def destroySelf(self): #only for character spawns for o in self.resists: o.destroySelf() for o in self.skills: o.destroySelf() #for o in self.effects: # o.destroySelf() for o in self.spawnSpellsInternal: o.destroySelf() for o in self.spawnStatsInternal: o.destroySelf() Persistent.destroySelf(self)
def destroySelf(self): for o in self.xpCredits: o.destroySelf() for o in self.characters: o.destroySelf() for o in self.monsterSpawns: o.destroySelf() for o in self.bankItemsInternal: o.destroySelf() Persistent.destroySelf(self)
def destroySelf(self): for o in self.xpCredits: o.destroySelf() for o in self.characters: o.destroySelf() for o in self.monsterSpawns: o.destroySelf() for o in self.bankItemsInternal: o.destroySelf() Persistent.destroySelf(self)
def destroySelf(self): #only for character spawns for o in self.resists: o.destroySelf() for o in self.skills: o.destroySelf() #for o in self.effects: # o.destroySelf() for o in self.spawnSpellsInternal: o.destroySelf() for o in self.spawnStatsInternal: o.destroySelf() Persistent.destroySelf(self)