Exemple #1
0
def boost_bar(boost):

    boost_bar_pos = [10, 110]
    boost_bar_size = [20, 210]
    perc_bar = boost[0]

    sceneItem = get_scene_item('Blue-Boost-0')
    scale2_vec = obs.vec2()
    obs.vec2_set(scale2_vec, 1, perc_bar[0])
    obs.obs_sceneitem_set_scale(sceneItem, scale2_vec)
    pos_vec = obs.vec2()
    obs.vec2_set(pos_vec, boost_bar_pos[0],
                 boost_bar_pos[1] + boost_bar_size[1] * (1 - perc_bar[0]))
    obs.obs_sceneitem_set_pos(sceneItem, pos_vec)
    # obs.obs_sceneitem_release(sceneItem)

    sceneItem = get_scene_item('Orange-Boost-0')
    scale2_vec = obs.vec2()
    obs.vec2_set(scale2_vec, 1, perc_bar[1])
    obs.obs_sceneitem_set_scale(sceneItem, scale2_vec)
    pos_vec = obs.vec2()
    obs.vec2_set(pos_vec, 1920 - boost_bar_size[0] - boost_bar_pos[0] - 7,
                 boost_bar_pos[1] + boost_bar_size[1] * (1 - perc_bar[1]))
    obs.obs_sceneitem_set_pos(sceneItem, pos_vec)
Exemple #2
0
def set_text_pos():
    pos = [290+100, 14]
    hardcoded_width = 250
    hardcoded_height = 26
    scale = [1.5, 1.5]
    #math should make it mirrored but doesnt, gotta add a bit more so looks mirrored
    bit_to_right = 5

    sceneItem = get_scene_item('Blue-Name')
    pos_vec = obs.vec2()
    obs.vec2_set(pos_vec, pos[0], pos[1])
    obs.obs_sceneitem_set_pos(sceneItem, pos_vec)
    obs.obs_sceneitem_get_scale(sceneItem, pos_vec)
    scale2_vec = obs.vec2()
    obs.vec2_set(scale2_vec, scale[0], scale[1])
    obs.obs_sceneitem_set_scale(sceneItem, scale2_vec)
    # obs.obs_sceneitem_release(sceneItem)

    sceneItem = get_scene_item('Orange-Name')
    pos_vec = obs.vec2()
    obs.vec2_set(pos_vec, 1920-pos[0]-hardcoded_width*scale[0] + bit_to_right, pos[1])
    obs.obs_sceneitem_set_pos(sceneItem, pos_vec)
    scale2_vec = obs.vec2()
    obs.vec2_set(scale2_vec, scale[0], scale[1])
    obs.obs_sceneitem_set_scale(sceneItem, scale2_vec)
    # obs.obs_sceneitem_release(sceneItem)

    sceneItem = get_scene_item('Blue-Dev-Name')
    pos_vec = obs.vec2()
    obs.vec2_set(pos_vec, pos[0], pos[1]+hardcoded_height*scale[1])
    obs.obs_sceneitem_set_pos(sceneItem, pos_vec)
    obs.obs_sceneitem_get_scale(sceneItem, pos_vec)
    scale2_vec = obs.vec2()
    obs.vec2_set(scale2_vec, scale[0], scale[1])
    obs.obs_sceneitem_set_scale(sceneItem, scale2_vec)
    # obs.obs_sceneitem_release(sceneItem)

    sceneItem = get_scene_item('Orange-Dev-Name')
    pos_vec = obs.vec2()
    obs.vec2_set(pos_vec, 1920-pos[0]-hardcoded_width*scale[0] + bit_to_right, pos[1]+hardcoded_height*scale[1])
    obs.obs_sceneitem_set_pos(sceneItem, pos_vec)
    scale2_vec = obs.vec2()
    obs.vec2_set(scale2_vec, scale[0], scale[1])
    obs.obs_sceneitem_set_scale(sceneItem, scale2_vec)
def sad_threaded(props, prop):
    # 1. Make it grayscale
    cam_source = obs.obs_get_source_by_name("Shitty Webcam")
    grayscale_filter = obs.obs_source_get_filter_by_name(cam_source, "Gray")

    data = obs.obs_data_create()
    obs.obs_data_set_double(data, "clut_amount", 1.0)
    obs.obs_source_update(grayscale_filter, data)

