def addNodes(self): node1 = Node(self.scene, "My Awesome Node 1", inputs=[0, 0, 0], outputs=[1]) node2 = Node(self.scene, "My Awesome Node 2", inputs=[3, 3, 3], outputs=[1]) node3 = Node(self.scene, "My Awesome Node 3", inputs=[2, 2, 2], outputs=[1]) node1.setPos(-350, -250) node2.setPos(-75, 0) node3.setPos(200, -150) edge1 = Edge(self.scene, node1.outputs[0], node2.inputs[0], edge_type=EDGE_TYPE_BEZIER) edge2 = Edge(self.scene, node2.outputs[0], node3.inputs[0], edge_type=EDGE_TYPE_BEZIER) self.scene.history.storeInitialHistoryStamp()
def addNodes(self): """Testing method to create 3 `Nodes` with 3 `Edges` connecting them""" node1 = Node(self.scene, "My Awesome Node 1", inputs=[0, 0, 0], outputs=[1, 5]) node2 = Node(self.scene, "My Awesome Node 2", inputs=[3, 3, 3], outputs=[1]) node3 = Node(self.scene, "My Awesome Node 3", inputs=[2, 2, 2], outputs=[1]) node1.setPos(-350, -250) node2.setPos(-75, 0) node3.setPos(200, -200) edge1 = Edge(self.scene, node1.outputs[0], node2.inputs[0], edge_type=EDGE_TYPE_BEZIER) edge2 = Edge(self.scene, node2.outputs[0], node3.inputs[0], edge_type=EDGE_TYPE_BEZIER) edge3 = Edge(self.scene, node1.outputs[0], node3.inputs[2], edge_type=EDGE_TYPE_BEZIER) self.scene.history.storeInitialHistoryStamp()
def edgeDragStart(self, item): if DEBUG: print('View::edgeDragStart - Start dragging edge') if DEBUG: print('View::edgeDragStart - Assign Start Socket to:', item.socket) #self.previousEdge = item.socket.edge self.drag_start_socket = item.socket self.drag_edge = Edge(self.grScene.scene, item.socket, None, EDGE_TYPE_BEZIER) if DEBUG: print('View::edgeDragStart - dragEdge:', self.drag_edge)
def addNodes(self): node1 = Node(self.scene, "My Awesome Node 1", inputs=[0, 2, 3], outputs=[1]) node2 = Node(self.scene, "My Awesome Node 2", inputs=[1, 4, 5], outputs=[1]) node3 = Node(self.scene, "My Awesome Node 3", inputs=[4, 0, 2], outputs=[1]) node1.setPos(-350, -250) node2.setPos(-75, 0) node3.setPos(200, -150) edge1 = Edge(self.scene, node1.outputs[0], node2.inputs[0], edge_type=EDGE_TYPE_BEZIER) edge2 = Edge(self.scene, node2.outputs[0], node3.inputs[1], edge_type=EDGE_TYPE_BEZIER)
def edgeDragStart(self, item): try: if DEBUG: print('View::edgeDragStart ~ Start dragging edge') if DEBUG: print('View::edgeDragStart ~ assign Start Socket to:', item.socket) self.drag_start_socket = item.socket self.drag_edge = Edge(self.grScene.scene, item.socket, None, EDGE_TYPE_BEZIER) if DEBUG: print('View::edgeDragStart ~ dragEdge:', self.drag_edge) except Exception as e: dumpException(e)
def edgeDragStart(self, item): try: logging.debug('View::edgeDragStart ~ Start dragging edge') logging.debug( 'View::edgeDragStart ~ assign Start Socket to: {item.socket}' ) self.drag_start_socket = item.socket self.drag_edge = Edge(self.grScene.scene, item.socket, None, EDGE_TYPE_BEZIER) logging.debug( f'View::edgeDragStart ~ dragEdge: {self.drag_edge}') except Exception as e: dumpException(e)
def edgeDragStart(self, item: 'QGraphicsItem'): """Code handling the start of dragging an `Edge` operation""" try: if DEBUG: print('View::edgeDragStart ~ Start dragging edge') if DEBUG: print('View::edgeDragStart ~ assign Start Socket to:', item.socket) self.drag_start_socket = item.socket self.drag_edge = Edge(self.grScene.scene, item.socket, None, EDGE_TYPE_BEZIER) if DEBUG: print('View::edgeDragStart ~ dragEdge:', self.drag_edge) except Exception as e: dumpException(e)
def deserializeFromClipboard(self, data: dict): """ Deserializes data from Clipboard. :param data: ``dict`` data for deserialization to the :class:`nodeeditor.node_scene.Scene`. :type data: ``dict`` """ hashmap = {} # calculate mouse pointer - scene position view = self.scene.getView() mouse_scene_pos = view.last_scene_mouse_position # calculate selected objects bbox and center minx, maxx, miny, maxy = 0, 0, 0, 0 for node_data in data['nodes']: x, y = node_data['pos_x'], node_data['pos_y'] if x < minx: minx = x if x > maxx: maxx = x if y < miny: miny = y if y > maxy: maxy = y bbox_center_x = (minx + maxx) / 2 bbox_center_y = (miny + maxy) / 2 # center = view.mapToScene(view.rect().center()) # calculate tehe offset of the newly creating nodes offset_x = mouse_scene_pos.x() - bbox_center_x offset_y = mouse_scene_pos.y() - bbox_center_y # create each node for node_data in data['nodes']: new_node = self.scene.getNodeClassFromData(node_data)(self.scene) new_node.deserialize(node_data, hashmap, restore_id=False) # readjust the new node's position pos = new_node.pos new_node.setPos(pos.x() + offset_x, pos.y() + offset_y) # create each edge if 'edges' in data: for edge_data in data['edges']: new_edge = Edge(self.scene) new_edge.deserialize(edge_data, hashmap, restore_id=False) # store history self.scene.history.storeHistory("Pasted elements in scene", setModified=True)
def edgeDragEnd(self, item): """ return True if skip the rest of the code """ self.mode = MODE_NOOP if DEBUG: print('View::edgeDragEnd ~ End dragging edge') self.drag_edge.remove() self.drag_edge = None if type(item) is QDMGraphicsSocket: if item.socket != self.drag_start_socket: # if we released dragging on a socket (other then the beginning socket) # we wanna keep all the edges comming from target socket if not item.socket.is_multi_edges: item.socket.removeAllEdges() # we wanna keep all the edges comming from start socket if not self.drag_start_socket.is_multi_edges: self.drag_start_socket.removeAllEdges() new_edge = Edge(self.grScene.scene, self.drag_start_socket, item.socket, edge_type=EDGE_TYPE_BEZIER) if DEBUG: print("View::edgeDragEnd ~ created new edge:", new_edge, "connecting", new_edge.start_socket, "<-->", new_edge.end_socket) self.grScene.scene.history.storeHistory( "Created new edge by dragging", setModified=True) return True if DEBUG: print('View::edgeDragEnd ~ everything done.') return False
