commands.create_shading_node("' + entity_key + '")'
            cmds.menuItem(label=entity_key, parent='menu_create_surface_shader', command=command)

    # convert materials
    cmds.menuItem(divider=True, parent='ms_menu')
    cmds.menuItem('menu_convert_maya_materials', subMenu=True, label='Convert Maya Materials', to=True, parent='ms_menu')

    cmds.menuItem(label='Selected Materials', parent='menu_convert_maya_materials', command='import ms_commands\nms_commands.convert_selected_materials()')
    cmds.menuItem(label='All Materials', parent='menu_convert_maya_materials', command='import ms_commands\nms_commands.convert_all_materials()')

    # Export
    cmds.menuItem(divider=True, parent='ms_menu')
    cmds.menuItem('menu_export', subMenu=True, label='Export', to=True, parent='ms_menu')
    for render_settings_node in cmds.ls(type='ms_renderSettings'):
        cmds.menuItem(label=render_settings_node, parent='menu_export', command=('import ms_export \nreload(ms_export)\nms_export.export("{0}")'.format(render_settings_node)))

    # About
    cmds.menuItem(divider=True, parent='ms_menu')
    cmds.menuItem(label='About', parent='ms_menu', command='import ms_commands\nms_commands.ms_info_dial()')
Exemple #2
0
def buildMenu():
    cmds.menu('ms_menu',
              edit=True,
              deleteAllItems=True,
              pmc=('import ms_menu\nms_menu.buildMenu()'))

    # Export
    cmds.menuItem(divider=True, parent='ms_menu')
    cmds.menuItem('menu_export',
                  subMenu=True,
                  label='Export',
                  to=True,
                  parent='ms_menu')
    for render_settings_node in cmds.ls(type='ms_renderSettings'):
        cmds.menuItem(
            label=render_settings_node,
            parent='menu_export',
            command=(
                'import ms_export \nreload(ms_export)\nms_export.export("{0}")'
                .format(render_settings_node)))
    cmds.menuItem(divider=True, parent='ms_menu')

    # Add/Select Render Settings Node
    cmds.menuItem(
        label='Add Render Settings Node',
        parent='ms_menu',
        command='import maya.cmds\nmaya.cmds.createNode("ms_renderSettings")')
    cmds.menuItem('menu_select_render_settings',
                  subMenu=True,
                  label='Select Render Settings Node',
                  to=True,
                  parent='ms_menu')
    for render_settings_node in cmds.ls(type='ms_renderSettings'):
        cmds.menuItem(
            label=render_settings_node,
            parent='menu_select_render_settings',
            command=('import maya.cmds as cmds\ncmds.select("{0}")'.format(
                render_settings_node)))

    # Add/Select Environment Node
    cmds.menuItem(divider=True, parent='ms_menu')
    cmds.menuItem(
        label='Add Physical Environment Node',
        parent='ms_menu',
        command=
        'import maya.cmds\nmaya.cmds.createNode("ms_physical_environment")')
    cmds.menuItem(
        label='Add Environment Node',
        parent='ms_menu',
        command='import maya.cmds\nmaya.cmds.createNode("ms_environment")')
    cmds.menuItem('menu_select_environment',
                  subMenu=True,
                  label='Select Environment Node',
                  to=True,
                  parent='ms_menu')
    for environment in cmds.ls(type='ms_physical_environment'):
        cmds.menuItem(
            label=environment,
            parent='menu_select_environment',
            command=('import maya.cmds as cmds\ncmds.select("{0}")'.format(
                environment)))
    cmds.menuItem(divider=True, parent='menu_select_environment')
    for environment in cmds.ls(type='ms_environment'):
        cmds.menuItem(
            label=environment,
            parent='menu_select_environment',
            command=('import maya.cmds as cmds\ncmds.select("{0}")'.format(
                environment)))

    cmds.menuItem(divider=True, parent='ms_menu')
    cmds.menuItem(
        label='Create Material',
        parent='ms_menu',
        command=
        ('import maya.cmds as cmds\ncmds.shadingNode("ms_appleseed_material", asShader=True)'
         ))

