def test_nonplant(): print(style(HEADER, "---Start: Non_Plant Class checking---")) erron = 0 o = Non_Plant() o2 = Non_Plant() if (hasattr(o, "dmg") & hasattr(o, "hp")) == 0: print( style( WARNING, "Your Non_Plant class doesn't inherit the properties of the Organism" )) return if hasattr(o, "worth") == 0: print( style( WARNING, "You didn't create a " + style(UNDERLINE, "cost") + end_style() + style(WARNING, " class variable for your function"))) return if o.hp != 80: erron += 1 print( style(FAIL, "You didn't initialize" " the nonlplant's ") + style(UNDERLINE, "hp") + end_style() + style(FAIL, " to ") + style(BOLD, "80") + end_style()) if o.dmg != 5: erron += 1 print( style(FAIL, "You didn't initialize" " the nonplant's ") + style(UNDERLINE, "dmg") + end_style() + style(FAIL, " to ") + style(BOLD, "5") + end_style()) prev_hp = o2.hp if hasattr(o, "attack") == 1: o.attack(o2) if (prev_hp - o2.hp) != (o.dmg): erron += 1 print( style(FAIL, "The ") + style(UNDERLINE, "attack") + end_style() + style(FAIL, " method, doesn't reduce the plant's hp enough")) else: erron += 1 print( style(FAIL, "No ") + style(UNDERLINE, "attack") + end_style() + style(FAIL, " method in class")) if erron == 0: print(style(OKGREEN, "Non_Plant Class, perfect."))
def test_game(file=None): print(style(HEADER, "---Start: Game Class checking---")) if file == None: print( style( WARNING, "You need to pass in a valid example file to check the Game Class" )) return erron = 0 o = Game(file) for r in range(o.height): for c in range(o.width): if (type(o.board[r][c].peek()).__name__ != "Queue"): print( style( FAIL, "Your Board is not initialized properly" + str(o.board[r][c].peek()))) return o.board[0][0].enqueue(Non_Plant()) if erron == 0: print(style(OKGREEN, "Game Class, perfect."))
def place_nonplant(self, row): self.board[row][-1].enqueue(Non_Plant()) self.nonplants += 1
def test_game(file=None): print(style(HEADER, "---Start: Game Class checking---")) if file == None: print( style( WARNING, "You need to pass in a valid example file to check the Game Class" )) return erron = 0 o = Game(file) w = Wave(0, 0, 0) for r in range(o.height): for c in range(o.width): if (type(o.board[r][c]).__name__ != "Queue"): print(style(FAIL, "Your Board is not initialized properly")) return o.board[0][0].enqueue(Non_Plant()) if (hasattr(o, "is_nonplant")) == 1: UT_game.is_nonplant(o) else: print(style(WARNING, "No is_nonplant method in class")) erron += 1 o.board[1][1].enqueue(Plant()) if (hasattr(o, "is_plant")) == 1: erron += UT_game.is_plant(o) else: print(style(WARNING, "No is_plant method in class")) erron += 1 old_cash = o.cash if (hasattr(o, "is_nonplant") & hasattr(o, "remove")) == 1: o.remove(0, 0) UT_game.remove(o, old_cash) else: print(style(WARNING, "No remove method in class")) erron += 1 if (hasattr(o, "place_plant") & hasattr(o, "is_plant")) == 1: UT_game.place_plant(o) else: erron += 1 print(style(WARNING, "No place_plant method in class")) if (hasattr(o, "place_nonplant")) == 1: o.place_nonplant(0) UT_game.place_nonplant(o, 0) else: erron += 1 print(style(WARNING, "No place_nonplant method in class")) if (hasattr(o, "place_wave")) == 1: UT_game.place_wave() else: erron += 1 print(style(WARNING, "No place_wave method in class")) if (hasattr(o, "plant_turn")) == 1: UT_game.plant_turn() else: erron += 1 print(style(WARNING, "No plant_turn method in class")) if (hasattr(o, "nonplant_turn")) == 1: UT_game.nonplant_turn() else: erron += 1 print(style(WARNING, "No nonplant_turn method in class")) if (hasattr(o, "run_turn")) == 1: UT_game.run_turn() else: erron += 1 print(style(WARNING, "No run_turn method in class")) if (hasattr(o, "draw_card")) == 1: UT_game.draw_card(o) else: erron += 1 print(style(WARNING, "No draw_card method in class")) if erron == 0: print( style( OKGREEN, "Game Class, within tests perfect! Otherwise...good luck with the last 4 functions!!" )) else: print(style(OKBLUE, "\n--------(:P for the lack of error details ^_^)")) print( style( WARNING, "--------∆ IF YOU GET ALOT OF UNEXPECTED ERRORS, MAKE SURE YOU PROPERLY COPIED AND PASTED THE CODE GIVEN TO YOU #_#" ) + end_style())
def place_nonplant(self, row): self.board[row][self.width-1].enqueue(Non_Plant())
def place_nonplant(self, row): #### FIX ME!!! new_nonplant = Non_Plant() dict1 = self.board[0] dict1[(row, )]
def place_nonplant(self, row): nplant = Non_Plant() self.board[row][self.width - 1].enqueue(nplant) self.non_plants += 1