    # 2. Save initial props
    current_scene_source = obs.obs_frontend_get_current_scene()
    obs.obs_frontend_set_current_preview_scene(current_scene_source)
    current_scene = obs.obs_scene_from_source(current_scene_source)
    cam_sceneitem = obs.obs_scene_find_source(current_scene, "Shitty Webcam")

    initial_scale = obs.vec2()
    obs.obs_sceneitem_get_scale(cam_sceneitem, initial_scale)

    initial_pos = obs.vec2()
    obs.obs_sceneitem_get_pos(cam_sceneitem, initial_pos)

    initial_box_transform = obs.matrix4()
    obs.obs_sceneitem_get_box_transform(cam_sceneitem, initial_box_transform)

    initial_crop = obs.obs_sceneitem_crop()
    obs.obs_sceneitem_get_crop(cam_sceneitem, initial_crop)
    # matrix4.x.x -> x size
    # matrix4.y.y -> y size
    # matrix4.t.x -> x position
    # matrix4.t.y -> y position
    # for prop in ["x", "y", "z", "t"]:
    #   print(f"Matrix property {prop}")
    #   vec = getattr(initial_box_transform, prop)
    #   print(dir(vec))
    #   for vec_prop in ["m", "w", "x", "y", "z"]:
    #     print(f"Vec Property {vec_prop}: {getattr(vec, vec_prop)}")
    size_x = initial_box_transform.x.x
    size_y = initial_box_transform.y.y

    initial_draw_transform = obs.matrix4()
    obs.obs_sceneitem_get_draw_transform(cam_sceneitem, initial_draw_transform)
    print(dir(initial_draw_transform))

    # 3. Mute desktop audio, play sound of silence
    desktop_audio = obs.obs_get_output_source(4)
    obs.obs_source_set_muted(desktop_audio, True)

    song = obs.obs_source_create("ffmpeg_source", "Sound of Silence", None,
                                 None)
    song_settings = obs.obs_data_create()
    obs.obs_data_set_string(
        song_settings, "local_file",
        "C:\\Users\\avikn\\Downloads\\sound_of_silence.mp3")
    obs.obs_source_update(song, song_settings)
    obs.obs_data_release(song_settings)
    song_item = obs.obs_scene_add(current_scene, song)

    # 4. Scale up / reposition the camera.
    # It's gross but it works don't touch it.
    dynamic_scale = obs.vec2()
    obs.vec2_copy(dynamic_scale, initial_scale)

    increment = obs.vec2()
    increment.x = 0.0015
    increment.y = 0.0015

    crop = (initial_crop.top, initial_crop.right, initial_crop.bottom,
            initial_crop.left)
    size_x, size_y = get_size(cam_sceneitem)
    dynamic_crop = obs.obs_sceneitem_crop()

    bounds = obs.vec2()
    bounds.x = size_x
    bounds.y = size_y
    obs.obs_sceneitem_set_bounds(cam_sceneitem, bounds)

    for _ in range(240):
        obs.obs_sceneitem_set_bounds_type(cam_sceneitem, 0)
        obs.vec2_add(dynamic_scale, dynamic_scale, increment)
        obs.obs_sceneitem_set_scale(cam_sceneitem, dynamic_scale)
        nsize_x, nsize_y = get_size(cam_sceneitem)
        x_delta = nsize_x - size_x + (dynamic_crop.right * 2)
        y_delta = nsize_y - size_y + (dynamic_crop.top * 2)

        dynamic_crop.top = int(y_delta / 2)
        dynamic_crop.right = int(x_delta / 2)
        dynamic_crop.bottom = int(y_delta / 2)
        dynamic_crop.left = int(x_delta / 2)

        obs.obs_sceneitem_set_crop(cam_sceneitem, dynamic_crop)

        obs.obs_sceneitem_set_bounds_type(cam_sceneitem, 1)
        obs.obs_frontend_preview_program_trigger_transition()
        time.sleep(0.1)

