Exemple #1
0
  def _Attack(self, targetPlayerId):
    """
    Protected.
    Attack the target player with your weapon.
    """
    if self.currentRoom:
      room = objmgr.GetObject(self.currentRoom)
      weapon = self._GetWeapon() 
      if not weapon:
        request.ClientMessage(self.id, 'You have no weapon equipped.')
        return

      targetPlayer = objmgr.GetObject(targetPlayerId)
      if targetPlayer.currentRoom != self.currentRoom:
        request.ClientMessage(self.id, 'You are not in the same room as %s' % (targetPlayer.name))
        return
       
      print 'here'
      # compute success
      import random
      if random.random() > weapon.tohit:
        # compute damage
        damage = random.randint(weapon.mindamage, weapon.maxdamage)
        # notify whoever cares; note that damage is an arg
        room.eventManager.PostGameEvent(gameeventkeys.GameEventKey(gameevents.ACTION_ATTACK_SUCCESS, self.id, targetPlayerId), 0.0, damage)
        request.ClientMessage(self.id, 'You attacked %s for %s damage.' % (targetPlayer.name, damage))
      else:
        room.eventManager.PostGameEvent(gameeventkeys.GameEventKey(gameevents.ACTION_ATTACK_FAILURE, self.id, targetPlayerId), 0.0)
        request.ClientMessage(self.id, 'You missed.')
Exemple #2
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 def _OnAttackMe(self, key, damage):
   """
   Protected.
   Event handler activated when someone attacks me.
   """
   srcname = objmgr.GetObject(key.src).name
   self.health -= damage
   if self.health <= 0:
     request.ClientMessage(self.id, 'You were killed by %s.' % (srcname,))
     room = objmgr.GetObject(self.currentRoom)
     room.eventManager.PostGameEvent(gameeventkeys.GameEventKey(gameevents.PLAYER_DIES, self.id), 0.0)
     room.ExitRoom(self)
   else: 
     request.ClientMessage(self.id, '%s just attacked you for %s.' % (srcname, damage))
    def _OnPlaceItem(self, key):
        """
    Private; always called in the base class; 
    derived class can implement OnPlaceItem()
    (i.e. not virtual) to extend.
    """
        print '_OnPlaceItem( %s )' % (key, )
        player = objmgr.GetObject(key.src)
        item = objmgr.GetObject(key.subj)
        player._RemoveFromInventory(item)
        item._AssignOwner(None)
        self.__worldRegion.itemids.append(key.subj)

        if hasattr(self, 'OnPlaceItem'):
            self.OnPlaceItem(key)
 def GetGameObject(self, obId):
     """
 Return a protected game object from the world region, based
 on its object id.
 """
     gameobject = objmgr.GetObject(obId)
     return _GetProtectedObject(gameobject)
Exemple #5
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 def _OnWaveAtMe(self, key):
   """
   Protected.
   Event handler activated when someone waves at me.
   """
   srcname = objmgr.GetObject(key.src).name
   request.ClientMessage(self.id, '%s just waved at you.' % (srcname,))
Exemple #6
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 def _Wave(self, targetPlayerId):
   """
   Protected.
   Wave at the targetPlayer.
   """
   if self.currentRoom:
     room = objmgr.GetObject(self.currentRoom)
     room.eventManager.PostGameEvent(gameeventkeys.GameEventKey(gameevents.ACTION_WAVE, self.id, targetPlayerId), 0.0)
Exemple #7
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def ClientMessage(playerid, msg):
    """
  Sends a message to the player associates with the 
  clientid using a deferred call.
  """
    player = objmgr.GetObject(playerid)
    response = Response(player.clientid, msg)
    deferred.Call(gameserver.ID_SERVER, 'respond', (response, ))
Exemple #8
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def ShowInventory(clientid):
    """ Display your inventory. """
    player = objmgr.GetPlayerByClientId(clientid)
    itemstr = 'You have:' + os.linesep
    for itemid in player.inventory:
        item = objmgr.GetObject(itemid)
        itemstr += '%s%s' % (item.name, os.linesep)

    return Response(clientid, itemstr)
Exemple #9
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def ExitRoom(clientid):
    """ Leave the current room. """
    player = objmgr.GetPlayerByClientId(clientid)
    room = objmgr.GetObject(player.currentRoom)
    if room:
        room.ExitRoom(player)
        return Response(clientid, 'You have left %s' % (room.name, ))
    else:
        return Response(clientid, 'You are not in a room.')
Exemple #10
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def ListRooms(clientid):
    """ Return a list of available rooms.  """
    roomids = objmgr.GetRoomIds()
    roomstr = ''
    for roomid in roomids:
        room = objmgr.GetObject(roomid)
        roomstr += '%-10s- %s%s' % (room.name, room.sandbox.__doc__,
                                    os.linesep)

    return Response(clientid, 'Avaliable Rooms:' + os.linesep + roomstr)
    def _OnPlayerDies(self, key):
        """
    Notify the world when a player dies.
    """
        print '_OnPlaceItem( %s )' % (key, )
        player = objmgr.GetObject(key.src)

        for playerid in self.playerids:
            if playerid != key.subj:
                # don't notify player who died - he already knows
                self.ClientMessage(playerid,
                                   '%s has died.' % (player.GetName(), ))
Exemple #12
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 def _ReleaseItem(self, item):
   """
   Protected.
   Release ownership of an item.
   """
   if self.currentRoom:
     room = objmgr.GetObject(self.currentRoom)
     if item.id in self.inventory:
       room.eventManager.PostGameEvent(gameeventkeys.GameEventKey(gameevents.ACTION_PLACE_OBJECT, self.id, item.id), 0.0)
       return 1
     else:
       return 0
Exemple #13
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 def _AcquireItem(self, item):
   """
   Protected.
   Take ownership of an item.
   """
   if self.currentRoom:
     room = objmgr.GetObject(self.currentRoom)
     if item.id in room.itemids:
       room.eventManager.PostGameEvent(gameeventkeys.GameEventKey(gameevents.ACTION_TAKE_OBJECT, self.id, item.id), 0.0)
       return 1
     else:
       return 0
Exemple #14
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    def __call__(self):
        """
    Make this class a callable object (a.k.a. a functor),
    which acts just like a fuction or method.
    """
        target = objmgr.GetObject(self.targetId)
        if target is not None:
            try:
                method = getattr(target, self.call)
            except AttributeError:
                print "No %s on %s" % (self.call, target)
                return

            apply(method, self.args)  # make the call

            if self.callback is not None:
                # notify that call is complete
                apply(self.callback, self.cbArgs)
        else:
            print 'No valid target for %s' % (self, )
Exemple #15
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 def _GetWeapon(self):
   """
   Protected.
   Access our weapon.
   """
   return objmgr.GetObject(self.weaponid)