    # Load entity definitions
    entity_defs = ms_commands.get_entity_defs(
        os.path.join(ms_commands.ROOT_DIRECTORY, 'scripts',
                     'appleseedEntityDefs.xml'))

    # Create BSDF
    cmds.menuItem('menu_create_BSDF',
                  subMenu=True,
                  label='Create BSDF',
                  to=True,
                  parent='ms_menu')
    for entity_key in entity_defs.keys():
        if entity_defs[entity_key].type == 'bsdf':
            command = 'import ms_commands\nms_commands.create_shading_node("' + entity_key + '")'
            cmds.menuItem(label=entity_key,
                          parent='menu_create_BSDF',
                          command=command)

    # Create EDF
    cmds.menuItem('menu_create_EDF',
                  subMenu=True,
                  label='Create EDF',
                  to=True,
                  parent='ms_menu')
    for entity_key in entity_defs.keys():
        if entity_defs[entity_key].type == 'edf':
            command = 'import ms_commands\nms_commands.create_shading_node("' + entity_key + '")'
            cmds.menuItem(label=entity_key,
                          parent='menu_create_EDF',
                          command=command)

    # Create Surface Shader
    cmds.menuItem('menu_create_surface_shader',
                  subMenu=True,
                  label='Create Surface Shader',
                  to=True,
                  parent='ms_menu')
    for entity_key in entity_defs.keys():
        if entity_defs[entity_key].type == 'surface_shader':
            command = 'import ms_commands\nms_commands.create_shading_node("' + entity_key + '")'
            cmds.menuItem(label=entity_key,
                          parent='menu_create_surface_shader',
                          command=command)

    # add / remove export modifiers
    cmds.menuItem(divider=True, parent='ms_menu')

    cmds.menuItem('menu_add_export_modifier',
                  subMenu=True,
                  to=True,
                  label='Add Export Modifier',
                  parent='ms_menu')
    cmds.menuItem(label='- Lights -',
                  parent='menu_add_export_modifier',
                  bld=True)
    for item in ms_commands.LIGHT_EXPORT_MODIFIERS:
        command = 'import ms_commands\nms_commands.selection_add_light_export_modifier("' + item[
            0] + '")'
        cmds.menuItem(label=item[0],
                      parent='menu_add_export_modifier',
                      command=command)
    cmds.menuItem(label='- Materials -',
                  parent='menu_add_export_modifier',
                  bld=True)
    for item in ms_commands.MATERIAL_EXPORT_MODIFIERS:
        command = 'import ms_commands\nms_commands.selection_add_material_export_modifier("' + item[
            0] + '")'
        cmds.menuItem(label=item[0],
                      parent='menu_add_export_modifier',
                      command=command)

    cmds.menuItem('menu_remove_export_modifier',
                  subMenu=True,
                  to=True,
                  label='Remove Export Modifier',
                  parent='ms_menu')
    cmds.menuItem(label='- Lights -',
                  parent='menu_remove_export_modifier',
                  bld=True)
    for item in ms_commands.LIGHT_EXPORT_MODIFIERS:
        command = 'import ms_commands\nms_commands.selection_remove_light_export_modifier("' + item[
            0] + '")'
        cmds.menuItem(label=item[0],
                      parent='menu_remove_export_modifier',
                      command=command)
    cmds.menuItem(label='- Materials -',
                  parent='menu_remove_export_modifier',
                  bld=True)
    for item in ms_commands.MATERIAL_EXPORT_MODIFIERS:
        command = 'import ms_commands\nms_commands.selection_remove_material_export_modifier("' + item[
            0] + '")'
        cmds.menuItem(label=item[0],
                      parent='menu_remove_export_modifier',
                      command=command)

    # convert materials
    cmds.menuItem(divider=True, parent='ms_menu')
    cmds.menuItem('menu_convert_maya_materials',
                  subMenu=True,
                  label='Convert Maya Materials',
                  to=True,
                  parent='ms_menu')

    cmds.menuItem(
        label='Selected Materials',
        parent='menu_convert_maya_materials',
        command='import ms_commands\nms_commands.convert_selected_materials()')
    cmds.menuItem(
        label='All Materials',
        parent='menu_convert_maya_materials',
        command='import ms_commands\nms_commands.convert_all_materials()')