def dropNode(self, node: "Node", scene_pos_x: float, scene_pos_y: float): """ Code handling the dropping of a node on an existing edge. :param scene_pos_x: scene position x :type scene_pos_x: `float` :param scene_pos_y: scene position y :type scene_pos_y: `float` """ node_box = self.hotZoneRect(node) # check if the node is dropped on an existing edge edge = self.intersect(node_box) if edge is None: return if self.isConnected(node): return # determine the order of start and end if edge.start_socket.is_output: socket_start = edge.start_socket socket_end = edge.end_socket else: socket_start = edge.end_socket socket_end = edge.start_socket # The new edges will have the same edge_type as the intersected edge edge_type = edge.edge_type edge.remove() self.grView.grScene.scene.history.storeHistory('Delete existing edge', setModified=True) new_node_socket_in = node.inputs[0] Edge(self.grScene.scene, socket_start, new_node_socket_in, edge_type=edge_type) new_node_socket_out = node.outputs[0] Edge(self.grScene.scene, new_node_socket_out, socket_end, edge_type=edge_type) self.grView.grScene.scene.history.storeHistory( 'Created new edges by dropping node', setModified=True)
def deserializeFromClipboard(self, data): hashmap = {} # calculate mouse pointer - scene position view = self.scene.grScene.views()[0] mouse_scene_pos = view.last_scene_mouse_position # calculate selected objects bbox and center minx, maxx, miny, maxy = 0, 0, 0, 0 for node_data in data['nodes']: x, y = node_data['pos_x'], node_data['pos_y'] if x < minx: minx = x if x > maxx: maxx = x if y < miny: miny = y if y > maxy: maxy = y bbox_center_x = (minx + maxx) / 2 bbox_center_y = (miny + maxy) / 2 #center = view.mapToScene(view.rect().center()) # calculate the offset of the newly creating nodes offset_x = mouse_scene_pos.x() - bbox_center_x offset_y = mouse_scene_pos.y() - bbox_center_y # create each node for node_data in data['nodes']: new_node = Node(self.scene) new_node.deserialize(node_data, hashmap, restore_id=False) # readjust the new node's position pos = new_node.pos new_node.setPos(pos.x() + offset_x, pos.y() + offset_y) # create each edge if 'edges' in data: for edge_data in data['edges']: new_edge = Edge(self.scene) new_edge.deserialize(edge_data, hashmap, restore_id=False) # store history self.scene.history.storeHistory("Pasted elements in scene")
def edgeDragEnd(self, item): # return true if to skip the rest of the code self.mode = NODE_NOOP if DEBUG: print("View::edgeDragEnd - End dragging edge") self.drag_edge.remove() self.drag_edge = None if type(item) is QDMGraphicsSocket: if item.socket != self.drag_start_socket: # If we released draging on a socket (other than the beginning socket) # if DEBUG: print('View::edgeDragEnd - previous edge', self.previousEdge) # if item.socket.hasEdge(): # item.socket.edges.remove() # for edge in item.socket.edges: # if DEBUG: print("View::edgeDragEnd - cleanup edges IN target", edge) # edge.remove() # if DEBUG: print("View::edgeDragEnd - cleanup edges IN target", edge, "removed") # we wanna keep all the edges coming from target socket if not item.socket.is_multi_edges: item.socket.removeAllEdges() # we wanna keep all the edges coming from start socket if not self.drag_start_socket.is_multi_edges: self.drag_start_socket.removeAllEdges() # if DEBUG: print("View::edgeDragEnd - assign End Socket", item.socket) # if self.previousEdge is not None: self.previousEdge.remove() # if DEBUG: print('View::edgeDragEnd - previous edge remove') # self.drag_edge.start_socket = self.drag_last_start_socket # self.drag_edge.end_socket = item.socket # self.drag_edge.start_socket.addEdge(self.drag_edge) # self.drag_edge.end_socket.addEdge(self.drag_edge) # if DEBUG: print('View:: edgeDragEnd - assigned start & end sockets to drag edge') # self.drag_edge.updatePositions() new_edge = Edge(self.grScene.scene, self.drag_start_socket, item.socket, EDGE_TYPE_BEZIER) if DEBUG: print("View::edgeDragEnd - created new edge:", new_edge, "connecting", new_edge.start_socket, "<--->", new_edge.end_socket) self.grScene.scene.history.storeHistory("Created new edge by dragging") return True # if DEBUG: print('View::edgeDragEnd - about to set socket to previous edge:', self.previousEdge) # if self.previousEdge is not None: # self.previousEdge.start_socket.edge = self.previousEdge if DEBUG: print('View::edgeDragEnd - everything done.') return False
def edgeDragEnd(self, item: 'QGraphicsItem'): """Code handling the end of dragging an `Edge` operation. In this code return True if skip the rest of the mouse event processing :param item: Item in the `Graphics Scene` where we ended dragging an `Edge` :type item: ``QGraphicsItem`` """ self.mode = MODE_NOOP if DEBUG: print('View::edgeDragEnd ~ End dragging edge') self.drag_edge.remove( silent=True) # don't notify sockets about removing drag_edge self.drag_edge = None try: if isinstance(item, QDMGraphicsSocket): if item.socket != self.drag_start_socket: # if we released dragging on a socket (other then the beginning socket) # we wanna keep all the edges comming from target socket if not item.socket.is_multi_edges: item.socket.removeAllEdges() # we wanna keep all the edges comming from start socket if not self.drag_start_socket.is_multi_edges: self.drag_start_socket.removeAllEdges() ## Create new Edge new_edge = Edge(self.grScene.scene, self.drag_start_socket, item.socket, edge_type=EDGE_TYPE_BEZIER) if DEBUG: print("View::edgeDragEnd ~ created new edge:", new_edge, "connecting", new_edge.start_socket, "<-->", new_edge.end_socket) ## Send notifications for the new edge for socket in [self.drag_start_socket, item.socket]: # @TODO: Add possibility (ie when an input edge was replaced) to be silent and don't trigger change socket.node.onEdgeConnectionChanged(new_edge) if socket.is_input: socket.node.onInputChanged(socket) self.grScene.scene.history.storeHistory( "Created new edge by dragging", setModified=True) return True except Exception as e: dumpException(e) if DEBUG: print('View::edgeDragEnd ~ everything done.') return False