    # 5. Cleanup
    obs.obs_source_set_muted(desktop_audio, False)

    obs.obs_sceneitem_set_scale(cam_sceneitem, initial_scale)
    obs.obs_sceneitem_set_crop(cam_sceneitem, initial_crop)
    obs.obs_data_set_double(data, "clut_amount", 0.0)
    obs.obs_source_update(grayscale_filter, data)
    obs.obs_sceneitem_remove(song_item)
    obs.obs_source_release(song)
    time.sleep(0.1)
    obs.obs_frontend_preview_program_trigger_transition()
Exemple #4
0
def auto_setup(props, prop): # Todo: add BO3 and BO5
    global game_item
    global social_item
    global overlay_item
    global bar_0_item
    global blue_cheer_item
    global orange_cheer_item
    global bar_1_item
    global blue_name_item
    global orange_name_item
    global blue_dev_name_item
    global orange_dev_name_item
    global blue_boost_item
    global orange_boost_item
    global boost_0_item
    global boost_1_item
    global goal_item
    global game_source
    global social_source
    global overlay_source
    global bar_0_source
    global blue_cheer_source
    global orange_cheer_source
    global bar_1_source
    global blue_name_source
    global orange_name_source
    global blue_boost_source
    global orange_boost_source
    global boost_0_source
    global boost_1_source
    global goal_source

    if not check_for_scene('RLBot - AutoLeague'):
        main_scene = obs.obs_scene_create('RLBot - AutoLeague')

        # Game Capture
        temp_settings = get_settings('Game Capture')
        game_source = obs.obs_source_create('game_capture', 'Game', temp_settings, None)
        game_item = obs.obs_scene_add(main_scene, game_source)
        obs.obs_data_release(temp_settings)
        obs.obs_source_release(game_source)
        # obs.obs_sceneitem_release(game_item)

        # Social
        temp_settings = get_settings('Social')
        temp_path = os.path.join(files_path, 'social.png')
        obs.obs_data_set_string(temp_settings, 'file', temp_path)
        social_source = obs.obs_source_create('image_source', 'Social', temp_settings, None)
        social_item = obs.obs_scene_add(main_scene, social_source)
        obs.obs_data_release(temp_settings)
        obs.obs_source_release(social_source)
        # obs.obs_sceneitem_release(social_item)

        # RLBot Overlay
        temp_settings = get_settings('RLBot Overlay')
        temp_path = os.path.join(files_path, 'overlay.png')
        obs.obs_data_set_string(temp_settings, 'file', temp_path)
        overlay_source = obs.obs_source_create('image_source', 'Overlay', temp_settings, None)
        overlay_item = obs.obs_scene_add(main_scene, overlay_source)
        obs.obs_data_release(temp_settings)
        obs.obs_source_release(overlay_source)
        # obs.obs_sceneitem_release(overlay_item)

        # Blue-Name
        temp_settings = get_settings('Blue Team Name')
        blue_name_source = obs.obs_source_create('text_gdiplus', 'Blue-Name', temp_settings, None)
        blue_name_item = obs.obs_scene_add(main_scene, blue_name_source)
        obs.obs_data_release(temp_settings)
        obs.obs_source_release(blue_name_source)
        # obs.obs_sceneitem_release(blue_name_item)

        # Orange-Name
        temp_settings = get_settings('Orange Team Name')
        orange_name_source = obs.obs_source_create('text_gdiplus', 'Orange-Name', temp_settings, None)
        orange_name_item = obs.obs_scene_add(main_scene, orange_name_source)
        obs.obs_data_release(temp_settings)
        obs.obs_source_release(orange_name_source)
        # obs.obs_sceneitem_release(orange_name_item)

        # Blue-Dev-Name
        temp_settings = get_settings('Blue Dev Name')
        blue_dev_name_source = obs.obs_source_create('text_gdiplus', 'Blue-Dev-Name', temp_settings, None)
        blue_dev_name_item = obs.obs_scene_add(main_scene, blue_dev_name_source)
        obs.obs_data_release(temp_settings)
        obs.obs_source_release(blue_dev_name_source)
        # obs.obs_sceneitem_release(blue_name_item)

