Exemple #1
0
    def send_initial_data(self, player):
        """ Send the initial data (global data from the configuration file) """
        print "Sending initial data to player #%d" % player

        for option in self.config.options('initial'):
            send_player_message(self.players_connection[player], '%s %.2f\n' % (option, self.config.getfloat('initial', option)))
            print '%s %f' % (option, self.config.getfloat('initial', option))

        send_player_message(self.players_connection[player], 'end\n')
Exemple #2
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    def send_turn_data(self, player):
        """ Sends all messages in the queue then clear the queue """
        print '- send_turn_data - #%d' % player
        player_conn = self.players_connection[player]


        # 1) Send contextual data
        send_player_message(player_conn, 'turn %d\n' % self.turn)
        send_player_message(player_conn, 'players %d\n' % len(self.players_left))
        send_player_message(player_conn, 'scores %s\n' % ' '.join([str(elt) for elt in self.team_scores]))

        for message in self.players_message[player]:
            # Sends the message to the player
            send_player_message(player_conn, message.__str__() + '\n')

        # Clear message queue
        self.players_message[player] = []

        send_player_message(player_conn, 'end\n')
Exemple #3
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    def manage_player_connection(self, host, port):
        """ Awaits for every player to connect to the server and fill local connections """
        i = 1 # Corresponds to the number of player managed
        while i <= self.arena.nb_players:
            print "Waiting for player #%d to connect" % i
            player_conn = get_player_connection(host, port, self.config.getfloat('initial', 'timing_limit'))
            self.players_connection[i] = player_conn

            # Awaits for nick identification
            msg = get_player_message(player_conn)
            nick_re = r"nick\s+(\w+)"
            m = re.match(nick_re, msg)

            if not m:
                # The message received does not match
                print "A player attempted to connect but his message was not correct"
                print "Awaiting a message that looks like: nick <pseudo>, but received %s" % msg
                # Close the connection
                player_conn.close()
                continue

            nick = m.group(1)
            if nick in self.players_nick.values():
                nick += '_'
            self.players_nick[i] = nick

            print "Player #%d connected - nick %s" % (i, nick)

            # Answer back the chosen nick
            send_player_message(player_conn, "nick %s %d\n" % (nick, i))

            # Send initial data
            self.send_initial_data(i)

            # Initial zombie for this player
            for z in self.entities.get_player_zombies(i):
                self.players_message[i].append(message.ZombieMessage(z._id, z._row, z._col))

            i += 1
Exemple #4
0
    def manage_end_game(self):
        """
            This function deals with the end of a game
            It sends 'end' message to players left
            then send final data to all players

        """
        print '--- manage_end_game'

        # Send end to players left
        for player in xrange(1, self.arena.nb_players + 1):
            send_player_message(self.players_connection[player], 'end\n')

        # Compute winners/loosers
        loosers = range(1, self.arena.nb_players + 1)

        if len(self.players_left) == 1:
            # Only one player left = winner, others = loosers
            winners = self.players_left
            loosers.remove(winners[0])

        else:
            # No players left or at least two players
            if len(self.players_left) == 0:
                # No players left, look for max score for all players
                possible_winners = range(1, self.arena.nb_players + 1)

            else:
                # Left players, the winner is among them
                possible_winners = self.players_left

            # Look for max
            max_score = max(self.team_scores)

            winners = [player for player in possible_winners if self.team_scores[player - 1] == max_score]
            loosers = [player for player in loosers if player not in winners]

        print 'winners are:', ', '.join([str(elt) for elt in winners])
        print 'loosers are:', ', '.join([str(elt) for elt in loosers])

        # for all players, sends final data
        for player in winners + loosers:
            send_player_message(self.players_connection[player], 'final %d %d\n' % ((1 if player in winners else 0), self.turn))
            send_player_message(self.players_connection[player], 'scores %s\n' % (' '.join([str(elt) for elt in self.team_scores])))
            self.players_connection[player].close()