Exemple #1
0
    def perspective_refreshInboxList(self, charName, lastID):
        #Find all the mail since the last update (or first update)..a handful of joins here
        cnt = 0
        mailList = {}
        query = "SELECT id, message_from,subject,message_to,tin,message,time_end,item_proto from MailStore \
                 WHERE id > %d and message_to = '%s';" % (lastID, charName)
        for id, mail_from, subject, mail_to, tin, message, time_end, itemProto in self.conn.execute(
                query):
            cnt += 1
            mailList[id] = MailItem(mail_from, subject, mail_to, tin, message,
                                    time_end, id)
            mailList[id].itemProto = itemProto

        if cnt < 1:
            return None
        else:
            for id, mail in mailList.iteritems():
                if mail.itemProto:
                    item = ItemInstanceReceive(None, True)
                    #Populate the item with instance values
                    item.setItemAH(self.conn, id)
                    #Set Auction values to be used by the world server and client
                    item.auctionID = id
                    item.auctionItemID = mail.itemProto
                    mailList[id].item = item
            return mailList
Exemple #2
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    def perspective_sendRevoke(self, item, target):
        if not self.checkProxyConn():
            return

        #buyer
        mail = MailItem(
            "Auction House", "%s has been returned!" % item.name, target, 0,
            "%s has been returned from the Auction House." % item.name,
            time() + 7200, 0)
        mail.item = item
        MAILCONNECT.perspective_sendMail(mail, item.auctionItemID)
Exemple #3
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    def perspective_auctionTimeLimit(self, item, target):
        if not self.checkProxyConn():
            return

        #buyer
        mail = MailItem(
            "Auction House", "%s failed to sell!" % item.name, target, 0,
            "%s failed to sell so it is being returned." % item.name,
            time() + 7200, 0)
        mail.item = item
        MAILCONNECT.perspective_sendMail(mail, item.auctionItemID)
Exemple #4
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    def perspective_refundBidDelete(self, money, target, item_name):
        if not self.checkProxyConn():
            return

        mail = MailItem(
            "Auction House", "Your bid refund on %s!" % item_name, target,
            money,
            "The seller of %s has deleted.  Refunding your bid." % item_name,
            time() + 7200, 0)
        MAILCONNECT.perspective_sendMail(mail, 0)
Exemple #5
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    def perspective_refundBid(self, money, target, item_name):
        if not self.checkProxyConn():
            return

        mail = MailItem(
            "Auction House", "You have been outbid on %s!" % item_name, target,
            money, "You have been outbid on %s!  Your bid has been refunded." %
            item_name,
            time() + 7200, 0)
        MAILCONNECT.perspective_sendMail(mail, 0)
Exemple #6
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    def perspective_sendWinnings(self, item, money, buyer, seller):
        if not self.checkProxyConn():
            return

        #buyer
        mail = MailItem(
            "Auction House", "You have won %s!" % item.name, buyer, 0,
            "You have won %s!  Please take your winnings!" % item.name,
            time() + 7200, 0)
        mail.item = item
        MAILCONNECT.perspective_sendMail(mail, item.auctionItemID)

        #seller
        mail = MailItem(
            "Auction House", "You successfully sold %s" % item.name, seller,
            money, "You successfully sold %s!  Please take your earnings!" %
            item.name,
            time() + 7200, 0)
        MAILCONNECT.perspective_sendMail(mail, 0)
Exemple #7
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    def perspective_refundBidBuyout(self, money, target, item_name):
        if not self.checkProxyConn():
            return

        mail = MailItem(
            "Auction House", "Your bid refund on %s!" % item_name, target,
            money,
            "%s has been purchased outright.  Your bid has been refunded." %
            item_name,
            time() + 7200, 0)
        MAILCONNECT.perspective_sendMail(mail, 0)
Exemple #8
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    def doSendMail(self):
        from partyWnd import PARTYWND
        from mud.client.playermind import PLAYERMIND

        cinfo = PARTYWND.charInfos[PARTYWND.curIndex]
        sendTo = self.sendTo.getValue()
        sendSubject = self.sendSubject.getValue()
        sendMessage = self.sendMessage.getValue()
        sslot = protoid = 0

        if (sendTo == ""):
            TGECall("MessageBoxOK", "Please type in the name of the recepient",
                    "You need to specify who to send the mail to.")
            return

        if (sendSubject == ""):
            TGECall("MessageBoxOK", "Please type in the Subject",
                    "You need to specify a subject.")
            return

        if (sendMessage == ""):
            TGECall("MessageBoxOK", "Please type in the Message",
                    "You need to provide some kind of message.")
            return

        coinsP = self.sendMoney_P.getValue()
        coinsG = self.sendMoney_G.getValue()
        coinsS = self.sendMoney_S.getValue()
        coinsC = self.sendMoney_C.getValue()

        if not coinsP.isdigit() or not coinsG.isdigit() or not coinsS.isdigit(
        ) or not coinsC.isdigit():
            coinsP = coinsG = coinsS = coinsC = 0

        mailTin = ExpandMoney(0, coinsC, coinsS, coinsG, coinsP)

        if mailTin < 0:
            TGECall("MessageBoxOK", "Invalid Coin Value",
                    "You cannot have a coin value of less than 0.")
            return

        if (PARTYWND.mind.rootInfo.TIN < mailTin):
            TGECall(
                "MessageBoxOK", "You don't have enough money",
                "The value you want to send is more than you have.  Try again."
            )
            return

        #Validate it to make sure it is actually in an inventory slot if an item is in the mail
        if self.mailItemGhost:
            slotfound = 0
            for slot, ghost in cinfo.ITEMS.iteritems():
                if ghost == self.mailItemGhost:
                    if RPG_SLOT_CARRY_END > slot >= RPG_SLOT_CARRY_BEGIN:
                        slotfound = 1
                        break

            if not slotfound:
                TGECall(
                    "MessageBoxOK", "Invalid item in the slot",
                    "The item selected to be mailed is not in your inventory.")
                return

            sslot = slot
            protoid = ghost.PROTOID

        newMail = MailItem(cinfo.NAME, sendSubject, sendTo, mailTin,
                           sendMessage, time())

        PLAYERMIND.perspective.callRemote("PlayerAvatar", "sendMail", newMail,
                                          protoid, sslot)