        # Orange-Dev-Name
        temp_settings = get_settings('Orange Dev Name')
        orange_dev_name_source = obs.obs_source_create('text_gdiplus', 'Orange-Dev-Name', temp_settings, None)
        orange_dev_name_item = obs.obs_scene_add(main_scene, orange_dev_name_source)
        obs.obs_data_release(temp_settings)
        obs.obs_source_release(orange_dev_name_source)
        # obs.obs_sceneitem_release(orange_name_item)

        logo_pos = [300, 10]
        logo_scale = 0.25

        # Logo-0
        temp_settings = get_settings('Logo')
        temp_path = os.path.join(files_path, 'logo.png')
        obs.obs_data_set_string(temp_settings, 'file', temp_path)
        logo_0_source = obs.obs_source_create('image_source', 'Logo-0', temp_settings, None)
        logo_0_item = obs.obs_scene_add(main_scene, logo_0_source)
        obs.obs_data_release(temp_settings)
        obs.obs_source_release(logo_0_source)
        vec = obs.vec2()
        obs.vec2_set(vec, logo_pos[0], logo_pos[1])
        obs.obs_sceneitem_set_pos(logo_0_item, vec)
        obs.vec2_set(vec, logo_scale, logo_scale)
        obs.obs_sceneitem_set_scale(logo_0_item, vec)
        # obs.obs_sceneitem_release(social_item)

        # Logo-1
        temp_settings = get_settings('Logo')
        temp_path = os.path.join(files_path, 'logo.png')
        obs.obs_data_set_string(temp_settings, 'file', temp_path)
        logo_0_source = obs.obs_source_create('image_source', 'Logo-1', temp_settings, None)
        logo_0_item = obs.obs_scene_add(main_scene, logo_0_source)
        obs.obs_data_release(temp_settings)
        obs.obs_source_release(logo_0_source)
        vec = obs.vec2()
        obs.vec2_set(vec, 1920-100-logo_pos[0], logo_pos[1])
        obs.obs_sceneitem_set_pos(logo_0_item, vec)
        obs.vec2_set(vec, logo_scale, logo_scale)
        obs.obs_sceneitem_set_scale(logo_0_item, vec)
        # obs.obs_sceneitem_release(social_item)

        # Goal
        temp_settings = get_settings('Goal')
        temp_path = os.path.join(files_path, 'goal.mov')
        obs.obs_data_set_string(temp_settings, 'local_file', temp_path)
        goal_source = obs.obs_source_create('ffmpeg_source', 'Goal', temp_settings, None)
        goal_item = obs.obs_scene_add(main_scene, goal_source)
        obs.obs_data_release(temp_settings)
        obs.obs_source_release(goal_source)
        # obs.obs_sceneitem_release(goal_item)

        obs.obs_scene_release(main_scene)
        set_text_pos()
        do_reset_bar()
    else:

        print('Scene already exists, please delete or rename RLBot scene before continuing')
Exemple #5
0
def adjustCameraTick():
    global source_name
    global source_pos
    global UpdatesPerSecond
    global scene_item

    # Do not control any aspect of the source if no animation is currently playing or if the server is not connected.
    if (not Source.processingAnimation) or (
            not Server.run) or scene_item is None:
        return

    #scene_item = findSceneItem(source_name)
    # Only make adjustments if our server is currently running.
    #print("adjustCameraTick::scene_item: %s" % (scene_item))

    posV = obs.vec2()
    scaleV = obs.vec2()

    obs.obs_sceneitem_get_pos(scene_item, posV)
    obs.obs_sceneitem_get_scale(scene_item, scaleV)
    width, height = calculateSize(scene_item, Source.scale.x, Source.scale.y)
    Source.pos = posV
    Source.size.x = width
    Source.size.y = height