def deserialize(self, data, hashmap={}, restore_id=True): self.clear() hashmap = {} if restore_id: self.id = data['id'] # create nodes for node_data in data['nodes']: Node(self).deserialize(node_data, hashmap, restore_id) # create edges for edge_data in data['edges']: Edge(self).deserialize(edge_data, hashmap, restore_id) return True
def deserialize(self, data: dict, hashmap: dict = {}, restore_id: bool = True) -> bool: self.clear() hashmap = {} if restore_id: self.id = data['id'] # create nodes for node_data in data['nodes']: self.getNodeClassFromData(node_data)(self).deserialize( node_data, hashmap, restore_id) # create edges for edge_data in data['edges']: Edge(self).deserialize(edge_data, hashmap, restore_id) return True
def edgeDragEnd(self, item): """ return True if skip the rest of the code """ self.mode = MODE_NOOP logging.debug('View::edgeDragEnd ~ End dragging edge') self.drag_edge.remove() self.drag_edge = None try: if type(item) is QDMGraphicsSocket: if item.socket != self.drag_start_socket: # if we released dragging on a socket (other then the beginning socket) # we wanna keep all the edges comming from target socket if not item.socket.is_multi_edges: item.socket.removeAllEdges() # we wanna keep all the edges comming from start socket if not self.drag_start_socket.is_multi_edges: self.drag_start_socket.removeAllEdges() new_edge = Edge(self.grScene.scene, self.drag_start_socket, item.socket, edge_type=EDGE_TYPE_BEZIER) logging.debug( f"View::edgeDragEnd ~ created new edge: {new_edge}, " f"connecting {new_edge.start_socket} <--> {new_edge.end_socket}" ) for socket in [self.drag_start_socket, item.socket]: socket.node.onEdgeConnectionChanged(new_edge) if socket.is_input: socket.node.onInputChanged(new_edge) self.grScene.scene.history.storeHistory( "Created new edge by dragging", setModified=True) return True except Exception as e: dumpException(e) logging.debug('View::edgeDragEnd ~ everything done.') return False
def deserialize(self, data, hashmap={}, restore_id=True): self.clear() hashmap = {} if restore_id: self.id = data['id'] # create nodes for node_data in data['nodes']: #classtype = self.getNodeClassFromData(node_data) #c = classtype(self) #c.deserialize(node_data, hashmap, restore_id) #self.addNode(c) try: self.getNodeClassFromData(node_data)(self).deserialize(node_data, hashmap, restore_id) except Exception as e: logging.error(e) traceback.print_tb(e.__traceback__) # create edges for edge_data in data['edges']: Edge(self).deserialize(edge_data, hashmap, restore_id) return True
class QDMGraphicsView(QGraphicsView): scenePosChanged = pyqtSignal(int, int) def __init__(self, grScene, parent=None): super().__init__(parent) self.grScene = grScene self.initUI() self.setScene(self.grScene) self.mode = MODE_NOOP self.editingFlag = False self.rubberBandDraggingRectangle = False self.zoomInFactor = 1.25 # 放大系数 self.zoomClamp = True # 变焦 self.zoom = 10 self.zoomStep = 1 self.zoomRange = [0, 10] # cutline 切割线/剪切线 self.cutline = QDMCutLine() self.grScene.addItem(self.cutline) # listeners self._drag_enter_listeners = [] self._drop_listeners = [] def initUI(self): self.setRenderHints(QPainter.Antialiasing | QPainter.HighQualityAntialiasing | QPainter.TextAntialiasing | QPainter.SmoothPixmapTransform) self.setViewportUpdateMode(QGraphicsView.FullViewportUpdate) self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse) self.setDragMode(QGraphicsView.RubberBandDrag) # enable dropping self.setAcceptDrops(True) def dragEnterEvent(self, event): for callback in self._drag_enter_listeners: callback(event) def dropEvent(self, event): for callback in self._drop_listeners: callback(event) def addDragEnterListener(self, callback): self._drag_enter_listeners.append(callback) def addDropListener(self, callback): self._drop_listeners.append(callback) def mousePressEvent(self, event): if event.button() == Qt.MiddleButton: self.middleMouseButtonPress(event) elif event.button() == Qt.LeftButton: self.leftMouseButtonPress(event) elif event.button() == Qt.RightButton: self.rightMouseButtonPress(event) else: super().mousePressEvent(event) def mouseReleaseEvent(self, event): if event.button() == Qt.MiddleButton: self.middleMouseButtonRelease(event) elif event.button() == Qt.LeftButton: self.leftMouseButtonRelease(event) elif event.button() == Qt.RightButton: self.rightMouseButtonRelease(event) else: super().mouseReleaseEvent(event) def middleMouseButtonPress(self, event): releaseEvent = QMouseEvent(QEvent.MouseButtonRelease, event.localPos(), event.screenPos(), Qt.LeftButton, Qt.NoButton, event.modifiers()) super().mouseReleaseEvent(releaseEvent) self.setDragMode(QGraphicsView.ScrollHandDrag) fakeEvent = QMouseEvent(event.type(), event.localPos(), event.screenPos(), Qt.LeftButton, event.buttons() | Qt.LeftButton, event.modifiers()) super().mousePressEvent(fakeEvent) def middleMouseButtonRelease(self, event): fakeEvent = QMouseEvent(event.type(), event.localPos(), event.screenPos(), Qt.LeftButton, event.buttons() & ~Qt.LeftButton, event.modifiers()) super().mouseReleaseEvent(fakeEvent) self.setDragMode(QGraphicsView.RubberBandDrag) def leftMouseButtonPress(self, event): # get item which we clicked on item = self.getItemAtClick(event) # we store the position of last LMB click self.last_lmb_click_scene_pos = self.mapToScene(event.pos()) # if DEBUG: print("LMB Click on", item, self.debug_modifiers(event)) # logic if hasattr(item, "node") or isinstance( item, QDMGraphicsEdge) or item is None: if event.modifiers() & Qt.ShiftModifier: event.ignore() fakeEvent = QMouseEvent(QEvent.MouseButtonPress, event.localPos(), event.screenPos(), Qt.LeftButton, event.buttons() | Qt.LeftButton, event.modifiers() | Qt.ControlModifier) super().mousePressEvent(fakeEvent) return if type(item) is QDMGraphicsSocket: if self.mode == MODE_NOOP: self.mode = MODE_EDGE_DRAG self.edgeDragStart(item) return if self.mode == MODE_EDGE_DRAG: res = self.edgeDragEnd(item) if res: return if item is None: if event.modifiers() & Qt.ControlModifier: self.mode = MODE_EDGE_CUT fakeEvent = QMouseEvent(QEvent.MouseButtonRelease, event.localPos(), event.screenPos(), Qt.LeftButton, Qt.NoButton, event.modifiers()) super().mouseReleaseEvent(fakeEvent) QApplication.setOverrideCursor(Qt.CrossCursor) return else: self.rubberBandDraggingRectangle = True super().mousePressEvent(event) def leftMouseButtonRelease(self, event): # get item which we release mouse button on item = self.getItemAtClick(event) # logic if hasattr(item, "node") or isinstance( item, QDMGraphicsEdge) or item is None: if event.modifiers() & Qt.ShiftModifier: event.ignore() fakeEvent = QMouseEvent(event.type(), event.localPos(), event.screenPos(), Qt.LeftButton, Qt.NoButton, event.modifiers() | Qt.ControlModifier) super().mouseReleaseEvent(fakeEvent) return if self.mode == MODE_EDGE_DRAG: if self.distanceBetweenClickAndReleaseIsOff(event): res = self.edgeDragEnd(item) if res: return if self.mode == MODE_EDGE_CUT: self.cutIntersectingEdges() self.cutline.line_points = [] self.cutline.update() QApplication.setOverrideCursor(Qt.ArrowCursor) self.mode = MODE_NOOP return if self.rubberBandDraggingRectangle: self.rubberBandDraggingRectangle = False current_selected_items = self.grScene.selectedItems() if current_selected_items != self.grScene.scene._last_selected_items: if current_selected_items == []: self.grScene.itemsDeselected.emit() else: self.grScene.itemSelected.emit() self.grScene.scene._last_selected_items = current_selected_items return # otherwise deselect everything if item is None: self.grScene.itemsDeselected.emit() super().mouseReleaseEvent(event) def rightMouseButtonPress(self, event): super().mousePressEvent(event) item = self.getItemAtClick(event) if DEBUG: if isinstance(item, QDMGraphicsEdge): print('RMB DEBUG:', item.edge, ' connecting sockets:', item.edge.start_socket, '<-->', item.edge.end_socket) if type(item) is QDMGraphicsSocket: print('RMB DEBUG:', item.socket, 'has edges:', item.socket.edges) if item is None: print('SCENE:') print(' Nodes:') for node in self.grScene.scene.nodes: print(' ', node) print(' Edges:') for edge in self.grScene.scene.edges: print(' ', edge) def rightMouseButtonRelease(self, event): super().mouseReleaseEvent(event) def mouseMoveEvent(self, event): if self.mode == MODE_EDGE_DRAG: pos = self.mapToScene(event.pos()) self.drag_edge.grEdge.setDestination(pos.x(), pos.y()) self.drag_edge.grEdge.update() if self.mode == MODE_EDGE_CUT: pos = self.mapToScene(event.pos()) self.cutline.line_points.append(pos) self.cutline.update() self.last_scene_mouse_position = self.mapToScene(event.pos()) self.scenePosChanged.emit(int(self.last_scene_mouse_position.x()), int(self.last_scene_mouse_position.y())) super().mouseMoveEvent(event) def keyPressEvent(self, event): # Use this code below if you wanna have shortcuts in this widget. # You want to use this, when you don't have a window which handles these shortcuts for you # if event.key() == Qt.Key_Delete: # if not self.editingFlag: # self.deleteSelected() # else: # super().keyPressEvent(event) # elif event.key() == Qt.Key_S and event.modifiers() & Qt.ControlModifier: # self.grScene.scene.saveToFile("graph.json") # elif event.key() == Qt.Key_L and event.modifiers() & Qt.ControlModifier: # self.grScene.scene.loadFromFile("graph.json") # elif event.key() == Qt.Key_Z and event.modifiers() & Qt.ControlModifier and not event.modifiers() & Qt.ShiftModifier: # self.grScene.scene.history.undo() # elif event.key() == Qt.Key_Z and event.modifiers() & Qt.ControlModifier and event.modifiers() & Qt.ShiftModifier: # self.grScene.scene.history.redo() # elif event.key() == Qt.Key_H: # print("HISTORY: len(%d)" % len(self.grScene.scene.history.history_stack), # " -- current_step", self.grScene.scene.history.history_current_step) # ix = 0 # for item in self.grScene.scene.history.history_stack: # print("#", ix, "--", item['desc']) # ix += 1 # else: super().keyPressEvent(event) def cutIntersectingEdges(self): for ix in range(len(self.cutline.line_points) - 1): p1 = self.cutline.line_points[ix] p2 = self.cutline.line_points[ix + 1] for edge in self.grScene.scene.edges: if edge.grEdge.intersectsWith(p1, p2): edge.remove() self.grScene.scene.history.storeHistory("Delete cutted edges", setModified=True) def deleteSelected(self): for item in self.grScene.selectedItems(): if isinstance(item, QDMGraphicsEdge): item.edge.remove() elif hasattr(item, 'node'): item.node.remove() self.grScene.scene.history.storeHistory("Delete