def encode(self): packet = Packet() packet.write_i16(self.__rot_x) packet.write_i16(self.__rot_y) packet.write_i16(self.__rot_z) packet.write_i16(self.__pos_x) packet.write_i16(self.__pos_y) packet.write_i16(self.__pos_z) return packet.read_bytes()
def encode(self): packet = Packet() packet.write_u8(self.__id_u8) id_f32_count = len(self.__id_f32) packet.write_u16(id_f32_count) for i in range(id_f32_count): packet.write_f32(self.__id_f32[i]) packet.write_u8(self.__id_op_u8_flag) if self.__id_op_u8_flag: packet.write_u8(self.__id_op_u8) return packet.read_bytes()
def encode(self): packet = Packet() packet.write_i16(self.__x) packet.write_i16(self.__y) packet.write_i16(self.__z) return packet.read_bytes()
def encode(self): packet = Packet() packet.write_u32(self.__uid) packet.write_bytes(self.__scene_rot_pos.get_bytes()) return packet.read_bytes()
def encode(self): packet = Packet() packet.write_u32(self.__uid) packet.write_string(self.__uname) return packet.read_bytes()
def encode(self): packet = Packet() packet.write_u16(self.__u16) return packet.read_bytes()