Exemple #1
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def main():
    # Ensure gamestate integration cfg is in csgo's cfg directory
    csgo_dir = get_csgo_path(os.path.join(get_steam_path(), "steamapps"))
    if csgo_dir is not None:
        copyfile(
            "gamestate_integration_ccs.cfg",
            os.path.join(csgo_dir, "csgo", "cfg", "gamestate_integration_ccs.cfg"),
        )

    oalInit()
    loop = asyncio.get_event_loop()
    app = WxAsyncApp()
    gui.MainFrame(
        None,
        title="CSGO Custom Sounds",
        size=wx.Size(320, 230),
        style=wx.DEFAULT_FRAME_STYLE & ~(wx.RESIZE_BORDER | wx.MAXIMIZE_BOX),
    )
    loop.run_until_complete(app.MainLoop())

    # Freeing OpenAL buffers might fail if they are still in use
    # We don't really care since the OS will clean up anyway.
    try:
        oalQuit()
    except:  # noqa
        pass
Exemple #2
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 def on_key(self, _win, key, _scancode, action, _mods):
     """ 'Q' or 'Escape' quits """
     if action == glfw.PRESS or action == glfw.REPEAT:
         if key == glfw.KEY_ESCAPE or key == glfw.KEY_Q:
             glfw.set_window_should_close(self.win, True)
         if key == glfw.KEY_W:
             GL.glPolygonMode(GL.GL_FRONT_AND_BACK, next(self.fill_modes))
         if key == glfw.KEY_SPACE:
             glfw.set_time(0.0)
         if key == glfw.KEY_A:
             AL.oalQuit()
         if key == glfw.KEY_S:
             source = AL.oalOpen("lotr.wav")
             source.play()
         # call Node.key_handler which calls key_handlers for all drawables
         self.key_handler(key)
Exemple #3
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    def run(self):
        """ Main render loop for this OpenGL window """
        self.text_help()
        source = AL.oalOpen("lotr.wav")
        source.play()
        while not glfw.window_should_close(self.win):
            # clear draw buffer and depth buffer (<-TP2)
            GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)

            win_size = glfw.get_window_size(self.win)
            view = self.trackball.view_matrix()
            projection = self.trackball.projection_matrix(win_size)

            # draw our scene objects
            self.draw(projection, view, identity())

            # flush render commands, and swap draw buffers
            glfw.swap_buffers(self.win)

            # Poll for and process events
            glfw.poll_events()

        AL.oalQuit()
Exemple #4
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"""
脚本作用:使用 OpenAl 将播放音频,施加空间旋转效果,用于测试 hrtf
"""

import openal
import importlib
import time
import math
import sys
import os
os.chdir(os.path.dirname(os.path.abspath(__file__)))

r = 1
声源 = openal.oalOpen('lone_ranger_left.wav')

声源.play()

angle = 0
for angle in range(360 * 2):
    x = r * math.cos((angle + 60) / 180 * math.pi)
    y = r * math.sin((angle + 60) / 180 * math.pi)

    声源.set_position((x, y, 0))

    time.sleep(3 / 360)

openal.oalQuit()



s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.sendto(b"end", addr)
s.close()
f.close()

print("transmit conplete")

s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.bind((host, port))

while True:
    data = s.recv(packetSize)
    if data == b'end':
        break
    else:
        audiof.write(data)
audiof.close()
print("receive complete")

print(time.time() - startTime)

s.close()

source = al.oalOpen(audiof.name)

source.play()
while source.get_state() == al.AL_PLAYING:
    pass
al.oalQuit()

cap.release()
Exemple #6
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    #     time.sleep(0.02)

    if keyboard.is_pressed('f'):
        hh = threading.Thread(target=playTomOne)
        hh.start()
        time.sleep(0.02)
        hh._stop()

    if keyboard.is_pressed('g'):
        hh = threading.Thread(target=playTomTwo)
        hh.start()
        time.sleep(0.02)
        hh._stop()

    if keyboard.is_pressed('h'):
        hh = threading.Thread(target=playTomThree)
        hh.start()
        time.sleep(0.02)
        hh._stop()

    if keyboard.is_pressed('j'):
        s = threading.Thread(target=playSplash)
        s.start()
        time.sleep(0.02)
        s._stop()

    if keyboard.is_pressed('esc'):
        oalQuit()
        break

# oalQuit()
Exemple #7
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	def onExit(self):
		if self.world: self.world.terminate()
		self.oscController.cleanup()
		openal.oalQuit()
		return True
Exemple #8
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 def __del__(self):
     openal.oalQuit()
 def exit(self):
     oalQuit()
 def close(self):
     openal.oalQuit()