def __init__(self, position): Building.__init__(self, position, ALL_BUILDINGS_SETTINGS[BuildingsName.BATTERY]) ProducingBuilding.__init__(self, self.network, self.buildingData, BuildingStates.ON, self.level) StockingBuilding.__init__(self, self.network, self.buildingData, ObjectCategory.ENERGY, self.level)
def __init__(self, position): Building.__init__( self, position, ALL_BUILDINGS_SETTINGS[BuildingsName.TRIHELIUM_PLANT]) ConsumingBuilding.__init__(self, self.network, self.buildingData, self.state, self.level) ProducingBuilding.__init__(self, self.network, self.buildingData, self.state, self.level)
def __init__(self, position): Building.__init__( self, position, ALL_BUILDINGS_SETTINGS[BuildingsName.DIHYDROGEN_COMBINER]) ConsumingBuilding.__init__(self, self.network, self.buildingData, self.state, self.level) ProducingBuilding.__init__(self, self.network, self.buildingData, self.state, self.level)
def __init__(self, position): Building.__init__( self, position, ALL_BUILDINGS_SETTINGS[BuildingsName.DRILL_DIHYDROGEN]) ConsumingBuilding.__init__(self, self.network, self.buildingData, self.state, self.level) ProducingBuilding.__init__(self, self.network, self.buildingData, self.state, self.level) MiningBuilding.__init__( self, modules.gameManager.gameManager.getResourceAt(self.position))
def __init__(self, position): self.position = position self.network = None Building.__init__(self, self.position, ALL_BUILDINGS_SETTINGS[BuildingsName.WAREHOUSE_TRIHYDROGEN]) self.state = BuildingStates.ON ProducingBuilding.__init__(self, self.network, self.buildingData, self.state, self.level) StockingBuilding.__init__(self, self.network, self.buildingData, ObjectCategory.TRIHYDROGEN, self.level)
def __init__(self, position): Building.__init__(self, position, ALL_BUILDINGS_SETTINGS[BuildingsName.SOLARPANEL]) ProducingBuilding.__init__(self, self.network, self.buildingData, BuildingStates.ON, self.level)