def zollner_display(parameters): """ """ n.image(pyllusion_path + "line_red.png", x=parameters["Top_Line_x"], y=parameters["Top_Line_y"], size=parameters["Top_Line_size"], rotate=-parameters["Top_Line_Angle"], scale_by="width") n.image(pyllusion_path + "line_red.png", x=parameters["Bottom_Line_x"], y=parameters["Bottom_Line_y"], size=parameters["Bottom_Line_size"], rotate=-parameters["Bottom_Line_Angle"], scale_by="width") for i in range(15): n.line(left_x=-7.25 + i + parameters["Distractor_Left_x"], left_y=2.5 + parameters["Distractor_Left_y"], right_x=-7.25 + i + parameters["Distractor_Right_x"], right_y=2.5 + parameters["Distractor_Right_y"], line_color="black", thickness=parameters["Distractor_Thickness"]) for i in range(15): n.line(left_x=-6.75 + i - parameters["Distractor_Left_x"], left_y=-2.5 + parameters["Distractor_Left_y"], right_x=-6.75 + i - parameters["Distractor_Right_x"], right_y=-2.5 + parameters["Distractor_Right_y"], line_color="black", thickness=parameters["Distractor_Thickness"])
def ponzo_display(parameters): """ """ # n.line(left_x=-5, left_y=-8, right_x=-1, right_y=8, line_color="black", thickness=parameters["Vertical_Lines_Thickness"]) # n.line(left_x=1, left_y=8, right_x=5, right_y=-8, line_color="black", thickness=parameters["Vertical_Lines_Thickness"]) n.image(pyllusion_path + "line.png", x=-3, y=0, size=20, rotate=-90-parameters["Vertical_Line_Angle"], scale_by="width") n.image(pyllusion_path + "line.png", x=3, y=0, size=20, rotate=-90+parameters["Vertical_Line_Angle"], scale_by="width") n.line(left_x=parameters["Bottom_Line_Left_x"], left_y=parameters["Bottom_Line_Left_y"], right_x=parameters["Bottom_Line_Right_x"], right_y=parameters["Bottom_Line_Right_y"], line_color="red", thickness=parameters["Bottom_Line_Thickness"]) n.line(left_x=parameters["Top_Line_Left_x"], left_y=parameters["Top_Line_Left_y"], right_x=parameters["Top_Line_Right_x"], right_y=parameters["Top_Line_Right_y"], line_color="red", thickness=parameters["Bottom_Line_Thickness"])
def PDM_response(parameters): pygame.mouse.set_visible(True) n.newpage("grey") pygame.draw.circle(n.screen, n.color("black"), parameters["Mask_Corrdinates"], parameters["Mask_Size"], 0) angles = np.array([ parameters["Angle"], parameters["Angle"] + 90, parameters["Angle"] + 180, parameters["Angle"] + 270 ]) angles[angles > 360] = angles[angles > 360] - 360 angles = np.sort(angles) n.image(pyllusion_path + "arrow.png", x=1.5, y=-5, size=2, rotate=angles[0], scale_by="width") n.image(pyllusion_path + "arrow.png", x=-1.5, y=-5, size=2, rotate=angles[1], scale_by="width") n.image(pyllusion_path + "arrow.png", x=-1.5, y=-8, size=2, rotate=angles[2], scale_by="width") n.image(pyllusion_path + "arrow.png", x=1.5, y=-8, size=2, rotate=angles[3], scale_by="width") n.line(left_x=-10, left_y=-6.5, right_x=10, right_y=-6.5, line_color="black", thickness=2) n.line(left_x=0, left_y=-10, right_x=0, right_y=10, line_color="black", thickness=2) n.refresh() loop = True while loop == True: for event in pygame.event.get(): if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: quit() x, y = pygame.mouse.get_pos() if pygame.mouse.get_pressed() == (1, 0, 0): loop = False x, y = n.Coordinates.from_pygame(x=x, y=y) if x < 0: if y < -6.5: response = angles[2] n.rectangle(x=-1.5, y=-8, width=3, height=3, fill_color="green", thickness=2) else: response = angles[1] n.rectangle(x=-1.5, y=-5, width=3, height=3, fill_color="green", thickness=2) else: if y < -6.5: response = angles[3] n.rectangle(x=1.5, y=-8, width=3, height=3, fill_color="green", thickness=2) else: response = angles[0] n.rectangle(x=1.5, y=-5, width=3, height=3, fill_color="green", thickness=2) n.image(pyllusion_path + "arrow.png", x=1.5, y=-5, size=2, rotate=angles[0], scale_by="width") n.image(pyllusion_path + "arrow.png", x=-1.5, y=-5, size=2, rotate=angles[1], scale_by="width") n.image(pyllusion_path + "arrow.png", x=-1.5, y=-8, size=2, rotate=angles[2], scale_by="width") n.image(pyllusion_path + "arrow.png", x=1.5, y=-8, size=2, rotate=angles[3], scale_by="width") n.line(left_x=-10, left_y=-6.5, right_x=10, right_y=-6.5, line_color="black", thickness=2) n.line(left_x=0, left_y=-10, right_x=0, right_y=10, line_color="black", thickness=2) pygame.draw.circle(n.screen, n.color("black"), parameters["Mask_Corrdinates"], parameters["Mask_Size"], 0) # n.write(str(response), color="white") n.refresh() n.time.wait(50) pygame.mouse.set_visible(False) return (response)
def TFM_response(parameters): pygame.mouse.set_visible(True) n.newpage("grey") pygame.draw.circle( n.screen, n.color("black"), parameters["Mask_Corrdinates"], parameters["Mask_Size"], 0, ) n.image( pyllusion_path + "arrow_grey.png", x=-1.7, y=-6.2, size=2, rotate=parameters["Angle"] + 180, scale_by="width", ) n.image( pyllusion_path + "arrow_grey.png", x=-2.3, y=-5.8, size=2, rotate=parameters["Angle"] + 180, scale_by="width", ) n.image( pyllusion_path + "arrow.png", x=-2, y=-6, size=3, rotate=parameters["Angle"], scale_by="width", ) n.image( pyllusion_path + "arrow_grey.png", x=1.7, y=-6.2, size=2, rotate=parameters["Angle"], scale_by="width", ) n.image( pyllusion_path + "arrow_grey.png", x=2.3, y=-5.8, size=2, rotate=parameters["Angle"], scale_by="width", ) n.image( pyllusion_path + "arrow.png", x=2, y=-6, size=3, rotate=parameters["Angle"] + 180, scale_by="width", ) n.line(left_x=0, left_y=-10, right_x=0, right_y=10, line_color="black", thickness=1) n.refresh() loop = True while loop == True: for event in pygame.event.get(): if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: quit() x, y = pygame.mouse.get_pos() if pygame.mouse.get_pressed() == (1, 0, 0): loop = False x, y = n.Coordinates.from_pygame(x=x, y=y) if x < 0: response_side = "LEFT" response = parameters["Angle"] n.rectangle(x=-5, width=10, height=20, fill_color="green") else: response_side = "RIGHT" response = parameters["Angle"] + 180 n.rectangle(x=5, width=10, height=20, fill_color="green") if response >= 360: response -= 360 pygame.draw.circle( n.screen, n.color("black"), parameters["Mask_Corrdinates"], parameters["Mask_Size"], 0, ) # n.write(str(response), color="white") n.refresh() n.time.wait(50) pygame.mouse.set_visible(False) return (response, response_side)