    if Source.pos.x != Source.targetPos.x:
        fractionX = (float(Source.forceX) /
                     float(UpdatesPerSecond)) + Source.posRemainder.x
        integerX = int(math.floor(fractionX))
        Source.posRemainder.x = fractionX - integerX
        Source.pos.x += integerX
        if (integerX > 0 and Source.pos.x > Source.targetPos.x) or (
                integerX < 0 and Source.pos.x < Source.targetPos.x):
            Source.pos.x = Source.targetPos.x

    if Source.pos.y != Source.targetPos.y:
        fractionY = (Source.forceY / UpdatesPerSecond) + Source.posRemainder.y
        integerY = int(math.floor(fractionY))
        Source.posRemainder.y = fractionY - integerY
        Source.pos.y += integerY
        if (integerY > 0 and Source.pos.y > Source.targetPos.y) or (
                integerY < 0 and Source.pos.y < Source.targetPos.y):
            Source.pos.y = Source.targetPos.y

    if Source.scale.x != Source.targetScale.x:
        fractionX = (float(Source.forceW) / float(UpdatesPerSecond))
        Source.scale.x += fractionX
        if (fractionX > 0 and Source.scale.x > Source.targetScale.x) or (
                fractionX < 0 and Source.scale.x < Source.targetScale.x):
            Source.scale.x = Source.targetScale.x

    if Source.scale.y != Source.targetScale.y:
        fractionY = (float(Source.forceH) / float(UpdatesPerSecond))
        Source.scale.y += fractionY
        if (fractionY > 0 and Source.scale.y > Source.targetScale.y) or (
                fractionY < 0 and Source.scale.y < Source.targetScale.y):
            Source.scale.y = Source.targetScale.y

    if Source.pos.x == Source.targetPos.x and Source.pos.y == Source.targetPos.y and Source.scale.x == Source.targetScale.x and Source.scale.y == Source.targetScale.y:
        Source.processingAnimation = False

    # Update the position and size of the source based on speed/
    obs.obs_sceneitem_set_pos(scene_item, Source.pos)
    obs.obs_sceneitem_set_scale(scene_item, Source.scale)
Exemple #6
0
def script_tick(seconds):  # OBS script interface.
    global discord_source

    source_name = obs.obs_data_get_string(settings, 'discord_source')
    if source_name != obs.obs_source_get_name(discord_source):
        obs.obs_source_release(
            discord_source)  # Doesn’t error even if discord_source == None.
        discord_source = obs.obs_get_source_by_name(source_name)

    if not client:
        return

    # NOTE: These are 0 when the source isn’t visible at all in the current scene. Not that it matters, but I was just weirded out by it until I got it.
    source_width = obs.obs_source_get_width(discord_source)
    source_height = obs.obs_source_get_height(discord_source)

    margin_top = MARGIN_TOP
    if not obs.obs_data_get_bool(settings, 'full_screen'):
        margin_top = margin_top + TITLE_BAR

    # Get Discord call layout distribution and caller size.
    people = [x for x in client.video]  # Mutability and shiz.
    nonvideo = obs.obs_data_get_bool(settings, 'show_nonvideo_participants')
    if nonvideo:
        people += client.audio
    count = len(people)
    if count == 1 and (not client.audio or not client.video and nonvideo):
        count = 2  # Discord adds a call to action that occupies the same space as a second caller.
    rows = None
    cols = None
    width = 0
    height = None
    offsetx = 0
    offsety = 0
    offset_last = None
    if source_width and source_height:
        totalw = source_width - MARGIN_SIDES * 2
        totalh = source_height - margin_top - MARGIN_BTM
        if totalw > 0 and totalh > 0:
            wide = None
            # Discord packs the callers in as many columns as possible, unless their videos appear bigger with fewer columns.
            for c in reversed(range(1, count + 1)):
                r = math.ceil(count / c)
                w = (totalw - CALLER_SPACING * (c - 1)) / c
                h = (totalh - CALLER_SPACING * (r - 1)) / r
                wi = w / h > CALLER_ASPECT
                if wi:
                    w = h * CALLER_ASPECT
                if w > width:
                    rows = r
                    cols = c
                    width = w
                    height = h
                    wide = wi
            if rows:
                # If the window is wider or taller than the callers fit in, Discord will center them as a whole.
                inner_width = (width * cols + CALLER_SPACING * (cols - 1))
                if wide:  # Wider than needed, therefore center horizontally.
                    offsetx = (totalw - inner_width) / 2
                else:  # Taller than needed, therefore center vertically.
                    height = width / CALLER_ASPECT  # We compared using widths only before, so height needs to be adjusted.
                    offsety = (totalh - (height * rows + CALLER_SPACING *
                                         (rows - 1))) / 2

