Exemple #1
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def worker(arr):
    p = [1, 0, 1, 6]
    network = arr[0]
    # torch.manual_seed(i*233212)
    # network=Network(p)
    # network=networks[i]
    network.learning_rate = 0.009

    # network.create_weights()
    network.train_network()
    networks = [network]
    Network.save_networks(networks, arr[1])
Exemple #2
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 def do_cross_over(network1, network2):
     network_n1 = Network()
     network_n2 = Network()
     network_n1.create_weights(False)
     network_n2.create_weights(False)
     split = randint(0, 21)
     for i in range(0, split):
         network_n1.dictLayers[0].data[0,
                                       i] = network1.dictLayers[0].data[0,
                                                                        i]
         network_n2.dictLayers[0].data[0,
                                       i] = network2.dictLayers[0].data[0,
                                                                        i]
     for i in range(split, 22):
         network_n1.dictLayers[0].data[0,
                                       i] = network2.dictLayers[0].data[0,
                                                                        i]
         network_n2.dictLayers[0].data[0,
                                       i] = network1.dictLayers[0].data[0,
                                                                        i]
     split = randint(0, 19)
     for j in range(0, 62):
         for i in range(0, split):
             network_n1.dictLayers[1].data[
                 j, i] = network1.dictLayers[1].data[j, i]
             network_n2.dictLayers[1].data[
                 j, i] = network2.dictLayers[1].data[j, i]
         for i in range(split, 19):
             network_n1.dictLayers[1].data[
                 j, i] = network2.dictLayers[1].data[j, i]
             network_n2.dictLayers[1].data[
                 j, i] = network1.dictLayers[1].data[j, i]
     split = randint(0, 2)
     for j in range(0, 19):
         for i in range(0, split):
             network_n1.dictLayers[2].data[
                 j, i] = network1.dictLayers[2].data[j, i]
             network_n2.dictLayers[2].data[
                 j, i] = network2.dictLayers[2].data[j, i]
         for i in range(split, 3):
             network_n1.dictLayers[2].data[
                 j, i] = network2.dictLayers[2].data[j, i]
             network_n2.dictLayers[2].data[
                 j, i] = network1.dictLayers[2].data[j, i]
     return network_n1, network_n2
Exemple #3
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    def do_mutate_network_sin(self, network1):
        #layer=0
        #random.seed(datetime.now())
        layer = randint(0, 2)
        deviation = random.uniform(0, 0.09)
        network2 = Network.create_copy(network1)
        network2.layer_changed = layer
        print("layer " + str(layer) + " " + str(deviation))
        if (layer == 0):
            random.seed(datetime.now())
            num_layers = randint(0, 22)
            for layer in range(0, num_layers):
                layer_val = randint(0, 21)
                deviation = random.uniform(0, 0.01)
                noise = np.random.normal(0, deviation, 1 * 62)
                noise = np.reshape(noise, (1, 62))
                noise = (torch.from_numpy(noise)).float()
                network2.dictLayers[0].data[
                    layer_val] = network2.dictLayers[0].data[layer_val] + noise

        if (layer == 1):
            num_layers = randint(0, 62)
            for layer in range(0, num_layers):
                layer_val = randint(0, 61)
                deviation = random.uniform(0, 0.008)
                noise = np.random.normal(0, deviation, 1 * 19)
                noise = np.reshape(noise, (1, 19))
                noise = (torch.from_numpy(noise)).float()
                network2.dictLayers[1].data[
                    layer_val] = network2.dictLayers[1].data[layer_val] + noise

        if (layer == 2):
            num_layers = randint(0, 19)
            for layer in range(0, num_layers):
                layer_val = randint(0, 18)
                deviation = random.uniform(0, 0.004)
                noise = np.random.normal(0, deviation, 1 * 3)
                noise = np.reshape(noise, (1, 3))
                noise = (torch.from_numpy(noise)).float()
                network2.dictLayers[2].data[
                    layer_val] = network2.dictLayers[2].data[layer_val] + noise

        return network2
Exemple #4
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    def drive(self, carstate: State) -> Command:
        """
        Produces driving command in response to newly received car state.

        This is a dummy driving routine, very dumb and not really considering a
        lot of inputs. But it will get the car (if not disturbed by other
        drivers) successfully driven along the race track.
        """
        command = Command()
        command.meta = 0

        #self.steer(carstate, 0.0, command)

        # ACC_LATERAL_MAX = 6400 * 5
        # v_x = min(80, math.sqrt(ACC_LATERAL_MAX / abs(command.steering)))
        x_predict = [carstate.speed_x]
        x_predict.append(carstate.distance_from_center)
        x_predict.append(carstate.angle)
        [x_predict.append(i) for i in carstate.distances_from_edge]
        l_predict = x_predict
        x_predict = np.array(x_predict)
        x_predict = x_predict.reshape(1, 22)

        #x_predict = scaler.transform(x_predict)
        input_sensor = torch.Tensor(1, 22)
        for i in range(0, 22):
            input_sensor[0, i] = float(x_predict[0][i])
        x_temp = Variable(torch.zeros(1, 22), requires_grad=False)
        for j in range(0, 22):
            x_temp.data[0, j] = input_sensor[0, j]
        MyDriver.network.forward(x_temp)
        output = MyDriver.network.output

        self.speed_x += carstate.speed_x * (3.6)
        #self.distance += carstate.distance_raced
        self.distance = carstate.distance_raced
        self.brake += abs(output.data[0, 1])
        self.count += 1
        command.accelerator = max(0.0, output.data[0, 0])
        command.accelerator = min(1.0, command.accelerator)
        #command.accelerator=0.8*command.accelerator
        command.steering = output.data[0, 2]
        command.steering = max(-1, command.steering)
        command.steering = min(1, command.steering)