    # About
    cmds.menuItem(divider=True, parent='ms_menu')
    cmds.menuItem(label='About',
                  parent='ms_menu',
                  command='import ms_commands\nms_commands.ms_info_dial()')
Exemple #3
0
def buildMenu():
    cmds.menu('ms_menu', edit=True, deleteAllItems=True, pmc=('import ms_menu\nms_menu.buildMenu()'))

    # Export
    if ms_export.previous_export is not None and cmds.objExists(ms_export.previous_export):
        cmds.menuItem(label='Re-export {0}'.format(ms_export.previous_export), parent='ms_menu', command=('import ms_export\nms_export.export(None)'))
    else:
        cmds.menuItem(label='No previous exports', parent='ms_menu')
    cmds.menuItem(divider=True, parent='ms_menu')

    cmds.menuItem('menu_export', subMenu=True, label='Export', to=True, parent='ms_menu')
    render_settings_nodes = cmds.ls(type='ms_renderSettings')
    if len(render_settings_nodes) == 0:
        cmds.menuItem(label='Nothing to export', parent='menu_export')
    else:
        for render_settings_node in cmds.ls(type='ms_renderSettings'):
            cmds.menuItem(label=render_settings_node, parent='menu_export', command=('import ms_export \nreload(ms_export)\nms_export.export("{0}")'.format(render_settings_node)))

    # Add/Select Render Settings Node
    cmds.menuItem(divider=True, parent='ms_menu')
    cmds.menuItem(label='Add Render Settings Node', parent='ms_menu', command='import ms_commands\nms_commands.create_ms_render_Settings()')
    cmds.menuItem('menu_select_render_settings', subMenu=True, label='Select Render Settings Node', to=True, parent='ms_menu')
    if len(render_settings_nodes) == 0:
        cmds.menuItem(label='Nothing to select', parent='menu_select_render_settings')
    for render_settings_node in render_settings_nodes:
        cmds.menuItem(label=render_settings_node, parent='menu_select_render_settings', command=('import maya.cmds as cmds\ncmds.select("{0}")'.format(render_settings_node)))

    # Add/Select Environment Node
    cmds.menuItem(divider=True, parent='ms_menu')
    cmds.menuItem(label='Add Physical Environment Node', parent='ms_menu', command='import maya.cmds\nmaya.cmds.createNode("ms_physical_environment")')
    cmds.menuItem(label='Add Environment Node', parent='ms_menu', command='import maya.cmds\nmaya.cmds.createNode("ms_environment")')
    cmds.menuItem('menu_select_environment', subMenu=True, label='Select Environment Node', to=True, parent='ms_menu')
    ms_physical_environments = cmds.ls(type='ms_physical_environment')
    ms_environments = cmds.ls(type='ms_environment')

    if len(ms_physical_environments) == 0 and len(ms_environments) == 0:
        cmds.menuItem(label='Nothing to select', parent='menu_select_environment',)
    else:
        for environment in cmds.ls(type='ms_physical_environment'):
            cmds.menuItem(label=environment, parent='menu_select_environment', command=('import maya.cmds as cmds\ncmds.select("{0}")'.format(environment)))        
        if len(ms_physical_environments) > 0 and len(ms_environments) > 0:
            cmds.menuItem(divider=True, parent='menu_select_environment')
        for environment in cmds.ls(type='ms_environment'):
            cmds.menuItem(label=environment, parent='menu_select_environment', command=('import maya.cmds as cmds\ncmds.select("{0}")'.format(environment)))

    cmds.menuItem(divider=True, parent='ms_menu')
    cmds.menuItem(label='Create Material', parent='ms_menu', command=('import maya.cmds as cmds\ncmds.shadingNode("ms_appleseed_material", asShader=True)'))

    # Load entity definitions
    entity_defs = ms_commands.get_entity_defs(os.path.join(ms_commands.ROOT_DIRECTORY, 'scripts', 'appleseedEntityDefs.xml'))