selected", setModified=True) def debug_modifiers(self, event): out = "MODS: " if event.modifiers() & Qt.ShiftModifier: out += "SHIFT " if event.modifiers() & Qt.ControlModifier: out += "CTRL " if event.modifiers() & Qt.AltModifier: out += "ALT " return out def getItemAtClick(self, event): """ return the object on which we've clicked/release mouse button """ pos = event.pos() obj = self.itemAt(pos) return obj def edgeDragStart(self, item): if DEBUG: print('View::edgeDragStart ~ Start dragging edge') if DEBUG: print('View::edgeDragStart ~ assign Start Socket to:', item.socket) self.drag_start_socket = item.socket self.drag_edge = Edge(self.grScene.scene, item.socket, None, EDGE_TYPE_BEZIER) if DEBUG: print('View::edgeDragStart ~ dragEdge:', self.drag_edge) def edgeDragEnd(self, item): """ return True if skip the rest of the code """ self.mode = MODE_NOOP if DEBUG: print('View::edgeDragEnd ~ End dragging edge') self.drag_edge.remove() self.drag_edge = None if type(item) is QDMGraphicsSocket: if item.socket != self.drag_start_socket: # if we released dragging on a socket (other then the beginning socket) # we wanna keep all the edges comming from target socket if not item.socket.is_multi_edges: item.socket.removeAllEdges() # we wanna keep all the edges comming from start socket if not self.drag_start_socket.is_multi_edges: self.drag_start_socket.removeAllEdges() new_edge = Edge(self.grScene.scene, self.drag_start_socket, item.socket, edge_type=EDGE_TYPE_BEZIER) if DEBUG: print("View::edgeDragEnd ~ created new edge:", new_edge, "connecting", new_edge.start_socket, "<-->", new_edge.end_socket) self.grScene.scene.history.storeHistory( "Created new edge by dragging", setModified=True) return True if DEBUG: print('View::edgeDragEnd ~ everything done.') return False def distanceBetweenClickAndReleaseIsOff(self, event): """ measures if we are too far from the last LMB click scene position """ new_lmb_release_scene_pos = self.mapToScene(event.pos()) dist_scene = new_lmb_release_scene_pos - self.last_lmb_click_scene_pos edge_drag_threshold_sq = EDGE_DRAG_START_THRESHOLD * EDGE_DRAG_START_THRESHOLD return (dist_scene.x() * dist_scene.x() + dist_scene.y() * dist_scene.y()) > edge_drag_threshold_sq def wheelEvent(self, event): # calculate our zoom Factor zoomOutFactor = 1 / self.zoomInFactor # calculate zoom if event.angleDelta().y() > 0: zoomFactor = self.zoomInFactor self.zoom += self.zoomStep else: zoomFactor = zoomOutFactor self.zoom -= self.zoomStep clamped = False if self.zoom < self.zoomRange[0]: self.zoom, clamped = self.zoomRange[0], True if self.zoom > self.zoomRange[1]: self.zoom, clamped = self.zoomRange[1], True # set scene scale if not clamped or self.zoomClamp is False: self.scale(zoomFactor, zoomFactor)
class QDMGraphicsView(QGraphicsView): """Class representing NodeEditor's `Graphics View`""" #: pyqtSignal emitted when cursor position on the `Scene` has changed scenePosChanged = pyqtSignal(int, int) def __init__(self, grScene: 'QDMGraphicsScene', parent: 'QWidget' = None): """ :param grScene: reference to the :class:`~nodeeditor.node_graphics_scene.QDMGraphicsScene` :type grScene: :class:`~nodeeditor.node_graphics_scene.QDMGraphicsScene` :param parent: parent widget :type parent: ``QWidget`` :Instance Attributes: - **grScene** - reference to the :class:`~nodeeditor.node_graphics_scene.QDMGraphicsScene` - **mode** - state of the `Graphics View` - **zoomInFactor**- ``float`` - zoom step scaling, default 1.25 - **zoomClamp** - ``bool`` - do we clamp zooming or is it infinite? - **zoom** - current zoom step - **zoomStep** - ``int`` - the relative zoom step when zooming in/out - **zoomRange** - ``[min, max]`` """ super().__init__(parent) self.grScene = grScene self.initUI() self.setScene(self.grScene) self.mode = MODE_NOOP self.editingFlag = False self.rubberBandDraggingRectangle = False self.zoomInFactor = 1.25 self.zoomClamp = True self.zoom = 10 self.zoomStep = 1 self.zoomRange = [0, 10] # cutline self.cutline = QDMCutLine() self.grScene.addItem(self.cutline) # listeners self._drag_enter_listeners = [] self._drop_listeners = [] def initUI(self): """Set up this ``QGraphicsView``""" self.setRenderHints(QPainter.Antialiasing | QPainter.HighQualityAntialiasing | QPainter.TextAntialiasing | QPainter.SmoothPixmapTransform) self.setViewportUpdateMode(QGraphicsView.FullViewportUpdate) self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse) self.setDragMode(QGraphicsView.RubberBandDrag) # enable dropping self.setAcceptDrops(True) def dragEnterEvent(self, event: QDragEnterEvent): """Trigger our registered `Drag Enter` events""" for callback in self._drag_enter_listeners: callback(event) def dropEvent(self, event: QDropEvent): """Trigger our registered `Drop` events""" for callback in self._drop_listeners: callback(event) def addDragEnterListener(self, callback: 'function'): """ Register callback for `Drag Enter` event :param callback: callback function """ self._drag_enter_listeners.append(callback) def addDropListener(self, callback: 'function'): """ Register callback for `Drop` event :param callback: callback function """ self._drop_listeners.append(callback) def mousePressEvent(self, event: QMouseEvent): """Dispatch Qt's mousePress event to corresponding function below""" if event.button() == Qt.MiddleButton: self.middleMouseButtonPress(event) elif event.button() == Qt.LeftButton: self.leftMouseButtonPress(event) elif event.button() == Qt.RightButton: self.rightMouseButtonPress(event) else: super().mousePressEvent(event) def mouseReleaseEvent(self, event: QMouseEvent): """Dispatch