def __init__(self, settings):
     GameState.__init__(self, settings)
     self.selected_color = SELECTED_COLOR
     self.unselected_color = UNSELECTED_COLOR
     self.background_color = BACKGROUND_COLOR
     self.title_image = self.get_title_text_image(options.title(), options.standard_size()[0] - 2*MENU_ICING)
     self.option_names = ["start full run", "grind single level", "edit levels", "select level pack", "settings"]
     self.option_actions = [
         lambda: self._launch_full_run_mode(),
         lambda: self.state_manager.set_current_state(GameStateManager.SELECT_SINGLE_LEVEL_STATE),
         lambda: None,
         lambda: None,
         lambda: None
     ]
     self.selected_index = 0
     self.option_text_images = []
     for i in range(0, len(self.option_names)):
         name = self.option_names[i]
         c = self.unselected_color if i != self.selected_index else self.selected_color
         self.option_text_images.append(NORMAL_TEXT_FONT.render(name, True, c))
import blocks, actors
import drawing
import gamestate
import utilities
import options
import timer

from keybindings import KeyBindings, TAKE_SCREENSHOT
from gamestate import GameStateManager
from menustate import MainMenuState, SelectSingleLevelState
from playingstate import PlayingState, PlatformerInstance
from editingstate import EditingState

settings = options.Settings()

pygame.display.set_caption(options.title())
gamestate_manager = GameStateManager(settings)
platformer_inst = PlatformerInstance(settings)
playing = PlayingState(settings, platformer_inst)
editing = EditingState(settings, platformer_inst)
main_menu = MainMenuState(settings)
single_level = SelectSingleLevelState(settings)

gamestate_manager.set_state(GameStateManager.PLAYING_STATE, playing)
gamestate_manager.set_state(GameStateManager.EDITING_STATE, editing)
gamestate_manager.set_state(GameStateManager.MAIN_MENU_STATE, main_menu)
gamestate_manager.set_state(GameStateManager.SELECT_SINGLE_LEVEL_STATE, single_level)


gamestate_manager.set_current_state(GameStateManager.MAIN_MENU_STATE)