Exemple #1
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 def failed(match, action):
     restore_balance("salve")
Exemple #2
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 def already_active(match, action):
     restore_balance('equilibrium')
     set_status('panacea', True)
Exemple #3
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 def fail(action):
     restore_balance('balance')
Exemple #4
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 def already_active_on_oneself(match, action):
     assert action.args['target'] == 'me'
     restore_balance('equilibrium')
     set_status('chargeshield', True)
Exemple #5
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 def failure(match, action):
     restore_balance('balance')
Exemple #6
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 def ate_nonbalance_herb(match, action):
     herb = match.group(1)
     assert action.args.item == herb
     restore_balance('herb')
     p.raise_event('HerbEaten', herb=herb)
Exemple #7
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 def already_active(action, match):
     assert match.group(1) == action.args['element']
     restore_balance('equilibrium')
     set_status('%s_channel' % action.args['element'], True)
Exemple #8
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 def no_venom(action, match):
     restore_balance('balance')
     char.secreted_venom = None
Exemple #9
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 def fail(action):
     if action.args['activate']:
         restore_balance('balance')
Exemple #10
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 def anorexia_prevents_drinking(action, match):
     restore_balance('potion')
     set_status('anorexia', True)
Exemple #11
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 def already_inactive(action, match):
     assert not action.args['activate']
     restore_balance('balance')
     set_status('hide', False)
Exemple #12
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 def out_of_potion(action):
     restore_balance('potion')
     p.raise_event('OutOfPotionToDrink', potion=action.args['potion'])
Exemple #13
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 def fail(action):
     restore_balance('potion')
Exemple #14
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 def out_of_salve(match, action):
     restore_balance("salve")
     if action.args["salve"] in achaea.known_salves:
         p.raise_event("OutOfSalveToApply", salve=action.args["salve"])
Exemple #15
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 def cannot_eat_that(match, action):
     restore_balance(action._balance_type())
Exemple #16
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 def already_active(match, action):
     assert action.args['activate']
     restore_balance('balance')
     set_status('scales', True)
Exemple #17
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 def cant_eat(match, action):
     restore_balance(action._balance_type())
     set_status('anorexia', True)
Exemple #18
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 def cant_activate(action, match):
     assert action.args['activate']
     restore_balance('balance')
     set_status('hide', False)
Exemple #19
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 def failure(action, match):
     restore_balance('equilibrium')
Exemple #20
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 def already_active(action, match):
     assert action.args['activate']
     restore_balance('balance')
     set_status('hide', True)
Exemple #21
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 def already_reflected(match, action):
     restore_balance('equilibrium')
     if action.args['target'] == 'me':
         set_status('reflection', True)
Exemple #22
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 def already_inactive(match, action):
     restore_balance('equilibrium')
     set_status('selfishness', False)
Exemple #23
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 def already_active_on_someone_else(match, action):
     restore_balance('equilibrium')
Exemple #24
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 def fail(action):
     restore_balance('focus')
Exemple #25
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 def fail(action):
     if action.args['activate']:
         restore_balance('balance')
         restore_balance('equilibrium')
         char.autosip = action.autosip
Exemple #26
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 def fail(action):
     restore_balance(action._balance_type())
Exemple #27
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 def already_active(match, action):
     restore_balance('equilibrium')
     set_status('wildgrowth', True)
Exemple #28
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 def no_such_item(match, action):
     restore_balance(action._balance_type())
     if action.eating_herb:
         p.raise_event('OutOfHerbsToEat', herb=action.args.item)
Exemple #29
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 def fail(action):
     restore_balance('equilibrium')
Exemple #30
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 def fail(action):
     restore_balance("salve")