Exemple #1
0
def main():
    if USE_WX:
        from gui import Setup
        app = Setup(reactor)
        reactor.registerWxApp(app)

    print "Master Server"
    print "->Initializing"

    server = Server(CONFIG["Master Port"])
    server.startServices()

    from telnetmanhole import MakeFactory
    from twisted.application import app, service, strports
    ips = ["127.0.0.1"]
    f = MakeFactory(ips, CONFIG["Manhole Username"],
                    CONFIG["Manhole Password"])
    reactor.listenTCP(CONFIG["Manhole Port"], f)

    #from webserver import MakeWebServer
    #MakeWebServer()

    from mud.common.persistent import Persistent
    Persistent._connection.getConnection().text_factory = lambda x: unicode(
        x, "utf-8", "ignore")

    CheckDB()

    ConfigureSettings()

    TransactionTick()

    print "->Server is up"

    reactor.run()

    TransactionTick(True)
Exemple #2
0
    try:
        stats = User.byName("Stats")
        stats.destroySelf()
    except:
        pass

    stats = User(name="Stats",password=STATSERVERPASSWORD)
    stats.addRole(Role.byName("Stats"))

    NewPlayerAvatar.ownerPublicName = PUBLICNAME

    #--- Application
    from mud.server.app import Server


    THESERVER = Server(WORLDPORT)
    THESERVER.allowConnections = False
    THESERVER.throttleUsage = True
    if MAXPLAYERS == -1:
        MAXPLAYERS = 1024

    THESERVER.roleLimits["Player"]=MAXPLAYERS
    THESERVER.startServices()


    GAMEPROCESS = None

    ZONESSPAWNED = False


    #XXX starting zones simultaneously crashes
Exemple #3
0
              announcePort=int(CONFIG["Default World Port"]),
              account=account,
              allowGuests=True,
              maxLivePlayers=-1,
              maxLiveZones=-1,
              demoWorld=False)

    user.password = CONFIG["World Password"]
    account = Account.byPublicName(user.name)
    account.password = user.password

    cserver = User.byName("CharacterServer")
    cserver.password = CONFIG["Character Server Password"]


server = Server(CONFIG["Master Port"])
server.startServices()

from telnetmanhole import MakeFactory
from twisted.application import app, service, strports
ips = ["127.0.0.1"]
f = MakeFactory(ips, CONFIG["Manhole Username"], CONFIG["Manhole Password"])
reactor.listenTCP(CONFIG["Manhole Port"], f)

#from webserver import MakeWebServer
#MakeWebServer()

from mud.common.persistent import Persistent
Persistent._connection.getConnection().text_factory = lambda x: unicode(
    x, "utf-8", "ignore")
        account.addProduct("MOM")
        user.addRole(Role.byName("Player"))
        user.addRole(Role.byName("World"))
        #fix me, this shouldn't really be here... and allowGuests is used for testing worlds
        World(name="Premium MMORPG", announcePort=int(CONFIG["Default World Port"]), account=account, allowGuests=True,maxLivePlayers=-1,maxLiveZones=-1,demoWorld = False)

        
    user.password = CONFIG["World Password"]
    account = Account.byPublicName(user.name)
    account.password = user.password
    
    cserver = User.byName("CharacterServer")
    cserver.password = CONFIG["Character Server Password"]
    
    
server = Server(CONFIG["Master Port"])
server.startServices()

from telnetmanhole import MakeFactory
from twisted.application import app, service, strports
ips = ["127.0.0.1"]
f= MakeFactory(ips, CONFIG["Manhole Username"], CONFIG["Manhole Password"])
reactor.listenTCP(CONFIG["Manhole Port"], f)

#from webserver import MakeWebServer
#MakeWebServer()

from mud.common.persistent import Persistent
Persistent._connection.getConnection().text_factory = lambda x: unicode(x, "utf-8", "ignore")

CheckDB()
def SetupEmbeddedWorld(worldname):
    global WORLDSERVER
    global MANHOLE

    DATABASE = "sqlite:///%s/%s/data/worlds/singleplayer/%s/world.db" % (
        os.getcwd(), GAMEROOT, worldname)
    SetDBConnection(DATABASE, True)

    #destroy the new player user, and recreate
    try:
        user = User.byName("NewPlayer")
        user.destroySelf()
    except:
        pass

    CreatePlayer()
    IDESetup()

    #--- Application

    from twisted.spread import pb
    from twisted.internet import reactor
    from twisted.cred.credentials import UsernamePassword

    from mud.server.app import Server

    WORLDSERVER = server = Server(3013)
    server.startServices()

    #kickstart the heart
    world = World.byName("TheWorld")

    #TODO, single player backups
    #world.dbFile = os.getcwd()+"/minions.of.mirth/data/worlds/singleplayer/"+worldname+"/world.db"

    try:
        v = int(TGEGetGlobal("$pref::gameplay::difficulty"))
    except:
        v = 0
        TGESetGlobal("$pref::gameplay::difficulty", 0)
    try:
        respawn = float(TGEGetGlobal("$pref::gameplay::monsterrespawn"))
    except:
        TGESetGlobal("$pref::gameplay::monsterrespawn", 0.0)
        respawn = 0.0
    try:
        SPpopulators = int(TGEGetGlobal("$pref::gameplay::SPpopulators"))
    except:
        SPpopulators = 0
        TGESetGlobal("$pref::gameplay::SPpopulators", 0)

    if v == 1:
        CoreSettings.DIFFICULTY = 0
    elif v == 2:
        CoreSettings.DIFFICULTY = 2
    else:
        CoreSettings.DIFFICULTY = 1

    CoreSettings.RESPAWNTIME = respawn
    CoreSettings.SPPOPULATORS = SPpopulators

    CoreSettings.SINGLEPLAYER = True
    world.launchTime = currentTime()
    world.singlePlayer = True

    world.startup()
    world.transactionTick()

    world.tick()
Exemple #6
0
#Database setup for communications with World Server
sys.argv.append('database=data/ahserver')
ConfigureServer("mailcommunication.db")

#Drop tables on the comm DB
TABLES = [Role, RoleAvatar, User]
for t in TABLES:
    t.dropTable(ifExists=True)
    t.createTable()

ConfigureRoles()
ConfigureUsers()

#Start Services to ready a connection from the World Server
server = Server(MAILSERVER_PORT, True)  # True to use md5 hashing for passwords
server.startServices()

print "->Mail Server is up"
reactor.run()

if MAILCONNECT:
    print "Dumping the Transactions to Database"
    MAILCONNECT.conn.execute("END TRANSACTION;")
    MAILCONNECT.conn.close()
    MAILCONNECT.dbconn.close()
    print "Cleanly shutdown the Mail Server!"
    sys.exit()

print "Error, could not find the MailServer Avatar, shutdown was not clean!"
    try:
        stats = User.byName("Stats")
        stats.destroySelf()
    except:
        pass

    stats = User(name="Stats",password=STATSERVERPASSWORD)
    stats.addRole(Role.byName("Stats"))

    NewPlayerAvatar.ownerPublicName = PUBLICNAME

    #--- Application
    from mud.server.app import Server


    THESERVER = Server(WORLDPORT)
    THESERVER.allowConnections = False
    THESERVER.throttleUsage = True
    if MAXPLAYERS == -1:
        MAXPLAYERS = 1024

    THESERVER.roleLimits["Player"]=MAXPLAYERS
    THESERVER.startServices()


    GAMEPROCESS = None

    ZONESSPAWNED = False


    #XXX starting zones simultaneously crashes