Exemple #1
0
if os.path.exists('html/copy/jquery.min.js'):
  index = index.replace("{$jquery}", "<script src='jquery.min.js'></script>")
else:
  index = index.replace("{$jquery}", "<script src='http://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js'></script>")

if os.path.exists('html/copy/jquery-ui.min.js'):
  index = index.replace("{$jqueryui}", "<script src='jquery-ui.min.js'></script>")
else:
  index = index.replace("{$jqueryui}", '<script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.11.1/jquery-ui.min.js"></script>')

index_commands_version = opengl.commands_version_flat.keys()
index_commands_version.sort()
index_versions_commands = ""
for command in index_commands_version:
  major_versions = opengl.get_major_versions_available(command)

  aliases = {}
  # Add aliases to this command. Need to do this because ES has glClearDepthf while GL has glClearDepth
  for alias in opengl.aliased_functions[command]:
    if alias == command:
      continue
    if alias in index_commands_version:
      for version in opengl.get_major_versions_available(alias):
        if not version in major_versions:
          major_versions.append(version)
          aliases[version] = alias
          
  # If the command is an alias we've already done it, skip
  if command in opengl.function_aliases and command != opengl.function_aliases[command] and opengl.function_aliases[command] in index_commands_version:
    continue
Exemple #2
0
if os.path.exists('html/copy/jquery.min.js'):
  index = index.replace("{$jquery}", "<script src='jquery.min.js'></script>")
else:
  index = index.replace("{$jquery}", "<script src='http://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js'></script>")

if os.path.exists('html/copy/jquery-ui.min.js'):
  index = index.replace("{$jqueryui}", "<script src='jquery-ui.min.js'></script>")
else:
  index = index.replace("{$jqueryui}", '<script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.11.1/jquery-ui.min.js"></script>')

index_commands_version = opengl.commands_version_flat.keys()
index_commands_version.sort()
index_versions_commands = ""
for command in index_commands_version:
  major_versions = opengl.get_major_versions_available(command)

  aliases = {}
  # Add aliases to this command. Need to do this because ES has glClearDepthf while GL has glClearDepth
  for alias in opengl.aliased_functions[command]:
    if alias == command:
      continue
    if alias in index_commands_version:
      for version in opengl.get_major_versions_available(alias):
        if not version in major_versions:
          major_versions.append(version)
          aliases[version] = alias
          
  # If the command is an alias we've already done it, skip
  if command in opengl.function_aliases and command != opengl.function_aliases[command] and opengl.function_aliases[command] in index_commands_version:
    continue