Qt's mouseRelease event to corresponding function below""" if event.button() == Qt.MiddleButton: self.middleMouseButtonRelease(event) elif event.button() == Qt.LeftButton: self.leftMouseButtonRelease(event) elif event.button() == Qt.RightButton: self.rightMouseButtonRelease(event) else: super().mouseReleaseEvent(event) def middleMouseButtonPress(self, event: QMouseEvent): """When Middle mouse button was pressed""" item = self.getItemAtClick(event) # debug print out if DEBUG: if isinstance(item, QDMGraphicsEdge): print('RMB DEBUG:', item.edge, ' connecting sockets:', item.edge.start_socket, '<-->', item.edge.end_socket) if type(item) is QDMGraphicsSocket: print('RMB DEBUG:', item.socket, 'has edges:', item.socket.edges) if item is None: print('SCENE:') print(' Nodes:') for node in self.grScene.scene.nodes: print(' ', node) print(' Edges:') for edge in self.grScene.scene.edges: print(' ', edge) # faking events for enable MMB dragging the scene releaseEvent = QMouseEvent(QEvent.MouseButtonRelease, event.localPos(), event.screenPos(), Qt.LeftButton, Qt.NoButton, event.modifiers()) super().mouseReleaseEvent(releaseEvent) self.setDragMode(QGraphicsView.ScrollHandDrag) fakeEvent = QMouseEvent(event.type(), event.localPos(), event.screenPos(), Qt.LeftButton, event.buttons() | Qt.LeftButton, event.modifiers()) super().mousePressEvent(fakeEvent) def middleMouseButtonRelease(self, event: QMouseEvent): """When Middle mouse button was released""" fakeEvent = QMouseEvent(event.type(), event.localPos(), event.screenPos(), Qt.LeftButton, event.buttons() & ~Qt.LeftButton, event.modifiers()) super().mouseReleaseEvent(fakeEvent) self.setDragMode(QGraphicsView.RubberBandDrag) def leftMouseButtonPress(self, event: QMouseEvent): """When Left mouse button was pressed""" # get item which we clicked on item = self.getItemAtClick(event) # we store the position of last LMB click self.last_lmb_click_scene_pos = self.mapToScene(event.pos()) # if DEBUG: print("LMB Click on", item, self.debug_modifiers(event)) # logic if hasattr(item, "node") or isinstance( item, QDMGraphicsEdge) or item is None: if event.modifiers() & Qt.ShiftModifier: event.ignore() fakeEvent = QMouseEvent(QEvent.MouseButtonPress, event.localPos(), event.screenPos(), Qt.LeftButton, event.buttons() | Qt.LeftButton, event.modifiers() | Qt.ControlModifier) super().mousePressEvent(fakeEvent) return if type(item) is QDMGraphicsSocket: if self.mode == MODE_NOOP: self.mode = MODE_EDGE_DRAG self.edgeDragStart(item) return if self.mode == MODE_EDGE_DRAG: res = self.edgeDragEnd(item) if res: return if item is None: if event.modifiers() & Qt.ControlModifier: self.mode = MODE_EDGE_CUT fakeEvent = QMouseEvent(QEvent.MouseButtonRelease, event.localPos(), event.screenPos(), Qt.LeftButton, Qt.NoButton, event.modifiers()) super().mouseReleaseEvent(fakeEvent) QApplication.setOverrideCursor(Qt.CrossCursor) return else: self.rubberBandDraggingRectangle = True super().mousePressEvent(event) def leftMouseButtonRelease(self, event: QMouseEvent): """When Left mouse button was released""" # get item which we release mouse button on item = self.getItemAtClick(event) # logic if hasattr(item, "node") or isinstance( item, QDMGraphicsEdge) or item is None: if event.modifiers() & Qt.ShiftModifier: event.ignore() fakeEvent = QMouseEvent(event.type(), event.localPos(), event.screenPos(), Qt.LeftButton, Qt.NoButton, event.modifiers() | Qt.ControlModifier) super().mouseReleaseEvent(fakeEvent) return if self.mode == MODE_EDGE_DRAG: if self.distanceBetweenClickAndReleaseIsOff(event): res = self.edgeDragEnd(item) if res: return if self.mode == MODE_EDGE_CUT: self.cutIntersectingEdges() self.cutline.line_points = [] self.cutline.update() QApplication.setOverrideCursor(Qt.ArrowCursor) self.mode = MODE_NOOP return if self.rubberBandDraggingRectangle: self.rubberBandDraggingRectangle = False current_selected_items = self.grScene.selectedItems() if current_selected_items != self.grScene.scene._last_selected_items: if current_selected_items == []: self.grScene.itemsDeselected.emit() else: self.grScene.itemSelected.emit() self.grScene.scene._last_selected_items = current_selected_items return # otherwise deselect everything if item is None: self.grScene.itemsDeselected.emit() super().mouseReleaseEvent(event) def rightMouseButtonPress(self, event: QMouseEvent): """When Right mouse button was pressed""" super().mousePressEvent(event) def rightMouseButtonRelease(self, event: QMouseEvent): """When Right mouse button was release""" super().mouseReleaseEvent(event) def mouseMoveEvent(self, event: QMouseEvent): """Overriden Qt's ``mouseMoveEvent`` handling Scene/View logic""" if self.mode == MODE_EDGE_DRAG: pos = self.mapToScene(event.pos()) self.drag_edge.grEdge.setDestination(pos.x(), pos.y()) self.drag_edge.grEdge.update() if self.mode == MODE_EDGE_CUT: pos = self.mapToScene(event.pos()) self.cutline.line_points.append(pos) self.cutline.update() self.last_scene_mouse_position = self.mapToScene(event.pos()) self.scenePosChanged.emit(int(self.last_scene_mouse_position.x()), int(self.last_scene_mouse_position.y())) super().mouseMoveEvent(event) def keyPressEvent(self, event: QKeyEvent): """ .. note:: This overriden Qt's method was used for handling key shortcuts, before we implemented propper ``QWindow`` with Actions and Menu. Still the commented code serves as an example how to handle key presses without Qt's framework for Actions and shortcuts. There can be also found an example how to solve the problem when Node does contain Text/LineEdit and we press `Delete` key (also serving