        if (carstate.damage > 0 or carstate.distance_raced > 6400.00
                or carstate.current_lap_time > 160.00):
            self.msg = 'f'
            #print("Layer Changed "+str(MyDriver.network.layer_changed))
            fitness = MyDriver.w_distance * (
                self.distance) + MyDriver.w_speed * (
                    self.speed_x / self.count) - MyDriver.w_brake * (
                        self.brake) + -MyDriver.w_damage * (carstate.damage)
            print(fitness)
            self.net_score[MyDriver.index] = fitness
            print(
                str(self.speed_x / self.count) + " " + str(self.distance) +
                " " + str(self.brake / self.count) + " " +
                str(carstate.current_lap_time) + " " + str(carstate.damage))
            MyDriver.network.fitness = fitness
            if ((MyDriver.index + 1) < len(MyDriver.networks)):
                print(MyDriver.index)
                MyDriver.index += 1
            else:
                print("else")
                mutate = Mutate()
                if (MyDriver.index <= MyDriver.num_childs):
                    MyDriver.add_network(MyDriver.network)
                    child_netowrk = mutate.do_mutate_network_sin(
                        MyDriver.get_best_network())
                    MyDriver.index += 1
                    MyDriver.networks.append(child_netowrk)
                else:

                    print(str(datetime.now()))
                    folder_name = "data/evolution/" + str(datetime.now())
                    os.makedirs(folder_name)
                    for i in range(0, len(MyDriver.networks)):
                        path = folder_name + "/" + str(i) + ".pkl"
                        Network.save_networks(MyDriver.networks[i], path)
                    MyDriver.index = 0
                    print("Mutation on")
                    MyDriver.heap_size += 5
                    self.sort()
                    #MyDriver.networks=mutate.mutate_list(networks)
                    MyDriver.num_childs = MyDriver.num_childs + int(
                        0.1 * MyDriver.num_childs)
                    mutate = Mutate()
                    child_netowrk = mutate.do_mutate_network_sin(
                        MyDriver.get_best_network())
                    MyDriver.networks = []
                    MyDriver.networks.append(child_netowrk)

            MyDriver.network = MyDriver.networks[MyDriver.index]
            self.reinitiaze()
            command.meta = 1

        car_speed = carstate.speed_x * (3.6)
        if (car_speed >= 0.0 and car_speed < 40.0):
            command.gear = 1
        if (car_speed >= 40.0 and car_speed < 70.0):
            command.gear = 2
        if (car_speed >= 70.0 and car_speed < 120.0):
            command.gear = 3
        if (car_speed >= 120.0 and car_speed < 132.0):
            command.gear = 4
        if (car_speed >= 132.0 and car_speed < 150.0):
            command.gear = 5
        if (car_speed >= 150.0):
            command.gear = 6
        if not command.gear:
            command.gear = carstate.gear or 1

        command.brake = min(1, output.data[0, 1])
        command.brake = max(0, command.brake)
        #self.accelerate(carstate, v_x, command)

        #if self.data_logger:
        #   self.data_logger.log(carstate, command)
        logging.info(
            str(command.accelerator) + "," + str(command.brake) + "," +
            str(command.steering) + "," + str(l_predict))

        return command
Exemple #5
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def activate_networks():
    p = [1, 0, 1, 6]
    networks = []
    new_networks = []
    for i in range(1, 7):
        network = Network.read_networks(i)[0]
        networks.append(network)
    for i in range(0, 6):
        temp_i_network = networks[i]
        for j in range(i, 6):
            temp_j_network = networks[j]
            if (temp_i_network.error.data[0] > temp_j_network.error.data[0]):
                temp_network = networks[i]
                networks[i] = networks[j]
                networks[j] = temp_network

    for i in range(0, 3):
        network = Network(p)
        network.create_weights()
        network_1 = Network(p)
        network_1.create_weights()
        parent1_index = randint(0, 4)
        parent2_index = randint(0, 4)
        w1 = networks[parent1_index].dict_layers[0]
        w2 = networks[parent2_index].dict_layers[0]
        w_new, w_new_1 = create_new_weight(w1, w2)
        network.dict_layers[0] = w_new
        network_1.dict_layers[0] = w_new_1
        w1 = networks[parent1_index].dict_layers[1]
        w2 = networks[parent2_index].dict_layers[1]
        w_new, w_new_1 = create_new_weight(w1, w2)
        network.dict_layers[1] = w_new
        network_1.dict_layers[1] = w_new_1
        new_networks.append(network)
        new_networks.append(network_1)
    print(len(new_networks))
    with Pool(6) as p:

        p.map(
            worker,
            [[new_networks[0], 1], [new_networks[1], 2], [new_networks[2], 3],
             [new_networks[3], 4], [new_networks[4], 5], [new_networks[5], 6]])
Exemple #6
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def worker(temp):
    temp[0].train_network(temp[1])
    Network.save_networks(temp[0])
Exemple #7
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import torch
from torch.autograd import Variable
from multiprocessing import Pool
from random import randint
from mutate import Mutate
from nueral import Network
from cardata import createCarDataList
import logging


logging.basicConfig(filename='data.log',level=logging.INFO)
car_data_list=createCarDataList()
print("Complete")


networks=Network.read_networks()
def sort(networks):
    for i in range(0,len(networks)):
        temp_i=networks[i]
        for j in range(i+1,len(networks)):
            temp_j=networks[j]
            if(temp_i.error.data[0]>temp_j.error.data[0]):
                temp=temp_i
                networks[i]=networks[j]
                networks[j]=temp
    networks2=[]
    for i in range(0,10):
        networks2.append(networks[i])
    return networks2