def __init__(self, x, y, special_effect=None): self.img = pygame.image.load(c.bar_image_filename) GameObject.__init__(self, x, y, self.img.get_width(), self.img.get_height()) self.special_effect = special_effect
def __init__(self, x, y, w, h, color, special_effect=None): GameObject.__init__(self, x, y, w, h) self.color = color self.special_effect = special_effect self.moving_up = False