to delete `Node`) :param event: Qt's Key event :type event: ``QKeyEvent`` :return: """ # Use this code below if you wanna have shortcuts in this widget. # You want to use this, when you don't have a window which handles these shortcuts for you # if event.key() == Qt.Key_Delete: # if not self.editingFlag: # self.deleteSelected() # else: # super().keyPressEvent(event) # elif event.key() == Qt.Key_S and event.modifiers() & Qt.ControlModifier: # self.grScene.scene.saveToFile("graph.json") # elif event.key() == Qt.Key_L and event.modifiers() & Qt.ControlModifier: # self.grScene.scene.loadFromFile("graph.json") # elif event.key() == Qt.Key_Z and event.modifiers() & Qt.ControlModifier and not event.modifiers() & Qt.ShiftModifier: # self.grScene.scene.history.undo() # elif event.key() == Qt.Key_Z and event.modifiers() & Qt.ControlModifier and event.modifiers() & Qt.ShiftModifier: # self.grScene.scene.history.redo() # elif event.key() == Qt.Key_H: # print("HISTORY: len(%d)" % len(self.grScene.scene.history.history_stack), # " -- current_step", self.grScene.scene.history.history_current_step) # ix = 0 # for item in self.grScene.scene.history.history_stack: # print("#", ix, "--", item['desc']) # ix += 1 # else: super().keyPressEvent(event) def cutIntersectingEdges(self): """Compare which `Edges` intersect with current `Cut line` and delete them safely""" for ix in range(len(self.cutline.line_points) - 1): p1 = self.cutline.line_points[ix] p2 = self.cutline.line_points[ix + 1] for edge in self.grScene.scene.edges: if edge.grEdge.intersectsWith(p1, p2): edge.remove() self.grScene.scene.history.storeHistory("Delete cutted edges", setModified=True) def deleteSelected(self): """Shortcut for safe deleting every object selected in the `Scene`.""" for item in self.grScene.selectedItems(): if isinstance(item, QDMGraphicsEdge): item.edge.remove() elif hasattr(item, 'node'): item.node.remove() self.grScene.scene.history.storeHistory("Delete selected", setModified=True) def debug_modifiers(self, event): """Helper function get string if we hold Ctrl, Shift or Alt modifier keys""" out = "MODS: " if event.modifiers() & Qt.ShiftModifier: out += "SHIFT " if event.modifiers() & Qt.ControlModifier: out += "CTRL " if event.modifiers() & Qt.AltModifier: out += "ALT " return out def getItemAtClick(self, event: QEvent) -> 'QGraphicsItem': """Return the object on which we've clicked/release mouse button :param event: Qt's mouse or key event :type event: ``QEvent`` :return: ``QGraphicsItem`` which the mouse event happened or ``None`` """ pos = event.pos() obj = self.itemAt(pos) return obj def edgeDragStart(self, item: 'QGraphicsItem'): """Code handling the start of dragging an `Edge` operation""" try: if DEBUG: print('View::edgeDragStart ~ Start dragging edge') if DEBUG: print('View::edgeDragStart ~ assign Start Socket to:', item.socket) self.drag_start_socket = item.socket self.drag_edge = Edge(self.grScene.scene, item.socket, None, EDGE_TYPE_BEZIER) if DEBUG: print('View::edgeDragStart ~ dragEdge:', self.drag_edge) except Exception as e: dumpException(e) def edgeDragEnd(self, item: 'QGraphicsItem'): """Code handling the end of dragging an `Edge` operation. In this code return True if skip the rest of the mouse event processing :param item: Item in the `Graphics Scene` where we ended dragging an `Edge` :type item: ``QGraphicsItem`` """ self.mode = MODE_NOOP if DEBUG: print('View::edgeDragEnd ~ End dragging edge') self.drag_edge.remove() self.drag_edge = None try: if type(item) is QDMGraphicsSocket: if item.socket != self.drag_start_socket: # if we released dragging on a socket (other then the beginning socket) # we wanna keep all the edges comming from target socket if not item.socket.is_multi_edges: item.socket.removeAllEdges() # we wanna keep all the edges comming from start socket if not self.drag_start_socket.is_multi_edges: self.drag_start_socket.removeAllEdges() new_edge = Edge(self.grScene.scene, self.drag_start_socket, item.socket, edge_type=EDGE_TYPE_BEZIER) if DEBUG: print("View::edgeDragEnd ~ created new edge:", new_edge, "connecting", new_edge.start_socket, "<-->", new_edge.end_socket) for socket in [self.drag_start_socket, item.socket]: socket.node.onEdgeConnectionChanged(new_edge) if socket.is_input: socket.node.onInputChanged(new_edge) self.grScene.scene.history.storeHistory( "Created new edge by dragging", setModified=True) return True except Exception as e: dumpException(e) if DEBUG: print('View::edgeDragEnd ~ everything done.') return False def distanceBetweenClickAndReleaseIsOff(self, event: QMouseEvent) -> bool: """ Measures if we are too far from the last Mouse button click scene position. This is used for detection if we release too far after we clicked on a `Socket` :param event: Qt's mouse event :type event: ``QMouseEvent`` :return: ``True`` if we released too far from where we clicked before """ new_lmb_release_scene_pos = self.mapToScene(event.pos()) dist_scene = new_lmb_release_scene_pos - self.last_lmb_click_scene_pos edge_drag_threshold_sq = EDGE_DRAG_START_THRESHOLD * EDGE_DRAG_START_THRESHOLD return (dist_scene.x() * dist_scene.x() + dist_scene.y() * dist_scene.y()) > edge_drag_threshold_sq def wheelEvent(self, event: QWheelEvent): """overriden Qt's ``wheelEvent``. This handles zooming""" # calculate our zoom Factor zoomOutFactor = 1 / self.zoomInFactor # calculate zoom if event.angleDelta().y() > 0: zoomFactor = self.zoomInFactor self.zoom += self.zoomStep else: zoomFactor = zoomOutFactor self.zoom -= self.zoomStep clamped = False if self.zoom < self.zoomRange[0]: self.zoom, clamped = self.zoomRange[0], True if self.zoom > self.zoomRange[1]: self.zoom, clamped = self.zoomRange[1], True # set scene scale if not clamped or self.zoomClamp is False: self.scale(zoomFactor, zoomFactor)