    # Create BSDF
    cmds.menuItem('menu_create_BSDF', subMenu=True, label='Create BSDF', to=True, parent='ms_menu')
    for entity_key in entity_defs.keys():
        if entity_defs[entity_key].type == 'bsdf':
            command = 'import ms_commands\nms_commands.create_shading_node("' + entity_key + '")'
            cmds.menuItem(label=entity_key, parent='menu_create_BSDF', command=command)

    # Create EDF
    cmds.menuItem('menu_create_EDF', subMenu=True, label='Create EDF', to=True, parent='ms_menu')
    for entity_key in entity_defs.keys():
        if entity_defs[entity_key].type == 'edf':
            command = 'import ms_commands\nms_commands.create_shading_node("' + entity_key + '")'
            cmds.menuItem(label=entity_key, parent='menu_create_EDF', command=command)

    # Create Surface Shader
    cmds.menuItem('menu_create_surface_shader', subMenu=True, label='Create Surface Shader', to=True, parent='ms_menu')
    for entity_key in entity_defs.keys():
        if entity_defs[entity_key].type == 'surface_shader':
            command = 'import ms_commands\nms_commands.create_shading_node("' + entity_key + '")'
            cmds.menuItem(label=entity_key, parent='menu_create_surface_shader', command=command)

    # add / remove export modifiers
    cmds.menuItem(divider=True, parent='ms_menu')

    cmds.menuItem('menu_add_export_modifier', subMenu=True, to=True, label='Add Export Modifier', parent='ms_menu')
    cmds.menuItem(label='- Lights -', parent='menu_add_export_modifier', bld=True)
    for item in ms_commands.LIGHT_EXPORT_MODIFIERS:
        command = 'import ms_commands\nms_commands.selection_add_light_export_modifier("' + item[0] + '")'
        cmds.menuItem(label=item[0], parent='menu_add_export_modifier', command=command)
    cmds.menuItem(label='- Materials -', parent='menu_add_export_modifier', bld=True)
    for item in ms_commands.MATERIAL_EXPORT_MODIFIERS:
        command = 'import ms_commands\nms_commands.selection_add_material_export_modifier("' + item[0] + '")'
        cmds.menuItem(label=item[0], parent='menu_add_export_modifier', command=command)


    cmds.menuItem('menu_remove_export_modifier', subMenu=True, to=True, label='Remove Export Modifier', parent='ms_menu')
    cmds.menuItem(label='- Lights -', parent='menu_remove_export_modifier', bld=True)
    for item in ms_commands.LIGHT_EXPORT_MODIFIERS:
        command = 'import ms_commands\nms_commands.selection_remove_light_export_modifier("' + item[0] + '")'
        cmds.menuItem(label=item[0], parent='menu_remove_export_modifier', command=command)
    cmds.menuItem(label='- Materials -', parent='menu_remove_export_modifier', bld=True)    
    for item in ms_commands.MATERIAL_EXPORT_MODIFIERS:
        command = 'import ms_commands\nms_commands.selection_remove_material_export_modifier("' + item[0] + '")'
        cmds.menuItem(label=item[0], parent='menu_remove_export_modifier', command=command)

    # import appleseed scene archive
    cmds.menuItem(divider=True, parent='ms_menu')

    cmds.menuItem(label='Import appleseed scene archive', parent='ms_menu', command='import ms_commands;ms_commands.create_ms_appleseed_scene()')


    # convert materials
    cmds.menuItem(divider=True, parent='ms_menu')
    cmds.menuItem('menu_convert_maya_materials', subMenu=True, label='Convert Maya Materials', to=True, parent='ms_menu')

    cmds.menuItem(label='Selected Materials', parent='menu_convert_maya_materials', command='import ms_commands\nms_commands.convert_selected_materials()')
    cmds.menuItem(label='All Materials', parent='menu_convert_maya_materials', command='import ms_commands\nms_commands.convert_all_materials()')

    # About
    cmds.menuItem(divider=True, parent='ms_menu')
    cmds.menuItem(label='About', parent='ms_menu', command='import ms_commands\nms_commands.ms_info_dial()')