                # If last row contains fewer callers than columns, Discord will center it.
                offset_last = count % cols
                if offset_last > 0:
                    offset_last = (inner_width -
                                   (width * offset_last + CALLER_SPACING *
                                    (offset_last - 1))) / 2

    # Apply necessary changes to relevant scene items.
    scene_sources = obs.obs_frontend_get_scenes()
    for scene_src in scene_sources:
        scene = obs.obs_scene_from_source(scene_src)  # Shouldn’t be released.
        items = obs.obs_scene_enum_items(scene)
        i = 0
        next_vis = None
        for item in reversed(items):
            _next_vis = None
            if obs.obs_sceneitem_get_source(
                    item) == discord_source:  # Shouldn’t be released.
                uid = int(
                    obs.obs_data_get_string(settings, f'participant{i}') or -1)
                visible = True
                try:
                    index = people.index(uid)
                except (IndexError, ValueError):
                    visible = False
                i += 1
                obs.obs_sceneitem_set_visible(item, visible)
                if visible and rows:
                    crop = obs.obs_sceneitem_crop()
                    obs.obs_sceneitem_get_crop(item, crop)
                    scale = obs.vec2()
                    obs.obs_sceneitem_get_scale(item, scale)
                    bounds = obs.vec2()
                    obs.obs_sceneitem_get_bounds(item, bounds)

                    # If item was set to not use a bounding box policy, calculate it from its other transform properties.
                    if obs.obs_sceneitem_get_bounds_type(
                            item) == obs.OBS_BOUNDS_NONE:
                        obs.vec2_set(
                            bounds,
                            scale.x * (source_width - crop.right - crop.left),
                            scale.y * (source_height - crop.bottom - crop.top))
                        obs.obs_sceneitem_set_bounds(item, bounds)

                    obs.obs_sceneitem_set_bounds_type(
                        item, obs.OBS_BOUNDS_SCALE_OUTER)
                    obs.obs_sceneitem_set_bounds_alignment(
                        item, 0
                    )  # obs.OBS_ALIGN_CENTER doesn’t seem to be implemented.

                    # Get top left corner of this caller.
                    r = math.ceil((index + 1) / cols)
                    c = index % cols + 1
                    x = MARGIN_SIDES + offsetx + (width +
                                                  CALLER_SPACING) * (c - 1)
                    if r == rows:
                        x = x + offset_last
                    y = margin_top + offsety + (height + CALLER_SPACING) * (r -
                                                                            1)

                    # Make sure the crop doesn’t overflow the item bounds.
                    aspect = bounds.x / bounds.y
                    clipx = 0
                    clipy = 0
                    if aspect > CALLER_ASPECT:
                        clipy = (height - width / aspect) / 2
                    else:
                        clipx = (width - height * aspect) / 2

                    crop.left = math.ceil(x + CALLER_BORDER + clipx)
                    crop.top = math.ceil(y + CALLER_BORDER + clipy)
                    crop.right = source_width - int(x + width - CALLER_BORDER -
                                                    clipx)
                    crop.bottom = source_height - int(y + height -
                                                      CALLER_BORDER - clipy)
                    obs.obs_sceneitem_set_crop(item, crop)

