def gainFocus(self, previous, previous_name, *args, **kwargs):
     """What should be done when the state gets focus.  Previous is the state that had focus before this one."""
     self.old_state = previous
     self.old_state_name = previous_name
     try:
         music.pause()
     except:
         'sound error'
 async def answer(self, message):
     if self.is_speed_mode:
         music.pause(channel)
     msg_id = await self.channel.send(message.author.name + ": \"" + message.content + '\"')
     self.answers_mutex.acquire()
     try:
         self.answers[msg_id] = message.author
     finally:
         self.answers_mutex.release()
     await message.add_reaction('👍')
def pause_scene():
    music.pause()

    paused = True

    while paused:

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_quit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_p:
                    paused = False

        draw_background_colour(colour.WHITE)
        draw_large_centered_msg("Paused")

        pygame.display.update()
        clock.tick(FPS)

    music.resume()
Exemple #4
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 def on_pause(self):
     music.pause()
     self.broadcast('pause')
Exemple #5
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def pause():
    music.pause()
    return Response(status=204)