def create_spriteset_actions(spritegroup): """ Create action2s for directly-referenced sprite sets @param spritegroup: Spritegroup to create the sprite sets for @type spritegroup: L{ASTSpriteGroup} @return: Resulting list of actions @rtype: C{list} of L{BaseAction} """ action_list = [] # Iterate over features first for more efficient action1s for feature in spritegroup.feature_set: if len(spritegroup.used_sprite_sets ) != 0 and feature not in action2.features_sprite_group: raise generic.ScriptError( "Directly referring to sprite sets is not possible for feature {:02X}" .format(feature), spritegroup.pos) for spriteset in spritegroup.used_sprite_sets: if spriteset.has_action2(feature): continue action_list.extend( action1.add_to_action1([spriteset], feature, spritegroup.pos)) real_action2 = make_simple_real_action2( feature, spriteset.name.value + " - feature {:02X}".format(feature), spritegroup.pos, action1.get_action1_index(spriteset), ) action_list.append(real_action2) spriteset.set_action2(real_action2, feature) return action_list
def resolve_spritegroup_ref(self, sg_ref): """ Resolve a reference to a (sprite/palette) sprite group @param sg_ref: Reference to a sprite group @type sg_ref: L{SpriteGroupRef} @return: Sprite number (index of action1 set) to use @rtype: L{Expression} """ spriteset = action2.resolve_spritegroup(sg_ref.name) if len(sg_ref.param_list) == 0: offset = None elif len(sg_ref.param_list) == 1: id_dicts = [(spriteset.labels, lambda val, pos: expression.ConstantNumeric(val, pos))] offset = action2var.reduce_varaction2_expr(sg_ref.param_list[0], self.feature, self.extra_dicts + id_dicts) if isinstance(offset, expression.ConstantNumeric): generic.check_range(offset.value, 0, len(real_sprite.parse_sprite_data(spriteset)) - 1, "offset within spriteset", sg_ref.pos) else: raise generic.ScriptError("Expected 0 or 1 parameter, got " + str(len(sg_ref.param_list)), sg_ref.pos) num = action1.get_action1_index(spriteset) generic.check_range(num, 0, (1 << 14) - 1, "sprite", sg_ref.pos) return expression.ConstantNumeric(num), offset
def get_real_action2s(spritegroup, feature): loaded_list = [] loading_list = [] actions = [] if feature not in action2.features_sprite_group: raise generic.ScriptError("Sprite groups that combine sprite sets are not supported for feature '{}'.".format(general.feature_name(feature)), spritegroup.pos) # First make sure that all referenced real sprites are put in a single action1 spriteset_list = [] for view in spritegroup.spriteview_list: spriteset_list.extend([action2.resolve_spritegroup(sg_ref.name) for sg_ref in view.spriteset_list]) actions.extend(action1.add_to_action1(spriteset_list, feature, spritegroup.pos)) view_names = sorted([view.name.value for view in spritegroup.spriteview_list]) if feature in (0x00, 0x01, 0x02, 0x03): if view_names != sorted(['loading', 'loaded']): raise generic.ScriptError("Expected a 'loading' and a 'loaded' (list of) sprite set(s).", spritegroup.pos) elif feature in (0x05, 0x0B, 0x0D, 0x10): msg = "Sprite groups for feature {:02X} will not be supported in the future, as they are no longer needed. Directly refer to sprite sets instead." msg = msg.format(feature) generic.print_warning(msg, spritegroup.pos) if view_names != ['default']: raise generic.ScriptError("Expected only a 'default' (list of) sprite set(s).", spritegroup.pos) for view in spritegroup.spriteview_list: if len(view.spriteset_list) == 0: raise generic.ScriptError("Expected at least one sprite set, encountered 0.", view.pos) for set_ref in view.spriteset_list: spriteset = action2.resolve_spritegroup(set_ref.name) action1_index = action1.get_action1_index(spriteset) if view.name.value == 'loading': loading_list.append(action1_index) else: loaded_list.append(action1_index) actions.append(Action2Real(feature, spritegroup.name.value + " - feature {:02X}".format(feature), spritegroup.pos, loaded_list, loading_list)) spritegroup.set_action2(actions[-1], feature) return actions