                    sx = abs(scale.x)
                    if uid == int(
                            obs.obs_data_get_string(settings, 'myself')
                            or -1) and uid in client.video:
                        sx = -sx
                    sy = scale.y
                    obs.vec2_set(scale, sx, sy)
                    obs.obs_sceneitem_set_scale(item, scale)
                if not nonvideo and obs.obs_data_get_bool(
                        settings, 'item_right_below'):
                    _next_vis = uid in client.audio
            elif next_vis is not None:
                obs.obs_sceneitem_set_visible(item, next_vis)
            next_vis = _next_vis
        obs.sceneitem_list_release(items)
    obs.source_list_release(scene_sources)
Exemple #7
0
def script_tick(tick):
    global globSettings
    global animationInfo
    global animationRunning
    global app
    global currentScene

    if animationRunning:
        animationInfo["animTime"] += tick
        animationInfo["animTime"] = min(animationInfo["animTime"],
                                        animationInfo["stopTime"])
        scaleFactor = easeInOutQuad(
            animationInfo["animTime"] / animationInfo["stopTime"], 0, 1, 1)

        animScene = animationInfo["animScene"]
        initial = animationInfo["initial"]
        destination = animationInfo["destination"]

        result = []
        sceneObject = obs.obs_scene_from_source(animScene)
        if obs.obs_source_get_name(
                animScene) in obs.obs_frontend_get_scene_names():
            items = obs.obs_scene_enum_items(sceneObject)
            for i in range(len(initial)):
                pos = obs.vec2()
                pos.x = scaleFactor * (destination[i]["pos"][0] - initial[i]
                                       ["pos"][0]) + initial[i]["pos"][0]
                pos.y = scaleFactor * (destination[i]["pos"][1] - initial[i]
                                       ["pos"][1]) + initial[i]["pos"][1]
                rot = scaleFactor * (destination[i]["rot"] -
                                     initial[i]["rot"]) + initial[i]["rot"]
                scale = obs.vec2()
                scale.x = scaleFactor * (
                    destination[i]["scale"][0] -
                    initial[i]["scale"][0]) + initial[i]["scale"][0]
                scale.y = scaleFactor * (
                    destination[i]["scale"][1] -
                    initial[i]["scale"][1]) + initial[i]["scale"][1]
                alignment = destination[i]["alignment"]
                bounds = obs.vec2()
                bounds.x = scaleFactor * (
                    destination[i]["bounds"][0] -
                    initial[i]["bounds"][0]) + initial[i]["bounds"][0]
                bounds.y = scaleFactor * (
                    destination[i]["bounds"][1] -
                    initial[i]["bounds"][1]) + initial[i]["bounds"][1]
                boundsType = destination[i]["boundsType"]
                boundsAlignment = destination[i]["boundsAlignment"]
                crop = obs.obs_sceneitem_crop()
                crop.left = math.floor(
                    scaleFactor *
                    (destination[i]["crop"][0] - initial[i]["crop"][0]) +
                    initial[i]["crop"][0])
                crop.right = math.floor(
                    scaleFactor *
                    (destination[i]["crop"][1] - initial[i]["crop"][1]) +
                    initial[i]["crop"][1])
                crop.top = math.floor(
                    scaleFactor *
                    (destination[i]["crop"][2] - initial[i]["crop"][2]) +
                    initial[i]["crop"][2])
                crop.bottom = math.floor(
                    scaleFactor *
                    (destination[i]["crop"][3] - initial[i]["crop"][3]) +
                    initial[i]["crop"][3])
                obs.obs_sceneitem_set_pos(items[i], pos)
                obs.obs_sceneitem_set_rot(items[i], rot)
                obs.obs_sceneitem_set_scale(items[i], scale)
                obs.obs_sceneitem_set_alignment(items[i], alignment)
                obs.obs_sceneitem_set_bounds(items[i], bounds)
                obs.obs_sceneitem_set_bounds_type(items[i], boundsType)
                obs.obs_sceneitem_set_bounds_alignment(items[i],
                                                       boundsAlignment)
                obs.obs_sceneitem_set_crop(items[i], crop)
            obs.sceneitem_list_release(items)

