Exemple #1
0
 def onMouseUpEvent(self, dispatcher, event):
   if event.button != Mouse.LEFT:
     return False
   
   if not self.clicked:
     return False
   
   self.clicked = False
   
   if self.dragRect != Rectangle(): # Dragging
     units = self.world.getUnitsWithinRectangle(self.dragRect, self.faction)
     if not Input.isKeyPressed(Keyboard.L_SHIFT) and not Input.isKeyPressed(Keyboard.L_ALT):
       self.SUController.deselectAll()
     if Input.isKeyPressed(Keyboard.L_ALT):
       self.SUController.removeUnits(units)
     else:
       self.SUController.addUnits(units)
     self.dragRect = Rectangle()
     return True
   
   # If the mouse moved too much, don't do anything
   if Util.vectorToDistance(event.position - self.clickedPos) > SelectionController.SELECT_DISTANCE:
     return False 
   
   # If clicked is true and a mouseUp event was caught here, it means we 
   # we haven't stacked another controller on top of this one. So it's safe
   # to pick a single entity.
   worldPos = self.gameView.viewToWorld(event.position)
   unit = self.world.getClosestUnit(worldPos, self.faction)
   dist = Util.vectorToDistance(unit.getComponent(PositionComponent).p - worldPos)
   # Stop if closest unit was too far away from mouse
   if self.gameView.scaleWorldToView(Vector2(dist, 0)).x > SelectionController.SELECT_DISTANCE:
     if not Input.isKeyPressed(Keyboard.L_SHIFT):
       self.SUController.deselectAll()
     return True
   
   # Definitely changing selection
   if not Input.isKeyPressed(Keyboard.L_SHIFT) and not Input.isKeyPressed(Keyboard.L_ALT):
     self.SUController.deselectAll()
   if self.doubleClickClock.elapsed_time.milliseconds > SelectionController.DOUBLE_CLICK_INTERVAL: # SINGLE CLICK
     if Input.isKeyPressed(Keyboard.L_ALT):
       self.SUController.removeUnit(unit)
     else:
       self.SUController.addUnit(unit)
   else: # DOUBLE CLICK
     rect = self.gameView.camera.viewRect
     units = self.world.getUnitsWithinRectangle(rect, self.faction)
     units = [u for u in units if u.name == unit.name]
     if Input.isKeyPressed(Keyboard.L_ALT):
       self.SUController.removeUnits(units)
     else:
       self.SUController.addUnits(units)
     
     
   self.doubleClickClock.restart()
   
   return True
Exemple #2
0
 def onMouseUpEvent(self, _, event):
   if event.button != Mouse.RIGHT:
     return False
   
   self._moving = False
   if Util.vectorToDistance(self._origViewPosition - event.position) < CameraController.DRAG_MIN_DISTANCE:
     return False
   # Consume input only if moved move-dragged
   return self._moved
 def getClosestUnitFromList(self, p, unitList):
   units = [u for u in unitList if u.getComponent(PositionComponent) != None]
   distFun = lambda other: Util.vectorToDistance(other.getComponent(PositionComponent).p - p)
   return min(units, key=distFun)