Exemple #1
0
 def render(self):
     # Render hit of "key" for "length" amound of seconds
     # XXX: Currently only uses a string pluck
     key = (str(self.note), self.length)
     if key not in Hit.cache:
         Hit.cache[key] = source.pluck(self.note, self.length)
     return Hit.cache[key]
Exemple #2
0
 def render(self):
   # Render hit of "key" for "length" amound of seconds
   # XXX: Currently only uses a string pluck
   key = (str(self.note), self.length)
   if key not in Hit.cache:
     Hit.cache[key] = source.pluck(self.note, self.length)
   return Hit.cache[key]
Exemple #3
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 def render(self):
   if self.sound:
     return pygame.sndarray.array(self.sound)/32767.0  #undo the as_int16 conversion
   # Render hit of "key" for "length" amound of seconds
   # XXX: Currently only uses a string pluck
   key = (str(self.note), self.length)
   if key not in Hit.cache:
     Hit.cache[key] = source.pluck(self.note, self.length)
   return Hit.cache[key]
Exemple #4
0
 def render(self):
     if self.sound:
         return pygame.sndarray.array(
             self.sound) / 32767.0  #undo the as_int16 conversion
     # Render hit of "key" for "length" amound of seconds
     # XXX: Currently only uses a string pluck
     key = (str(self.note), self.length)
     if key not in Hit.cache:
         Hit.cache[key] = source.pluck(self.note, self.length)
     return Hit.cache[key]
Exemple #5
0
 def render(self):
   # Render hit of "key" for "length" amound of seconds
   # XXX: Currently only uses a string pluck
   key = (str(self.note), self.length)
   if key not in Hit.cache:
     if self.soundType == 'pluck':
       Hit.cache[key] = source.pluck(self.note, self.length)
     elif self.soundType == 'square':
       Hit.cache[key] = source.square(self.note, self.length)
     elif self.soundType == 'sawtooth':
       Hit.cache[key] = source.sawtooth(self.note, self.length)
     else:
       Hit.cache[key] = source.sine(self.note, self.length)
   return Hit.cache[key]
Exemple #6
0
 def render(self):
     k = (self.name, self.length, self.volume)
     if k not in Note.renderCache:
         Note.renderCache[k] = source.pluck(InnerNote(self.name),
                                            self.length) * self.volume
     return Note.renderCache[k]
Exemple #7
0
import numpy

from musical.theory import Note, Scale
from musical.audio import source, playback

# Define key and scale
key = Note('C4')
scale = Scale(key, 'major')

note = key
chunks = []
for i in xrange(len(scale)):
    third = scale.transpose(note, 2)
    chunks.append(source.pluck(note, 0.5) + source.pluck(third, 0.5))
    note = scale.transpose(note, 1)
fifth = scale.transpose(key, 4)
chunks.append(source.pluck(key, 1.5) + source.pluck(fifth, 1.5))

print "Rendering audio..."

data = numpy.concatenate(chunks)

# Reduce volume to 50%
data = data * 0.5

print "Playing audio..."

playback.play(data)

print "Done!"
import numpy

from musical.theory import Note, Scale
from musical.audio import source, playback

# Define key and scale
key = Note('D3')
scale = Scale(key, 'major')

note = key
chunks = []
for i in xrange(len(scale)/3):
  third = scale.transpose(note, 2)
  chunks.append(source.sine(note, 0.5) + source.pluck(third, 0.5))
  note = scale.transpose(note, 1)
fifth = scale.transpose(key, 4)
chunks.append(source.sine(key, 1.5) + source.pluck(fifth, 1.5))

print "Rendering audio..."

data = numpy.concatenate(chunks)

# Reduce volume to 50%
data = data * 0.5

print "Playing audio..."

playback.play(data)

print "Done!"