        #obs.obs_scene_release(sceneObject)

        if animationInfo["animTime"] == animationInfo["stopTime"]:
            obs.obs_source_release(animScene)
            animationInfo["animScene"] = None
            animationRunning = False
Exemple #8
0
def script_tick(tick):
    if scriptSettings['anim']['animating']:
        scriptSettings['anim']['time'] += tick
        scriptSettings['anim']['time'] = min(scriptSettings['anim']['time'],
                                             scriptSettings['anim']['length'])
        initial = scriptSettings['anim']['src']
        destination = scriptSettings['anim']['dest']
        tScale = easeInOutQuad(
            scriptSettings['anim']['time'] / scriptSettings['anim']['length'],
            0, 1, 1)
        scene = obs.obs_frontend_get_current_scene()
        sceneObject = obs.obs_scene_from_source(scene)
        tweenItems = scriptSettings['anim']['tweener']['tweenItems']
        sceneItems = obs.obs_scene_enum_items(sceneObject)
        for sItem in sceneItems:
            sceneItem = obs.obs_sceneitem_get_source(sItem)
            sName = obs.obs_source_get_name(sceneItem)
            for tItem in tweenItems:
                if sName == tItem['name']:
                    pos = obs.vec2()
                    pos.x = tScale * (
                        destination[sName]["pos"][0] -
                        initial[sName]["pos"][0]) + initial[sName]["pos"][0]
                    pos.y = tScale * (
                        destination[sName]["pos"][1] -
                        initial[sName]["pos"][1]) + initial[sName]["pos"][1]
                    rot = tScale * (destination[sName]["rot"] - initial[sName]
                                    ["rot"]) + initial[sName]["rot"]
                    scale = obs.vec2()
                    scale.x = tScale * (destination[sName]["scale"][0] -
                                        initial[sName]["scale"][0]
                                        ) + initial[sName]["scale"][0]
                    scale.y = tScale * (destination[sName]["scale"][1] -
                                        initial[sName]["scale"][1]
                                        ) + initial[sName]["scale"][1]
                    alignment = destination[sName]["alignment"]
                    bounds = obs.vec2()
                    bounds.x = tScale * (destination[sName]["bounds"][0] -
                                         initial[sName]["bounds"][0]
                                         ) + initial[sName]["bounds"][0]
                    bounds.y = tScale * (destination[sName]["bounds"][1] -
                                         initial[sName]["bounds"][1]
                                         ) + initial[sName]["bounds"][1]
                    boundsType = destination[sName]["boundsType"]
                    boundsAlignment = destination[sName]["boundsAlignment"]
                    crop = obs.obs_sceneitem_crop()
                    crop.left = math.floor(tScale *
                                           (destination[sName]["crop"][0] -
                                            initial[sName]["crop"][0]) +
                                           initial[sName]["crop"][0])
                    crop.right = math.floor(tScale *
                                            (destination[sName]["crop"][1] -
                                             initial[sName]["crop"][1]) +
                                            initial[sName]["crop"][1])
                    crop.top = math.floor(tScale *
                                          (destination[sName]["crop"][2] -
                                           initial[sName]["crop"][2]) +
                                          initial[sName]["crop"][2])
                    crop.bottom = math.floor(tScale *
                                             (destination[sName]["crop"][3] -
                                              initial[sName]["crop"][3]) +
                                             initial[sName]["crop"][3])
                    obs.obs_sceneitem_set_pos(sItem, pos)
                    obs.obs_sceneitem_set_rot(sItem, rot)
                    obs.obs_sceneitem_set_scale(sItem, scale)
                    obs.obs_sceneitem_set_alignment(sItem, alignment)
                    obs.obs_sceneitem_set_bounds(sItem, bounds)
                    obs.obs_sceneitem_set_bounds_type(sItem, boundsType)
                    obs.obs_sceneitem_set_bounds_alignment(
                        sItem, boundsAlignment)
                    obs.obs_sceneitem_set_crop(sItem, crop)
        if scriptSettings['anim']['time'] >= scriptSettings['anim']['length']:
            scriptSettings['anim']['src'] = None
            scriptSettings['anim']['dest'] = None
            scriptSettings['anim']['time'] = math.inf
            scriptSettings['anim']['length'] = 10000
            scriptSettings['anim']['tweener'] = None
            scriptSettings['anim']['animating'] = False