def deserializeFromClipboard(self, data:dict, *args, **kwargs): """ Deserializes data from Clipboard. :param data: ``dict`` data for deserialization to the :class:`nodeeditor.node_scene.Scene`. :type data: ``dict`` """ hashmap = {} # calculate mouse pointer - scene position view = self.scene.getView() mouse_scene_pos = view.last_scene_mouse_position # calculate selected objects bbox and center minx, maxx, miny, maxy = 10000000,-10000000, 10000000,-10000000 for node_data in data['nodes']: x, y = node_data['pos_x'], node_data['pos_y'] if x < minx: minx = x if x > maxx: maxx = x if y < miny: miny = y if y > maxy: maxy = y # add width and height of a node maxx -= 180 maxy += 100 relbboxcenterx = (minx + maxx) / 2 - minx relbboxcentery = (miny + maxy) / 2 - miny if DEBUG_PASTING: print (" *** PASTA:") print("Copied boudaries:\n\tX:", minx, maxx, " Y:", miny, maxy) print("\tbbox_center:", relbboxcenterx, relbboxcentery) # calculate the offset of the newly creating nodes mousex, mousey = mouse_scene_pos.x(), mouse_scene_pos.y() # create each node created_nodes = [] self.scene.setSilentSelectionEvents() self.scene.doDeselectItems() for node_data in data['nodes']: new_node = self.scene.getNodeClassFromData(node_data)(self.scene) new_node.deserialize(node_data, hashmap, restore_id=False, *args, **kwargs) created_nodes.append(new_node) # readjust the new nodeeditor's position # new node's current position posx, posy = new_node.pos.x(), new_node.pos.y() newx, newy = mousex + posx - minx, mousey + posy - miny new_node.setPos(newx, newy) new_node.doSelect() if DEBUG_PASTING: print("** PASTA SUM:") print("\tMouse pos:", mousex, mousey) print("\tnew node pos:", posx, posy) print("\tFINAL:", newx, newy) # create each edge if 'edges' in data: for edge_data in data['edges']: new_edge = Edge(self.scene) new_edge.deserialize(edge_data, hashmap, restore_id=False, *args, **kwargs) self.scene.setSilentSelectionEvents(False) # store history self.scene.history.storeHistory("Pasted elements in scene", setModified=True) return created_nodes
def deserialize(self, data: dict, hashmap: dict = {}, restore_id: bool = True, *args, **kwargs) -> bool: hashmap = {} if restore_id: self.id = data['id'] # -- deserialize NODES ## Instead of recreating all the nodes, reuse existing ones... # get list of all current nodes: all_nodes = self.nodes.copy() # go through deserialized nodes: for node_data in data['nodes']: # can we find this node in the scene? found = False for node in all_nodes: if node.id == node_data['id']: found = node break if not found: try: new_node = self.getNodeClassFromData(node_data)(self) new_node.deserialize(node_data, hashmap, restore_id, *args, **kwargs) new_node.onDeserialized(node_data) # print("New node for", node_data['title']) except: dumpException() else: try: found.deserialize(node_data, hashmap, restore_id, *args, **kwargs) found.onDeserialized(node_data) all_nodes.remove(found) # print("Reused", node_data['title']) except: dumpException() # remove nodes which are left in the scene and were NOT in the serialized data! # that means they were not in the graph before... while all_nodes != []: node = all_nodes.pop() node.remove() # -- deserialize EDGES ## Instead of recreating all the edges, reuse existing ones... # get list of all current edges: all_edges = self.edges.copy() # go through deserialized edges: for edge_data in data['edges']: # can we find this node in the scene? found = False for edge in all_edges: if edge.id == edge_data['id']: found = edge break if not found: new_edge = Edge(self).deserialize(edge_data, hashmap, restore_id, *args, **kwargs) # print("New edge for", edge_data) else: found.deserialize(edge_data, hashmap, restore_id, *args, **kwargs) all_edges.remove(found) # remove nodes which are left in the scene and were NOT in the serialized data! # that means they were not in the graph before... while all_edges != []: edge = all_edges.pop() edge.remove() return True
from nodeeditor.utils import loadStylesheets from nodeeditor.node_editor_window import NodeEditorWindow from kelebek_sub_window import KelebekSubWindow # from kelebek_drag_listbox import QDMDragListbox from kelebek_treeview import KelebekTreeView from kelebek_node_factory import FactoryView from kelebek_conf import * from nodeeditor.utils import dumpException, pp # Enabling edge validators from nodeeditor.node_edge import Edge from nodeeditor.node_edge_validators import * # Edge.registerEdgeValidator(edge_validator_debug) Edge.registerEdgeValidator(edge_cannot_connect_two_outputs_or_two_inputs) Edge.registerEdgeValidator(edge_cannot_connect_input_and_output_of_same_node) # images for the dark skin import qss.nodeeditor_dark_resources DEBUG = False # TODO increase the zoom in factor # TODO People should be able to make their own nodes and dashboard components. Ex: in-house vs custom. connect to # external .py files # TODO Chat # TODO Integrated Dashboard, maybe can integrate qt with local host server to utilise JS/Django shit. # TODO https://stackoverflow.com/questions/3770084/efficiently-updating-a-qtableview-at-high-speed?rq=1 # https://dribbble.com/shots/15266170-Bitoket-cryptocurrency-UI-and-UX-Design-Darkmode/attachments/7017779?mode=media # https://dribbble.com/shots/7797656-Tree-View/attachments/458993?mode=media # https://dribbble.com/shots/13964955-Bitoket-cryptocurrency-Dashboard-UI-and-UX-Design